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Kymeric

Member Since 09 Aug 2010
Offline Last Active Feb 25 2015 09:14 PM

Posts I've Made

In Topic: Heading to ArenaNet

24 February 2015 - 04:35 PM

My big questions surrounding HoT:

Will basic guild housing be within reasonable reach of micro-guilds (five to ten players)?

Revenant traits, weapons, and legends seem to be tightly tied to each other.  So far we have seen a condition weapon set which fits with Mallyx, which fits with the condition trait line and a kiting weapon which fits with Jalis, which fits with the tanky trait line.  It seems like there's little build variety offered here, and is a repeat of some of the problems with tying Elementalist trait lines to specific attunements, even though they seem to be built to rotate between attunements.  Is there something that will make players want to mix and match, rather than just lining up the obvious choices?  How does this system provide room for growth beyond an initial 4 legends, when there is a trait line per legend?

Now that you are adding a third form of PvP, what is the likelihood that we will be able to independently queue for Conquest, Stronghold, and Deathmatch?  If not, can you address the fact that the three modes are different enough to require different builds, and why it's okay to drop players prepared for one mode into the other based on a vote and a spin of a wheel?

Will we be getting any new guild missions with HoT?

Can we have the name of each of the profession specializations that HoT will have at release?

After HoT releases, will we be going back to Living Story updates, or is a new expansion schedule replacing the Living Story experiment?

And non-HoT question:

Is anything in the works to address the Engie hobo sack?

Can we please have more armor without butt-capes, which is especially lacking for male characters?

Now that we have outfits that characters can wear across armor class, how about opening the wardrobe system so that characters can transmute any skin no matter if it fits their armor class?

Is there anything the works to give us build/gear templates so we can easily switch between roles and game modes out of combat?

In Topic: Advice on upgrading

08 February 2015 - 01:03 AM

Thanks for the feedback!

In Topic: Colin: we will never raise the level cap or tiers of gear

30 January 2015 - 07:11 PM

"Sometimes plans will change, I can assure you it’s never our intention to intentionally mislead/trick anyone, that’s simply the nature of development: from time to time things we say at one point later have to change." - Colin, 4 days ago

So... yeah.

In Topic: The Revenant

27 January 2015 - 07:07 PM

Very undecided at this point, but then I take a while to make up my mind about characters.

At this point, other than "heavy armor" the Revenant feels like too much of a question mark.  Channeling powers of legendary characters is so wide open in possible implementation.  I also don't know if we'll be given new looks to play with in character creation with the expansion.

Definitely not human, because they always look weird to me.  Definitely not Charr, because Rytlock.  I'm starting to feel like I have too many Sylvari.... Asura might be my tentative choice at this point, because they're likely to be the least represented among the profession.

In Topic: The new allies. In the new expansion

26 January 2015 - 08:52 PM

View Postraspberry jam, on 26 January 2015 - 05:41 PM, said:

Yeah, 250 years ago, the average human had 7 to 19 eyes and now almost everyone has just 2!!

But.. but... Magic™!