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Kymeric

Member Since 09 Aug 2010
Offline Last Active Nov 07 2014 05:28 PM

#2342219 Is GW2 dead now or is it just the forums?

Posted draxynnic on 07 November 2014 - 11:03 AM

View PostEl Duderino, on 05 November 2014 - 07:08 PM, said:

Many others, including myself, feel that (coming from business backgrounds) specializing in a few select things can often lead to higher retention rates and more profitability.
You don't need to have a business background to recognise that in a saturated market where one or two players have already established market dominance, it's often better to target consumers that are dissatisfied with the existing offerings rather than aiming for the same player base as the dominant player. I've been saying it for years.


#2342228 Is GW2 dead now or is it just the forums?

Posted El Duderino on 07 November 2014 - 03:39 PM

View Postdraxynnic, on 07 November 2014 - 11:03 AM, said:

You don't need to have a business background to recognise that in a saturated market where one or two players have already established market dominance, it's often better to target consumers that are dissatisfied with the existing offerings rather than aiming for the same player base as the dominant player. I've been saying it for years.

I agree with you! But, alas, there are many people that feel quite the opposite.


#2342036 Echos of the Past Patch Notes

Posted Miragee on 04 November 2014 - 07:37 PM

View Postdavadude, on 04 November 2014 - 06:29 PM, said:

Depends how you see them.

They've taken the tier system from Dry Top, and added WvW like forts to the new zone.  Holding all seven forts, and upgrading them to tier five unlocks elite swarms, which are never ending swarms of legendary bosses.  It's a challenge, a blast, and very difficult.  I love it!

Sounds good. I will probably log on during the upcoming days and see it for myself.

View PostKymeric, on 04 November 2014 - 06:30 PM, said:

I remember when they first teased that Orr was going to be like that.  In the initial hints, it sounded something like WvW against waves of NPCs, with players slowly taking objectives across the zone.

Yeah I remember how excited I was. And I have to keep quiet about all that to my friend because he didn't want to get spoiled. We agreed that we would talk about it when he had seen it ingame. Well, when we arrived in Orr.... I told him what they said... It was awkward.


#2342087 Is GW2 dead now or is it just the forums?

Posted Phenn on 05 November 2014 - 03:50 PM

View PostKymeric, on 04 November 2014 - 06:21 PM, said:

What is this referencing?  I tried googling, but didn't find anything.

This Reddit post here.


#2342126 Is GW2 dead now or is it just the forums?

Posted Phenn on 05 November 2014 - 08:55 PM

View PostEl Duderino, on 05 November 2014 - 07:08 PM, said:

I do think that the lack of direction has been apparent from the beginning and a part of the reason why no one feels satisfied and thus, mass exodus; or, at the very least, much less time playing and spending money on the game.

And this is exactly the situation. Not only is it the situation, but now ANet's gravitated toward a "let's attract yet ANOTHER type of player" in the release of NPE content.

I have no problem admitting that a game's not for me if the developers have a clear idea of WHO it's for. But ANet, as you and others have said, doesn't seem to really know, and refuses to land on one group or another. So everyone's stuck in a sort of limbo where they feel like the next patch may have something for THEM this time.

The constant refrain from the devs in the OF is that they "can't please everyone." But they still try. The level of cognitive dissonance in the dev teams is nothing short of astounding.


#2342108 Is GW2 dead now or is it just the forums?

Posted El Duderino on 05 November 2014 - 07:08 PM

View PostKymeric, on 04 November 2014 - 06:21 PM, said:

This, IMO, is one of the biggest issues fueling player dissatisfaction.  ANet doesn't seem to have a target audience.  As far as I can tell, they're trying to please everyone, and their "iterative approach" and tendency toward big ambitious ideas means that they will develop the game for six months in a way that pleases one target audience, only to seemingly abandon it completely in favor of another big push for the next six months.  Pre-launch looked like the more casual, immersive player, a period of adding a new gear tier and revamping/adding dungeons for the traditional MMO player, another period with guild missions and world boss revamps for the large, coordinated guild types, periodic stabs at WvW and sPvP.

At some point any given player can end up on either side of "this just isn't the game for you" because the overall vision for the game, as far as I can tell from design priorities, keeps lurching between competing goals.

GW2 launch success might have been the worst possible thing for this game.  I fantasize about what it might look like if they had sold a fraction of the boxes they did, but still enough to keep the game profitable to continue developing.

This is much more to the point. The game's target audience literally felt like, "anyone interested in MMOs". Remember, we constantly heard the, "If you like GW1, you will like this game," "If you like MMO's, you will like this game," "If you hate MMOs, you will like this game."

The fact that his game was supposed to have a very strong eSport push, much like it's predecessor, was what I loved about the first game and assumed would happen with the second. So, I don't think I was ever NOT a part of the target marketing.

I think, looking back at a lot of posts, it seems that many of the white knights seemed to push the agenda of needing to make everyone happy, the right way to tackle a AAA MMO. Many others, including myself, feel that (coming from business backgrounds) specializing in a few select things can often lead to higher retention rates and more profitability. I do think that the lack of direction has been apparent from the beginning and a part of the reason why no one feels satisfied and thus, mass exodus; or, at the very least, much less time playing and spending money on the game.


#2342030 Echos of the Past Patch Notes

Posted davadude on 04 November 2014 - 06:29 PM

View PostMiragee, on 04 November 2014 - 06:20 PM, said:

You are saying that they finally use DE's like they imagined them pre launch?

Depends how you see them.

They've taken the tier system from Dry Top, and added WvW like forts to the new zone.  Holding all seven forts, and upgrading them to tier five unlocks elite swarms, which are never ending swarms of legendary bosses.  It's a challenge, a blast, and very difficult.  I love it!


#2342024 Echos of the Past Patch Notes

Posted Miragee on 04 November 2014 - 06:20 PM

View Postdavadude, on 04 November 2014 - 06:16 PM, said:

This patch is incredible.  That new zone is too much fun, it's like a map-wide raid against never ending swarms of enemies.

You are saying that they finally use DE's like they imagined them pre launch?


#2340411 The game's content is poorly distributed, while its progression is simply...

Posted Tranquility on 28 September 2014 - 12:26 PM

The game would have been better served just going with the method that a similar title called Guild Wars did.

Hit max level within the first 20% of the content, then the other 80% of the content is geared towards that max level. Having the content spread over 80 levels does nothing when 60+ of the levels are just empty levels that do nothing. Currently the level range is nothing but a barrier to entry for lower levels, and creates a waste of time for higher levels.

But it doesn't matter at this point. Game is past the point of no return. No point in debating on the arrangement of deck chairs on the Titanic. Just point and laugh at the turd as it circles the bowl.


#2341832 Is GW2 dead now or is it just the forums?

Posted raspberry jam on 01 November 2014 - 11:15 AM

View PostMiragee, on 31 October 2014 - 09:33 PM, said:

Actually, events happen at a set timer after their completion. So it's possible to track all events ingame like the boss events. But of course nobody wants to go through all the hassle to do something that pointless. Events provide nothing but to seem to be random to make the world more lively for the players that come along and give some experience for the level up chore. They provide no interesting rewards, no story, most tasks are copy&pasted dozens of times in different zones. So what's the point of knowing specific events when there is no point of doing a specific event?
I don't want to be like "I told you so" but, before the game was even released I was talking about exactly these problems, and how to solve them (which would basically be about not making the events scripted, but actually emergent).


#2341772 Is GW2 dead now or is it just the forums?

Posted davadude on 30 October 2014 - 04:33 PM

View Postdraxynnic, on 30 October 2014 - 03:47 PM, said:

That was the Extended Experience Mobile App. As I recall, you couldn't actually play through it, but you could see what your friends/guildies were doing (and perhaps talk to them), look over the trading post and possibly do some trades through it, and a few other things.

In theory, that is. As you observe, theory never became practice...

They claim it was due to the release of the API, which did not offer the same level of usability.


#2341769 Is GW2 dead now or is it just the forums?

Posted draxynnic on 30 October 2014 - 03:47 PM

View PostGranrey, on 29 October 2014 - 03:06 PM, said:

However, things did not materialized as I expected them. For instance, I remember we were supposed somehow to have some sort of access to the game trough mobile devices like phone and tablets. It seems that never materialized.
That was the Extended Experience Mobile App. As I recall, you couldn't actually play through it, but you could see what your friends/guildies were doing (and perhaps talk to them), look over the trading post and possibly do some trades through it, and a few other things.

In theory, that is. As you observe, theory never became practice...


#2342000 Is GW2 dead now or is it just the forums?

Posted Mordakai on 04 November 2014 - 04:27 PM

View PostNerfHerder, on 02 November 2014 - 09:55 PM, said:

Correct me if I'm wrong. In GW1 lifespan, we had GW:EotN within 2 years using half of the staff they have now. I know its a different game with a different engine, yada yada. But we really should have more by now. Thats why people are bored and there isnt much to talk about.

This is really the core of the problem.  If a game is fun and interesting, people tend to overlook microtranactions and gem gambling.

But when there is nothing else to do.....


I'll be honest, I have not even completed this last Living Story. The first part just did not hook me.  I will try to log-on this weekend to see if the new story grabs me.


#2341697 Is GW2 dead now or is it just the forums?

Posted El Duderino on 29 October 2014 - 04:33 PM

I imagine those of us who shouted for a while to try and make the game better slowly stopped playing. Even those that defended the game quite a bit seem to be hanging it up. There were a lot of GW1 players that kept with it hoping for it to improve and when that didn't happen, the inevitable occurred.


#2341694 Is GW2 dead now or is it just the forums?

Posted Granrey on 29 October 2014 - 03:06 PM

Well, I was waiting for this Game for years. I remember keeping track of every new info being revealed  about this game while it was in development.

However, things did not materialized as I expected them. For instance, I remember we were supposed somehow to have some sort of access to the game trough mobile devices like phone and tablets. It seems that never materialized.

Also, the fact that you could be anything you wanted to be (healer for a bit, dps for a bit, etc) while it allowed you to quest and explore without friends. It also made the reason for not making as many friends as in other games.

I tried to return recently but I notice that I find more enjoyment following "Lets pay GW2"  videos on youtube than actually playing it lol.