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Member Since 05 Oct 2012
Offline Last Active Apr 16 2013 09:21 PM

Posts I've Made

In Topic: Spam Might/Blind/Vulnerability/Burning , Trait set-up

03 April 2013 - 05:58 PM

AoE blind is indeed very powerful in certain situations. Combining renewed justice with greatsword AoE blind can make some potentially dangerous fights much easier (e.g. Ascalon fractal, grawl fractal worm stage). I can never decide whether it's worth it though since it goes from amazing to useless in several situations.

In Topic: Runes Setups: 2xMonk 2xWater 2xSanctuary vs The Rest

22 March 2013 - 12:38 PM

Even if the boon duration runes only benefited myself I'd still consider keeping them. Stacking protection with hammer AA, 4 seconds longer save yourselves, longer (therefore more) might from greatsword AA + empowering might + staff 4 + vitue, longer stability + retalliation + protection + regen + swiftness from shouts... etc etc.

The fact that all these benefits (except save yourselves and greatsword AA) affect the entire party makes the choice a bit of a no brainer for me. As someone else said, the longer 12 stacks of might from staff 4 alone can potentially make boon runes better for increasing your parties damage compared to ruby orbs. However If your build/playstyle doesn't give many party wide boons then of course boon duration is less important.

It's also worth noting that each 1% boon duration gained from the virtues trait line is worth 10 stat points. Boon duration runes therefore give you 400 trait stat points worth of boon duration, which means that runes are a much more efficient way to gain boon duration compared to spending points in virtues. But of course if you want certain traits in virtues then you have no choice.

In summary, increasing your own survivability and damage while simultaneously doing the same for your party is the main reason I enjoy playing the guardian, and boon runes make this happen betters :D

In Topic: Support Guardian

12 March 2013 - 09:14 AM

View PostJuther, on 11 March 2013 - 03:16 PM, said:

The healing component of AH works only on the guardian itself, isn't it?

For a SUPPORT oriented build traits could also be 0/0/10/30/30.

Altruistic healing does only heal yourself, but that doesn't mean it should be ruled out for a support guardian. It allows you to support your team and gain health at the same time. Not being dead allows you to support more and get your team out of some sticky situations :)

That said, if you're surviving fine without AH then going down the virtues line may be a good idea!

In Topic: Support Guardian

11 March 2013 - 02:22 PM

Guardians can support in many ways. Some examples are

- Applying many boons through shouts and/or virtues.
- Applying boons (and healing if traited) through symbols (mace, hammer, greatsword, staff).
- Increasing party damage by stacking might (staff 4, empowering might, virtue of justice spam, hammer 2 in fire combo fields...)
- Drawing agro from team by stacking toughness and not dying.
- Reflecting projectiles (wall of refelection + spirit shield). This is very useful in some fractals.
- Removing conditions or turning them into boons (shouts with soldier runes or pure of voice respectively).
- Resurrecting allies whilst using certain honor traits.

My guardian does most of these things and I wouldn't even say he plays strictly as support. Most of the things that benefit your party benefit yourself as well, which is one of the main reasons why I enjoy this profession so much.

I use the common and highly flexible 0/0/30/30/10 trait setup with altruistic healing and pure of voice along with a mixture of knights, soldiers and berserker armor with +40% boon duration runes. You may wish to just go full soldiers for support.

In terms of the scepter, personally I find that in many situations you can provide better support by staying in melee range with a hammer, mace or greatsword. Apart from being able to immobalise bosses fairly often the scepter is more just a single target dps weapon. The hammer can give permanent protection and blast finisher boons, the mace can heal and block and the greatsword can blind, interupt enemies, cure conditions and give retaliation. On the other hand against some bosses and painful projectiles (e.g. asura fractal) using scepter/shield is more beneficial and convenient.

In Topic: Guardian patch notes

28 February 2013 - 12:08 AM

Pure of voice is amazing now that It's fixed. Don't think I'll ever be able to take less than 30 in honor now!