The problem here isn't an issue of depth or complexity or limited options; its about how often Arena Net actually builds on its foundations, and the rate of development for the few it actually has built on in the last three years.
Yes. The game is littered with foundations that have been torn up and replaced.
Mini-games: Wow that "private party" that is occupying the shooting gallery has been going on for a very, very long time.
DEs: Remember when they were trumpeting how their structure allowed them to continue to add DEs in existing zones after launch so that the zones we started with would just get richer and richer with interwoven dynamic events? But the players didn't fall over themselves when the first handful were added, so it got abandoned for Living Story.
Guild Missions: That's an awfully small list for having been introduced 2 years ago.
Fractals: Look, hardcore endgame content! Will there be more in HoT? Or will the upcoming "challenging group content" blog steer neatly around them?
At some point, you really need to stick with what you got, and grow it up.
Then again, that's why we have GW2, right? Because they had grand ideas that they couldn't do with GW1. GW2 itself was a new foundation on which to build.
Seems a little naive to say that players won't discriminate based on mastery points because they don't know what abilities you've actually trained, when players already discriminated based on AP, which can be earned in many different ways.
Not that I'm saying it'll be a big problem, just that it is sure to happen based on history.
I've seen two different interpretations of what we're to expect in this beta. Will Stronghold be the "featured map" among all the others, so people can still choose Courtyard and Skyhammer to troll the community, or will it be the only available map in Unranked on Tuesday?