christiansoldier, on 04 February 2013 - 07:34 PM, said:
Do you think that is true with the masses? My co-workers and friends that play the game really enjoy it. They are all casual players that are not spending their lives in a game. The complaints I see on this forum are totally different from what I see in real life and what I experience in the game. I think if you feel the need to do all the dailies, monthlies buy/get the best exotic/ascended gear it becomes more of a job than a game. When I read about some of the hours that players put into this game I am shocked. I have read some players putting more that 40 hours a week into the game and then complaining about being bored of the content. I worry when our developers have to do more than 40 hours a week. Excessive overtime leads to burn out and bad code. Why would people expect different from playing a game excessively?
This. People can't inspect you, if you play well, how are they going to know you ignored daily's and don't have the Ascended Amulet? Relax and enjoy folks!
I'm a big fan of this idea. I play the guardian as well and have been hoping for a class with blades, heavy armor, and real damage dealing spells. However, knowing ANet, we may not get another class in this game, just additional races. But if we DO, then this.
Just plug your power (P), crit rate (C, as a percent, 60% = 0.60) and crit damage % (D, again as a %) into the formula:
D = P * (1 + C * (0.5 + D))
Then plug in what you are thinking of doing (can get a lot of the numbers using this spreadsheet, you'll have to add rune/sigil bonuses yourself but can easily add up the stats by hand and add them in the formulas), crit rate is your total precision minus 916 (base stat) divided by 21 then add 4 for base crit rate= (P - 916)/21 + 4
Whichever number is higher will give you more damage in the long run.
This information made my day. Especially the factoring. Thanks for the break down!!