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Kumori Tensei

Member Since 05 Oct 2012
Offline Last Active Apr 01 2014 04:45 PM

#2284944 "We were making [the wurm] specifically for the hard core groups"

Posted Inraged Twitch on 24 January 2014 - 11:19 PM

keyword there being "groups" there are no groups when doing these so called "open world raids."  Give us FoW UW 25 man INSTANCE raids not open world crap.


#2284155 Nothing is sacred, everything can be destroyed

Posted Konzacelt on 23 January 2014 - 08:33 PM

"You know, like you would in the real-world when something momentous happens!"

I can't tell which is worse: that ANet likens a game to real-life, or that they think the LS is momentous.


#2279528 The feature only patch and beyond

Posted Datenshi92 on 12 January 2014 - 04:02 PM

View PostBaron von Scrufflebutt, on 12 January 2014 - 03:29 PM, said:

Mike O'Brien on the design of GW2:
http://www.reddit.co...s_2_ama/c7762pk



Don't get me wrong: I like the way you think, but there's is a reason why so many of us are pissed with A.Net and the game.

They can keep raising the roof all they want, it will not matter in the end if the player base keeps leaving like this. Right now we have no alternatives to the grindy end-game and that's one of its main issues.


#2279504 The feature only patch and beyond

Posted nerfandderf on 12 January 2014 - 02:25 PM

a level increase and
a new tier of gear - because that way it will be shown what the game is.

So there is no pretending what it isnt. A statement of the direction of the game in game and not some wishy washy non committal drivel that they say in double entendre and info speak that they back track on a few weeks/months later saying you misunderstood what was said.

and yes I would consider going back because the game has a direction and it has a soul. It may be against what it was to be but at least there would be no doubt. It may not be what it stated out as and against everything gw was but it is a way forward.


#2279435 ArenaNet to "address [...] the dominance of Berserker/DPS"

Posted Cube on 12 January 2014 - 09:18 AM

I just don't get it, if they want a game without healers than they have exactly what they want. What's left if you remove the trinity? Nothing besides DPS. Everyone has to be DPS in some shape or form with a few different utility skills than others.

I guess I just don't see a problem with it because all it will do is just make dungeons with PuG's slower or that everyone has boosted DPS. But a guardian is still gonna be needed, so is whatever else ends up being the highest DPS. How much can one dumb down this game.


#2279387 ArenaNet to "address [...] the dominance of Berserker/DPS"

Posted Arkham Creed on 12 January 2014 - 04:37 AM

How to fix GW2’s combat system in ten (ish) simple (ish) steps.

Step 1; rework Defiant to have a chance to reflect damage to melee attackers, effectively bundling Defiant with retaliation.

Step 2; rework Defiant to no longer be a permanent buff, but rather a shield that can be removed, overpowered, timed out, and periodically reapplied throughout a fight.

Step 3; rework all heal-over-time and damage-over-time effects to conform to the pip system of the original Guild Wars.

***Step 3A; rework healing power and condition damage to simply increase the number of pips applied by regeneration or conditions, accelerating health loss/gain within a player independent scale.

***Step 3B; balance skills so that no single player can apply beyond a limited number of regeneration/degeneration pips on a single foe at one time.

***Step 3C; allow regeneration/degeneration pips applied by multiple players to stack rather than overwrite; thus making health regeneration and condition damage builds vastly more effective when working in groups, as opposed to the current system of getting in each other’s way.

Step 4; add a skill interrupt effect to all existing control effects. Allow this interrupt to apply to targets normally immune to control effects.

Step 5; refine the existing target prioritizing AI, and better communicate when a player is being targeted and what caused the shift in priority to players. I suggest a special ring under players who currently have “aggro.”

Step 6; rework ranged combat to involve lower direct damage, but include an “armor penetration” stat unique to ranged attacks.

***Step 6A; allow ranged attacks to still do a percentage of their total damage to blocking targets based on their armor penetration attribute. Balance ranged attacks to include variable armor penetration attributes across weapon sets and skills.

***Step 6B; grant armor penetrating attacks a chance to still apply conditions to blocking targets, based on the armor penetration of the skill used.

Step 7; rework toughness to relate to a new “mitigation” attribute, with higher toughness raising the mitigation percentage. Mitigation is a percent based chance to convert any incoming direct damage attack into a glancing blow, reducing it to half damage.

***Step 7A; enable mitigation to affect all direct damage from any source, including the most powerful hits from bosses.

Step 8; establish a hard cap on player health, allowing no players the possibility of exceeding this limit regardless of build, gear, or buffs.

Step 9; establish a hard cap on all direct damage from all sources, including the most powerful boss attacks. Never allow the total damage done from any attack, attack chain, or area of effect to exceed this limit.

***Step 9A; match the above damage limitation to the previously decided player health cap. Thus insuring that a player with sufficient toughness can potentially survive any single attack, attack chain, or area of effect.

Step 10; to avoid abuse of the above, establish a hard limit to player toughness that cannot be surpassed regardless of build, gear, or buffs. Balance this limit as needed to maintain the inherent threat of combat in spite of the above mitigation attribute.


#2264135 100G farm

Posted Khrushchev on 26 November 2013 - 08:25 AM

1 gold costs 0.23 USD to buy via gems. -> 100 gold costs 20.30 USD to buy via gems.
Therefore: Get a minimum wage job and work for 2.5 hours, and you will have made approximately enough money to buy 100 gold. A lot quicker than silly hour long Arah runs.
Additionally, this means you have 5.5 hours to do things in the game you actually want to do, instead of repeating the same dungeon over and over again for other people, or spinning in circles fighting champions.


#2272556 Kicking Thieves in PvE

Posted jari on 18 December 2013 - 06:24 PM

don´t know how much accievement points u got ? thats one thing i look at with PUG parties. it doesn't what class u are as long as u have a desent amount of acchievement points. these points give me an indication if u are more or less experienced, it maybe sounds hard but this is what i use:

cof p1: >2500
any other dungeon: >3000
hi level fractels: >4000

if u don't have the amount of acchievement points i will kick u from te party. this is to keep the peeps who dont know how to play the game away from my party its just the lack of experience.

ps. sorry for my bad english.


#2267528 A Very Merry Wintersday - December 10 Update

Posted El Duderino on 04 December 2013 - 02:26 PM

Wintersday is always a fantastic time for Tyria. I hope it is the same this year. My only hope would be that the healing skills are less "whack a mole" healing skills and more buff/protection skills as they those skills tend to lead to more interesting game play.

Otherwise, Happy Wintersday! I hope everyone enjoys it.


#2245514 GW2 Halloween '13: Champ trains - now with Pumpkins!

Posted Inraged Twitch on 16 October 2013 - 08:54 PM

View PostDarkobra, on 16 October 2013 - 07:25 PM, said:

That's like the events in GW1. The only thing new was the end-festival hat. But you know what? Every year I still turned up and enjoyed it. It became a tradition. That's what this is.

The people running around a massive circle in the labyrinth complaining it's boring and unprofitable? You knew that before you even started. Why do you still spend hours doing it every day complaining about it?

Hats in GW1 were able to be used IN combat which made them worth getting... sadly in GW2 hats/costumes cannot.

Posted Image


#2245403 GW2 Halloween '13: Champ trains - now with Pumpkins!

Posted Darkobra on 16 October 2013 - 07:25 PM

View PostCastaa, on 16 October 2013 - 04:51 PM, said:

Virtually nothing is new.  80-90% is a cut and paste rehash.

That's like the events in GW1. The only thing new was the end-festival hat. But you know what? Every year I still turned up and enjoyed it. It became a tradition. That's what this is.

The people running around a massive circle in the labyrinth complaining it's boring and unprofitable? You knew that before you even started. Why do you still spend hours doing it every day complaining about it?


#2243360 What Happened to the Direction of ANet?

Posted El Duderino on 11 October 2013 - 08:06 PM

Kymeric hit on something that I wanted to respond to, but felt it needed it's own thread. Here is the quote and the source is here: http://www.guildwars...ve-development/

View PostKymeric, on 11 October 2013 - 07:39 PM, said:

Yes.  In this Collaborative Development thread I ran into how twisted that has become.

ArenaNet was extremely clear on what kind of game they thought was awesome and that they wanted to make.  They said death penalties weren't fun, that people should get to the best gear quickly, that players should get rewarded playing whichever part of the game suits them.

A year later, they've reversed all of that.  It looks a great deal like they decided they couldn't stick to their guns, and caved to what they thought the players were saying shortly after launch.

Yet in that Collaborative Development thread, there are posters saying that ArenaNet should not listen to people complaining about Ascended Gear and pushing people into certain parts of the game to get rewards, because they are the developers and should stick to their guns.

It's kinda mindboggling.  Which is it?  Was the original vision the game ArenaNet wants to make and they caved to financial pressure?  Or did they have a massive epiphany that they wanted to make a completely different game, and need to resist caving to "forum whining" to restore the original vision?

Which all comes down to something that is (unfortunately only occasionally) being repeated on the forums recently.  What is the current vision for this game?  We have roadmaps about things that will be implemented in the near to farther future, but no sense of what ArenaNet's core principles are anymore.

Unfortunately, the Collaborative Development thread got derailed for quite a while on how to poll the players for info.  Which is bizarre, really.  There's a ton of feedback for the developers.  The problem is that they aren't adequately communicating back.  In order to feel like we are being heard, we don't need more venues to share our thoughts with ArenaNet.  We need ArenaNet completing the other half of the conversation and saying, "We've specifically heard concern A, B, and C, as well as suggestion X, Y, and Z.  We want to address each of those concerns.  Here is specifically why X won't work, we have an idea of how to make Y happen, and would like to alter Z to Z.5 to really make it address concern C in a way that is fair for the entire player base and viable for us as a company that needs to make a profit for our investors."

I honestly think that GW2 was the unfortunate game that was closest to release when NCSoft needed a new game to pull them out of some financial issues. If you look at their financial statements from right before GW2 was release, you will see that they were close to going from black to red and their stock was tanking.

I think we all know that GW2 wasn't ready for release when it was released. Everything was hastily put together - and it showed.

Knowing that the payment model for GW2 was going to be the same as GW1, NCSoft needed to make sure that they could profit from micro-transactions. Hence, we see Kristin Cox get involved. Also, we see Nexon become a large shareholder of NCSoft stock - a company that is based on micro-transactions.

So, what does this have to do with the direction of ANet? Well, I think that GW2, much like GW1, was always going to be a niche game. It wasn't made to cater to hardcore MMO players. It was designed to take some of the best parts of GW1 and merge them with a persistent world where, in my opinion, Dynamic Events were supposed to play a major role in the game. And they did, at least in the beginning.

However, if we accept that NCSoft has already targeted GW2 as a profit center, then we may assume that NCSoft also had to protect that profit center from any issues that might arise. One of those issues could clearly be the fact that GW2 wasn't designed to be like a traditional MMO. Was that something that NCSoft felt safe with? Who knows? But, it is certainly safer to design an MMO that feels more like an MMO than like a niche game.

So, and I know this is all just a theory on my part, but I think that in order to make sure they could profit the most, NCSoft directed ANet to make the game more like a normal MMO. This is why we see the change in philosophy. Not because the players wanted it, or ANet wanted it, but because it was the safest way for NCSoft to protect its investment.

I'm sure I'm gonna get crucified with sarcastic and snide comment for this post...


#2237141 Mesmer WvW Build Question

Posted crizpynutz on 27 September 2013 - 03:42 PM

Thanks for the responses and yes I found something I like and appreciate the help from ya'll.


#2232936 Mesmerizing the Enemy: Guide to Mesmer Sword/X DPS Builds

Posted Culture Shock on 13 September 2013 - 08:32 AM

Mesmerizing?  This thread is slightly misleading.  It's straight up zerker post.  Nothing illusional or tricky about it.  "never play at range?"  lol.  min/max is not the only way to play and certainly not the most fun for all players.  I think I've said enough on the topic of joining the crowd rather than having fun in a game.  If you aren't having fun, then you aren't doing what games were meant for.  I will never listen to a sword mesmer if they can't hit me when I'm using staff.

I'm happy that mesmers have swords now since i'm a GW1 vet, but i'm very unhappy when I see people getting coerced into playing with only one certain build or weapon.  Playing at range is just as fun for a true caster so making a mandate that you must melee or you are not playing effectively is folly.  Bounce attacks from mes staff add might and fury at the same time to nearby allies,  This increases the over all damage of the party, so why would i need to be up there in the bosses face if i can make other melee players in the party damage higher.  There can be more than one player getting my staff buffs so this "team" damage can be higher than your extra sword damage from just YOU attacking.  One playstyle is boring after all so why conform to the status quo?


#2230853 Changes this Update

Posted JHCinSC on 03 September 2013 - 07:18 PM

Just another example of beating down on rangers.  Will it never end?