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Member Since 09 Aug 2010
Offline Last Active Apr 19 2014 11:22 PM

#2318128 GW2 has a content, not a feature problem.

Posted MazingerZ on 18 April 2014 - 02:57 PM

View PostCastaa, on 18 April 2014 - 02:05 PM, said:

I'm patient though.  After being unimpressed with the Living Story for the first 5-6 months or so, I realized how much I missed it when it wasn't actively being updated.  And the content it has provided has slowly improved over its history.

This ultimately shows a lack of re-playability (or enjoyability) in the core game-play.  There're plenty of other games that manage to persist for months between content updates.  This might also have something to do with the new content itself persisting in other games, which has been another flaw in GW2.

#2317996 GW2 has a content, not a feature problem.

Posted rukia on 18 April 2014 - 06:02 AM

Breaking the MMO mold in ANets eyes is denying us much needed/wanted features and content in order to be different.

No particle effect slider *this seriously baffles me at this point. Still blind as shit in any group setting.

No proper end game

1 spvp mode

Pure dps game

Man we sure are breaking the mold here~ let's be honest that ship sailed forever ago.

My idea of breaking the mold would be like how Rift gave the ability to play any role on any class, it's been stated many times before but ANet did not have to reinvent the wheel. I see no reason why we can't have end game pve progression aka raids with tons of bosses thrown in like tequatl and 3wurm without it being a massive zerg fest.

IMO proper raids would fix this game in a heart beat, we wouldn't run into the overflow issues, zerging issues, all these complex event bugs and other bullshit I run into when attempting these events. And really.. they are 15 minute events either way. I can spend hours in a WoW or Rift raid just on one boss.

In GW2, you are spending hours not to get into an overflow WAITING for the boss. Lol


#2317960 GW2 has a content, not a feature problem.

Posted I'm Squirrel on 18 April 2014 - 04:01 AM

this game still doesn't have a purpose. guilds are useless and completely pointless. the dungeons are too short, repetitive, and unrewarding. wvwvw is either a complete zergfest or an AFKfest. PvP contains no competitive, tourny, or ranked play and the same 4 maps play over and over again (team play) it's as stale as can be. living story is all ZERG! ZERG! ZERG! the best addition to this game was the zephyr mountain place, that was the ONE update I happily welcomed and enjoyed. edit: of course I welcome this update but this is more like a fix, or a required update. they also need to fix fractals, if this is to be their damn end-game dungeon. jade maw needs to not target pets or clones, been standing here with my team and this idiot has been targeting our pets all hour.

#2318140 GW2 has a content, not a feature problem.

Posted raspberry jam on 18 April 2014 - 03:10 PM

View PostMCBiohazard, on 17 April 2014 - 10:38 PM, said:

I can empathize with that position as it is fairly similar to my own. I guess I just feel less bitter about it because I don't feel any particularly deep attachment positive or negative to any one specific game anymore. I don't have the time and energy to devote myself that deeply to a video game ideal though I still play and enjoy them when I can.

But I am continually amazed by the amount of Tigger syndrome that exists in MMO playerbases and communities that I've noticed over the years that I've dabbled in them. It's a never ending stream of "I don't like this, it should be like that!" and when it's more like "that" they move onto "I don't like that, it should be more like this!" They bemoan every single change and complain about every single static status quo, it's uncanny.

View PostKymeric, on 18 April 2014 - 03:04 AM, said:

I wonder, though.  Is that due to the MMO players, or due to MMO developers trying to please everyone, all the time?

For the most part, I don't see individual players bouncing back and forth on forums asking for something only to turn around when they get it and ask for the opposite.  I do see part of the player base asking for more elite, difficult content, followed by casual players complaining about things that exclude them.  PvP players complain about PvE focus, and PvE players complain about their class getting balanced for PvP.

There are many choices that will naturally favor some part of the player base, and instead of deciding what kind of player they are making the game for, developers of many games seem to create a revolving schedule of which players they are going to throw a bone to, and which will get shafted, hoping that all of them will feel placated enough to stick around.
I think that it's because - and this will sound crude, but bear with me - no one actually wants to play an MMO. And by that I mean, the games that currently makes up the MMO genre. They are in many cases the textbook example of how to make a bad game, in any other genre. The standard complaints that appear on every MMO forum ever all point in the same direction: the parts of this game that are unique are fairly good, but the parts that are the same as every other MMO sucks ass. Yet those parts are what every MMO has in common.

It's difficult for players to realize that they are not tired of the unique parts, but of the generic parts, because while doing those generic parts they had fun. But they had fun not because of those generic parts but because while doing that, they were also socializing (actually socializing, that is interacting with other players, not just their characters), exploring, finding out about the unique parts of the game.

So since players can't realize that they are bored of the generic parts of MMOs, they complain about details, about how unfair it is not not be able to access content due to difficulty, and so on. Imagine that in some other genre. The majority of players is expected to never complete Dark Souls. Does that mean it's too difficult? IMO, no, and I think a lot of people agree.
But MMO players are bored, they stick with playing something that bores them, and that makes them annoyed at completely irrelevant things. Players that actually have fun don't complain.

How different the genre would be if MMOs actually were fun.

#2317876 GW2 has a content, not a feature problem.

Posted Konzacelt on 17 April 2014 - 09:56 PM

View PostMCBiohazard, on 17 April 2014 - 09:05 PM, said:

How would it not still be this theoretical slap to the face if they came out with a Canthan/Elonian expansion and it didn't live up to your expectations? Wouldn't it be an extra slap to the face since you would be hyped up enough about such to buy said expansion?
It still would be, but at least I'd know something about it beforehand from utube if I waited a week.


There is nothing but a price wall in difference between an expansion model and the current buy once free to play model. The content would be the same either way, whatever A-Net decides to release.
Doubt it.  How it is now they are forced to uberly promote gem-store stuff to stay viable.  I really don't see how you think that given the current content of GW2.


You're saying you would rather pay more money to be potentially disappointed than wait to see to it for free. That seems off to me.
I'm saying I'd rather pay money on a system that promotes solid, quality content rather than one that promotes trite, temporary content.

View PostFoxBat, on 17 April 2014 - 08:28 PM, said:

Half of them working on a long-term actual expansion, but some people have trouble believing that unannounced projects exist in the game industry.

If that's true, why not say so?  What do they have to lose?

#2317777 GW2 has a content, not a feature problem.

Posted Zhaitan on 17 April 2014 - 06:09 PM

Whether anyone likes it or not, believes it or not, gives a damn or not..

ANET's vision is to seamlessly integrate gemstore to the gameplay.

That means their goal is to tempt you hit that gemstore button almost as many times as you hit the Inventory key to get an item.

"Darn, I ran outta <insert name>"
"Wow, look that item is on sale on gemstore. Let me grab it."
"Ooh that new armor looks pretty darn nice, let me grab that as well".
"Argh, I just converted 100g to 1000gems. I need 400 more. But, I don't have enough gold left :("
"Ah., screw it. I will just put it on my Visa - that gold to gem conversion is way too costly anyway."

That's what they are aiming for. That's what they are driving to - slowly, but, surely.

#2317645 GW2 has a content, not a feature problem.

Posted raspberry jam on 17 April 2014 - 03:55 PM

View PostMCBiohazard, on 17 April 2014 - 03:17 PM, said:

Not going expansion based means you won't have to pay for another box to see any new stuff that you actually want to see.
I see it the other way around. Going expansion based means you can pay and actually get to keep content instead of it being deleted from your game.

#2316867 When is this patch dropping?

Posted Neo Nugget on 15 April 2014 - 08:32 PM

View PostKrazzar, on 15 April 2014 - 08:29 PM, said:

There was a bug with the starter zones and the mega server that would transport players in those zones directly to a build of Zhaitan designed for hardcore players. Or not.

I would quite enjoy having Zhaitan show up in Metrica Province, if only for the map chat reaction.

#2316486 Why Healing Power Sucks, By WoodenPotato's (also bad mob design)

Posted raspberry jam on 14 April 2014 - 10:23 AM

View Postpumpkin pie, on 12 April 2014 - 03:52 PM, said:

personal preference. it is not what is wrong with the game

View PostI post stuff, on 14 April 2014 - 09:33 AM, said:

Everything that guy said boiled down to "I don't like it" and "It's no good for what I do"
I think that you two should understand the difference between "I don't like it" and "I don't like it because X". And then, of course, if X really is personal preference or if it is an actual argument.

I see this a lot on this board and elsewhere - dismissal of whatever a person don't agree with as the "personal preference" of someone else, regardless of whether that person made a solid argument or not. It's pretty similar to how solid science is sometimes described as "just a theory" by people who just don't want to agree with the conclusions of said science.

#2316532 Why Healing Power Sucks, By WoodenPotato's (also bad mob design)

Posted raspberry jam on 14 April 2014 - 02:07 PM

View PostMazingerZ, on 14 April 2014 - 01:33 PM, said:

It's the question that pretty much burns everywhere... They the hell do we have such useless (less efficient) stats and why are there item builds that promote stacking the useless stats?
Exactly... Or rather, there are such things in every game, sure, but when they (ANet) intentionally made few available choices (compared to GW1) so that every choice would be good, and there are still worthless choices... It's obvious that something is wrong.

#2315018 Interview: The ArenaNet Team on the Aftermath of Season 1

Posted Konzacelt on 08 April 2014 - 03:23 PM

View PostMCBiohazard, on 07 April 2014 - 08:56 PM, said:

Really, I think most of the issue with the LS and its main narrative flaw was that the spotlight wasn't on your character. I am willing to bet that a good deal of the tepid player reaction stems consciously or unconsciously from that. Instead of focusing on a new personal story that evolves the world around you, which the original personal story somewhat does, even if it's on a rail to nowhere for the latter half, they decided to put the spotlight on their new set of NPC characters like they did for Destiny's Edge in the story dungeon content. I like the B Iconics as characters more than the first set of yahoos, but it was still really only their story and you were the sidekick.

You can argue all day about the tiny things that annoyed you about the LS narrative but there were plenty of poor writing moments like that in GW1 as well. But we liked it anyways despite the low fantasy not trying hard to be original flavor because the story revolved around us and our actions however ultimately linear they were. Just like the choose your own adventure-ness of the personal story was really cool for the first half where it pretended that the story was about us. I think it's time for them to make a new personal story and that will reignite interest in the lore if they make it go in a different direction and give the player the illusion of full agency to the end rather than pass it to a gary stu halfway through.

I really disagree on this, I don't think it's the non-pc focus at all.  I'm not really sure how anyone could think that.  The narrative is written with a junior high, pop-culture mentality that doesn't even come close to GW1 story-telling.  Sure there were times in GW1 where the story felt derpy or trite, but not because they were trying to.  In GW2 they actually are trying to be derpy and trite.  Anyone remember the Ginyu Force pose-off the Molten Alliances bosses did in the final dungeon encounter?  WTF is that?  Is this a Saturday morning cartoon?  I could care less if I'm the star or not, I just want the story to connect with me on a level that doesn't evoke giggles or images of plain white bread(occasionally toasted).

Give us something that makes us care about it.

#2314391 Pay-to-win

Posted Gyre on 05 April 2014 - 07:59 PM

View PostRandolfRa, on 05 April 2014 - 07:32 PM, said:

The doom blade partys will also reduce the value of items because they can run difficult content a lot easier and faster.

Something this reminded me of...

Perma Shadow Form actually required owning Factions, Nightfall and Eye of the North or buying the skillpack for the appropriate expansion.  In that case it was not a gray area and there was an objective advantage to spending the extra money which did allow people to trivialize previously difficult content.  It would have been extremely easy for them to nerf except that "it's fun".  That's one hell of a precedent.

#2313941 Introducing the Megaserver System

Posted nerfandderf on 03 April 2014 - 09:02 PM

View Postkonsta_hoptrop, on 02 April 2014 - 04:44 PM, said:

I admit that you are right sir. All things from that patch are nice and useful but they are just reworked GW1 mechanics and there is nothing new in that patch at all . Still nice reworks and i am happy that they listen to their community for some things.
But i am kinda sad that there are no new zones, new armor sets, new skills ... and the patch is overhyped like everything else about gw2.
It is very much needed but truly sad sorry state of affairs. Had things been done right the first time or at least most of the players listened to  the patch would be real features and not worries about dead servers and now population wont be noticed that it is under 400k. Well unless you are on a WvW one. They hype so much and what is actually produced is so far from reality it is amazing.

But alas it is what the donkey rode in and colin still chasing windmills so what can you do other than have another CDI about whatever that leads to nothing but makes everyone feel so much better?

Hopefully once things stabilize they will be able to move forward and actually develop features and content but every decision so far has been against this.It is like they are playing catch up 24/7 since launch -3 and are never there. The LS is always in that mode and everything seems to pitch that way. who knows but with this my hope is gone. They killed the only thing I really wanted - the precursor building - one actual feature many wanted and a way to reduce the rng. Sure I could have grinded and TP the way and I had the gold but that isnt the point of obtaining a legendary.

#2313836 Megaserver: Part 2

Posted MazingerZ on 03 April 2014 - 05:58 PM

View PostVeji, on 03 April 2014 - 05:53 PM, said:

Yeah, so some of us have jobs and etc and don't kill every boss in the reset period.  I'm lucky to get 1-3 bosses down, plus dailies, plus do what i actually want to do, in the 3 prime time hours i have to play.  Each boss is dropping like 3-5 ores for me, so thats 12-15 ores per night.If i didn't have to work for a living, and had other ambitions (such as leveling alts or WvWing), i'd totally agree with ya.

Clearly you need to hook up with a super-elite(ist) mega-guild.

#2313830 Megaserver: Part 2

Posted Veji on 03 April 2014 - 05:53 PM

View PostDesild, on 03 April 2014 - 05:29 PM, said:

I really hope so. Even a 40% increase in the Dragonite Ore yield would be enough to make up for having a specific, highly missable, time window to do the said events.

Now that i read this and i'm thinking over it more, if i had to place a bet on a guess, my bet would be that they are going to push for dragonite to drop from sPvP, in order to get people into sPvP.  So, where you would normally camp and kill champs, instead you'll be hitting sPvP more often, as it'll be the easier, shortest path to getting dragonite.

View PostPhineas Poe, on 03 April 2014 - 05:38 PM, said:

I have 60 Dragonite Ingots in my bank. I get nearly a stack of ore a day. How is acquiring them difficult?

Yeah, so some of us have jobs and etc and don't kill every boss in the reset period.  I'm lucky to get 1-3 bosses down, plus dailies, plus do what i actually want to do, in the 3 prime time hours i have to play.  Each boss is dropping like 3-5 ores for me, so thats 12-15 ores per night.If i didn't have to work for a living, and had other ambitions (such as leveling alts or WvWing), i'd totally agree with ya.