Jump to content

  • Curse Sites
Help

Kymeric

Member Since 09 Aug 2010
Offline Last Active Yesterday, 05:10 PM

Posts I've Made

In Topic: Gone For 6 Months..

30 September 2014 - 05:14 PM

View PostMCBiohazard, on 26 September 2014 - 07:23 PM, said:

They should really just put their heads down, decide on a clear design path to go forward and stick to it even if it alienates a part of their playerbase.

I wholeheartedly agree with you here.  This is, in my opinion, the core problem with GW2.  Back during development and for a while after launch there were plenty of detractors for the game, but ANet was very communicative and had a clear vision for what they wanted for the game, and it made for a very different tone in discussions about the game.

Ultimately, I don't think it's specific things in the game that are causing community toxicity, but a deep sense of uncertainty.  ANet's silence keeps enough hope alive, while their shifting design vision pleases then alienates sections of the player base in turn.

What the game desperately needs is clarity of vision.  That way people really can make a choice about whether it will ever be the game for them, and "this just isn't the game for you (or me)" would could be a legitimate response.

In Topic: Gone For 6 Months..

26 September 2014 - 03:39 PM

View PostMiragee, on 26 September 2014 - 02:57 PM, said:

I also refuse to believe that the grumpy GW1 players are still the majority of complainers/people that are dissatisfied with the game/devs.

I'll stand up and be counted there.  I only played GW1 because I got excited about GW2.  It was a way to connect with GW2 before betas started.  I played through all three campaigns, EotN, War in Kryta and love story thingy (name escapes me at the moment).  I had fun, but I definitely wouldn't consider it one of the best games I've ever played.

I'm a grumpy GW2 player, but I don't want it to be more like GW1.  I want it to be more like the vision that ArenaNet cast before launch and more like what it was for a few months after.  I want it to be more like that immersive, explore-y, organic MMORPG they described and I experienced early on than the checklist focused, timer drive, repetitive, carrot-chasing MMO-as-usual it has been gradually evolving into since then.

In Topic: Gone For 6 Months..

26 September 2014 - 03:33 PM

I don't buy the "all mmo forums are like this" dismissal of people criticizing ArenaNet.  Two things stand out to me.

1. Even some of the long standing defenders of the game are having trouble continuing to do so.  Phineas Poe used to be one of Guru's most indefatigable "white knights" until just recently.  Even the infamous Vayne on the official forums has been posting occasional criticisms and moderating his praise posts.  After two years of reading both Guru and the official forums, it looks like only relative newcomers can sustain untempered positivity for the game.  I suppose you could just chalk that up to the fact that everyone gets tired of something eventually, but it seems like more than that.  People seem to have real trouble defending ArenaNet consistently over a significant period of time.

2. It's amazing how the community turns from angry to cautiously optimistic with relatively small amounts of interaction on the part of the Devs.  When they first trotted out the CDI concept, many, many angry posters immediately turned civil and even positive.  You can still see it happen with the recent "The players are pissed, we better spend some time on the forums" push.  Of course, this has diminishing returns because at this point people are starting to see this as a PR ploy, and not real engagement with the community.  But the quick switch from Hyde back to Jekyll as soon as ArenaNet becomes visibly engaged looks like there is a deep issue of a player population that feels ignored, and desperately wants to feel like they are being considered in the development process.  They're like neglected children willing to forgive all the moment the absent parent decides to take them out for pizza.

In Topic: Precursor Crafting

26 September 2014 - 03:14 PM

I've always been fuzzy on the line between "Don't necro old threads" and "Don't create multiple threads about the same topic" forum rules.

In Topic: The New Leveling

23 September 2014 - 08:38 PM

I have to admit the compass is pretty good for my wife.  For some reason, she can't seem to master splitting her focus between the world, the mini-map, and the full map to figure out where there might be new things to do.  So when we play, either I follow her lead and we end up wandering around randomly and not really doing much, or she ends up following me around which is a little too streamlined since I've been through all of these low-leveled zones so many times.

So the compass gives us a bit of both worlds.  I can follow her lead, she can deviate from the compass whenever she feels like it, but there's something to easily get her back to new things to do if she wants without me taking control.

I was happy to find that they didn't level-lock the higher tier utilities.  I rolled a new mesmer so I could use portal to help her with hard to get vistas and jumping puzzles.  It was a little annoying to have to wait on my first utility, but once I got it I could burn all the experience scrolls I needed to instantly get to portal.  She makes a concerted effort on all vistas and jps, but if it gets to the point where she's too frustrated to be having fun any more, I give her a port.

I'm finding I don't mind most of the changes how they are now (with some of the fixes like account-wide skillpoint access and such).

The big things I really don't like are:

1. The loss of some of the more interesting hearts and events in the beginning zones because they involved bundles or underwater combat.
2. Delayed trait acquisition.  Mesmer is clunky until you can get some traits to speed up clone generation.  Now I have to wait 20 more levels before I can play with the real Mesmer rhythm.  I'm confident this applies to other professions who are trait-dependent as well, but I haven't played them recently enough to be specific.
3. Trait acquisition methods.  I've got enough skill points and earning potential to just buy the traits I need.  But I'm pretty sure my wife is going to largely ignore traits because she doesn't, and isn't enough of a gamer to bother with all of those hoops.