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Member Since 09 Aug 2010
Online Last Active Today, 03:01 AM

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In Topic: GW2 has a content, not a feature problem.

Today, 03:04 AM

View PostMCBiohazard, on 17 April 2014 - 10:38 PM, said:

But I am continually amazed by the amount of Tigger syndrome that exists in MMO playerbases and communities that I've noticed over the years that I've dabbled in them. It's a never ending stream of "I don't like this, it should be like that!" and when it's more like "that" they move onto "I don't like that, it should be more like this!" They bemoan every single change and complain about every single static status quo, it's uncanny.

I wonder, though.  Is that due to the MMO players, or due to MMO developers trying to please everyone, all the time?

For the most part, I don't see individual players bouncing back and forth on forums asking for something only to turn around when they get it and ask for the opposite.  I do see part of the player base asking for more elite, difficult content, followed by casual players complaining about things that exclude them.  PvP players complain about PvE focus, and PvE players complain about their class getting balanced for PvP.

There are many choices that will naturally favor some part of the player base, and instead of deciding what kind of player they are making the game for, developers of many games seem to create a revolving schedule of which players they are going to throw a bone to, and which will get shafted, hoping that all of them will feel placated enough to stick around.

In Topic: Megaserver Status Update

Yesterday, 10:12 PM

This is the first time I've ever seen the default character models on my computer (i5/8G/AMD 7870).  Never used to see them even in LA.  Took about half a minute to load in the real models after I ported into Vigil Keep.  I can only assume that's due to the megaserver maxing the population.

I'm used to seeing them on my low-end laptop, but never on the desktop.  It took me a second to figure out what I was looking at.

In Topic: GW2 has a content, not a feature problem.

Yesterday, 10:04 PM

View Postraspberry jam, on 17 April 2014 - 03:55 PM, said:

I see it the other way around. Going expansion based means you can pay and actually get to keep content instead of it being deleted from your game.

Agreed.  This was one of the biggest pre-launch arguments for the B2P model.  In a sub model, you pay for the privelege of continuing to play what you've already paid for.  In F2P, you pay to get around ro♥♥♥♥♥♥♥s (apparently a.d.b.l.o.c.k is a dirty word) that have been designed in to make it irritating to freeload off the game.

B2P held the promise of letting us weigh whether we though a piece of content was worth spending more money beyond the initial box cost.  You pay for what you get, so to speak.  You buy the core game, you get to use the core game.  You want a new armor skin, you pay to get it.  You want into the new zones, you buy DLC or expansion.  It had the potential to incentivize good content creation post-launch, because the players could decide new content was worth springing for or skipping.  That means devlopers would need to produce things of high enough quality to get us to fork over more money.

Yeah, we've heard the "fractured player base" argument a million times, but there is a downside to every model.  If the content was strong enough to interest most of the player base, then the hold-outs would have pressure to put down more money to get it, which is only fair to the developers because they should be getting compensated for producing the game.  If the content was terrible, however, most of the populace would pass, and there would be little fracturing.

Unfortunately, consistent with many other things, ArenaNet changed direction on us.  We got the core game with the B2P model, and have received a few things in the gem store that keep with it (vanity armor skins).  They shifted, however, the bulk of their financial model toward the typical F2P system of lottery boxes and "convenience" items (which is PR speak for roadblock removers).

View PostMazingerZ, on 17 April 2014 - 04:10 PM, said:

Everything else... the wardrobe, account-bound WXP... a lot of it were sufficient no-brainers even at launch and that the community had  pined for it all for the past 6 months to a year.

This.  I think it's too generous to say "GW2 is good on features, it's the content that sucks".  A lot of these features are coming into the game a surprisingly long time after launch.  People asked for a wardrobe system from the beginning, as they have become common in MMORPGs and make complete sense for a game that was theoretically about cosmetic progression at endgame.  Even then, we didn't get a real wardrobe system, we got a revamped transmutation system masquerading as a wardrobe.  LFG took an insanely long time, even though the MMORPG community considers it a basic feature that should be available at launch.  We still don't have customizable UI, even though that is also very common.

This latest "feature" patch was missing actual new features.  Most of it was revisions of old features to try and make them more player-friendly.  Many of the changes are welcome, but it was a bit surprising to learn that there wasn't a whole lot new being added.

View PostPhineas Poe, on 17 April 2014 - 04:17 PM, said:

If you don't think GW2 is a game worth playing with the base content, then I can't imagine that additional content in the future will change this for you. I think this is why so many people hated the Living Story. It wasn't that the content was temporary, it's that it was just more of the same stuff you already don't like about Guild Wars 2: the focus of open world content over instanced, for one.

Not at all.  I really enjoyed the game at launch.  I thought it was a great foundation for the kind of game they described to us during development.  But they largely abandoned the zone-wide DE based story for a linear, episodic television show.  LS feels like a complete departure from the core game.

The game also started largely fulfilling the Play How You Want promise.  You could get XP doing anything.  Gearing could be pursued along multiple avenues.

The LS and Ascended Gear are both clear departures from the core game we received at launch.  It's not the core game I dislike, it's most everything they've done since.


Things like the mega-server system and account-wide WXP, ascended gear, legendaries are precisely what make things "worth it," and have completely re-invigorated my interests, a lot more than a new map would.

I will agree that this patch has re-invigorated my interests like nothing since Bazaar of the Four Winds.  I'd say that you need both, however.  The game's systems need to keep getting improved, but at some point doing the same content with improved systems is not going to keep the game interesting.

View PostMCBiohazard, on 17 April 2014 - 04:28 PM, said:

All MMOs rely on that hype. Every single one of them. Can you name one MMO that had a launch that met your every expectation of what it should be like? I am fairly sure you can't though you can probably name quite a few MMOs that eventually grew into what you wanted from them.

GW2.  At launch, it's what I pictured based on what ArenaNet had been telling me it was going to be like.  While there were things that weren't done yet (and still aren't... polymock, shooting gallery, alignment system, etc) it was what I expected.  What failed to meet my expectations was how it developed past about November, when, by every indication, ArenaNet had a organization-wide panic attack and decided they wanted to make a very different game after all.

And I guess that's why I feel bitter about it.  I've tried plenty of games, and realized they weren't for me.  I accept that not every one fits what i want.  It's hard getting one that seems tailor-made for me, however, only to feel it morph into something different three months after launch.

I expect an MMORPG to change and grow, but not abruptly switch directions.

In Topic: WXP bug?

16 April 2014 - 01:34 PM

The in game mail says to enter a map with each character.  I'm assuming this means a WvW map.

The person who writes their copy for the website and in game instructions seems to have difficulty with clarity.

In Topic: When is this patch dropping?

15 April 2014 - 09:27 PM

I laughed at the guy on the GW2 Facebook page that said he took the day off work for patch day.

This is the the first patch in a long time that has made me want to log back into GW2, but I have no idea why people would go to missing-work-lengths for a patch that doesn't promise any new content.