I agree with Miragee. Trahearne's spotlight steeling is not the worst part of the character. The fact that he has as much dynamism as Marvin the Robot and the line delivery to match takes that prize.
Although McB is also right, and my character should be the center of my personal story. I don't need to be "the one", but it'd be nice if I had the primary agency in the plotline.
Let the multicultural coalition (Destiny's Edge, or DE 2.0 in the living story) be the saviors of the world, but make my character have an interesting story that runs parallel while periodically intersecting with theirs.
I find the current interaction with DE 2.0 to be a little off-putting as well. I'm clearly not part of their group, and yet they sometimes talk as if I'm the leader who should make decisions for them. The story isn't doing a very good job of clearly presenting my relationship with them.
I like to play through entire event chains but it's not always clear that a new event will shortly follow.
Yes. I'll wait around to see if something happens at the end of a DE. Sometimes there are npc conversations that wrap it up, sometimes it goes on to another event. It's not always clear when they have hit the end, though, so I don't know if I leave prematurely, in spite of my intent to follow the chain to its conclusion.
Just started Neil Stephenson's novel Reamde. Started it and about fell out of my chair.
Published in 2011, it revolves around an MMORPG. This MMORPG was designed first, and primarily, as an economic engine, around which a world was built, finally wrapped up in a story and game. The core of it is the virtual economy that is designed to make actual currency, and the game is just there to give people a reason to engage in the economy.
Suddenly GW2 and several other recent games make so much more sense. This is why GW2 has a resident economist cutting down people on the forums who are trying to say the economy isn't making the game fun. The only reply you'll get in the BLTC forum is that the economy is stable and functioning well. Which, to someone complaining about it not being fun, doesn't seem like an answer at all. But it is. The answer is that the game serves the economy, not the other way around.
Which is why they don't even need a sub. A subscription model assumes that the game is an entertainment service provided in exchange for pay. It's antique. The new MMORPG is a virtual economy with an entertainment wrapper.