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Member Since 09 Aug 2010
Offline Last Active Oct 17 2014 08:48 PM

Posts I've Made

In Topic: Is GW2 dead now or is it just the forums?

16 October 2014 - 07:51 PM

View PostRobsy128, on 16 October 2014 - 05:42 PM, said:

My level 80 characters have become more like museum pieces than anything else.

That struck a cord with me.  A week or so ago, playing GW2 with my son, I realized my thief was level 78 and had been for a very, very long time.  The ridiculousness of it struck me, so I hopped in EotM and ran around for two levels.  Went and bought him exotic armor.  Transmuted to a look I liked.  Then couldn't think of anything I really wanted to do with him.

I've been seeing him in that decayed pirate armor on my log-in screen for so long, I thought, "Hey, now he'll look as good as the other characters."

Your line I quoted captured something I was feeling.  Like my last goal left is to have a row of nice dolls in completed outfits to look at on the log-in screen.

In Topic: GW2: a true successor to GW1

07 October 2014 - 04:03 PM

View PostMiragee, on 06 October 2014 - 08:04 PM, said:

Well the gaming industry is still fairly young. What are 15-20 years compared to other business compartments? Sure it works now. But will it still work if the industry grows up? For the sake of the gamers I hope it won't...

I don't know, seems to me that the more mature, the more you will have tried and true formulas.  But there will always be innovators trying something new, too, and occasionally one will hit with the public and revolutionize the industry.

I'm thinking of movies, which are going on 100 years old.  Look at the vast amount of formula-driven, play-it-safe drek we are offered from Hollywood.  So many slick, soul-less movies designed to cash in on opening weekend and then disappear.  But creators are still out there trying to follow their vision, and every once in a while someone manages the backing and marketing to take off and influences the success formula a bit.  Of course, it's just a matter of time before they get swallowed up by the businesses that grew huge off of innovation but no longer innovate.

Recent breakout indie game titles give hope.  And the industry seems to be trying to find a way for the bigger companies to foster those indie visions.

In Topic: Gone For 6 Months..

30 September 2014 - 05:14 PM

View PostMCBiohazard, on 26 September 2014 - 07:23 PM, said:

They should really just put their heads down, decide on a clear design path to go forward and stick to it even if it alienates a part of their playerbase.

I wholeheartedly agree with you here.  This is, in my opinion, the core problem with GW2.  Back during development and for a while after launch there were plenty of detractors for the game, but ANet was very communicative and had a clear vision for what they wanted for the game, and it made for a very different tone in discussions about the game.

Ultimately, I don't think it's specific things in the game that are causing community toxicity, but a deep sense of uncertainty.  ANet's silence keeps enough hope alive, while their shifting design vision pleases then alienates sections of the player base in turn.

What the game desperately needs is clarity of vision.  That way people really can make a choice about whether it will ever be the game for them, and "this just isn't the game for you (or me)" would could be a legitimate response.

In Topic: Gone For 6 Months..

26 September 2014 - 03:39 PM

View PostMiragee, on 26 September 2014 - 02:57 PM, said:

I also refuse to believe that the grumpy GW1 players are still the majority of complainers/people that are dissatisfied with the game/devs.

I'll stand up and be counted there.  I only played GW1 because I got excited about GW2.  It was a way to connect with GW2 before betas started.  I played through all three campaigns, EotN, War in Kryta and love story thingy (name escapes me at the moment).  I had fun, but I definitely wouldn't consider it one of the best games I've ever played.

I'm a grumpy GW2 player, but I don't want it to be more like GW1.  I want it to be more like the vision that ArenaNet cast before launch and more like what it was for a few months after.  I want it to be more like that immersive, explore-y, organic MMORPG they described and I experienced early on than the checklist focused, timer drive, repetitive, carrot-chasing MMO-as-usual it has been gradually evolving into since then.

In Topic: Gone For 6 Months..

26 September 2014 - 03:33 PM

I don't buy the "all mmo forums are like this" dismissal of people criticizing ArenaNet.  Two things stand out to me.

1. Even some of the long standing defenders of the game are having trouble continuing to do so.  Phineas Poe used to be one of Guru's most indefatigable "white knights" until just recently.  Even the infamous Vayne on the official forums has been posting occasional criticisms and moderating his praise posts.  After two years of reading both Guru and the official forums, it looks like only relative newcomers can sustain untempered positivity for the game.  I suppose you could just chalk that up to the fact that everyone gets tired of something eventually, but it seems like more than that.  People seem to have real trouble defending ArenaNet consistently over a significant period of time.

2. It's amazing how the community turns from angry to cautiously optimistic with relatively small amounts of interaction on the part of the Devs.  When they first trotted out the CDI concept, many, many angry posters immediately turned civil and even positive.  You can still see it happen with the recent "The players are pissed, we better spend some time on the forums" push.  Of course, this has diminishing returns because at this point people are starting to see this as a PR ploy, and not real engagement with the community.  But the quick switch from Hyde back to Jekyll as soon as ArenaNet becomes visibly engaged looks like there is a deep issue of a player population that feels ignored, and desperately wants to feel like they are being considered in the development process.  They're like neglected children willing to forgive all the moment the absent parent decides to take them out for pizza.