ArenaNet really need to bring back 'first person view' for some of those jumping puzzles.
On topic, I'm leaning towards norn. I have two each of all races except asura and norn, and of the two, the revenant with its focus on channelling past legend seems right up the ally of the legend-obsessed norn. The norn also have a strong focus on the Mists, including a norn ritualist in GW1, so a heavy class that channels the power of the mists and of past legends really seems quintessential norn.
I don't have the link to hand, but apparently Colin has nixed the idea of a completely new weapon class, including polearms, land spears, or however, with an observation along the lines that "we warned the art team that people would draw unintended conclusions from the cinematics and they went ahead anyway".
My gut feeling is that it will eventually devolve to humans:
* The Pact don't seem to be interested in building an empire in their own right.
* The sylvari, norn, and to a lesser extent the asura don't really think in terms of nation-states. They'd probably all be just as happy simply having the right to reside, travel freely and hold property in Orr as having it be "their" nation.
* Of the humans and charr, humans have the historical claim. Some people have claimed that the charr almost-conquest of Orr giving them a claim, but the charr basis for claiming the moral high ground on Ascalon is that Ascalon was originally charr territory (it was actually grawl territory first, but who cares about them?). To lay a claim on Orr would be a de facto admission that the only claim they respect is the military strength to hold it - and if that is even true of the modern Iron Legion, I don't think they want to admit it. Such an admission would make other races wary of potentially being a target of future conquest themselves, and the charr can't oppose the human claim to prior ownership of Orr without undermining the legitimacy of their own claim to Ascalon.
* Re-establishing Orr as a human territory sets a precedent for the recovery of other territories lost to the dragons, such as the asura cities underground and the Far Shiverpeaks.
Regarding the cycle: I just went over my screenshot gallery, and there's nothing I can find saying that magic loss is inevitable. What is said is that magic needs to be kept in balance - too much, and the world will destroy itself under the excess magic, too little, and everything dies. The dragons have acted as regulators of magic (although I suspect this is simply because they are thaumovores that evolved in a high magic environment rather than due to any higher purpose) keeping magic between these extremes, but other regulation systems could likely be implemented.
Shayne Hawke, on 08 November 2014 - 06:30 AM, said:
Low attention spans coupled with (what I hear was) a decent update. It's just the upswing of the forum's battered playerbase syndrome.
Credit where credit's due - the LS update is a huge step up from a story and gameplay perspective. It has its problems, of course, but we're finally seeing stuff of GW1-esque quality again. Possibly more importantly (as one good update could simply be a fluke), there are clear signs in the update that the LS team have taken feedback on board and responded to it. If GW2 recovers, then I suspect this will prove to be the beard-growing moment. It's perhaps a little sad that hitting the stride we were expecting from the beginning is worthy of celebration, but I think the LS team do deserve a pat on the back.
This does not, of course, fully eclipse the structural problems of GW2 and the way the game is developing - hiding of the history of the gem/gold exchange rate was still a slimy move, and we still have pretty much the same character options as we did in 2012. However, these are separate issues from separate departments, so I think it's reasonable to give the department that's pulling its proverbial socks up some praise while still pushing for action in other areas.