Shayne Hawke, on 19 September 2014 - 03:52 PM, said:
GWGuru still had plenty to discuss after two years.
That's because GW1 was a quality game; what was discussed on the forums actually mattered (at least stuff like tactics, builds, how to do things). GW2 doesn't have that. It would be like having an in-depth, two-year discussion about Resident Evil 5 even though that game can be summed up as "play it like Gears of War". It is difficult to make a build in GW2 that is so bad that it actually matters; in GW1 it was the default. In GW1 PvP, skill would make a huge difference, to the degree that it allowed teams to win even if three players were missing etc., in GW2 skill matters, but not nearly as much because the game does not offer the complexity that would cause skilled play to become a leverage.
There's simply nothing to talk about.
GW2 is not dead however. Player count has been dropping for a long time, but if you log in and play, you see people, at least in some areas.
GW2 is a dead game because Anet switched the target audience to game hoppers, the game hopper will pay for some ingame stuff.
( if the endgame is cosmetics then the gemstore is definitely a p2win system) and then leave for a newer game.
the full maps are just an illusion created by the megaservers.
I wonder how much of this is basically inevitable in the gaming community, especially when you get in bed with a large publisher. Bottom line is dollars matter more than developers' philosophies and anything the community cares about.
MCBiohazard, on 26 September 2014 - 07:23 PM, said:
They should really just put their heads down, decide on a clear design path to go forward and stick to it even if it alienates a part of their playerbase. If it ends up that the game you or I want gets put on the wayside, then we can both just let it ride (just like Phineas) and play something else. No reason to stay if it's not what you want. But at least for the rest of the playerbase, it will only give them more consistent results. Check based time sink play might be what they've been wanting all along. A-Net should either keep going that way or turn the boat around. No halfsies.
Historically, ANet had already set a precedent with that back in GW1 with the turn towards a solo-PvE game at the expense of the smaller PvP crowd. GW2 can, in many ways, be seen as a persistent, logical evolution of that design focus. In that light, what you say makes pretty good sense.
The problem 'though is that that philosophy makes for a monocultural game landscape. Every company will want to make a game that caters to the biggest crowd with the fattest wallets and everything else gets tossed to the wayside. Why do you think GW2 content is widely regarded as "rated G"? Or why the gameplay is regarded as so easy? Or why the LS seems to be more and more tied to the gemstore? ANet did have some innovation with GW2 like the mobile/CPC combat, the DE's, and the gorgeous graphics, and I applaud them for that. But are those few good things supposed give them a free pass to popular mediocrity?
These days, the only "innovations" companies need in a game culture like that is simply designing a game with juuuuust enough original mechanics so that it doesn't seem like every other game out there. Or at least feel like one long enough for the consumer to contribute x amount of dollars before he/she catches on and moves on. Perhaps the reason so many(especially GW1 vets) seem upset on the forums isn't so much because they are selfish pricks who like to hate on ANet, but rather because a lot of fans thought ANet was above that trite and trivial mass-appeal approach to MMO's that most companies use. I know I did.
typographie, on 26 September 2014 - 02:14 PM, said:
To be fair, I can't really comment on the general "tone" on the forum for a game I know nothing about. that's something you can really only know for sure if you're an active, long-term member of that community. Additionally I know nothing about the patch history of that game. If its developers have introduced few major changes, I wouldn't be surprised to see a very docile community.
Even so, I have to wonder if the "generally satisfied" attitude of the PoE community today will bias said community to hostility toward a sequel, if such a thing ever happens. I'd be a lot more interested to see a future PoE 2 forum, since we're actually talking about Guild Wars 2, here.
They have done some major changes. Bigger than GW2 imho. The game is fundamentely different from what it used to be in the beta. And the only "overwhelming" negativity I have noticed is in the racing forums and it's justified imho.
To your second paragraph: Wait what? You started out with "any MMO"... I guess a lot of them weren't sequels. I also refuse to believe that the grumpy GW1 players are still the majority of complainers/people that are dissatisfied with the game/devs.
typographie, on 24 September 2014 - 06:03 AM, said:
I've never seen a patch to any MMO in my years of gaming—and that goes double for a Feature Pack-sized patch—that didn't unleash a shitstorm of forum complaints. And for that matter, I've never seen one that didn't get accused of being "dumbed-down" at some point.
Let's be honest, this community would generally be complaining about anything Arenanet did, justified or not, just as pretty much every MMO community would. It really muddies the waters if we try to discuss whether this patch is particularly controversial.
Go check out the PoE forums then. There are usually some people complaining and I myself also speak out if something isn't in line. But generally the tone is mostly positive about most featuress/content added to the game. I know it's not an MMO but it is an online game with a community so for this case it's the same. The reason for this is simple: The shit storm doesn't directly come from the announcement/features but from the general satisfaction of the community. If the community feels that the devs care, that the state of the game is rather solid and in general deliver good features/content that help the state of the game then they are more likely to forgive mistakes and bad additions (GGG in this case also fixed/reverted a lot of bad changes immediately if the community didn't like it). If however a game has a poor state and the devs deliver next to nothing and when they do it's usually crap together with a terrible attitude towards their playerbase then it shouldn't surprise if the community cracks at every single mistake the dev's make: Because they are generally unstatisfied with the devs and the situation.
MCBiohazard, on 25 September 2014 - 04:03 AM, said:
Niche or not, there were plenty of Cassandras willing to say the sky was falling back then and they're still around. This patch is less good than the previous one but that doesn't mean the response to the previous patch was any better.
Since Gaile is regarded as a very warm person, this is probably a move to boost the broken morale after the previous guy's ragequit. Still, for me it's very refreshing to see her communicating with the player base, as I'm becoming slightly fed up with Chris Just-so-you-guys-know-I'm-keeping-up-with-the-thread-but-I'll-reply-later Whiteside.
That doesn't read as "Forget it, its dead" to me. But then, sometimes I don't think I'm very fluent in the speaking patterns of angry forum posters.
I really think you're setting yourself up for disappointment if you're hinging your enjoyment of the game on this completely nebulous feature. They've never really pinned down when it would come and we have absolutely no idea what the implementation will actually be. Logically it doesn't make much sense for crafting a precursor to be considerably easier than getting it the old-fashioned way, so I really don't think its likely that it will "even the odds" all that much.
Come on they have been stringin us alone for how long now - 3-4 months after launch that they would look at it and started the initial sketch of how to evaluate and create. She got moved out and LS took over. Then they stated it was back on the board and would launch at the of 2013. Then Colin said it wont make it for the last update and now they come out and say that it wont be in this one.
How many times in the past year and a half it has been bumped? 2 many sorry - it is dead plain and simple - and I now highly doubt they were even working on it. I think they just strung people on and kept them playing like everything else.
CW in the CDI fracs did the same thing saying he would answer the reset issue and then ninja edited his post and said it was dead.
This is the company and the culture.
It is dead until it actually is in the game then next I guess they would ban people for exploiting since it really did create a precursor.
What is the point of dress up barbie? what is the best weapon? how do you create it? Fairness against the RNG harshness and the requirement to grind gold that was the issue - not a simple feature.
If people dont understand that was the point of endgame and not loot - to build it and to show proficiency as well as dedication. Not just grind and luck. People have 4000+hours and they are not worthy?
No says the farmer in tyria
No says anet in seattle
No says the board at NC SOFT (buy gems)
SO I built the - strung people along to keep playing and buying.
A bunch of changes were basically made to market it in China for a while and also to market it harder to something else called "MMO Whales". It's no longer a cooperative action-skill game. It is a point & collect binge for a specific niche of higher income achievement seeking gamers
Katsumi Kei, on 22 September 2014 - 12:57 PM, said:
Nothing controversial in them. Delivered, for the most part, desired features and improved the game big time. It could seem a little too much seeing all that at once, but the changes are positive.
Weird is not necessarily bad.
Nothing controversial? What rock have you been living under. No, it did not for the most part deliver desired features. It delivered required features for the continued growth of the community, but there was nothing desirable about most of them. The community never asked for these changes, anet made them to increase player retention. And as to whether or not they were an improvement is completely subjective, which should go to show that it was a bad way to go in the first place.
If you like insistent hand holding like you're a baby and your parent is afraid to let you play with your toys than sure I guess you could enjoy them. Personally I am a grown man perfectly capable of figuring out things for myself without daddy anet controlling every little detail of my play experience.
Biggest problem of GW2 isn`t leveling or LS (even later is really bad) ot`s lack of endgame, 2 years into a game and we only got 2 maps to expand Tyria ? ? ?
We need new high level areas to roam free and farm, without that development looks like crazy dog chasing it`s own tail !