Jump to content

  • Curse Sites


Member Since 20 Aug 2009
Offline Last Active Dec 15 2015 10:00 AM

#2349253 Was level 80 cap, and Ascended a mistake?

Posted rukia on 31 January 2015 - 08:03 PM

View PostI post stuff, on 31 January 2015 - 12:22 PM, said:

None of what you wrote matters.

Tomes take a few minutes, crafting a few hours, everything else will get you to max level within a day or two. Ascended weapons are cheap, trinkets are essentially free and armor doesn't matter. In fact the difference between pink and orange gear is so minimal that you would only get it if you have money to spare. Plus it's account bound which means it can be shared by several characters.

The bottom line is that "GW2 did/didn't have that" is not an argument. You have to compare GW2 with current games of this genre that enough people actually play.

I guess we should just ignore how long it takes to get 79 tomes or 59 and a lvl 20 scrolls, or gold it would take to get 80 off crafting alone. In GW1 you just quested a few hours.

#2327903 The 9th Profession - What should it be?

Posted Phineas Poe on 13 June 2014 - 07:15 AM

View PostFoxBat, on 07 May 2014 - 06:12 PM, said:

GW2 profs don't have unique playstyles. They don't really have unique roles. Even if prof X does Y role the best, prof Z can usually do it somewhat as well. All of them have access to almost the same conditions and debuffs somewhere.

A Phalanx Strength Warrior and a Scepter/Dagger Elementalist both stack might and fury for their party, but to suggest that they necessarily have the same playstyle is pretty erroneous. One class pushes 2 buttons and stacks 12 might for their party spinning and winning against a wall while the other is like playing the piano, rotating between blast finishers in two attunements and half their utility skills.

Now you're absolutely right about roles. A warrior can effectively replace the might stacking role of an elementalist in a party, and vice versa. Guild Wars 2 is a game designed around the idea that any party composition can clear any dungeon/fractal in the game. Some party compositions will inevitably be more efficient at it than others, but at the end of the day you could run FOTM 50 or Arah with five necromancers and do all right.

It has already been done for hilarity and science.

So while elementalists stacking might is great and all, this job can be easily replaced with a guardian, an engineer, a thief, a warrior, or a combination of them. And why not? What's the fun in sitting around pinging the LFG tool trying to get an elementalist, or any class specifically? The sharing of roles is precisely what Guild Wars 2 is designed around, freeing the community from the need to have X class in Y situation. And this rule does not ever get broken, even in the highest end of PvE like Wurm, Tequatl, and FOTM 41-50.

I also kinda have to call bullshit that everything is the same. The speedclear meta is fairly specific in its demands. There are stealth skips that can only be done with a thief. There are projectile wall methods that work only with a mesmer with untraited wardens. There are corner stacking methods that only work with the mass stability from a guardian. While there is considerable overlap between all classes in the game, they're all inevitably "the best" at something. If such weren't the case, then mesmers and guardians wouldn't be so valuable in high-end fractals, and necromancers would be considered equals to warriors.

Whether or not they choose to add a new profession is irrelevant to me. But the suggestion that GW2 must create new roles for new professions is bothersome, because you've so sorely missed the point of GW2's design. It's not about roles. It's about playstyle. And yes, there is a difference.

View PostArquenya, on 12 June 2014 - 02:56 PM, said:

Very true. In that regard, classes in GW2 are far less differentiated than in GW1.

And yet to think: in GW1 you often straight-up pulled skills from other professions and used them on your bar, including elites. You really think class differentiation is worse in GW2? Many builds I remember running, like E/Mo Ether Renewal, had more skills from my sub-profession than my main one.

And then there was super weird shit like R/N Touch Rangers that just simply don't exist without the help of their sub-professions, which were pretty significant departures from the Ranger's original design and aesthetic. Some of the departures went as far as to not only push sub-profession skills over your main profession's, but to push you toward using weapons from other classes.

#2322245 The 9th Profession - What should it be?

Posted Feathermoore on 06 May 2014 - 01:07 PM

No reason that a chronomancer class wouldn't be doable in the current system without even needing to add many new mechanics in a way that wouldn't be inherently broken. The issue being what does it actually bring other than "I am the master of time! Mwahaha!"

What does controlling time involve? Stopping time, slowing down time, speeding up time, reversing time, and even removing something from time. Stopping time is basically a stun. You don't have to have all time stop, just a local temporal effect. Speeding up time lends itself to regeneration, increased stamina recharge, shorter cool downs, shorter cast times, invisibility (to model a delayed jump in time), teleports, and faster movement speed; all of which are in the game in some shape or another. Slowing time goes to slowing movement speed, decreased regeneration/stamina recharge, increased cool downs, and increased cast times; most of which are in game. Reversing time brings in "knock backs" (returning a player to their previous location), returning a player's health/mana/cooldowns to previous values, weakness (aging), vulnerability (decay of armor), and returning conditions/boons to previous values (removal and reapplication); most of which would be new and largely lend to elites. Removing something from time could cause invisibility, invulnerability, or invulnerability+stun. An class specific ability could be something like "Time Slip" being that you gain invisibility combined with swiftness, regeneration, healing, condition removal, or invulnerability depending on how you enter the slip.

The thing is, you basically end up with a hyper support mesmer/thief. The archetype doesn't really lend itself to causing direct damage. Does it actually add anything that you couldn't expand into the mesmer itself? Not really. If it doesn't add anything then it just causes bloat. It is much better to add weapons/skills or expand on the skill bar selection options than to add a whole new class that just overlaps something that exists. "Different but equal" is incredibly difficult to create in a game setting when you have overlap and since everything in GW2 is almost on top of each other already, adding classes will just increase the class disparity.

Dervish? Just bring in the scythe. Gaurdians already absorbed the mystical aspect of the dervish and the ritualist split into the gaurdian, elementalist, and engineer. Avatars wouldn't be added since they don't fit the GW2 lore. The necromancer is the "dark" class in the GW universe that has a negative stigma attached to it. Any death knight, dark knight, or warlock would get rolled into this through skills or weapons. The only thing from the paragon that didn't get pulled into the warrior is spears which can just be an added weapon like the scythe.

#2257478 Bring Back Inactive Players With Gems?

Posted El Duderino on 11 November 2013 - 08:20 PM

View PostCastaa, on 11 November 2013 - 07:46 PM, said:

400 Gems is a sweetener to cover the fact they are spamming former customers (players).

On Anet's part, it's a good idea.  Even if only 5% come back and start playing again, that's 1000's of additional customers.

It may be 1,000s of additional customers, but do they pay? How long do they stick around?

It's only a good plan if they come back and spend money or continue to play and add more people to play with. Unfortunately, we will never know if that is really happening - and if the underlying causes of them leaving in the first place haven't been fixed, why would the second time around be so much different for them to stay?

What they should do is make an expansion and give those people a free 7 day trial to the expansion.

#2257226 Bring Back Inactive Players With Gems?

Posted shanaeri rynale on 11 November 2013 - 09:01 AM

The best way to bring back inactive players would have been an expansion ;)

#2255441 Changes to Initiative on December 10th (Preview)

Posted Phenn on 06 November 2013 - 04:30 PM

View Postdjk, on 06 November 2013 - 02:40 PM, said:

Hmm, seems the dev's think the CS15 is also too powerful, idk why my numbers don't match up that greatly for it:


Peter's logic that every thief uses that line for the 15 point trait? Lolwut? Every thief uses that line for the 30 point-traits, the precision, and the crit damage. The 15 point trait is just nice to have on top of it. SO OUT OF TOUCH.

#2248565 What Happened to the Direction of ANet?

Posted El Duderino on 21 October 2013 - 10:51 PM

View PostLordkrall, on 21 October 2013 - 10:40 PM, said:

One thing I am wondering with all these discussions of GvG.
IF they added GvG exactly like in GW1 would people really be happy? Or would they simply find something else to complain about?

I would guess that if they add it exactly as it was people would complain about them just copying and not doing anything new, but if they on the other hand makes it even a little different people would complain about it not being exactly the same as GvG.

So I do see why they are vary of creating it. No matter how they do it people will be unhappy about it.

Krall, why does it matter? What is there to care about so much if people complain about the game? People are always going to complain, that's the nature of humans. But, I think it would be beneficial if people cared less about the complaints themselves and more about whether the complaints are valid or not. Worrying about complaining seems like a futile headache in my opinion.

#2244980 Why you Can't Ignore Ascended Gear

Posted MazingerZ on 15 October 2013 - 11:22 PM

View PostMisterJaguar25, on 15 October 2013 - 11:11 PM, said:

That makes sense, actually. Tho I don't recall them saying that. Having an extra tier of gear that's a little better than the one you can get for cheap with gold that requires much more grinding is possibly meant to give people one tier of gear that they actually have to work for instead of just lolbuying, than that being the end of it. If they add an entire set of ascended gear, the stat increases would be more than just slight, definitely, but it is a fact that it is completely unnecessary for anything but high level fractals (I get to that in the third paragraph of this post), and as long as they don't gate content behind it, and make it require a really long grind like the ascended weapons, than it can be ignored completely.

Wasn't that the entire point of the Legendary?

View PostMisterJaguar25, on 15 October 2013 - 11:11 PM, said:

As for the argument of WvW imbalance, it's a random group of players of any race and varying levels of gear, ascended gear won't make any serious difference to what's already an imbalanced system. And when you have 10+ people on your tail no amount of ascended gear will save you.

We're not talking about 10+ v 1, we're talking about skirmishes and roaming groups.  I won't throw a fixed arbitrary number, but in my experience those groups are more than 5, less than 10.

Your faulty logic here is that it doesn't matter because WvWvW already has so many factors unbalancing it.  The point is, everything else being equal, only two cases can arise:


a) Ascended gear stats did not increase the likelihood to win, at which point the statistical system is utter crap, why do stats exist in the first place and why did Ascended need higher stats?


the person with Ascended will win, and that's a clear imbalance in a competitive field where numbers matter more than skill.

#2243369 What Happened to the Direction of ANet?

Posted Nabuko Darayon on 11 October 2013 - 09:13 PM

The thing that really saddens me is the fact that ANet doesn't seem to pull any strings and the fact that our money, GW2 money is going to other NCSoft games. If I wanted to sponsor other games I would play them.
Nexus as a company really stinks. I've played few of their other games and they're just vultures. I remember when I read about them buying some shares I knew we'd have problems.

I do want to salute all the ANet people for an exceptional work they have put for this game although they've returned to their past. I still remember how they've said in many interviews when GW1 was out how they were a bunch of gamers wanting to make gaming experience better. And they did that with GW1 (Mainly because they had more space to breathe), but now since they've been soldout they're right back at the same place, minus the sub-fee.

As much as I hate WoW, Blizzard as a company/kleaders showed that they're smart and pushed their game to the top. I don't have a feeling NCSoft wants to be better/make a change/grow as much as they want to have a different variety of games where in the end all their money is going to them.

If I had any sayings I would definitely buy a good marketing team to push out GW2 to all other NCSoft Gamers that play different games, and slowly shut them down (give them some benefits for playing those games in GW2 as they did with HoM). Because Guild Wars is the successful series and recognized one, and as much as develop team is strained it has the greatest playing mechanics, really inovative playstyle and that's something I'm in love with.
Does it still need more work? Yes. Are ANet smart enough to make it even better? Hell yes! But something isn't allowing them to rise to the occasion and that's what's bothering me.

Like I've said countless times, after GW2 mechanics I can't really bother playing any other games. Their strength lies in the DE's and fun way to level up, swimming, jumping, dodging and the beautiful scenery of Tyria with so much lore. Why are they not focusing on the Mysteries in Tyria, and push out some new Lore, I do not know.
There was a post on reddit, How to get players interested in the Lore. I actually think developers need to get interested in the Lore. I haven't met anyone who wasn't interested in GW2's lore, but there are so many mysteries that they're not focusing on that I just don't get the need to add more and more of new lore when there's so much unexplored lore already there.

And just to point their weakness: no-support for so many different gear stats (zergs only, which is the smartest choice), no real farming (people want to be able to farm t6 materials more frequently from mobs), no variety to current "farm" (it basically just revolves around making gold to buy this material, that lodestone,etc..). The truth is people want to farm their way to Legendaries. GW1 had great places to farm (whether it was a Boss greenie, ectos in UW, shards in FoW, Faction's Elite Arenas, DoA and they were very popular and ungrindy). Those types of farming places is what we miss in GW2.

Also "WvW" (read Alliance battles) in GW1 was more important to PvE as the winning guilds/teams  gained access to opponents territory and access to Merchants and Blessings. This type of competitive play is what we need. A REAL feel and reason why to go and compete, for land, and just not few bonuses to MF, Crafting,etc...

If they would fix their Weakness this game would really make all those trolls and QQers busy.

#2237324 FFXIV - Old-style p2p MMO, opposite GW2 & doing well

Posted Trei on 28 September 2013 - 05:18 AM

View PostEl Duderino, on 28 September 2013 - 02:28 AM, said:

But, why bother with MMO's then? Why not just play a single player game? What's the draw of having thousands of people in the world around you if you don't want to interact or cooperate with them?....
There is a hint of false dichotomy here.

I for one, want to interact and cooperate with other players and I frequently do, in GW2.
I just don't like to be forced into it and stuck with little other options if I didn't feel like it for today.

Often I just pick a random cardinal direction and start stalking helping tagging along with the first random player/s I meet.
I like random adventures like that.

But can I do that in a single player game?

#2227387 Game dev harassment eroding the industry

Posted Leyana on 19 August 2013 - 12:07 AM

I really think that Mazinger is right when it comes to the developers breeding emotional attachment in the playerbase. They want us to keep playing, to keep spending money on their game. DLC, microtransactions, subscriptions....

But I think most of the time the problem arises when the developer tries to mix it up. When they make major changes to a franchise that they have gotten players invested in to try and attract a bigger or different demographic. It's not about a sense of entitlement so much as it is the frustration that something you love has suddenly taken an about face and seems to be leaving you behind.

#2227704 [x-post] The Death of Alts

Posted Darkobra on 20 August 2013 - 11:32 AM

I'd say once you get to level 80 without crafting, you've got the nuances of a class down.

#2226920 [x-post] The Death of Alts

Posted infisio on 16 August 2013 - 03:53 PM

View PostHamartia, on 16 August 2013 - 02:37 PM, said:

Can't wait to see how much people with alts are screwed over by 500 crafting and ascended armor and weapons.

Having alts has actually helped my crafting.  I got Master Crafter by having 4 characters max 2 professions each. Whenever I meed something crafted, I get to use that character to craft it. In fact, having that many alts means I have TONS of crafting materials for them to work with. I really wonder why you are assuming that the next tier of crafting is going to screw people over.

#2226808 [x-post] The Death of Alts

Posted MazingerZ on 15 August 2013 - 09:54 PM

View PostNineSpine, on 15 August 2013 - 09:39 PM, said:

He isn't asking for flexibility. He is asking for a specific system to be retailored to match his personal time investment. The daily system is built the way it is for a reason. Most of those reasons go out the window if it resets as soon as you complete it. By doing that, you shaft the people benefiting from the system in order to help yourself. That's different than asking for NEW ways of progression that more adequitely match your time investment. However, it should still be noted that someone admittedly only playing for a few hours per week, one day per week, should flatly not expect anywhere near the progression of someone playing more often.

I'm trying to figure out how moving from 1 laurel a day restriction to 7 laurels a week isn't asking for flexibility.  He'd ultimately be doing the same amount of work that anyone else has to do, in a less frequent, extended play session.

View PostNineSpine, on 15 August 2013 - 09:48 PM, said:

Why do you think you are entitled to get an exotic berserkers set just as fast as people who play more than you? Why do you think you should get an exotic set in one day? You can run Fractals if you dailies aren't an option for ascended gear. Drop the sense of entitlement and you wont havea  problem.

Again, he's perfectly willing to put in the time, just not with the frequency the game demands.  He wants to not be throttled when he can play for long sessions instead of short bursts.  I'm not sure what's wrong with the allowing a certain level of flexibility that doesn't dictate logging in once a day, every day, to maximize your rewards over time.

You seem to be arguing for argument's sake.

#2226593 Watch out for Scarlet on August 20th!

Posted StormDragonZ on 15 August 2013 - 12:37 AM

I've dealt with the spirits of two centuries and a half
All this talk of games is making me laugh
A queen of spiders and a tree bent on a nightmare
Taken down by my hand and none had been spared.

The mechanical geniuses and their manifestations
Brought down to their knees from my clever narration
You say you will find joy in Divinity's burning haste
I've walked up and down through indignation's embrace.

Champions of the chaotic and followers of torment
None have been given a chance for purity or repent
You speak like you warn us or expect a surprise
I've walked into facilities and lairs deeper than your lies.

So bring all your words, all your flash and your skill
Talk is cheap and my edge be true to my will
But beware of the day you enter our glorious city
For I'm not alone...

... and we'll show you absolutely no pity.

-- Vallo Cervantes