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Kymeric

Member Since 09 Aug 2010
Offline Last Active Sep 26 2014 05:02 PM

#2340315 Gone For 6 Months..

Posted Miragee on 26 September 2014 - 02:57 PM

View Posttypographie, on 26 September 2014 - 02:14 PM, said:

To be fair, I can't really comment on the general "tone" on the forum for a game I know nothing about. that's something you can really only know for sure if you're an active, long-term member of that community. Additionally I know nothing about the patch history of that game. If its developers have introduced few major changes, I wouldn't be surprised to see a very docile community.

Even so, I have to wonder if the "generally satisfied" attitude of the PoE community today will bias said community to hostility toward a sequel, if such a thing ever happens. I'd be a lot more interested to see a future PoE 2 forum, since we're actually talking about Guild Wars 2, here.

They have done some major changes. Bigger than GW2 imho. The game is fundamentely different from what it used to be in the beta. And the only "overwhelming" negativity I have noticed is in the racing forums and it's justified imho.

To your second paragraph: Wait what? You started out with "any MMO"... I guess a lot of them weren't sequels. I also refuse to believe that the grumpy GW1 players are still the majority of complainers/people that are dissatisfied with the game/devs.


#2340306 Gone For 6 Months..

Posted Miragee on 26 September 2014 - 07:23 AM

View Posttypographie, on 24 September 2014 - 06:03 AM, said:

I've never seen a patch to any MMO in my years of gaming—and that goes double for a Feature Pack-sized patch—that didn't unleash a shitstorm of forum complaints. And for that matter, I've never seen one that didn't get accused of being "dumbed-down" at some point.

Let's be honest, this community would generally be complaining about anything Arenanet did, justified or not, just as pretty much every MMO community would. It really muddies the waters if we try to discuss whether this patch is particularly controversial.

Go check out the PoE forums then. There are usually some people complaining and I myself also speak out if something isn't in line. But generally the tone is mostly positive about most featuress/content added to the game. I know it's not an MMO but it is an online game with a community so for this case it's the same. The reason for this is simple: The shit storm doesn't directly come from the announcement/features but from the general satisfaction of the community. If the community feels that the devs care, that the state of the game is rather solid and in general deliver good features/content that help the state of the game then they are more likely to forgive mistakes and bad additions (GGG in this case also fixed/reverted a lot of bad changes immediately if the community didn't like it). If however a game has a poor state and the devs deliver next to nothing and when they do it's usually crap together with a terrible attitude towards their playerbase then it shouldn't surprise if the community cracks at every single mistake the dev's make: Because they are generally unstatisfied with the devs and the situation.


#2340297 Gone For 6 Months..

Posted RandolfRa on 26 September 2014 - 03:12 AM

View PostMCBiohazard, on 25 September 2014 - 04:03 AM, said:

Niche or not, there were plenty of Cassandras willing to say the sky was falling back then and they're still around. This patch is less good than the previous one but that doesn't mean the response to the previous patch was any better.
Yes, both patches sucked. What's new?


#2340189 Gaile Gray returns to the community team

Posted Rifky Rayn on 24 September 2014 - 10:01 AM

Since Gaile is regarded as a very warm person, this is probably a move to boost the broken morale after the previous guy's ragequit. Still, for me it's very refreshing to see her communicating with the player base, as I'm becoming slightly fed up with Chris Just-so-you-guys-know-I'm-keeping-up-with-the-thread-but-I'll-reply-later Whiteside.


#2310169 Precursor Crafting

Posted nerfandderf on 24 March 2014 - 11:23 AM

View Posttypographie, on 21 March 2014 - 01:26 AM, said:

That doesn't read as "Forget it, its dead" to me. But then, sometimes I don't think I'm very fluent in the speaking patterns of angry forum posters.

I really think you're setting yourself up for disappointment if you're hinging your enjoyment of the game on this completely nebulous feature. They've never really pinned down when it would come and we have absolutely no idea what the implementation will actually be. Logically it doesn't make much sense for crafting a precursor to be considerably easier than getting it the old-fashioned way, so I really don't think its likely that it will "even the odds" all that much.

Come on they have been stringin us alone for how long now - 3-4 months after launch that they would look at it and started the initial sketch of how to evaluate and create. She got moved out and LS took over. Then they stated it was back on the board and would launch at the of 2013. Then Colin said it wont make it for the last update and now they come out and say that it wont be in this one.

How many times in the past year and a half it has been bumped? 2 many sorry - it is dead plain and simple - and I now highly doubt they were even working on it. I think they just strung people on and kept them playing like everything else.

CW in the CDI fracs did the same thing saying he would answer the reset issue and then ninja edited his post and said it was dead.
This is the company and the culture.

It is dead until it actually is in the game then next I guess they would ban people for exploiting since it really did create a precursor.

What is the point of dress up barbie? what is the best weapon? how do you create it? Fairness against the RNG harshness and the requirement to grind gold that was the issue - not a simple feature.

If people dont understand that was the point of endgame and not loot - to build it and to show proficiency as well as dedication. Not just grind and luck. People have 4000+hours and they are not worthy?
No says the farmer in tyria
No says anet in seattle
No says the board at NC SOFT (buy gems)
SO I built the - strung people along to keep playing and buying.


#2309647 Precursor Crafting

Posted MazingerZ on 21 March 2014 - 09:58 PM

View Posttypographie, on 21 March 2014 - 01:26 AM, said:

That doesn't read as "Forget it, its dead" to me. But then, sometimes I don't think I'm very fluent in the speaking patterns of angry forum posters.

I think the proverb "Wish in one hand and crap in the other" probably applies here.  Without any details, it very much just words with no action.


#2340132 Gone For 6 Months..

Posted ilr on 23 September 2014 - 06:18 PM

A bunch of changes were basically made to market it in China for a while and also to market it harder to something else called "MMO Whales".   It's no longer a cooperative action-skill game.  It is a point & collect binge for a specific niche of higher income achievement seeking gamers


#2340033 Gone For 6 Months..

Posted Senatic on 22 September 2014 - 01:09 PM

View PostKatsumi Kei, on 22 September 2014 - 12:57 PM, said:

Nothing controversial in them. Delivered, for the most part, desired features and improved the game big time. It could seem a little too much seeing all that at once, but the changes are positive.
Weird is not necessarily bad.

Nothing controversial? What rock have you been living under. No, it did not for the most part deliver desired features. It delivered required features for the continued growth of the community, but there was nothing desirable about most of them. The community never asked for these changes, anet made them to increase player retention. And as to whether or not they were an improvement is completely subjective, which should go to show that it was a bad way to go in the first place.

If you like insistent hand holding like you're a baby and your parent is afraid to let you play with your toys than sure I guess you could enjoy them. Personally I am a grown man perfectly capable of figuring out things for myself without daddy anet controlling every little detail of my play experience.


#2339610 The game's content is poorly distributed, while its progression is simply...

Posted Alex Dimitri on 17 September 2014 - 09:42 PM

Biggest problem of GW2 isn`t leveling or LS (even later is really bad) ot`s lack of endgame, 2 years into a game and we only got 2 maps to expand Tyria ? ? ?
We need new high level areas to roam free and farm, without that development looks like crazy dog chasing it`s own tail !


#2340015 Is GW2 dead now or is it just the forums?

Posted Gilles VI on 22 September 2014 - 10:40 AM

If you have the game already, just install it and try it again. If not, I'd not recommand buying it anymore.


#2338794 Miniatures have been hidden due to rising player population.

Posted I post stuff on 11 September 2014 - 02:27 AM

I guess large quantities of minis in a densely populated map crashes the server. Couldn't use mine today at Tequatl. For me this seems to only occur in large scale boss events though.


View Postkalendraf, on 11 September 2014 - 02:26 AM, said:

I haven't actually done this yet, but at the rate things are going...

Posted Image
Yeah I can see this happening now. This was hands down the worst update in history of GW2.


#2338881 Thoughts on the September Feature Pack?

Posted Azure Skye on 11 September 2014 - 01:07 PM

Colin on misconceptions regarding Level gating.

Quote

I just want to quickly add, there are some errors on this chart of how stuff is unlocking, as well as 1st character vs. account unlocks when some of these systems were carried between regions. We’re trying to identify what happened and repair those things assigned the wrong account/character fields, as well as levels.
Source: https://forum-en.gui...rst#post4392666

I see they what they're doing, seeing and wait and do damage control. i knew.


#2338854 Thoughts on the September Feature Pack?

Posted I post stuff on 11 September 2014 - 11:21 AM

View PostAzure Skye, on 11 September 2014 - 02:31 AM, said:

i see criticism but i dont see anyone coming up with ideas with fixing them, we know that know that anet doesnt like how the starter areas were and the leveling process and your story are coming and how they are.

Whine but i dont see ideas to fix it.
A rollback is the only solution.


#2338827 Thoughts on the September Feature Pack?

Posted Shayne Hawke on 11 September 2014 - 04:58 AM

View PostAzure Skye, on 11 September 2014 - 02:31 AM, said:

i see criticism but i dont see anyone coming up with ideas with fixing them, we know that know that anet doesnt like how the starter areas were and the leveling process and your story are coming and how they are.

Whine but i dont see ideas to fix it.

I don't have a spot on any of ANet's thousands of usability panels and am part of nothing more than a mere vocal minority that posts on forums.  My ideas, regardless of their value, mean ♥♥♥♥ all to ANet.

But still, it's easier to come up with an alternative to this patch than to do most events in DR today: rollback.  Even no solution to ANet's perceived issues with the game would be favorable to their terrible choice for one.  It's like coming up with a better idea than shooting yourself in the leg to treat the pain of having shot yourself in the foot.  Instead of shooting yourself in the leg, how about you just... don't?


#2338002 Thoughts on the September Feature Pack?

Posted Phineas Poe on 03 September 2014 - 07:38 PM

View PostMCBiohazard, on 03 September 2014 - 02:34 PM, said:

Because those are a net improvement to the game right now. Just because they're not what you want doesn't make them pointless.

I don't think it's a matter of not wanting them. I do think that these are very good fixes to the game, including what they're doing to get rid of key farming. It's just that compared to what we got in April, these changes are very basic. The April feature pack pretty much balanced out the game in a lot of ways. It made ranked PvP more meaningful, it made WvW a better experience for those with multiple 80s, it made legendaries and ascended gear a lot more valuable, and it made open world PvE content a lot more fun for the average player with the megaserver.

What is being addressed in this update is but a fraction of the utility of the previous patch. And the April feature pack was done during the LS1, while they were blowing up Lion's Arch and had just finished releasing the Edge of the Mists in February. I know we aren't aware of the inner workings of ArenaNet's workflow, but I have a hard time believing that the September feature pack is weaker than the April one because they have their hands full with the LS2.