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Member Since 04 Oct 2012
Offline Last Active Sep 30 2014 12:34 PM

Posts I've Made

In Topic: new wvw app

30 September 2014 - 12:27 PM

Love it. Great work =)

In Topic: Guru's [sPvP] State of the Game Show Tuesday, July 2nd with Jonathan Sharp

03 July 2013 - 06:54 AM

Get an elementalist on this damn show. The lack of knowledge of the issues this class has and hearing these players who have no idea about the class talk about it is annoying to say the least. We need someone who knows the class and what it does in sPvP and WvW and PvE on this show to talk about it instead of half assed feelings from people on the receiving end saying "I think... but I don't know".

In Topic: T1 WvW: The Big Three Olympians

02 April 2013 - 12:41 PM

So strike force you have an asura engineer who played last night, he is damn good. Killed me easy on my elementalist props to you.

In Topic: How do you know if you are banned?

30 March 2013 - 05:31 PM

hmm thanks for the answers. i was just curious because i heard gw1 had the whole dhumn thing.

In Topic: Ouch my Everything: The 80% (potential) Amplified Damage Build, with Sustain,...

26 March 2013 - 07:25 PM

View PostKitsune, on 26 March 2013 - 04:43 PM, said:

In WvW you'd likely have to make better use of:

Your "normal" weapon set.

Fiery Greatsword.

Conjure Lightning only when sustained melee is possible.

Probably Earth Signet for Immobilize and Earth: GoStorms for the constant aoe blind.

In a sustained melee fight, this build would wreck most other build due to the constant blind and healing, but against someone like a Thief / Dagger Ele, the lightning hammer would likely underperform, but thats where the aoe blinding from Sandstorm is handy, followed by immobilize + lightning hammer spam for at least one combo comes into play, or going staff and tossing down some "dont stand near me"-ness.

But yea, certainly this is a general pve, and most specifically Dungeon, build. :)

Even with the blinds, necros spam so many conditions that it would make it through and eat a lot of your health and the low armor means that in large group fights, all it would take would be 1 or 2 hits and your gone.

But as a PVE spec, this could be the "melee" dps spec people might want... Though again, less room for error due to low health/armor, but viable in the hands of a good group comp/player.