Jump to content

  • Curse Sites


Member Since 09 Aug 2010
Offline Last Active Apr 04 2014 10:38 PM

#2219588 GW2 guru NOT one of the top ten sites for GW2 players?

Posted The Shadow on 15 July 2013 - 09:11 PM

I'm not surprised it's not top 10, even the official forums weren't mentioned, who wants to spend their time reading other's complaints when you could be enjoying the game and using resources to augment the experience.

#2217765 Now that achievement points have rewards, how many points do you have?

Posted Rod Adams on 08 July 2013 - 08:59 PM

If you go look at the leaderboards, then everyone about around 3300 is in the 90th percentile, meaning 10% of the population has 3300 pts or more.

The fact that over half the people polled thus far are at 6000+ shows how skewed the population of any of these forum polls are vs the entire game population.

#2216523 New Account Achievement Rewards Incoming

Posted Wifflebottom on 03 July 2013 - 11:08 PM

View PostNabuko Darayon, on 03 July 2013 - 10:39 PM, said:

SO 2 new armor skins for 3 classes that's nice. I thought we'd only get like 1 set
Radiant, Hellfire, and Zenith so it seems like there's 3. And from the looks of it it's just Helmet, Shoulder, and Glove skins. I am a bit annoyed that there is yet again another set of fire-themed equipment, people really think spiky+fire armor is real edgy huh?

#2213704 Pirates, Bandits, and Dragons, OH MY!

Posted Mhenlo on 24 June 2013 - 07:37 PM

What happened to Oni that pop up out of nowhere and WTFPWN you?

I miss them damn Oni.

#2209481 Gerroh's CRAZY Necromancer Overhaul

Posted Gerroh on 05 June 2013 - 09:46 PM

As the title states, this may be slightly crazy. There could be a lot of unforeseen consequences to changes I will be suggesting, but rather than say "This can't work because of that", let's say "perhaps this can work a little different so it doesn't affect that". And please, use your imagination; I don't want to hear "that won't work because of such and such trait", because obviously these changes would require changes to traits as well. In simpler terms: use constructive criticism.

I don't know about you guys, but to myself and at least one close friend of mine, nec just doesn't feel as "neccy" as before. The necromancer profession feels more like an elementalist with some disease and nastiness applied to them (remember: in the world of the necromancer, disease and "nastiness" are good things). The reason for this is a few things, and I'll try to explain them briefly.

1 - Armor: In GW1, each profession had its own specific armor, giving them each their own flavour. In GW2 this becomes much more difficult as all professions share their armor with at least one other profession.

2 - Living up to the name: In GW1, necromancers had a strong bond with death. We required it to cast many of our spells, and whenever it occurred we'd find ourselves a little bit stronger than we were a moment ago. In GW2, our relationship with death is barely there.

3 - General problems with the game: GW2's not perfect, and there are a lot of things that need to be fixed. Some of these things hit necs a little harder than other professions.

Elementalists were exotic wizards, mesmers were either in underwear or dressed for the theatre, and necromancers... well necromancers were the oddballs covered in the stuff of nightmares. From tongues and tendrils to bondage and fetish to tribal shaman; the necromancer stood out more than anyone else. In GW2, we've lost this, and we now share our aesthetics with other professions. Unfortunately, Anet seems to have almost completely abandoned the style necs had in GW1, and leaving us with few choices if we wish to recreate the unique look necs used to have.

Obviously, it would be very difficult to go back to the old way, and probably a bad choice overall. Each profession having its own armor means either more time spent developing armor, or fewer choices of armor for us, or both. I'm not proposing we go back to GW1's sytem, it's just that I'd like to see some things in GW2 that remind me of elite Canthan nec, ancient nec, or elite Luxon. Yes, we have profane in GW2, but I'm pretty sure we're all aware how horrendous it looks compared to GW1's profane, espeically on males.

Living up to the name
In GW1, we had tons of spells that required a corpse to consume. Obviously, this creates problems and this system won't work in GW2. It creates a strong bond with death, and was an interesting (if incredibly difficult to balance) mechanic. Were we to integrate this into GW2, we'd find necs being ludicrously powerful during huge world events, while feeling especially weak and slow otherwise. The solution? Something crazy.

Seeing as how life force is our one bond to actual death in the game it seems like a good place to start. Let's make the life force bar multi-purpose. Instead of life force being a charge for a 2nd health bar and a set of skills that might be completely useless in some builds, let's allow it to double as a resource and rework a ton of necromancer skills to go along with this. We will also have to make changes to the life force bar so that it registers as over 100%, instead of it just changing how much health the bar has. For example, with 25 points in soul reaping, a maxed out life force bar would read "Life Force: 125%", instead of 100%. The reason why will be clarified below.

The general rule: Weapon and spectral skills charge life force, non-spectral utility skills use life force. Add F2, F3, and F4 button, with each appearing above the 7, 8, and 9 utilities, respectively.

Minions: Doesn't anyone else miss massing minions and steamrolling across the battlefield? I sure do. It was my favourite thing to do in PvE, and it was fun to try to micro-manage as a minion bomber. In GW2 minions are rather ineffective, heavily limited, and often a liability, so let's do away with that. Let's make minions spammable, with their secondary effect being the respective F2/F3/F4 buttons. Let's toss up an example (the numbers aren't important, just the functions).
Bone minion: 10 sec cooldown, costs 10% life force(This cost is the reason why the life force bar should change how it counts, as mentioned above). Raises a bone minion with stats based on your stats, it lasts until killed. Maximum of 2 + X, where X is 1/10th of the number of trait points invested in death magic. For example, 10 death magic would yield 3 max, 29 would yield 4 max.
Hit the respective F# key to detonate either the minion with the lowest health, or the one you are targeting, on a 3 second cooldown.

Wells could be just as they are now, but toned down a bit with an added effect if you have the life force required to pay the extra cost.
Well of power's boons last twice as long if you can pay X% life force
Well of suffering would have increased duration if you can pay X% life force
The F2, F3, and F4 keys would allow you to cast utility wells without using life force, in case you prefer to save it.

Corruption examples:
Epidemic also spreads conditions from surrounding enemies to the target before applying the normal aoe effect, at the cost of X% life force, cast with F# to not pay life force cost.
Blood is power also grants 10 stacks of might to allies in X radius at the cost of X% life force. Cast with F# to not pay life force cost.
Corrupt boon: Hit F# to instantly recharge at the cost of X% life force.

Cast with F# keys to increase potency(life force gain, duration, etc) at the expense of a longer cooldown.

(Of course, all of the above means that necs will need some sort of cap on how often they can get life force from deaths, to avoid necs becoming retardculous during large events)

General problems with the game
I'm not going to say much here, largely because other people have already made very good points on all of the problems I can imagine. I still have a few ideas, though.

Condition stacks - We all know this is an issue. One solution I thought of would be to reduce the # of stacks certain skills cause while buffing those conditions, allowing for the same effect with a greater ceiling. For example, make bleeding twice as strong per stack, but reduce a skill that causes two stacks to just one stack. Alternatively, they could also remove the cap altogether, but I suspect it's there for some programming reason (server strain?) and I honestly don't know a whole lot about programming.

Punishment - Necs in GW1 had a lot of punishment skills. It was something necs and mesmers were both well-known for. In GW2... the nec is completely lacking such things. Punishment hexes have been effectively replaced with confusion, which is very much a mesmer condition, at least in the name. I would suggest Anet just change the name to be a bit more generic, such as "backfire", or "pain", and then add this renamed condition to a few necromancer skills.

Conditions and boons from monsters - One thing necs do really well is managing conditions on allies and boons on enemies. We don't just remove them, we flip them, or we transfer them, and we turn a leg-up into a crippling limp. The problem with that is that it's just not very useful in PvE as most monsters don't bother with these things to any extent worth countering. Protection is worth removing, and some enemies can lay down some hefty conditions, but these things just aren't common enough to care, and you can usually just brute-force your way through these problems. The game needs more condition-spamming enemies, fewer OHKO's(This was really well explained by Kaaboose in another thread a few days ago), and more enemies that depend on their boons. This isn't just about making nec more useful, this is about making the game more interesting and forcing players to think rather than charge at full speed and faceroll.

In closing
I probably forgot a bunch of things. This is why I rarely start threads and even more rarely start ones with an OP this long. But whatever, read through it and tell me what you think. Suggest anything I missed, and remember! Constructive criticism!

PS: I am dying for greataxe to be added for the game and for necs to be able to use it.

#2210505 GW2G Dragon Bash Preview

Posted Juanele on 10 June 2013 - 08:06 PM

View Postnerfandderf, on 10 June 2013 - 05:44 PM, said:

Weapons look like crap,

You are one of the few that think so.

As a whole, they are best designed weapons so far.

#2209131 Targeting Adjustments

Posted Occultus on 04 June 2013 - 04:06 PM

Hope they fix TAB targeting any creature rather than 'Next Enemy' like it says.

#2203382 ArenaNet ceases Guild Wars 1 live development, automates game

Posted Di-Dorval on 18 May 2013 - 01:16 PM


The best and only good ''MMO''.

#2202261 Nerf the Fun: What's Up Here?

Posted Draino on 15 May 2013 - 04:36 PM

View PostLongasc, on 15 May 2013 - 11:30 AM, said:

Did they not rather nerf the FARM rather than the "FUN"? Also note, this supposed nerf was apparently not intentionally.

What I find ironic is that the "FUN" in GW2 endgame supposedly is the endless farming for rare materials.

This gets to the heart of the matter, as I am perceiving it. If I want to play outdoors PvE events, well then, I'm just a farmer, and everyone knows farmers just wreck the game.

I know I'm supposed to run fractals or other dungeons or WvW over and over...that's legit, and it's what I'm supposed to do, and that's not farming.


#2201529 Nerf the Fun: What's Up Here?

Posted Draino on 13 May 2013 - 02:00 PM

Bloggi, I play it on my Engi...the more the merrier, before the change...but within my observations, you're right about the scaling, especially now it seems easier to deal with the champ wraiths with two or three people who can watch one another and tag-team the beast. When one pops out to heal, the other goes in to fight.

But I'll gladly wear the shameful mantle and admit, sometimes I just want a place where you can kind of zone and fight and listen to some good music, without being utterly involved at 100% mentally. Sometimes I just want to play for fun, but not have it be a waste of time rewards-wise. Does this make me a terribad person? I hope not...I don't think I'm the only one :o

#2200474 Birthday 2013

Posted FoxBat on 10 May 2013 - 12:49 AM

View PostNuclearDonut, on 10 May 2013 - 12:43 AM, said:

I still want birthday mini's. The reason mini's aren't used is because every damn time I deposit collectables, my mini's get deposited too. If ANet just makes a change to that, I guarantee people will use mini's more.

You can work around this with invisible bags/safeboxes, but I agree it's pretty lame.

#2198481 Anyone else have trouble with their guild?

Posted MisterB on 04 May 2013 - 06:39 PM

The concept of holding any guild member accountable for mandatory attendance in a video game is absurd.

#2193686 Flame and Frost: Why should I play it?

Posted Dahk on 20 April 2013 - 11:24 PM

View PostFox Reeveheart, on 18 April 2013 - 02:17 PM, said:

So all I'm hearing is that I'm doing an interactive book.  I hate reading (despite I am well versed and articulate), thus I don't even read books or novels.  ...

Umm...how can I put this delicately...

You're not nearly as eloquent as you think you are.  I'm not saying that playing through the GW2 story will fix your grammatical and rhetorical shortcomings, but you may not want to be so averse to any continuing education.  Even if you were perfectly eloquent and adept in literary composition, there's always a good reason to seek higher learning.

#2190297 Hammers and Maces

Posted ThiaTheMuse on 11 April 2013 - 06:11 AM

lol, if we had hammer-wielding Rangers it would be the return of bunny thumpers! Linnea would lead the charge.

#2180262 Quantifying fun: Checklist vs. Experience

Posted Lordkrall on 17 March 2013 - 08:43 AM

View PostNuclearDonut, on 17 March 2013 - 05:15 AM, said:

The only real grind I can think of is doing the dailies for Ascended Amulets. The only way to get those amulets is to go out of your way to grind 5 daily tasks, which is lame and unenjoyable. However, Rings can be acquired from simply doing Fractal runs, which is enjoyable, and Accessories are available from Guild Missions, which are very enjoyable. Getting Exotic gear is comically easy and any grind past that is cosmetic.

Wait,, so it is more of a grind doing things you would be doing anyway than it is to run the very same dungeon over and over and over and over and over and over again?