Jump to content

  • Curse Sites


Member Since 09 Aug 2010
Offline Last Active Yesterday, 08:49 PM

#2338794 Miniatures have been hidden due to rising player population.

Posted I post stuff on 11 September 2014 - 02:27 AM

I guess large quantities of minis in a densely populated map crashes the server. Couldn't use mine today at Tequatl. For me this seems to only occur in large scale boss events though.

View Postkalendraf, on 11 September 2014 - 02:26 AM, said:

I haven't actually done this yet, but at the rate things are going...

Posted Image
Yeah I can see this happening now. This was hands down the worst update in history of GW2.

#2338881 Thoughts on the September Feature Pack?

Posted Azure Skye on 11 September 2014 - 01:07 PM

Colin on misconceptions regarding Level gating.


I just want to quickly add, there are some errors on this chart of how stuff is unlocking, as well as 1st character vs. account unlocks when some of these systems were carried between regions. We’re trying to identify what happened and repair those things assigned the wrong account/character fields, as well as levels.
Source: https://forum-en.gui...rst#post4392666

I see they what they're doing, seeing and wait and do damage control. i knew.

#2338854 Thoughts on the September Feature Pack?

Posted I post stuff on 11 September 2014 - 11:21 AM

View PostAzure Skye, on 11 September 2014 - 02:31 AM, said:

i see criticism but i dont see anyone coming up with ideas with fixing them, we know that know that anet doesnt like how the starter areas were and the leveling process and your story are coming and how they are.

Whine but i dont see ideas to fix it.
A rollback is the only solution.

#2338827 Thoughts on the September Feature Pack?

Posted Shayne Hawke on 11 September 2014 - 04:58 AM

View PostAzure Skye, on 11 September 2014 - 02:31 AM, said:

i see criticism but i dont see anyone coming up with ideas with fixing them, we know that know that anet doesnt like how the starter areas were and the leveling process and your story are coming and how they are.

Whine but i dont see ideas to fix it.

I don't have a spot on any of ANet's thousands of usability panels and am part of nothing more than a mere vocal minority that posts on forums.  My ideas, regardless of their value, mean ♥♥♥♥ all to ANet.

But still, it's easier to come up with an alternative to this patch than to do most events in DR today: rollback.  Even no solution to ANet's perceived issues with the game would be favorable to their terrible choice for one.  It's like coming up with a better idea than shooting yourself in the leg to treat the pain of having shot yourself in the foot.  Instead of shooting yourself in the leg, how about you just... don't?

#2338002 Thoughts on the September Feature Pack?

Posted Phineas Poe on 03 September 2014 - 07:38 PM

View PostMCBiohazard, on 03 September 2014 - 02:34 PM, said:

Because those are a net improvement to the game right now. Just because they're not what you want doesn't make them pointless.

I don't think it's a matter of not wanting them. I do think that these are very good fixes to the game, including what they're doing to get rid of key farming. It's just that compared to what we got in April, these changes are very basic. The April feature pack pretty much balanced out the game in a lot of ways. It made ranked PvP more meaningful, it made WvW a better experience for those with multiple 80s, it made legendaries and ascended gear a lot more valuable, and it made open world PvE content a lot more fun for the average player with the megaserver.

What is being addressed in this update is but a fraction of the utility of the previous patch. And the April feature pack was done during the LS1, while they were blowing up Lion's Arch and had just finished releasing the Edge of the Mists in February. I know we aren't aware of the inner workings of ArenaNet's workflow, but I have a hard time believing that the September feature pack is weaker than the April one because they have their hands full with the LS2.

#2337957 2nd Birthday gifts

Posted kalendraf on 03 September 2014 - 02:27 PM

View Postzwei2stein, on 02 September 2014 - 07:31 PM, said:

Yes, you do need L20: Upgrading quartz is only available for L10+ characters

Steel havesting tools require level 20 and you need them to take advantage of advanced gathering nodes.

Having character right at extrance of instance gives some benefits (less travelling, no inconvenient park location for your L80)
I've already got 8 other level 80 toons that can easily do any of this stuff.  I tend to only play my main, so it's no problem parking one of my alt 80s near a home instance.  So there is zero benefit to me to create another level 20 toon to try to do home instance mining or trying to upgrade quartz.  Also, at this point I have zero need to upgrade quartz.  I've already got a huge stack of that, and since it becomes account-bound, it's actually less desirable than the normal version which can be sold in the TP or placed into a personal guild storage.


If you are drowning in skill points and have "no need for..." any of their sinks or cash conversion, you automatically loose right to complain about abundance of them - you are hoarding stuff you are not going to use. Why? Just blow them up on some forged stuff for nice profit.
Did you ever stop to think that I may be hanging onto huge quantities of skill points for a reason?   At this point, I have no need to convert them into something else.  Sure I could do that, but I'd rather have a surplus of several currency types in case ANet decides to add something that needs them.  I've gotten burned way too many times by trying to use up currencies, only to realize that I should have conserved them.  In this case, I have sufficient gold and other resources for my current needs.  If the time comes when ANet opts to add something that requires a huge investment of skill points (like maybe as part of precursor crafting, if they ever put it in), I'll be prepared.  If not, I can always spend them later.


Besides, not everyone is farming champions or farming experience to experience such overflow.
I barely even farm champions.  It's amazing how much loot you can amass by just playing the game.


Why LOL then? Yes, Experience Scrolls are usefull - too bad you are not taking advantage of them. But other people are.
It's LOL because most of your examples don't require a level 20 at all.

As it stands, these scrolls have a very narrow use.  I've also discussed this in my guild (250+ active members), and most have agreed with me on this.  These scrolls are very poor rewards to include within a birthday gift since by the time a player earns that, they likely have no need for an instant level 20 character.  Instead, if ANet wanted to reward players who have one or more years of experience playing the game with some kind of exp-boosting scroll, a better option would be one without the level 20 character limit.  As a trade-off, it could give different options based on the character's level.  For example:

A ) Character becomes 20th level (for characters 15th level and below)
B ) Character gains up to 5 levels (to a max of level 80, for characters between 16th to 79th level)
C ) Character gains 5 skill points (for level 80 characters)

#2337996 Introducing the Collections Achievement Category

Posted Shayne Hawke on 03 September 2014 - 06:36 PM

Oh, goooooood, we get to collect spoons now.  Thank goodness.  I almost thought I was going to run out of carrots to chase, but why be asked to chase a carrot when I could instead be asked to make every dish that has carrots in it?

In an unsurprising bit of irony, since this system doesn't take account for items previously owned/bound and then sold/discarded, veterans will have to collect all of those things again for them to be placed in their collections, which will probably mean crafting a lot of otherwise useless things that had already been crafted once long ago.

#2337993 Introducing the Collections Achievement Category

Posted Thorfinnr on 03 September 2014 - 06:22 PM

yeah...I...I got nothin' here...this is cool, and some of the rewards may be nice...but...really?

Let's hope tomorrow's post is a big ol' basket of pleasant surprise, wrapped up in hallelujah, and tied all up with a real pretty bow of awesome.

Wait...wait...I was still high on the news that The Rock will be playing Black Adam in the Shazam! movie.

Move along...nothing to see here.

#2337990 Introducing the Collections Achievement Category

Posted Occultus on 03 September 2014 - 06:13 PM

When will they stop adding new crap and get around to fixing the bugs that have been present since day one, i.e., my main gripe, the broken camera that constantly zooms in and out on jumping puzzles making parts of the game inaccessible for my huge Norn warrior?

#2337987 Introducing the Collections Achievement Category

Posted Satenia on 03 September 2014 - 05:54 PM

Underwhelming... simply underwhelming.

With only one more announcement to go, I would say that while all this stuff is nice to have, nothing (except the "dungeon owner" which should have been in since launch) really strikes me as mandatory. Oh well, next feature pack maybe...


Posted KratosAngel on 28 August 2014 - 07:43 AM

We're about alhway there, I'm still very far from being impressed, or interested.
The only good thing is the small QoL that could be put into 1 single LS update, and the balancing part ...

#2337966 Thoughts on the September Feature Pack?

Posted kalendraf on 03 September 2014 - 02:49 PM

View PostMCBiohazard, on 03 September 2014 - 02:34 PM, said:

Aside from the new player progression features, which is most likely alignment to the Chinese client as you suggest, the major highlights of this upcoming update are QoL features, engine optimizations, UI updates and the glorified skill balance as you put it. I would gladly take all of that even if there is nothing else you consider significant announced this week. Because those are a net improvement to the game right now. Just because they're not what you want doesn't make them pointless.
I never said the changes were "pointless".  Some of these small tweaks such as the improved server behavior will be useful.  However the changes do not appear to have the same sweeping impact that we had in the last feature update in April.  So I'm not judging this by what I want, but rather by what they've included in a previous feature pack.  That's where the bar has been set, and it's what I expect from a feature pack.  Unfortunately, these changes just look puny in comparison to what we've gotten previously, and they have not merited attempts to hype them with 3 weeks worth of blog posts.

#2337810 Thoughts on the September Feature Pack?

Posted draxynnic on 02 September 2014 - 05:24 AM

View Postturbo234, on 31 August 2014 - 08:28 PM, said:

When I see each update, I continue to feel like the game was not ready to release. The "expansion pack worth of content" is not accurate to me. They added a few areas sure, but each update seems to be the same thing, a couple of small quests and a new group of weapons. As some have said, there is too much that they are avoiding for the time being, and I have stepped away with hopes that one day they really start addressing the bigger things, and really adding content. Classes, continents, skills, weapons etc. An area every half a year doesn't exactly add up. They had a good system with gw1, I'm not sure why they strayed so far from it.
The profession side of things is a little unfair - ArenaNet said right at the beginning of GW2's development that adding two professions every six months was clearly untenable in the long run - partly because of the balancing issues, and partially because, let's be fair, making a complete profession, including coming up with a theme, playstyle, and mechanics, then implementing that, both in the form of character models and in skill animations, is a lot of work. Thus, they explicitly stated that they were aiming to cover every playstyle that fit within the philosophy and mechanics of GW2 among the professions available on release, and then were only likely to introduce a new profession if they found they'd missed something that couldn't be filled by existing professions (and having different effects while following a similar playstyle don't count).

On the whole, I think they did a good job there. Not perfect - there are certainly gaps - but they're not ones that are particularly easy to fill. I've sketched out a few as mental exercises, but most either come out looking like an existing profession with the serial numbers filed off, or involve new mechanics that wouldn't necessarily be easy to implement. Note that back in the day I made pretty good predictions on both the mesmer and engineer - so while I'm still only one person, I've probably got a reasonably good handle on their thought processes there.

Continents, especially continents plural, I can accept the argument of the maps taking longer to make than GW1 maps. I'm not convinced the difference is so great as to be the difference between Factions and Nightfall on one hand, and Mad King's Labyrinth, the Wintersday stuff, Southsun, MF, Labyrinthine Cliffs, Queen's Pavilion, the two Aetherblade dungeons, Thaumanova fractal, Tower of Nightmares, Dry Top, Edge of the Mists, and assorted changes to existing maps on the other, but I can accept the argument there.

Skills and weapons, now... as I've said, development work that went into making the special effects for things like finishers and permanent harvesting tools could have gone into effects for new skills. Balancing would, of course, be an issue, but that may be a swing that goes both ways - from my observations some of the hardest professions to balance do seem to be the ones that have fewer options (because they tend to be very good at what they do well with those options, but take that away and they don't have much to fall back on), and giving them more options makes them less reliant on the style of any particular build.

Regarding what ArenaNet is doing with a 'tech debt': that might well be a reason, but as has been said before:

1) People will tend to judge based on the industry standard. Consider working at a job - an employer isn't going to have much sympathy for your special circumstances if you're underperforming, unless you give them good reason to believe that those circumstances are something you can get past and then your performance will pick up. And ultimately, a business is paid by its paying customers. If ArenaNet is underperforming because of something they expect to get around, then they should give us reason to expect that they will at some stage get past it and resume acceptable performance.

2) Unless given reason to do otherwise, people will base their expectations of future performance from past performance. This is partly where all the GW1 comparisons come from, which may be a spot where past exceptional performance is biting them on the foot. Now, though, most players are basing their future expectations for GW2 on the past two years, and a lot of people are growing sceptical that ArenaNet has any long-term plans for the game to speak of. If ArenaNet doesn't want people to base their expectations for the future of the game on the past - they have to give them a reason to.

Both these points, as you'll note, come back to the culture of secrecy. Now, I can appreciate that having people screaming on your forum about broken promises can be uncomfortable if you promise something and then you can't deliver... but in practical terms, I don't think such situations are really making anything worse except in giving the people who are unhappy something specific to voice their discontent over. The person who complains that something that was promised and that they were looking forward to got delayed or canned entirely is a person who may already have left under the culture of secrecy when they were given no rational reason to believe that what they expected was on the horizon at all.

At the moment, we have no rational reason to expect anything more than more of the same. No new races, no significant changes in skills, no new content beyond the rate we're currently getting. We may be wrong, but we have no reason to think otherwise.

For the record, my perspective is quite different to Poe's: most of my play has been either solo or as part of small guilds that have traditionally been made of people who knew each other from this or other communities - thus, usually relying on a core of players who play regularly and are willing to help each other out to achieve objectives. Such small guilds, however, tend to be quite sensitive to having people drop out of the game and losing critical mass as a result (particularly when people are in different timezones)... and this is something that's definitely been happening. This means that, to an extent, I'm actually content with the material that's been released so far being mostly soloable or open-world content - because my guilds have more or less fallen apart, this means I can still experience the story when I might not be able to if dungeon parties were required.

However, I'd really like it if GW2 was able to actually retain players like GW1 did, so that at least one of those guilds can recover and/or the next one I'm involved in doesn't have the specter looming over it of losing critical mass like previous ones did.

And, for the record, among many of those, I'm known as the person - in some cases the one person - who actually still has some faith whatsoever in the company. I'm here arguing because I haven't reached the point of not caring any more - I know several people who haven't. So that's a context to keep in mind - the people who are still here to argue are mostly those who do still want the company to succeed. The doom-and-gloomers declared their prophecy fulfilled and left months ago.

As I noted last page: one of you has set a date at which they'd start to get discontented, so the main difference between us is really a matter of where we set the time limit. Give it six, twelve, eighteen months, and you may well be in the position we are. How many people will then be in the same position you are now?

#2337804 Thoughts on the September Feature Pack?

Posted Phineas Poe on 02 September 2014 - 04:24 AM

View PostCalypso589, on 02 September 2014 - 12:56 AM, said:

1. The beginning of flame and frost started just as slow if not slower than the start of the current season. Complaints back then were the same as the complaints you have about the beginning of season 2. Namely that it's slow. I said then the same things i'm saying now which is that people should wait and see and voila! People such as yourself are now touting achievements such as Marionette or SAB so I wouldn't complain about only getting Dry Top so far.

Yes, the LS1 began with hammering signposts and ended with an open-world group-coordinated raid boss. When the LS2 was announced, we expected that it would build on the content we saw from January through March (Wurm, Marionette, Scarlet). We did not expect that we would be metaphorically going back to fixing signs, especially since they took four months to prepare for this season.

When taking under consideration what they got done on two month cycles, we did expect a couple new zones and some new dungeons or a raid boss. Of course, we all expected the first few releases to be a slow burn that would pick up, but we are now halfway through S2 of the Living Story and we are no closer to fighting Mordremoth than we were back in March. We have one zone, similar to Southsun, where there is nothing to do there unless you care about the zone-specific rewards. And while everyone is sitting and waiting for more new zones and possibly a dungeon or two, they make us spend an entire month running around cities and talking to NPCs instead.

And our outrage is "unreasonable?" I get it that you haven't really been around much the past year, but as someone that has, and as someone that has been relatively active this is the poorest showing of support for this game I've seen. They've taken more months off from PvE updates than they have actually delivering content, and what content they've put out has been woefully inferior to what we got at the beginning of 2014. Now balance patches only occur every six months, and all WvW is getting in this feature pack are new traps and siege golem mastery.

A very stark trend is developing, and it's not a very pretty one.

It was acceptable that the LS1 was slow to start in large part due to the fact that the game was still new. Fractals and Guild Missions were what took up the majority of our time, and a lot of players still hadn't gotten a legendary yet. A lot of the game's content was still fresh, and most players hadn't gotten everything they'd wanted yet out of WvW and PvP. It was acceptable for the LS1 to suck to start because there was enough to do in the game even without it; and it's why despite the fact that most releases of the LS1 were mediocre that people like myself still regularly played the game three to four days a week.

But dungeons, fractals, and guild missions aren't fresh anymore. WvW and PvP haven't gotten any real hardcore overhauls outside of WXP and rank point changes. And what new content we've gotten has pushed those gametypes in the wrong direction (Skyhammer, Edge of the Mists). It's also important to mention that there wasn't a four month gap where we got literally nothing at any point before the LS1 began.

We expected that the feature pack was going to implement some of these overhauls just in the same way the April feature pack redefined the game in a lot of ways (wardrobe, account-wide legendaries and WXP, etc.) but instead we're getting commander colors and a crafting UI overhaul. Yay?

I'm really glad we're taking another break for that.

You said the Dragonsreach was the type of content you've always wanted, but it was by and far one of their worst content releases to date, LS1 included. Part 1 was nothing but a series of conversation pieces separated by open world fetch/collection quests. The end boss fight was even a recycled boss fight from the starting charr instance. Part 2 was hardly any better being mostly dialogue. The end boss fight, granted, was enjoyable, but ten minutes of quality content is hardly something we should be happy about.

There was absolutely no reason why the Dragonsreach should have been spread out over a month anyway.

View PostCalypso589, on 02 September 2014 - 12:56 AM, said:

You DO NOT know how long the content in season 1 was actually in development for prior to being released. It could very well have been ready or at least fully conceptualized LONG before we even heard a rumor of it.

You can't compare the rate at which content was shipped in season one with the rate at which content is being shipped during season 2 without knowing the development process which brings me back to my main point.

Actually, we did know the development process. They were very forthcoming about that and they still are. The LS1 had 4 teams of 20ish people that were developing content on two month cycles. That was how they managed to release content every two weeks. They've gone back to only having one team for the LS2, and that meant we all thought the majority of the team were hard at work to make this feature pack something big.

So much for that.

I really don't mean to be so negative, and if you ask people around I was very supportive of ArenaNet and their direction for quite a long time. I would defend this game for pages. So please be careful about who you call unreasonable or pessimistic.

#2337765 Thoughts on the September Feature Pack?

Posted Haggus on 01 September 2014 - 03:16 PM

View PostCalypso589, on 01 September 2014 - 06:52 AM, said:

I hold Anet to high standards but i'm also not unreasonable.

My ignorance (scratch that) OUR ignorance as players towards development behind the scenes obligates us to be a little less....what's the word......bitchy.

Call it making excuses but I prefer to take the wait and see approach rather than whine and call a developer's standards or priorities into question out of some unquenchable thirst for content since realistically the only option out of the two that will yield useful results is the former. After all, the threads on the official forums that typically get attention are the ones that are constructive and opinionated without being overly ignorant or rude.

I'm hoping what they do in the future meets your standards as it appears they are VERY high.

Wait-and-see is fine at release.  After two years, for me, I'm done with wait-and-see.  I'm at the "they need to s%$t or get off the pot" phase.  The China release, and all the tech mods that are bound to hit here, are the only thing keeping me around a few months.  Who knows?  The China release might be why we got what we did, so far, in LS2. As for high standards, if people didn't hold them to high standards, or they didn't hold themselves to such, how crappy a game do you think this would be?

Also, remember this: people don't complain about games they don't care about, or don't want to succeed.  The Navy has a saying: a happy sailor is a b------- sailor.  It's when the b------- stops that you have to worry.  That's when they just don't care.