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Member Since 03 Oct 2012
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#2204806 Permanent Price Drop for Guild Wars 2 & New Gem Store Items

Posted Strawberry Nubcake on 21 May 2013 - 09:22 PM

I give it about 6 months before the price drops to $0 and those of us that paid for the game get 400 gems as a reward for being supporters.  I know what I'll spend mine on... portable crafting stations!  Because going back to town takes too much effort.  Let's not forget the 2 silver needed for the waypoint!  Ugh!  I would rather spend 3g worth of gems to save 2s!  #YOLO!!!1

Sorry!  Had to get that out of my system.  I'm not all that impressed by the new items... except the overpriced bear.  He can come hang out with me while I murder his relatives.  TO ASCALON!  ;)

#2199772 How many folks are paused in personal story at the 5-man part?

Posted AKGeo on 08 May 2013 - 10:38 AM

I know these are old but I have to say something:

View PostDarkobra, on 12 March 2013 - 09:37 PM, said:

Really? You've been playing games for more than 23 years? Then you might have me beat!

And honestly, I'd love to meet the man who considered both Invisible War and Sonic the Hedgehog 2006 good. Also considering Borderlands 1 good and considering it an amazing story? Two entirely different things.

Like I said, you should have left it at personal opinion.

Yours truly, an actual gamer.

View PostLordkrall, on 12 March 2013 - 09:44 PM, said:

If someone plays 10 games each year for 23 years he will still have played less game than someone that played 50 games per year for 5 years. The numbers of year someone have gamed have actually nothing at all to do with the amount of games he have played.

A rather fun thing is that you are more or less proving the point I made in the first place.
There are quite clearly rather many worse stories for games around, which was what I (more or less) stated in the post that you quoted.

Are you two seriously in a pissing match about how many games you've played and how long you've played them? Seriously?

Darkobra: I've been playing video games for 25 years. I can probably count on three hands how many individual games i've played more than a few times. Your age and "career' means little.

Lordkrall: you're no better because neither of you know one another well enough to determine each others' video game "careers" and it's laughable to even pull out the proverbial ruler to begin with.

Both of you need to realize that how much video game history you have isn't at all worthy of any sort of bragging rights.

#2188969 Taking the R out of RPG

Posted Kymeric on 08 April 2013 - 03:22 PM

View PostDasviidonja, on 06 April 2013 - 03:10 PM, said:

Meaningless to you? lol doesn't mean they are meaningless to everyone. These are just as valid reason not to have teleporations as those that scream for romper room ease of play inclusions. They are silly and childish.

Fair enough.  It's not very useful for me to just dismiss it as meaningless.

I'll rephrase it.

Using comparisons to real life to argue against waypoints while ignoring the thousands of other ways the game is unlike real life and accurate simulation takes a back seat to gameplay makes it an easy argument to dismiss.

There are plenty of arguments against waypoints that are consistent with other design choices.  "Not like real life" completely fails due to the fact that there is very little in the game that is even close to real life.  This is clearly not intended to be a simulation game.

#2188256 Taking the R out of RPG

Posted Kymeric on 06 April 2013 - 11:31 AM

View PostDasviidonja, on 05 April 2013 - 01:22 AM, said:

Ummm last I checked you are using real world thoughts for how the game should be played. I rest my case your honor. :P See how that works? lol So if you're going to say there should be teleporting that's a real world thought into a "video game" shouldn't be any of that. lol

Not exactly sure what you're saying here, but I wasn't using real world examples.  I was using examples of other forms of entertainment, and how they choose to truncate the more tedious traveling bits in order to get to the exciting bits.


Also one other thing the fantasy world is not setup in modern day world it's setup in a MEDIEVAL era with the types of weapons that are used. So, there weren't any planes and trains and cars or super fast jets back then. So, pertaining to the real world of then that's the way the ingame world should be. You want to get from place to place you ride an animal not press some silly button and poof you are there.

Take another look.  Tyria isn't medieval.  It's a fantasy world with some medieval trappings along with renaissance, robots, and even a 80s style video game.  Even the magic is nothing like a medieval or renaissance person would have expected magic to work.

Argue waypoints are bad game design all you want, but comparisons to real life are meaningless.

#2185448 Pyramids of Egypt

Posted unraveled on 29 March 2013 - 08:51 AM

And there goes the thread.


While this may be the Madness Incarnate board the same rules apply. Be polite. Positively contribute to the topic under discussion or don't post. Do not insult other users. Do not derail the thread with off-topic discussion.

If anyone can come up with a good reason as to why this thread should be reopened please feel free to PM me.

#2184023 World Vs World: Progression and You with Habib Loew and Matt Witter

Posted Lordkrall on 26 March 2013 - 02:31 PM

View Postkidawk, on 26 March 2013 - 02:23 PM, said:

It is a shame but w/e. Part of being a hippy mmo is being carebear :|

Well, there are about 200000000 other MMOs out there which have: "Playing more = statistically stronger".  I don't really see why people want GW2 to become the very same thing. If they like the system so much they have massive amounts of other games to choose from.

#2181390 One sentence that defines GW2

Posted Takato on 20 March 2013 - 02:16 AM

"April Fools ! The actual game is releasing in 2015."

#2181493 One sentence that defines GW2

Posted Rumstein on 20 March 2013 - 11:25 AM

View Postastromarmot, on 20 March 2013 - 10:06 AM, said:

From great expectations to a tale of few pretties, it was the best of times, it was the BLUrst of times...


#2181080 How many folks are paused in personal story at the 5-man part?

Posted Midnight_Tea on 19 March 2013 - 02:53 PM

Trei, my problem isn't that certain content is locked off from me. I totally accept that some people love dungeons and that dungeons are challenging and should totally get sweet loot for what I personally think is a massive pain in the backside. I don't have a problem with that. In fact, part of what makes MMOs fun are things that feel perpetually just a little bit out of reach.

My problem is that the part of GW2 I do enjoy, the Personal Story, which up to that point I could do by myself can't be finished. And even if I decided not to, the game won't let me take that green star off of my UI. I've practically decided to not finish it out of protest at this point. Nor can I finish PvE map completion without entering PvP.

Someone needs to shake the devs and tell them that getting people to leave their comfort zone isn't done by stonewalling them out of finishing the content they most enjoy.

EDIT: Also, I don't believe one has to enjoy the self-flagellation rituals known as dungeons in order to be able to claim to enjoy multiplayer games.

#2181055 How many folks are paused in personal story at the 5-man part?

Posted Midnight_Tea on 19 March 2013 - 01:31 PM

View PostTrei, on 19 March 2013 - 06:23 AM, said:

Well what would you consider a compelling massively multiplayer online game experience?

Your comments left me wondering why you ended up deciding to play a massively multiplayer online role playing game.

Were you looking for a single player game with an online chat function?

Would it be better for you if dungeons just needed 2 players?

I'm going to ignore the derision seemingly implied in the chatroom comment and respond to the rest.

For me, the best MMOs feel like visiting other worlds and interacting with them. The more spinning toys I can play with, the better. I also like the atmosphere that comes from being around other people. Gathering resources and selling them on a trading post of sorts is fun too, and despite what some ignorant people say I think GW2 has a fun economy. I also like it if the world I'm in is colorful, childlike or upbeat which is rare in western RPGs so I was pretty excited for this game.
And say what you will of a beautiful world like Skyrim, having other players present adds a certain random or emergent element you don't get from other games whether you're in a party with them or not. GW2 stands head and shoulders above everyone in this regard too since their presence is nearly always a positive.

I think I'd like it best if dungeons scaled around two players, yeah, but I recognize that'd limit them a lot. Ideally I'd like to just be able to solo them since I wouldn't have to synch up any schedules and I could do them in parts. Like go halfway through, walk away from the computer and have lunch and then finish. Otherwise most dungeons are just too damn long and their design is too trial and error to be any fun.

15-20 minutes with complete strangers is a good sweet spot, but past a half hour to forty minutes and I begin thinking about how much cleaning I could be doing in my apartment if I'm going to spend that long feeling frustrated anyway.

So yeah, Victory or Death? Death. Death to this ill-conceived personal story and the UI that won't go away.

#2179622 Has 'Guild Wars 2' Become Too Complicated? | Forbes

Posted raspberry jam on 15 March 2013 - 02:29 PM

View PostRitualist, on 15 March 2013 - 01:31 PM, said:

I think that over-rewarding is just a symptom. The game currently needs this much (and probably more) rewards because playing for shit is the only way playing GW2 makes sense.
As Astro points out, GW2 is kind of boring because all you do is to chase rewards.
Problem is that the "wannabe hardcore" market, people who want to feel as if they are having fun while playing a game, but don't really care enough about said game to derive fun from actually playing it (so they need to be rewarded for everything instead), is gigantic. Those players are what MMOs have been feeding on roughly since WoW was released. There are exceptions but GW2 is not one of them.

#2179293 Has 'Guild Wars 2' Become Too Complicated? | Forbes

Posted Kymeric on 14 March 2013 - 05:17 PM

View PostHawkofStorms, on 13 March 2013 - 09:27 PM, said:

MMOs are always a hardcore game genre.  

Now if only someone could come up with a good definition for "hardcore"... :D

#2179538 How many folks are paused in personal story at the 5-man part?

Posted syrin on 15 March 2013 - 09:43 AM

Nope stuck here as well, sad thing is because of it I have no desire to do anymore personal stories on any of my characters. Why bother if I'm never going to finish it. In fact the only time I even do a personal story now is if I'm stuck for easy dailys.

#2179259 How many folks are paused in personal story at the 5-man part?

Posted Uhhsam on 14 March 2013 - 04:31 PM

I haven't even gotten that far.  The story was fun when it was actually a story, but it gets really boring when every mission is just "Kill a bunch of zombies for Trahearne".  It's too tedious to play through more than one at a time, now.

#2178659 Has 'Guild Wars 2' Become Too Complicated? | Forbes

Posted Featherman on 13 March 2013 - 03:14 PM

It's okay guys. It's just a new rarity. Definitely not stronger or anything like that.

As for the article, I sort of agree. The game slaps on system after system. These individual systems aren't complicated or anything like that, but they offer enticing extrinsic rewards. Those rewards can easily take you out of the experience of playing gw2 as a world and then make you focus "achieving" things on a checklist. It wasn't so bad when it was simple dailies and achievements you could simply ignore.