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Kymeric

Member Since 09 Aug 2010
Online Last Active Yesterday, 11:42 PM

#2348117 I’ve been playing GW2 wrong, and loving it.

Posted raspberry jam on 27 January 2015 - 03:14 PM

View PostKonzacelt, on 27 January 2015 - 02:35 PM, said:

Arkham,

Personally, I don't have an issue with a game co. wanting to make their own game.  If ANet wants to make a theme-parky kids game that the MMO masses "just don't get", have at it.

But that's not the problem.  The problem is Guild Wars already had precedent as a certain type of game.  If they wanted to make such a different game on so many levels, they should have made their own friggin' game!

Kind of off topic, but w/e.  <_<
That's not the problem either. The problem is that the game rewards boring play. Of course players are going to go for the rewards. That means that they have to play in a boring way. OP is blaming the players, but the fault lies with the developers.


#2347829 The new allies. In the new expansion

Posted Miragee on 26 January 2015 - 05:20 PM

View Postraspberry jam, on 26 January 2015 - 10:18 AM, said:

I actually think it's mursaat too except that why would mursaat be all glowy and transparent? These guys are hovering (check) and have weird appendages that doesn't look like feathers but then again this is GW2 so ♥♥♥♥ lore (check) and that portal is definitely mursaatish.

Buuuuuut mursaat are fleshy, solid creatures, or at least look like it. These guys are glowy. Margonites are glowy too and they were humans that were corrupted by Abaddon. Maybe these mursaat were transformed in a similar way.

Or it could be that this was their true form all along and they just looked fleshy in GW1 because reasons.

You have to remember that anet has to design for the majority of gw2's audience, which are in fact skritt.


#2347892 The 9th Profession - What should it be?

Posted Steamtank on 26 January 2015 - 07:21 PM

View PostKymeric, on 26 January 2015 - 07:06 PM, said:

Makes me wonder why Engie wasn't designed around the large pool.  Seems like it would have fit with both the aesthetic and the intent for them to play as a skirmisher.

Originally engineer was designed to be a heavy armor class, which would fit into the heavy-health pattern: Guardian<Engineer<Warrior

My guess is they only changed the armor to medium and left the health at original values. Just a speculation :)


#2347489 [LIVE] The big, PAX round-up topic.

Posted Miragee on 24 January 2015 - 08:21 PM

View PostHaggus, on 24 January 2015 - 05:38 PM, said:

Who let Liza Minelli introduce the expansion?  

GvG, check.  
Guild Halls, check.  
New areas, check.  
New profession, check.  
WvW combat worth more than just grind through captures, check. (I'm looking at YOU, EotM!)
New WvW areas, check.
New weapons abilities and skills, check.  
Precursor crafting, check.  
No level raise or gear hiking, check.

Just about everything people were wanting to add to the game, they did.  Lack of Cantha and no new races are the only things I can think of that anyone would be beezitching about...and that's reaching.

Atm. they did nothing but talk. And we all know by now what one has to think of Anet's talk. It all sounds amazing and in the end it plays out entirely different. If they can stick to their word this time, I think they have a shot at me as one who will buy the expansion. However, it remains to be seen if they can do that or fail miserably again.


#2347274 Preview of Upcoming Balance Changes

Posted Gecko on 23 January 2015 - 11:34 AM

@Kymeric: I think they have a testplayers that try out how for instance the mighttweaks work before releasing them. I am aware that the results may not translate 1:1 into the entire playerbase. I get where you are coming from, that you should introduce one change at a time, but on the other hand, if they could never do some semibig changes the game would evolve pretty slow (and people would probably be screaming for moar changes).


#2346483 Update Notes for 01/13/2015: Point of No Return

Posted raspberry jam on 15 January 2015 - 12:48 PM

View PostKhalija, on 13 January 2015 - 06:39 PM, said:

Illusionary Leap: Removed the ability to use this skill in midair.
Meh!

View PostDirame, on 15 January 2015 - 12:36 PM, said:

Errr... sounds like every game ever. And seeing as you DON'T have to get the armour skin, I'd say it's pretty fine the way it is. If it was too easy, then everyone would be like "there's nothing to do in GW2 everything is so easy" like it isn't that way already. Rewards that people actually want and have to work for, that's what people have been asking for. The new Achievements, traits and now armour are definitely giving us something to play for.
Without that, we'd just be bored.
Putting armor skins behind an RNG would be just fine it content was truly persistent. If it's removed after a couple of weeks, it's a quite different story.


#2346486 Update Notes for 01/13/2015: Point of No Return

Posted Satenia on 15 January 2015 - 01:10 PM

View PostDirame, on 15 January 2015 - 12:36 PM, said:

Errr... sounds like every game ever. And seeing as you DON'T have to get the armour skin, I'd say it's pretty fine the way it is. If it was too easy, then everyone would be like "there's nothing to do in GW2 everything is so easy" like it isn't that way already. Rewards that people actually want and have to work for, that's what people have been asking for. The new Achievements, traits and now armour are definitely giving us something to play for.
Without that, we'd just be bored.

Not really. The fundamental problem here is that those armour skins are part of a collection involving pieces of each weight class. You cannot possibly complete the luminescent chest-piece unless you grinded an additional two carapace pieces from the final RNG-chest. Considering that you can get every other armour piece from the token-vendor, this is nothing but a lame way to keep players at the new boss.

It is also completely unrelated to difficulty. "Lucking" into a map where the players have half a brain is exactly that - luck. So is getting a drop through RNG. The only sensible way - in my opinion - would have been to keep the token-based system as with every other carapace piece. That way, you can keep working on it throughout the whole event-chain and not just sit it out for the final boss. The kind of behaviour this encourages is going /afk and doing something else meanwhile - not what the game should aim for.


#2346180 [Living Story SPOILER] I might have found the pax announcement.

Posted davadude on 13 January 2015 - 06:11 PM

View Postraspberry jam, on 13 January 2015 - 04:05 PM, said:

Why are they not making Cantha...

NCSoft prohibits them from doing so.


#2346162 [Living Story SPOILER] I might have found the pax announcement.

Posted raspberry jam on 13 January 2015 - 04:36 PM

View PostDirame, on 13 January 2015 - 04:30 PM, said:

Because that would be too many plot threads to focus on?
You think so? They could just ignore the old stuff. They are good at that.


#2345613 Point of No Return Trailer and T-shirt Contest

Posted FlyingTurtle on 07 January 2015 - 05:20 AM

The tunnels are closed;
I'd have to walk to blue keep;
Someone else can help there.


#2345793 Point of No Return Trailer and T-shirt Contest

Posted Dirame on 09 January 2015 - 02:55 PM

View PostCube, on 08 January 2015 - 01:48 PM, said:

If it's him why would they put him in ascalonian chestpiece, why would they reuse already made armor at all. It's just a ghostly whatever or just lazy job tbh.
Spoiler

On another note I'm looking forward to it, and I am crossing my fingers for an expansion. Altho I'm not gonna get my hopes up(sadly I have lol).

He probably just changed clothes in the mists after getting enough badges in WvW.


#2345598 Point of No Return Trailer and T-shirt Contest

Posted DusK on 07 January 2015 - 12:15 AM

Mordremoth is dank
Still, I wonder if he'd make
A tasty salad.


#2345580 Arenanet PAX South appearance

Posted MazingerZ on 06 January 2015 - 06:03 PM

View PostBaron von Scrufflebutt, on 02 January 2015 - 09:06 AM, said:

It would be shocking if it's not an expansion: announce an expansion, release the next LS season to hype and tie it into the current world and then release it in the fall. The big question though is how they plan on delivering it: GW2's cash shop model really works best with a low entry barrier, so forcing the playerbase to buy the expansion, just so that they keep exposing themselves to the cash shop might not be the best idea.

I honestly wouldn't find it surprising if the expansion is simply a massive, free patch.

That's kind of the problem.  I think they've expended enough good will (almost every venue is pretty hostile to the developers... it honestly feels like the end of a WoW expansion) that an expansion would need to be a either hyped very well (and oh boy when that house of cards comes tumbling down) or actually be worth a 30-40 (and likely 40) dollar price tag.  Not to mention that they'll get a river of crap if the expansion ruins the pre-expansion experience...  IE: unable to get LS content because it's been plopped down into expansion zones... Destiny's getting raked over the coals for a similar experience.

An expansion at this stage carries too much potential to carry ill-will because it'll be executed in the usual, calculated manner of least effort for greatest return in terms of monetary value.  ArenaNet hasn't had the ability to foster good will since the expansion dropped.  Every time they try to take a proactive position on it (CDIs) they drop the ball.


#2345445 Arenanet PAX South appearance

Posted Cutthroat on 03 January 2015 - 12:02 PM

View PostBaron von Scrufflebutt, on 03 January 2015 - 09:40 AM, said:

. . .and it would allow them to overcharge us.
That's the whole point. Yet some people say "don't cry it's free". It's not really free because "whales" make the model possible and more profitable than having subs.

Anyway, selling DLC packs instead of shipping boxes saves the nature. :) Looking forward to steady content throughout 2015.


#2345439 Arenanet PAX South appearance

Posted Baron von Scrufflebutt on 03 January 2015 - 09:40 AM

View PostKymeric, on 02 January 2015 - 03:16 PM, said:

Release new zones and "story" as a massive free patch so that everyone who is still playing can keep playing, but drop some of the biggies that people want into the cash shop for the revenue to support the expansion.  Things like a new playable race, new profession, new weapon unlocks for existing professions wouldn't lock non-payers out of continuing with the game, but would be tantalizing enough to get a lot of players to fork over some money.

Of course! It didn't even hit me to think outside the "all or nothing" box: that actually makes pretty decent sense. Releasing the maps at no cost allows them to keep everyone on the same page (thus allowing them to continue with the LS), but charge "micro" costs for "extra" stuff: 10 bucks for a new class, 10 bucks for a new race, ...This would also allow them to toot their own horn ("We're giving a whole expansion out for free!"), they don't need to compete with WoW (there's no way that a GW2 expansion will sell as well as a WoW-one does, so might as well change the rules and they can continue with their "best selling western MMO in the first X months of release") and it would allow them to overcharge us.

Nice thinking!