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Cake is Cake

Member Since 03 Oct 2012
Offline Last Active Oct 03 2013 05:41 PM

Posts I've Made

In Topic: The Shield - Pointless?

18 September 2013 - 08:58 AM

Its actually pretty similar to focus, its just more pvp focused in general.  You can run a shield over any build that uses a focus and it'll still work, the difference is minimal

In Topic: My Final Axe/Mace DPS Dungeon Build

21 June 2013 - 03:46 AM

View PostReikoku, on 21 June 2013 - 02:40 AM, said:

Sorry i'm a bit confused, how can his build (7352.69 dps) be better than this (Link- 8418.58)?
look! 11198 , I'm doing more damage http://gw2buildcraft...9.0|0.0.0.0.0|e

In Topic: A Comprehensive Look at the Flamethrower (And Elixir Gun)

19 June 2013 - 03:20 PM

View PostPhineas Poe, on 19 June 2013 - 03:42 AM, said:

I'm sorry but duration does matter. Fire Bomb is fine for stacking Might on yourself, but a 3 second duration is incredibly tight to coordinate group chains. You guys do realize that Area Might stacks last 20 seconds, right? If I provide 12 stacks and everybody else provides another 12 (and they usually do), there's zero advantage gained by having the faster cooldown because you're already hitting the 25 Might cap.

One requires everybody fitting all their Blast finishers in a 3 second duration Fire field. Another allows everyone the freedom to fitting their Blast finishers in a 10 second Fire field. Which would you rather have, if you're going to get to 25 Might both ways regardless?

And I think you missed my point. This build is about providing support. Neither the Grenade Kit nor the Bomb Kit do that. They're just DPS. So Guanglai's assertion that a Grenadier can do everything this build does is just incorrect. Because to slot the Elixir Gun on your bar you'd then be giving up your third utility that the FT/EG Engineer has access to.

You make a good point about not needing more might if you are hitting the cap, but only banner warriors & thieves wouldn't bring their own firefield for their blast finishers. For banners, you can have the engy pick it up and drop it in firebomb if you have to, and for thieves you could drop bomb kit for FT if hes going to drop 3-4 cluster bombs in it.

The best support is killing stuff faster, and doing more personal dps with grenades + improving party dps via vuln is why grenade kit is the best utility skill. Not to mention the chill, poison & blind on grenade kit, and the blind, immobilize & cripple on bombkit. Cleansing conditions is nice and all, but theres very rarely any threatening conditions in dungeons, and healing turret already removed two conditions with its overcharge.

In Topic: A Comprehensive Look at the Flamethrower (And Elixir Gun)

19 June 2013 - 03:07 AM

View PostPhineas Poe, on 18 June 2013 - 11:12 PM, said:

FT/EG Engineers have access to the profession's strongest support skills through the Elixir Gun and Healing Turret while at the same time having the longest duration Fire field in the game for stacking Might ... and having a third utility for whatever your group needs most.

Does this build stack Vulnerability? No, but that hardly matters because there are four other people in my group and for all I do I think they can at least stack a little by themselves without bitching about the lack of mine. Which, by the way, has never happened in the entire time I've played this game.

Duration doesn't matter when an engineer can fit 7 blast finishers into his own fire field from bomb kit.  If a FT engy doesnt take bomb kit, he's not going to be able to use his blast finishers on recharge, and since bomb kit has a blast finisher, its not like a grenade engy loses a slot by taking it.

Also about vuln, engineers are by far the best class to stack vuln with, 25 stacks of vuln is the equivalent of about 15 stacks of might for direct damage users.  If you are an engy in my group and not stacking vuln, I'm not going to call you out on it, but at the same time I'll probably judge you the same as those rangers that just spam autoattack at max range.

In Topic: What is the best profession for EXPLORING?

16 June 2013 - 01:39 PM

View Postbeadnbutter32, on 16 June 2013 - 12:34 PM, said:

More important than a few centimenters of distance is character size.

You definitely want a small human or smaller toon otherwise there will be ledges and walls that you may be able to reach, but cannot get a foothold on unless your running one of the small models.

Sure the hit boxes are all the same, but the physics box does vary.  The physical width, height, etc. of each toon are real and some passages are too narrow or low to admit big toons, yet allow mall ones to pass, same with some very narrow ledges and steps. Technically there might be one pixel that will work, but hitting it with a large character will be much more difficult.

If you really want every edge you can get just to reach hard to reach spots, run a small toon.

Do you have any examples of this?  This is the first time I've heard something like this