The Chronomancer reveal was very exciting. Though I don't play Necro, I could see how the Reaper would be cool to those who do. Dragon Hunter and now Tempest have left me shrugging my shoulders. I'm trying to figure out why.
I'm not a theorycrafter. My reaction is purely intuitive, not based on reading through new traits and skills and looking for synergies, so maybe I'm just missing what the DH and Temp bring to their professions.
And ultimately guild halls, new meta builds, condition builds, new types of encounters, revamped AI, a new profession, new specializations, new weapons, new trait lines, masteries, legendary scavenger hunt, and even gliding aren't going to give us much more to do if there isn't a significant amount of new events, story, and exploration to do. Well, unless you're one of the players who is content to go grind old content all over because it now has a precursor at the end.
ArenaNet has played up a lot of the big changes to the game, but been very secretive about just how much new world this content is going to add. Doing old content with specializations and even the Revenant is only going to give a limited amount of life to the game. How much playable content is a huge factor in whether HoT is really delivering $50 more worth of playability to the game.
Maybe ArenaNet is waiting to blow us over with the jaw-dropping size of the new region that is being added with HoT. At this point, however, their silence makes it seem like they are trying to avoid the day when we all go, "is that it?"
Are you kidding? I expect the number of people who complain about or "question" the value of the purchase and buy any pre-order to be tremendous. ANet is no stranger to talking one way and acting another, or doing things whose effects are totally opposite from their perceived or claimed intentions, and their fanbase is riddled with people who exhibit the same behavior.
Hey, I said "hope", not "expect".
I know there are a lot of people complaining who will just buy it anyway. A good portion of what anyone is paying for if they buy HoT at launch or before is the chance to access it in the initial rush. Game prices these days drop fast, so people are really paying a premium to get it while it's hot. And that's a nigh-on irresistable urge for a large number of people.
Still, the choices developers make do shift player behavior. It doesn't have to be every upset person following through and waiting to purchase in order there to be enough people doing so that ArenaNet feels it. Choices like the 5%/10%, reworking systems that make us go back and re-earn unlocks, and not including a single character slot in the expansion for veteran players all add up, and can lead to a drop in population, players and gem shop payers.
I'm not predicting this is the death of GW2. I just hope the numbers work out to send at least a little message to ArenaNet beyond just having their forums nearly paralyzed with complaints.
On a side note, this whole "50$ is the industry standard for expansions" argument leaves me baffled. I could spit on a bun and tell you that industry standard for burger is about $10, because that's what Red Robin sells them for, but I'd hope nobody would hand me $10. Not saying that HoT is that lacking, but I haven't seen anyone demonstrate that it is equivalent to a Blizzard expansion either. So the whole "industry standard" line of reason doesn't hold water. There's two sides of the transaction there, and an industry standard price should be matched by an industry standard amount of content in the expansion.
The way people freely dish out name-calling and derision is getting very old.
This is a consumer transaction. If someone doesn't think the price matches their perceived value, that's the choice consumers make all of the time. There's no need to throw "entitled", "crying", "pathetic" or anything else around.
So have we got to spend skill points in order to unlock skills that we can already use?
Sort of. You'll start with all the hero points from leveling and as many as the skill challenges you've already done. Supposedly a level 80 character will have enough to unlock a good portion of traits and skills to the point of being able to access several viable builds.