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KymericMember Since 09 Aug 2010
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- Member Title Seraph Guardian
- Age 40 years old
- Birthday June 12, 1973
Posted Reason on Cooldown on 07 March 2014 - 02:35 AM
What I think a more frustrating learning issue is the ENDLESS "boons" and "conditions." I don't mean the traditional yellow and red ones we all know and love, but the highly unique ones, especially ones introduced only with new content, and usually in a battle on a timer that precludes having time to fully read the tooltip, assuming you can leave your mouse cursor over it long enough, and as long as it's not bouncing around for other boons/conditions being applied and removed endlessly. Meanwhile you have half a dozen people screaming you need to learn to read and to read a wiki before even bothering to play new content because you're ruining it for the server.
I still think Anet would have been smart to introduce bosses with the mechanics of the Marionette Wardens within story instances, and require completion of those before being allowed to access Marionette (force fields blocking the lanes for example).
Posted Gyre on 07 March 2014 - 12:33 AM
Posted Konzacelt on 07 March 2014 - 07:39 PM
The point he is making is that there is only so far that suspension of disbelief can go. Not that it makes no sense for the dragons to be huge.
Although the way they portrayed dragons in the first game(using an Eastern theme: smaller and mostly wise advisers) was perfectly fine. There's little reason to make dragons humongous unless, of course, you're going for uber epicness.
Posted Konzacelt on 07 March 2014 - 07:28 PM
You're missing the point entirely. They shouldn't have created a single being with the power to maim entire regions of the world that we then have to fight with swords and arrows in the first place. It's silly. It's like an X-wing taking on the Death Star only there's no handy ventilation duct to cram your proton torpedoes down, just pew pew'n it for days with your little lasers. Fun stuff.
A better way to "permanently scar entire regions" was done with Proph and the Searing. No uber behemoth, just hordes of Charr you can take on piecemeal.
Posted Alexei Hart on 07 March 2014 - 05:43 AM
If this was supposed to give us insight, I'm lost. Okay, so she's awakened another Elder Dragon. That's been expected for a while now. We're still missing the most important thing, though, which is her motivation. That's (alongside her apparent lack of any limiations) one of the biggest things that made her feel like an incredibly flat villain. Why?
Or am I missing something here, and there is an explanation? I've been missing a lot of the living story, so perhaps this has been explained.
My feeling is that she was pissed about the Pale Tree and the Dream, as she was watching the Sylvari drop off of the tree and go off on their merry ways and the Dream expand through them. Since Mordremoth is the dragon closest to the Pale Tree and manipulates plant life, and was conveniently the one still asleep, this was a way for the Devs to pull the LS back to the dragons and assuage the concerns of the players about the apparent aimlessness of the pre-Origins updates.
You're very correct about Scarlet's ridiculous abilities being a step in the wrong direction. It seemed that ANet was trying to give us a more personable villain than the dragons that embody destruction, but to put her on par with their ominousness they gave her this bizarre futuristic technology that just completely deflated the realism and personality of the story.
Not to mention the apparent ability to sway every evil faction in Tyria for no apparent reason. Why would an evil Sylvari pissed at the Pale Tree start off her attacks on Tyria in the Shiverpeaks with Charr and Dredge minions? It seems to me that Mordremoth and probably even Scarlet was not yet a thought back then, and the LS was solely concerned with creating more powerful and dangerous enemy factions.
Posted Konzacelt on 06 March 2014 - 08:40 PM
But hey, players want glitzy, over-the-top epicness right? /rollseyes.
Posted MazingerZ on 06 March 2014 - 08:14 PM
Considering the footprint left in the wake of Kralkatorrik's awakening, Mordremoth rising and shattering the land smack dab in the middle of Tyria on the high of killing another Elder Dragon would be pretty decent dramatic tension. All that effort to overcome the awakened Ancients only for its backbone to be broken by the rise of Mordremoth. Much in the same way Kil'jaedan's attempt to enter Azeroth came on the heels of killing Illidan. This whole thing with Scarlet is more like the Argent Tournament, which was viewed as a rather non-nonsensical and disruptive event to the flow that lead to storming Icecrown Citadel.
If I had to describe the Living Story, it seems to remind me of a season of The X-Files or probably Supernatural. "Here's an entire season of tangentially connected shit with a massive episode at the season finale that actually ties back to the mythos that spawned the show's interest to begin with."
They're trying to drum interest in the game by showing a dragon without having to put in the work to show the dragon. Remember the Zhaitan fight and the overall letdown it caused? I doubt they have their crap together enough to actually show off anything other than a snarling dragon mouth. Bringing in any of the dragons to actually do something with them requires a long development process, which their model does not support. So you have EZ-quick filler crap with an injection of "remember why you bought the game?" at the end of a season.
Posted Feathermoore on 06 March 2014 - 07:30 PM
Besides, we don't know what the pact have been doing
In the meanwhile we got the rising of another Elder Dragon, which may or may not be the next target for the Pact...
Then again, this is just how I see it, and I don't see it as a far stretch... It is whatever you want to believe or not, but I on the other hand would find it more ridiculous to have killed like 3 elder dragons when then suddenly Mordremoth decides to wake up...
True to a degree. From a story standpoint for the players the current Elder Dragons are all awake. The fact that they woke up over a period of time is not relevant to the impact that they have upon the player. The current dragons are big baddies that are destroying the world. That is all that matters.
These four dragons (bubbles is out of the picture at this time as far as the story goes) are an imminent threat to Tyria. They are the destroyers of good blah blah blah. We defeat one and that completes the first arc of the story. There is some recovery time and some stuff starts happening. The logical, most effective way to continue the story is to have an existing dragon be the next issue. This reaffirms that they are the big enemy and also sets it in the player's mind that there is a set schedule and they will try and predict the order. Then, after this second dragon's story is finished (or even just as it begins to climax) this fifth dragon awakens (Bubbles is still out of the picture). Now you have reaffirmed the dragons as the big baddies and brought a new player to the field increasing the tension just as a major threat has been averted. Having the new player come up only serves to draw attention away from the original big baddies that already got no attention. They seem to not exist. This new player has been wreaking havoc for the past year and these other baddies haven't done jack squat this entire time. They seem irrelevant. Their status as an enemy is lessened and they become less powerful as story elements.
From a gameplay perspective. Anet actually has an amusing quote that, while it isn't really about this, can be used to explain why this is a "meh" story device.
"The DSD (Deep Sea Dragon) is a fave on the boards primarily because we’ve been so quiet about it. Part of the reason for our reticence is that it does not yet have as much direct impact on our five primary races. I mean, you have four impossibly huge and deadly dragons to start with, and you want a fifth? Oooookay."
So adding a sixth is fine then. Well two is always better than one I guess.
A storyteller has a few rules they should follow at all times: Show, don't tell; Every scene should serve to advance the plot; and Timing timing timing. Why wake Mord? What does it add to the story? How does it advance the existing plot? Is this the correct time in the story for it? How does his addition impact the existing story?
The timing is wrong. Mord has been hinted at since day one but what should be a climactic event comes across as dull because it occurs after the current arc's climax occurs and the climax it follows is a minor climax when it comes to the plot of the story as a whole. Mord's awakening inspires a "Yay" from players because we are going back to the dragons after a year of no plot instead of a "Well Tyria is in a heap of trouble now."
It may make sense as far as the world is concerned. But it does not as far as the storytelling is.
Posted Baldur The Bold on 06 March 2014 - 06:27 PM
A: Gemstore Obsidian Armor skins and zerg gameplay
Posted Krazzar on 06 March 2014 - 06:04 PM
If they decide to have Modremoth fly over to LA to destroy it again instead of adding anything that's actually new I will drop GW2 entirely.
Posted MazingerZ on 05 March 2014 - 09:04 PM
There's no panic about limited space for the displaced races. The krait are a minor threat at best. There's no tension (or idea) with what these dragons are doing... And apparently with Zhaitan dead, there's no doomsday clock for keeping all six from rising. So another dragon rising when there's been no obvious pressure from the other five delivers a rather 'meh' experience.
The Elder Gods are awake... but that ogre champ in Queensdale's not going to drop that loot bag on his own
Posted Gyre on 05 March 2014 - 07:58 PM
Posted Lifeshield on 05 March 2014 - 05:41 PM
The only thing I could think was how bad the textures looked at 1080p.
Posted nerfandderf on 06 March 2014 - 12:51 PM
What else is so epic?
oh right GW2 was going to be different
Posted typographie on 27 February 2014 - 09:53 PM
But I think you've got it backwards. These items are not there for casual players, who by now may finally be putting together their first ascended weapon. Its the hardcore players who are walking around in full ascended gear and a legendary or three. The sheer amount of time required for this stuff is enough to make you something other than "casual."
Furthermore, if anyone needs a timesink to keep playing, its the hardcore players. They're the ones more likely to get bored, and they're the ones more likely to have a huge library of other games that Guild Wars 2 has to compete with.