- Viewing Profile: Likes: fibbermcgee
fibbermcgee
Member Since 09 Aug 2010Offline Last Active Yesterday, 07:43 PM
Community Stats
- Group Members
- Active Posts 15
- Profile Views 503
- Member Title Fahrar Cub
- Age 71 years old
- Birthday October 25, 1941
-
Gender
Not Telling
Contact Information
User Tools
Friends
fibbermcgee hasn't added any friends yet.
#2203382 ArenaNet ceases Guild Wars 1 live development, automates game
Posted
Di-Dorval
on 18 May 2013 - 01:16 PM
The best and only good ''MMO''.
#2202261 Nerf the Fun: What's Up Here?
Posted
Draino
on 15 May 2013 - 04:36 PM
Longasc, on 15 May 2013 - 11:30 AM, said:
What I find ironic is that the "FUN" in GW2 endgame supposedly is the endless farming for rare materials.
This gets to the heart of the matter, as I am perceiving it. If I want to play outdoors PvE events, well then, I'm just a farmer, and everyone knows farmers just wreck the game.
I know I'm supposed to run fractals or other dungeons or WvW over and over...that's legit, and it's what I'm supposed to do, and that's not farming.
Hmm.
#2201529 Nerf the Fun: What's Up Here?
Posted
Draino
on 13 May 2013 - 02:00 PM
But I'll gladly wear the shameful mantle and admit, sometimes I just want a place where you can kind of zone and fight and listen to some good music, without being utterly involved at 100% mentally. Sometimes I just want to play for fun, but not have it be a waste of time rewards-wise. Does this make me a terribad person? I hope not...I don't think I'm the only one
#2200474 Birthday 2013
Posted
FoxBat
on 10 May 2013 - 12:49 AM
NuclearDonut, on 10 May 2013 - 12:43 AM, said:
You can work around this with invisible bags/safeboxes, but I agree it's pretty lame.
#2198481 Anyone else have trouble with their guild?
Posted
MisterB
on 04 May 2013 - 06:39 PM
#2193686 Flame and Frost: Why should I play it?
Posted
Dahk
on 20 April 2013 - 11:24 PM
Fox Reeveheart, on 18 April 2013 - 02:17 PM, said:
Umm...how can I put this delicately...
You're not nearly as eloquent as you think you are. I'm not saying that playing through the GW2 story will fix your grammatical and rhetorical shortcomings, but you may not want to be so averse to any continuing education. Even if you were perfectly eloquent and adept in literary composition, there's always a good reason to seek higher learning.
#2190297 Hammers and Maces
Posted
ThiaTheMuse
on 11 April 2013 - 06:11 AM
#2180262 Quantifying fun: Checklist vs. Experience
Posted
Lordkrall
on 17 March 2013 - 08:43 AM
NuclearDonut, on 17 March 2013 - 05:15 AM, said:
Wait,, so it is more of a grind doing things you would be doing anyway than it is to run the very same dungeon over and over and over and over and over and over again?
#2185171 just wondering if i could get banned for doing this? i don't think i will...
Posted
Andemius
on 28 March 2013 - 02:44 PM
I reeeeeaaallly doubt you'd get banned for this.
#2177255 How many folks are paused in personal story at the 5-man part?
Posted
Sandpit
on 10 March 2013 - 01:22 PM
Not group story. The clue is in the title. Having played the whole story through solo, as designed. The sudden requirement for a 5 person dungeon is just plain stupid.
I too have never done the final. Initially because of wtf now I need 4 others!!! but then because I watched a youtube vid of that dungeon, after that I have absolutely zero intention of bothering. I hated (and I really mean hated in it's most violent context) the whole Orr design and story line, and then it ends with one of the lamest game design lows of any game all-time. Rushed, lazy, stupid anti-climax. ANet's worst moment by far.
The need to redesign that last stoy, lose the dungeon, make it solo, and let us fight the goddamned dragon rather that that bs.
#2176201 I am astonished GW2 is still alive, what keeps you guys playing?
Posted
Captain Bulldozer
on 07 March 2013 - 06:13 PM
The OP lists his perceived flaws with the game, which amount to how its different from most other MMOs he likes. So what? The game is designed to be different. There are dozens (maybe hundreds?) of carbon copy MMOs out there that are all equally good/bad to suit your tastes. If you want to play WoW, go play WoW... don't ask or expect GW2 to be WoW so that you can have the same experience with better graphics. If Korean grind machines are your thing, you find one and grind til your eyes bleed... those of us that play GW2 do so because we enjoy it and maybe because we DON'T WANT it to be like those other MMOs. Sure, GW2 isn't perfect... it has some serious design flaws, buggy content and occasional mismanagement, but we play the game because we find it fun. There's nothing more to say here OP... best to move on.
#2175686 "New" content same old rewards...
Posted
AnteiUF
on 06 March 2013 - 06:41 PM
AKGeo, on 06 March 2013 - 05:18 PM, said:
Sigh... such is life in 2013 when one is entitled to proper compensation and a meaningful feeling of accomplishment for farming in a video game. If you don't find that a bit ridiculous, then I guess I certainly can't explain it, and I'll just leave it at that.
#2175691 Few Location Based Loot Drops
Posted
El Duderino
on 06 March 2013 - 06:53 PM
What about the icy dragon sword that only dropped in the imp caves?
Yes, I know that there are weapons that only drop in fractals, and if you farm a dungeon a million times, you get enough tokens to get some awesome armor - but what about doing some events in a area with the small hope of getting that perfect rare drop that only drops in a few places?
I miss that.
I think it is a way they could get players in to under-inhabited areas.
EDIT. PLEASE READ:
I am referring to specific skins of rare quality that would make them highly desirable being dropped in specific areas - not as chest rewards by specific bosses.
The idea would be that even though you may have a very small chance of getting said item, it would be enough to make people re-look at an under-populated area as a place to play and explore by adding the very rare change of getting a highly desirable drop in the form of a weapon or even a piece of armor.
#2175750 I'm trying really hard to like this game
Posted
Culture Shock
on 06 March 2013 - 07:47 PM
El Duderino, on 06 March 2013 - 07:25 PM, said:
Not everything needs to be artificially created to give us end game content. Give us a fun world to play in and people will naturally find that content. If not, then how long were they really going to stay anyways?
I just found the place where Malchor killed himself in the Malchor's Leap area of Orr last night. My guildie asked me where I was in the game and I told him that I had just jumped from where Malchor himself died, but I lived. He said, "who is Malchor?". I told him that Malchor was the official sculptor for the 6 gods of Tyria and was the only human to see thier "true" faces. The information overwhelmed his mind and drove him to commit suicide.
The guildie responded, "how do you know all these cool things about this game?", I said the NPC here at Malchor's Memorial just told me that...lol.
I know players who skipped the entire game just to kill Zhaitan and have not been in the game since, it's really senseless to buy an MMO if you don't like to explore the world and experience the lore. GW2 is a role playing game, if people would just try a tiny bit to "play the role" they would get way more out of it than just a dungeon run to get this piece of armor. I feel sorry for people who miss out on it since we all paid the same price for the game.
#2166383 Is GW2's combat system a step backwards from GW1?
Posted
Gli
on 19 February 2013 - 05:00 AM
GW2 is much more about watching what happens in the game instead of the GUI.
I prefer GW2, but is it better? Hard to answer, seems like an apples - oranges thing.
- Viewing Profile: Likes: fibbermcgee
- Privacy Policy
- Forum Rules & Guidelines ·

Find content