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Member Since 20 Aug 2009
Offline Last Active Apr 18 2015 08:12 AM

Posts I've Made

In Topic: Was level 80 cap, and Ascended a mistake?

08 February 2015 - 07:09 AM

View PostMordakai, on 07 February 2015 - 05:09 PM, said:

OK, if your theory is true, then why not add more levels and tiers in the Expansion, where the majority of MMO players expect it?
Because masteries are intended to fill the same role.

Personally, I think Ascended was a mistake. People talk about people leaving because there was no endgame carrot to chase - I know people who quit (some even demanding - and receiving - their money back) around when that announcement was made because it raised the specter of endless gear treadmill from other MMOs. Stat grind may keep some people playing, but it acts as a wall to fence out those who play more casually.

I've been playing since release, and my activity both in and out of game is such that I wouldn't describe myself as a 'casual player', but contrary to Phineas' claim, I don't have any characters fully kitted out in Ascended. I play an average of a couple of hours a day... but I prefer to do different things each day rather than getting the most potent build and repeating whatever seems likely to give the best rewards over and over again.

The Guild Wars franchise was based around the idea that getting the best stats and being on a level playing field with the obsessives was a fairly easy target to make. After that, progression came in the form of chasing better-looking skins (obsidian armour, legendaries), acquiring and learning how to use new skills, and so on. Problem is, Guild Wars 2 largely failed on the second part, with only a handful of new skills and abilities added in between release and the HoT announcement.

However, it seems fairly clear that they're taking the route of new skills and abilities over simply bumping up stats so you can fight monsters with ever-increasing stats.

In Topic: New specialization speculationf

07 February 2015 - 02:06 AM

View PostMordakai, on 28 January 2015 - 10:18 PM, said:

Pretty sure the land spear is not happening:  somewhere I read the "spear" the Revenant uses is really a staff.  ������
Wishful thinking, I think. I've had a close look at that sequence, and the "staff" has a macelike head, and the animations match existing charr hammer animations. I think they've just finally decided to incorporate realistic-sized heads for two-handed blunt weapons rather than all being 100-kilogram hunks of metal.

In Topic: The 9th Profession - What should it be?

07 February 2015 - 01:38 AM

View PostArkham Creed, on 30 January 2015 - 06:30 PM, said:

Nicely done. I came up with the specialization system (complete with rangers becoming druids and giving necros great swords) and outlined a near word-for-word description of the mastery system over a year ago. Unfortunately Arena Net closed the official suggestions forums, so I can’t prove it…ugh.
While they're no longer on the list, they are keeping the archives publicly available (I think the link is in a message off to the side) so you can probably still chase it up.

I know I've seen a few of my ideas show up in-game - mesmer sword #1 and #2, for instance. Did they see the idea and decide it was a good one, or was it merely a case of convergent thinking? Don't know, don't really care. :P


29 January 2015 - 09:20 PM

I could probably delete them if you really wish, but it's probably more efficient to just add a note that they've been superseded and a link to the new version.

In Topic: The Revenant

29 January 2015 - 09:19 PM

ArenaNet really need to bring back 'first person view' for some of those jumping puzzles.

On topic, I'm leaning towards norn. I have two each of all races except asura and norn, and of the two, the revenant with its focus on channelling past legend seems right up the ally of the legend-obsessed norn. The norn also have a strong focus on the Mists, including a norn ritualist in GW1, so a heavy class that channels the power of the mists and of past legends really seems quintessential norn.