In my opinion, the quality of an MMO can be judged in a simple way: if enough people log in to the game to keep it viable after three years of release, the game is of good quality. If it's collapsing servers, and towns are looking deserted after a year or two, it's of low quality.
Popularity can't be the judge of quality.
McDonald's hamburger chain is the proof. They've spread across this planet while hawking cheap, nutritionally-questionable "food". It's a rare person who would call McDonald's "quality", but it has served "billions" of customers.
Having said that, I'm not sure exactly what the criteria for quality are in an MMORPG. I would definitely expect different answers depending on types of players.
I suppose I would personally identify a consistent immersive experience as a marker of quality in anything calling itself an RPG, MMO or otherwise, but that's a pretty subjective matter, so it would take a lot of thought and elaboration to really pin it down.
I agree with Miragee. Trahearne's spotlight steeling is not the worst part of the character. The fact that he has as much dynamism as Marvin the Robot and the line delivery to match takes that prize.
Although McB is also right, and my character should be the center of my personal story. I don't need to be "the one", but it'd be nice if I had the primary agency in the plotline.
Let the multicultural coalition (Destiny's Edge, or DE 2.0 in the living story) be the saviors of the world, but make my character have an interesting story that runs parallel while periodically intersecting with theirs.
I find the current interaction with DE 2.0 to be a little off-putting as well. I'm clearly not part of their group, and yet they sometimes talk as if I'm the leader who should make decisions for them. The story isn't doing a very good job of clearly presenting my relationship with them.
I like to play through entire event chains but it's not always clear that a new event will shortly follow.
Yes. I'll wait around to see if something happens at the end of a DE. Sometimes there are npc conversations that wrap it up, sometimes it goes on to another event. It's not always clear when they have hit the end, though, so I don't know if I leave prematurely, in spite of my intent to follow the chain to its conclusion.