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Kumori Tensei
Member Since 05 Oct 2012Offline Last Active Today, 12:38 AM
Community Stats
- Group Members
- Active Posts 82
- Profile Views 894
- Member Title Asuran Acolyte
- Age Age Unknown
- Birthday January 20
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Gender
Male
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Interests
Futbol, Video Games, Poetry, Watching movies, Drawing.
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Profession
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Guild Tag
MF
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Server
Yak’s Bend
Contact Information
#2188458 Wildstar !
Posted
Gerroh
on 06 April 2013 - 11:09 PM
#2201311 Giganticus Lupicus 46 second kill
Posted
BrazilTheHue
on 12 May 2013 - 07:16 PM
Eon Lilu, on 12 May 2013 - 07:11 PM, said:
Firstly that GW2 is way too easy and why would you want to brag about it.
And second because it's like saying "I can kill the super easy boss 10 seconds quicker than you can" naaanaa naaa naa naaaa
I really hope this is not the future skill requirement for new mmo's and games, it's official GW2 requires almost no skill or challenge to play it. lol
Haters gonna hate.
#2201306 Giganticus Lupicus 46 second kill
Posted
BrazilTheHue
on 12 May 2013 - 06:49 PM
#2201779 Creating Outside Characters in GW2
Posted
Tien
on 14 May 2013 - 04:14 AM


I could only do it in preview because I don't actually have a female human character with light armor to freely experiment with - I had to create an alt for the image above. For the same reason, the dyes aren't the greatest. Dye previewing is limited so I worked with what I had.
Armor used: Stately helm, Magician coat, Acolyte gloves, Student's mantle, Orrian leggings, and (almost) anything for the boots.
#2200810 Creating Outside Characters in GW2
Posted
Graka
on 10 May 2013 - 10:40 PM
Mine is Nightmare, from Soul calibur 2 specifically. Heres the pic

And the recreation in GW2

Uses Dark Helm, Pitfighter Shoulder, Orrian Gauntlets, Nobleman's Breastplate, Heritage Legs, and Boots. Wielding Nightmare sword.
Anyone has a suggestion to make it better please let me know. Interested to see what others come up with. Will also try to posts others I find with credit to those that created them.
#2201392 Creating Outside Characters in GW2
Posted
Tien
on 13 May 2013 - 12:52 AM
Here's my attempt at a Marvel superhero. I actually posted images of my toon in another thread but with a different color scheme, so I tweaked the colors and ended up with a female version of Flash:


Armor I used: Norn T2 helmet, T2 gauntlets, T2 boots, Whispers chestpiece, Dark leggings. The shoulders are hidden. I was thinking of using the guild chestpiece, but unfortunately there's no guild logo that resembles a lightning bolt (afaik).
Now that I think about it, the helmet I used would be perfect for a "Lady Thor." I just wish there were capes available, lol.
#2197037 patch notes 4-30
Posted
Sandpit
on 30 April 2013 - 09:28 PM
I wonder, what is the point of a ranger in GW2? They don't excel in anything, or specialise in anything, just enjoy having a pet, at least it isn't quite so useless as GW1 was, even if it still can't keep up with a group charging through an area to actually do anything!
#2196912 patch notes 4-30
Posted
NerfHerder
on 30 April 2013 - 05:52 PM
"puh..wha...wha..i dont...even..hhuh..." is my first reaction.
The signet, quickness, and even pet changes appear to be part of a bigger fix across many professions. A welcome fix, but something that has been needed since launch. So you'll have to excuse me if I withhold my enthusiasm for these minor improvements.
And congratulation to the Warrior yet again, Anet must have been reading my mind. "Forget the Ranger, what really needs to happen is for the Warrior to get more build diversity and trait compression." It really is comical at this point.
#2193468 Load times
Posted
Mournblade
on 20 April 2013 - 01:01 AM
For the record, i've been experiencing the exact same phenomenon. LA has been taking longer to load for the last week or two. Longer than it used to and much longer to load than any other zone i've mapped into.
#2193164 Game Exploit Closed
Posted
El Duderino
on 19 April 2013 - 04:38 AM
Fizzypop, on 19 April 2013 - 04:15 AM, said:
Target did. Their online store was selling carseats that were normally around $300 for under I think $100. They honored those who purchased them at that price. They fixed the mistake quickly, but not quick enough before hundreds (may have been thousands? it happened a few years back can't remember) of sales went through. So yeah some retailers will. As far as what happened here sounds like something big...makes me wonder.
I bought a wrongly priced 50" plasma TV for way under its normal price because it was mis-priced. And they ended up having to give me the floor model for another 15% off because there were none left in stock. No one banned me from the store because of the store's mistake.
#2192187 Rejoice fellow rangers
Posted
Leeto
on 16 April 2013 - 08:16 AM
#2192094 Rejoice fellow rangers
Posted
LithiumPicnic
on 16 April 2013 - 02:31 AM
Quote
Poof! Someone called and I am here. We made some ranger changes this patch, but had to go back on them because of risk factor. There are some bugs being fixed and quality of life improvements coming in the next patch, as well as some other significant ranger improvements. I would Literally tell you but I think it would be considered a bit of a spoiler so you will have to be patient.
While we work hard to keep updates going on all professions, not very build us going to contain fixes for everyone due to the nature of software development. One problem with rangers is the lack of build diversity created by a number of sub par utility skills. Many signets, a shout or two, and spirits are all a bit lackluster. That is the first place to expect improvements. Second is trying to improve the feel/ pacing on some weapons.
Ok I can’t type more with tiny phone finger keypad. See you in game!
Jon
Riiiiight - rejoice fellow rangers.
don't hold your breath for too long though - you'll almost certainly be very disappointed!
#2184759 quickness nerf
Posted
Martiniam1
on 27 March 2013 - 04:20 PM
#2184645 quickness nerf
Posted
matsif
on 27 March 2013 - 12:20 PM
FoxBat, on 27 March 2013 - 03:48 AM, said:
Quickness overall was more a pvp issue, it's really only time warp that was (is) obviously out of line in PvE.
It becomes the best when you throw it on how OP a zerker warrior is as compared to the rest of the game. I honestly didn't think there was anything wrong with it at 100%, even for time warp. Mesmer can still hold it's own with the change. Rangers on the other hand had almost all builds nerfed as almost every ranger build I've ever seen has had the 5 points in beast mastery for the quickness on pet change and QZ. And the last thing a ranger needed was a nerf.
I'm starting to get the feeling this was just to ease server load when someone decides to pop time warp at a dragon event or something more than a balance change. I can see the PvP issue, but in PvE I don't think it was OP at all. The fights are still trivial, now they just take an extra 30 seconds or whatever. Effectively it did nothing but nerf rangers and time warp, and make some fights longer. It added no difficulty or challenge into the previous content that lets face it was already trivial.
#2178009 CoF Speed Run Guide
Posted
Dahk
on 12 March 2013 - 05:13 AM
***Edit: The most recent patch has put a pretty brutal nerf to quickness without offsetting it by any buffs outside of a 1 second duration increase to QZ. This means that the dps potential of this build is substantially lower than what it was at the time I wrote this guide. Please be aware of this before you continue reading***
Background: What are CoF speed runs?
If you've never heard of CoF speed runs or never tried them, they are clearings of the 1st path of Citadel of Flames on explorable mode. The dungeon is very short and yeilds about 1g profit per run. A skilled, geared, full group of 4 warriors and a mesmer can clear the dungeon in as quickly as 6 minutes. With a ranger in pugs using non-warrior classes, but still bringing 1 mesmer, I clear the dungeon in about 10 minutes.
Build:
http://gw2skills.net...VOqkUtIYkxWkpIA
Gear:
Full berserker gear. You can get all the survival you need from timing your dodges right and understanding the fights.
Sigils/Runes:
Sigil of Strength on Short Bow
Sigil of Accuracy on Longbow
Runes of Ranger on armor
This will give you the highest dps possible.
Food buffs:
Master Maintenance Oils
Bowl of Curry Butternut Squash Soup (or Omnomberry bars for profit!)
Overall explanation of gear and build:
- The short bow will be your primary dps weapon, but you will swap to your long bow for the occasional knock-back, AoE, and burst from Rapid Fire.
- Healing Spring is perhaps the one unique ability that a ranger can bring to a dungeon, so use it often and use it on as many allies as possible.
- Lightning Reflexes is useful both as a stun break as well as a means of mobility to make things go faster.
- Quickening Zephyr is the best dps slot skill we have, so this is a no-brainer. However, it does not stack with Time Warp, so save it for after Time Warp if your mesmer is dropping it (usually at the start of a fight). This will occur on the first and last boss fights. Use in conjunction with Rampage as One to maximize might stacking.
- Signet of the Hunt is probably the weakest of the slot skills for this run, but there's not much better to use. The speed boost is useful to keep you moving at a good pace and you can pop it on cooldown or in tangent with pet F2 abilities to enhance your dps.
- Rampage as One is also a given since it's the only elite that will boost your dps.
- 15 points are put in BM since it makes your glass cannon pets strong enough to work in CoF while also giving you a faster pet swap for more quickness.
- The 10 points in Wilderness Survival are the most flexible if you want to run a variant of this, but they are helpful for the reduced cd of QZ and LR.
Ok, so what do I do in the dungeon itself?
Well, instead of explaining the whole dungeon, I'll post a vid of a mesmer running the group with a warrior stacked group so you can see the fights. If you've done CoF path 1 before, skip this part. (props to Strife for the awesome video)
Ranger-Specific tips (a.k.a. the good stuff of the guide):
- When the dungeon starts, make your way to the first gate. Turn your character's back to the gate and wait for the NPCs to open it. As soon as the NPCs open the gate, pop Lightning Reflexes and target the turret on the left of the room with your longbow out. While dpsing the turret, line yourset up with the 2 charr and use Point Blank Shot to group them up against the wall if your mesmer hasn't already done so with their offhand ability.
- At the start of the first boss fight, have your longbow and raven out. As soon as the NPC pops, use Point Blank Shot to knock him against the wall, swap to your jaguar, pop hunter's shot, then swap to your short bow, and finally pop your elite. Wait for time warp to end before using QZ and of course, stay to the side or behind the boss to get strafing bonus damage.
- For the Acolyte fight, use piercing arrows to your advantage! If you know where the Acolytes will spawn, you can pop QZ with rapid fire to quickly take down two acolytes at once.
- If you decide to take the role of dpsing the controls for the door (right before the last boss fight), just pop all your cooldowns like mentioned in the tip for the first boss. A warrior can probably do this best, but a ranger can take down the controls quickly enough if need be.
- For the last boss, make sure to keep poison up to reduce the healing he receives.
And that's pretty much it. Play smart, dodge fast, bring empty bags and plenty of salvage kits.
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