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Member Since 20 Aug 2009
Offline Last Active Yesterday, 09:19 AM

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In Topic: Kralkattorik and Drascir

12 November 2015 - 12:14 PM

The memory from the Cathedral of Silence story step appears to be after the defeat of the Orrian army, but before the Cataclysm. So one possibility is that they found out the hard way that the Searing could be repeated when their army got nuked. Another possibility... well, if we go back to earlier in this thread, I've already addressed that:

View Postdraxynnic, on 17 September 2015 - 12:31 PM, said:

In the case of the charr army, they'd seen what the Searing had done to Ascalon and weren't willing to risk that happening to Orr as well, so they marched out to intercept...

If you know the enemy is carrying a limited-range nuke with them, going out to intercept means that you at least have a chance of stopping them before the nuke hits the city and people you're trying to protect.

Regarding control: One possibility is that the Titans neither needed nor wanted the Flame Legion shamans to actually understand what they were doing, and just gave them enough information to use it as a strategic nuke without giving them the instructions for the tactical nuke option. Remember, the titans had their own agenda in which they didn't care one bit for the charr except in their usefulness as tools. Another possibility is that the Pact is simply showing its hubris - the GW1-era shamans may have known quite well how to use the Cauldron in a more targeted sense but chose not to (after all, from Pyre's dialogue, the 'scorched earth' result was part of their strategy).

Regarding how it's powered: My impression is that it IS a battery. Power comes from somewhere else (possibly the sleeping Kralkatorrik, although this was never fully confirmed), is stored in the Cauldron, and is released in the form of crystalline meteorites. That's why the Iron Marches Cauldron is only able to Sear a single village.

In Topic: Kralkattorik and Drascir

10 November 2015 - 09:37 PM

It's explicitly stated that a) the Pact sorcerers have more control than the Flame Legion, and B) that the Cauldron in Iron Marches is drained of power.

In the Cathedral of Silence step, the Keeper of the Shrine mentions that the charr plan to sear Orr as they did Ascalon, indicating knowledge on the part of the Orrians that the charr were bringing cauldrons and what they were for. I think there are other references, but that's the easiest one to track down. Lack of mentions of this in GW1 is likely due to no living Orrian surviving to tell the story afterwards. There isn't even a contradiction here, as the Guild Wars 1 lore is silent on the matter and this is simply filling in a detail.

And in regard to conflicts between GW1 and GW2 lore generally,,,

The ArenaNet moderators may have tolerated "I troll because I care", but I will not. This forum is for discussing Guild Wars 2 lore, which has been established to overturn some things that our characters believed in Guild Wars 1. Any further argument on the basis that Guild Wars 2 lore is invalid because it is not supported by Guild Wars 1 lore will be considered to be not contributing to the discussion and treated accordingly.

In Topic: Kralkattorik and Drascir

04 November 2015 - 01:08 PM

It's actually all four:

1) You have someone along who's studied them, and a large part of the following story step is defending them while they perform the ritual.

2) Zhaitan's forces moved the Cauldron in preparation for using it against the Pact.

3) The Cauldron can be tweaked. Furthermore, each of the cauldrons has a limited amount of power in them - the charr tactic in the Searing was to blow it all in one pop. Smaller effects are, however, possible if the user is more restrained or if the cauldron doesn't have much power left (there's an event in southern Iron Marches which demonstrates this if the Flame Legion aren't stopped from using the better-known cauldron that's still just north of the Wall).

4) All witnesses to it DID die in the Cataclysm. There are, however, various records of it in Orr from just before the Cataclysm.

In Topic: Kralkattorik and Drascir

28 October 2015 - 01:29 PM

It's the subject of one of the personal story arcs in Orr, so yes. In fact, I think they might have brought more than one to Orr, but there was certainly at least one.

In Topic: Kralkattorik and Drascir

13 October 2015 - 12:13 PM

It's mentioned in a GW2 source, but the GW2 source was one written prior to the Cataclysm and, thus, prior to Guild Wars 1.

I probably would say that it's likely that the 'buff', as you put it, wears off over distance. Or it might be limited to the city, and the Orrians were relying on being able to defend the city from the walls until they realised the Searing Cauldrons didn't need to be that close.

It's quite likely that 'Orr' did not simply mean the region of Orr we see in Guild Wars 2, but that the nation had also claimed some of the peninsular extending east towards the Crystal Desert, and the fighting occurred there. From what we see in Guild Wars 2, including what accounts there are of the final days, it seems pretty clear that the Charr did not actually reach any of the maps of Orr we see in Guild Wars 2. (Note, though, that it's likely that the charr were coming up what is now known as Scavenger's Causeway rather than crossing the Straits of Devastation.)