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Member Since 07 Oct 2012
Offline Last Active Dec 24 2013 11:52 AM

Posts I've Made

In Topic: The Ingame Cosplay Thread

21 December 2013 - 11:41 PM

Trust me, I've looked at all the chestpieces. Arah is the closest to a "cloak" feature and the rib details on the chest go really well with the costume as well. Any spines which may be coming off of a TA armor set are from the neckpiece and it just throws it way off.

In Topic: The Ingame Cosplay Thread

21 December 2013 - 01:05 PM

When I previewed the grenth hood on my charr necromancer, I was reminded of a rather obscure character from the M. Night Shyamalan movie The Village: Those We Do Not Speak Of.

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So I've been piecing together some armor to make it work as closely as I can. Unfortunately for me there are no cloaks in the game. The closest I can find is an arah chestpiece, and that'll be forthcoming once I get enough tokens. I feel that the sclerite karka shell backpiece is as close as I'm going to get to the spines on the back.

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So I guess a new Movie Monster category can happen since someone already posted a Jason or Leatherface lookalike in the armor mixing thread.

In Topic: Organized groups in dungeons/fractals

23 November 2013 - 06:29 AM

View Postguanlongwucaii, on 20 November 2013 - 06:36 AM, said:

But if you're not in organised groups with at least semi-competent players I wouldn't recommend multiple eles for the reasons I've stated above. Conjure ele is also stressful to use in PUGs because there's a high chance that some moron will pick up your LH/FGS and not use it properly.

That's an awesome attitude, there. Someone isn't familiar with your particular way of doing things and all of a sudden they're morons.


For some reason or another I've been pretty lucky with my pugs for dungeons up to a point. I can take practically anything in my stable and succeed regardless of party synergy. The biggest gripes I have with pugging dungeons is that quite a few players of this game have been conditioned to exploits and stealth skipping of large parts of the dungeons. This not only causes stress for those who may not be familiar with the strategies, but it causes me stress because mobs are piss-easy enough to kill that it's almost stupid to skip them and lose out on that loot/exp. I've actively left groups that were going OK because one guy wants to skip this easy-to-kill but hard-to-skip mob, gets a couple more to join him, and we end up either wiping some members or someone starts getting mad at those who wanted to fight. I have no patience for my way or else players like that. Make a suggestion, take a vote, and don't get pissy when the decision doesn't go your way.

One thing I've been finding myself doing lately is groaning when a ranger enters the group when I don't know who they are, or if they're under a certain amount of achievement points (this number varies with my mood at the time:p). i've only had maybe 3 rangers in my parties whom I've had only good experiences with.

Just today I had a ranger, guardian and engineer join my mesmer and the instance owner elementalist on a CoE front door run. Quite literally the guardian and ranger were the most often downed players, where I and the ele were the least. And we were both glass cannons.

Point of that is that the class matters only as much as the skill of the player running it.

In Topic: Why you Can't Ignore Ascended Gear

23 November 2013 - 06:18 AM

View PostBryant Again, on 23 November 2013 - 06:12 AM, said:

Those explanations aren't all that "great"...


...Mainly because they contradict heavily with them wanting an equal powerbase at 80, and wanting the rarest items in the game not more powerful than other items. They feel much less like 'reasons' and more like 'excuses'.

But you're right, we have no idea what they have planned next. As far as we know, the vertical progression could end with ascended armor. Or VP is the biggest thing fueling their gem sales.

And it's pointless to rage at someone and Anet themselves simply because you don't know what's being planned.

Guru's population is full of negativity, and it's contagious. Someone who doesn't even play the game comes in here and starts shitting on all the threads talking about how Anet's out to get your money and nothing else, has been lying through their teeth to their players and the game is a buggy, boring pile of crap, and everyone goes along with it. They see everything in the most negative, pessimistic light and never stop to think hey, maybe Anet knows what they're doing! Perhaps their manifesto of having a WoW-killer without a subscription simply wouldn't work, what with the player community being primarily a bunch of skinflints and exploiters, so they needed to cut costs here and there while offering some shinies for gems. At least those gems can be bought with in-game gold. I have yet to spend a single cent on the game besides the purchase price and I think I'm doing OK for myself.

And no, I haven't played any other MMOs so I can't even come close to being an expert on MMO "fun" and what makes them popular. But GW2 is far from broken, and from what I hear about a lot of korean and chinese MMOs, GW2 is actually doing a really good job of being casual-friendly. Ascended gear may be an improvement in stats, but it's not enough of an improvement to completely neglect build and player quality. You're not going to go into WvW with bearbow and win every time, even if you're fully kitted in ascended gear. It's still skill > gear, and even if there is a treadmill, it's just to keep OCD players who have to have the bestest stuffs possibibible busy/happy. So be it.

In Topic: Why you Can't Ignore Ascended Gear

23 November 2013 - 04:53 AM

View PostMhenlo, on 23 November 2013 - 02:54 AM, said:

There is absolutely ZERO evidence?


What about, you know, ascended gear? The thing that ANet put in after the game launched?

That thing that, you know, Anet said was intended before the game was released but wasn't ready yet? Like a lot of the things they added post-release or have yet to?

So far the only evidence was that Anet released an incomplete game.

So no, no evidence to a "gear treadmill". I kinda mentioned all of this earlier in the thread.

View PostBryant Again, on 23 November 2013 - 02:46 AM, said:

And they wouldn't have to, if they still want to add vertical progression to the game. There could be additional 'enchanting' mechanics, more ascended recipes, or just flat-out stat progression similar to Luck.

Worst comes to worst, they do add another tier of gear and pretty much just say "sorry to do a 180!", which is basically what happened when they introduced ascended at the start.

Or they can just raise the level cap.

All speculation. Tons of things that already exist in other games that Anet COULD do for this one. Anet COULD add a monthly sub. Anet COULD add permanent stat boosts to the gem shop. Anet COULD delete everyone's account and close the servers.

But there is nothing they've done...NOTHING that wasn't explained, that points to a gear treadmill. All that's left is paranoia and doomsaying.