Protoss, on 20 January 2013 - 03:41 PM, said:
Even if you argue that we are dealing with a game that is designed to be played in a group, with the option to play solo it (while I'd say it's designed to be played solo, with an emphasis on making group play as accessible as possible) - playing solo in GW2 currently certainly isn't a choice. The game isn't populated enough for solo play to not be the default state.
I can definitely agree that in open world pve there's definitely a lack of players around the zones now-a-days but this is pretty much the same for any MMO I've played several months after the initial wave of players hit level cap. It's shame because with the scaling thing I feel like Anet definitely wanted players to not get locked in Orr doing cursed shore event chaining. I'm actually currently looking for a more active server for pve- I've got a few new players into the game and I'd hate for them to end up getting locked into the idea that pve is solo play because it's dead on my server.

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