I guess Martin was done putting up with ANet's crap.
This trainwreck ANet has been responsible for lately and the backlash they've been getting, this seeming like part of it, has gone so far past tragedy to just be amusing. I feel more anticipation for hearing about what kinds of ways ANet plans on sinking their ship further and the community's response to them than any promotion they've done for the second part of the living story.
1x Experience Scroll - Boosts character to level 20 1x Birthday Booster - 24-hour 100% boost to karma, magic find, WvW rank, experience and gold from kills 1x Skill point scroll - grants 5 skill points 1x Birthday Blaster - toy weapon with skills to fire 1(skill #1) or 3 (skill #2) cakes (unlimited ammount apparently) that grant
+40 to all attributes
+15% Magic Find
+15% experience from kills
for 10 minutes
They can be picked up by anybody, just like Engineer's Med Kit drops.
You also get title "Veteran".
It's okay I guess, but honestly, how many level 20's does ANet think we want...
Without fractal weapons and ascended gear being introduced as an alternate form of progression, this game would have died. Players would have reached level 80, played for a week and gotten their exotic gear, and then quit afterward. And a lot of people did this before the fractal/ascended patch. By the tens of thousands.
I'd certainly like to hope that the past two years of additional content have done more for player activity than furthering the vertical progression ever has.
Regardless, ascended is no longer a concern of mine, it's whether or not it remains the 'height' of vertical progression. How 'strong' does a new set of equipment have to be for it to not be considered "fluff"? It's a question I fully except the developers to pursue in the future, and honestly it makes a lot more sense to pursue it in GW2 - with it's open-world, open-party focus - than in other MMOs.
EphraimGlass, on 16 July 2014 - 03:57 PM, said:
As I sometimes do, I'd like to interject the ultra-casual perspective. You say 400g is nothing? I'm not sure that I've made that much across all my characters, since Day 1. I currently have about 110g banked. I'm sure I've spent a decent amount getting six characters to level 80, outfitted in exotic gear, and all the crafting professions to 400+. Probably not 300g, though. I don't really have enough time to play to fit into many guilds. With just my wife and me playing as a duo, making money isn't easy. I can show up for world events but grinding dungeons with just two people is a nonstarter.
I'm going to have to second this. 400g seems way more than "nothing". The most expensive things I've been able to acquire is a set of cultural armor, the corrupted avenger, and Adventure Box mini pets. 400g seems like a massively daunting task especially when it warrants farming mostly two year old content.
Even a steady fan base is difficult to use as a sign of quality. Twilight has a fan base and it would be considered low in the quality department. And while quality is subjective to a degree, it isn't really true to say there is no objective way to view it. I mean, we do it all the time with works of art, which video games fall into. Literature, paintings, movies, and music are evaluated in relatively non-subjective ways with regard to quality. A product is made well or it isn't, that isn't a subjective argument. Whether an individual likes or dislikes something is really not determined by quality; though it can be used as an indicator as to the number of people that will like it.
As for McDonalds, you have to take it in context. No, the grade of food you get is not the same level as at a steakhouse, but the decision isn't made from quality. You get quality, speed, and price as options and have to choose two. McDonalds sacrifices quality to be good at the other two categories.
MMOs are a different beast with the vast amount of things they have going. WvW is different from PvE, even different parts of PvE are different. We have a story and gameplay as two separate design entities and therefor get to choose 2 of the 3 options multiple times. GW2 picks the fast food approach, sacrifices quality in order to offer a product at low cost that comes to you quickly (and that isn't a negative thing, just the product goal). Now, they do a good job at that, but the game is what it is. Without Anet spending more money (which necessitates higher income) or more time (delaying releases) it really isn't possible to increase the quality of the releases beyond the natural benefit of learning from past mistakes. Releases will get better over time as each release benefits from the time spent on past ones, artificially increasing the time spent on the product. This is a byproduct of the nature of MMOs since they are a constant, long term product.
The quality of the living story releases is separate from the base game though as they are really two different products.
To be honest, I didn't dislike Trahearne because he apparently took my spotlight. A good story doesn't need you to be in the spotlight all the time (that being said, GW2 PS isn't a story but a piece of crap). I disliked him because he was written very very poorly. The way he acted didn't match at all with his reputation and what he did with the pact. The way he formed sentences was inconsistent in itself. And the poor voice-acting didn't help either but strenghtened the whole picture of him being poorly written.
Everything is riding on LS 2. It needs to have, as Colin describes, "expansion- like" content. New zones are a must, and hopefully new skills, maybe even a race or (dare to dream!) a new Profession. At the very least, new weapons for existing Professions would help.
If Anet truly delivers "expansion-like" content, it will be worth 200 gems, and more importantly, worth getting back into the game for.
That portal probably takes you to a mini-dungeon area like Cragstead. I'm not expecting a full zone at this point and I don't count Southsun as a full zone because it is pretty devoid of anything interesting.