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Member Since 09 Aug 2010
Offline Last Active Apr 16 2015 04:58 PM

#2353795 A Legendary Journey

Posted NerfHerder on 27 March 2015 - 12:55 PM

Using existing landscape is good. Dailies inject more players into the particular region of the day. Maybe this will add mat farmers to otherwise abandoned areas.

I cant wait to see what they mean by "dull" version of the legendary. Knowing me, I would be happy with that and skip the legendary.

#2353894 Gold Transfer Changes

Posted NerfHerder on 31 March 2015 - 01:59 PM

Well, most players don't throw 500 gold around like its loose change. I fail to see the downside of this.

Instead of buying gold illegally for a slightly lower price. You can buy 100g every month from Anet at the same price as some subscription fees. You can easily make 50-100g a month playing casually. Ten times that if you put your mind to it. How much money do you need to spend, in order to not suck? Play the game or uninstall, pfff. Buying gold and items from a third party is one of life's mysteries I will never understand.

#2353927 Personal Story Restoration

Posted Kovalenko on 31 March 2015 - 05:19 PM

I remember back when I did Arah story for my first time, there were so few players available through LFG that we ended up having a Spanish-speaking player in our party after waiting for an hour or so. I ended up having google translate open on a laptop next to my monitor, and we ran 80% of chat through translate (english to spanish and spanish to english).

Absolute nightmare of a dungeon because the Spanish guy was the only one who had run the dungeon before :eek:

Always made me wonder why the last part of your personal story wasn't really all that personal :mellow:

#2353915 Personal Story Restoration

Posted Neo Nugget on 31 March 2015 - 04:41 PM

Posted Image

During the last feature patch, ArenaNet made some changes to the personal story that stirred up quite a bit of controversy. Today, lead writer Bobby Stein outlines the changes that will revert the patch's story rearrangement along with a few other tweaks.

One change that might catch your eye is the change to the final personal story task in the game. Instead of The Ruined City of Arah being a standard story mode dungeon, it now behaves like a personal story instance and can be completed solo instead of requiring a group of five. The only catch is that due to the nature of this change, once it is completed the instance can no longer be repeated. The explorable versions of the dungeon remain the same.

Check out the full list of changes over on the official forum.


We have converted the story mode of “The Ruined City of Arah” dungeon to be a Personal Story step, so after this update goes live, you may only play it once as part of your Personal Story. We are also unlocking the explorable mode of this dungeon by default so access will no longer be gated by story mode completion.

#2353921 Personal Story Restoration

Posted davadude on 31 March 2015 - 05:09 PM

Finally, glad they pushed it out.  This keeps Arah for the hardcore crowd.

#2349676 The Revenant

Posted I post stuff on 04 February 2015 - 10:59 PM

View PostCube, on 04 February 2015 - 10:34 PM, said:

Human. If there's one thing I have learned playing this game it's that everything's designed for female humans by default(sadly).

Their limbs clip with everything horribly. There is also a mismatch between heavy top and bottom armors, creating an ugly ledge with bad texture.

Male Sylvari is where it's at. Almost nothing clips on them.

#2353498 Whats Your Magic In Guild Wars 2

Posted Haggus on 20 March 2015 - 09:36 AM

View PostZhaitan, on 19 March 2015 - 05:13 PM, said:

Many people will say GW2 is extremely casual and lacks "hardcore" content. However, definition of the term hardcore is quite varied and changes dramatically depending on who you ask. I think, GW2 design primarily caters to a crowd base that is past 25 and can rent their own cars.

People forget that most people playing the game may log in 2-3 times during the week, or one or two days on the weekend; and they won't be spending more than maybe 2-3 hours at a time in the game.  For them, the game has plenty to offer.  Sorry, but if you work and are good at your job, have a family, have other social events, and/or other games, even, chances are you won't be one of those crying, "This game has nothing to do anymore!  They need more content!"  Even for those playing the game hard core, most in a good, friendly, casual guild won't be having many issues, either.  This game was made for THESE people.  

For me, this is the magic of the game.  I don't feel the desire to need to log in and play 5 hours a pop like a crack head.  I can treat it casually, and my character can look the way I want them, without having to spend a lot of cash or grind for days.  It's a beautiful game, the animation is great, and breaking with the trinity is the best thing that ever happened.  The LS can be Scooby Doo at times, but that has its own charm.  

You'll always have those of a small, vocal minority who think they, but for lack of money/backing, could do better.  If they could, they would.  It's good just to take them with a grain of salt, and enjoy the game with open eyes.

#2350814 Whats Your Magic In Guild Wars 2

Posted Neo Nugget on 15 February 2015 - 06:40 AM

I don't do it very often, but I *love* event chains. The idea of quests linking together is one of my favorite parts of the game.

Well that and World Vs World, which is where 90 percent of my game time goes ^^

#2353051 How you guys think the game ended up being?

Posted Shayne Hawke on 13 March 2015 - 06:32 AM

View PostKymeric, on 12 March 2015 - 08:02 PM, said:

Still, there's something about a shared online world that keeps me coming back to the least of evils.

I still hope advances in tech and game design will at some point provide us with an answer to the problem of content locusts and MMO production.

MMOs are a type of game which demand a great level of commitment in order to get a filling experience from them.  I can't expect a reasonable return on that commitment from today's MMO worlds and developers.  If ANet really is the least of the evils with their continued history of deceit and poor/nonexistent planning, the best response is to simply disengage and go find something else to spend time on.  There are better ways to share an experience with others online.

The quickest advances in tech and game design seem to be in figuring out how better to exploit players to get them to pay more for lower investments in developer time/skill.  I wouldn't hold out for any good MMOs coming out in the near future.

#2346219 GW2 Theory: Monsanto IS Mordremoth in real life!

Posted Thorfinnr on 13 January 2015 - 08:13 PM

View Postraspberry jam, on 13 January 2015 - 03:08 PM, said:

Not really bro, most GMOs are perfectly safe to eat and in the vast majority of cases do not cause cancer, allergy or any other health problem. There are a few exceptions but most of those will never leave the lab. Also GMO companies have saved millions of lives, and Monsanto in particular is a ♥♥♥♥ing awesome company that give away both patents and hundreds of tons of grain for free, have a 100% Corporate Equality Index score, has won the World Food Prize and give large amounts of money annually to fight famine, not to mention all the really cool and useful science that they do. Please don't misuse their name like that.

Do a bit more research...Monsanto has more fingers in the government than you can count. Also they are notorious for suing farmers who have non-GMO corn in their fields, and when the Monsanto Corn is planted in a nearby field and cross-pollination happens naturally, they sue, and more often than not win, saying the farmer must pay them for the crop they already paid for and planted because now the corn has traits of Monsanto's Franken-corn. Its insane. Also remember, this is the fine company that brought you Agent Orange and said it was perfectly fine for use in Vietnam...but I think you might get some other opinions from some of the soldiers who are currently suffering from the use of this chemical. Even when cases against them get to the Supreme Court,  and thanks to their pocket man (former company lawyer for Monsanto) Justice Clarence Thomas, who has never recused himself in hearing any cases involving Monsanto(a HUGE conflict of Interest), the Court rules overwhelmingly in their favor. And why do they spend multiple millions of dollars fighting against GMO labeling efforts...not efforts to get GMOs banned(which has been done in over 60 countries around the world...maybe they know something we don't) but efforts to just inform the public so they can make an informed choice on what they choose to eat. using the American Public as their own private pool of guinea pigs.

ok...i'll stop...cause i could go on for pages...but these guys suck...could they do something to benefit mankind...sure...have they...maybe in a few rare cases that have not ended up causing more harm in the end than good...but they are a prime example of what is wrong with Corporate America. Its all about $$$ to them...public health and safety be damned.

#2353009 How you guys think the game ended up being?

Posted Shayne Hawke on 12 March 2015 - 07:39 PM

What it ended up being was a critical component to my realizing that MMOs as a genre are in pretty bad shape right now.

#2352961 How you guys think the game ended up being?

Posted Satenia on 12 March 2015 - 11:52 AM

Personally, I would have loved a bit more build diversity. Be it more weapon-skills, skills in general or just more viable stats combos.

That aside, I'm mostly happy with how they improved the game since launch. Plenty of things have been made account-bound instead of character-bound, there is amazing stuff like the wardrobe or the wallet. I also like all the daily extra rewards, which give me a feeling of being valued as a frequent player over time and not having to grind as many hours as possible each day.

#2352940 How you guys think the game ended up being?

Posted Baron von Scrufflebutt on 11 March 2015 - 07:39 PM

I think that the last few years have really shown how much better the game could have been on launch, had it released in 2013 rather than 2012.

#2352937 How you guys think the game ended up being?

Posted davadude on 11 March 2015 - 07:05 PM

I really loved the game at launch, and still do today.  There was a period halfway where they had a major letdown of releases, that was when the game became a bit meh to me.

#2352847 World Tournament Series at PAX East

Posted Neo Nugget on 10 March 2015 - 05:13 AM

View PostKymeric, on 09 March 2015 - 08:58 PM, said:

I've never watched PvP, but thoroughly enjoyed the Call of the Mists bonus over the weekend and did more PvP than I ever have before.  Had some great matches, and finally have a pair of pants (as opposed to skirt) for my Ele.

Now that I've got my feet wet, perhaps I should go back and watch the matches and learn from the real PvPers.

Yeah, I was kind of in the same boat as you before they revamped the sPvP rewards. All I needed was just a little push to get me going, but now I think it's a lot more fun than I thought. Now I'm reasonably hyped for Stronghold in HoT ^^