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Member Since 09 Aug 2010
Offline Last Active Mar 25 2015 04:56 PM

#2349676 The Revenant

Posted I post stuff on 04 February 2015 - 10:59 PM

View PostCube, on 04 February 2015 - 10:34 PM, said:

Human. If there's one thing I have learned playing this game it's that everything's designed for female humans by default(sadly).

Their limbs clip with everything horribly. There is also a mismatch between heavy top and bottom armors, creating an ugly ledge with bad texture.

Male Sylvari is where it's at. Almost nothing clips on them.

#2353498 Whats Your Magic In Guild Wars 2

Posted Haggus on 20 March 2015 - 09:36 AM

View PostZhaitan, on 19 March 2015 - 05:13 PM, said:

Many people will say GW2 is extremely casual and lacks "hardcore" content. However, definition of the term hardcore is quite varied and changes dramatically depending on who you ask. I think, GW2 design primarily caters to a crowd base that is past 25 and can rent their own cars.

People forget that most people playing the game may log in 2-3 times during the week, or one or two days on the weekend; and they won't be spending more than maybe 2-3 hours at a time in the game.  For them, the game has plenty to offer.  Sorry, but if you work and are good at your job, have a family, have other social events, and/or other games, even, chances are you won't be one of those crying, "This game has nothing to do anymore!  They need more content!"  Even for those playing the game hard core, most in a good, friendly, casual guild won't be having many issues, either.  This game was made for THESE people.  

For me, this is the magic of the game.  I don't feel the desire to need to log in and play 5 hours a pop like a crack head.  I can treat it casually, and my character can look the way I want them, without having to spend a lot of cash or grind for days.  It's a beautiful game, the animation is great, and breaking with the trinity is the best thing that ever happened.  The LS can be Scooby Doo at times, but that has its own charm.  

You'll always have those of a small, vocal minority who think they, but for lack of money/backing, could do better.  If they could, they would.  It's good just to take them with a grain of salt, and enjoy the game with open eyes.

#2350814 Whats Your Magic In Guild Wars 2

Posted Neo Nugget on 15 February 2015 - 06:40 AM

I don't do it very often, but I *love* event chains. The idea of quests linking together is one of my favorite parts of the game.

Well that and World Vs World, which is where 90 percent of my game time goes ^^

#2353051 How you guys think the game ended up being?

Posted Shayne Hawke on 13 March 2015 - 06:32 AM

View PostKymeric, on 12 March 2015 - 08:02 PM, said:

Still, there's something about a shared online world that keeps me coming back to the least of evils.

I still hope advances in tech and game design will at some point provide us with an answer to the problem of content locusts and MMO production.

MMOs are a type of game which demand a great level of commitment in order to get a filling experience from them.  I can't expect a reasonable return on that commitment from today's MMO worlds and developers.  If ANet really is the least of the evils with their continued history of deceit and poor/nonexistent planning, the best response is to simply disengage and go find something else to spend time on.  There are better ways to share an experience with others online.

The quickest advances in tech and game design seem to be in figuring out how better to exploit players to get them to pay more for lower investments in developer time/skill.  I wouldn't hold out for any good MMOs coming out in the near future.

#2346219 GW2 Theory: Monsanto IS Mordremoth in real life!

Posted Thorfinnr on 13 January 2015 - 08:13 PM

View Postraspberry jam, on 13 January 2015 - 03:08 PM, said:

Not really bro, most GMOs are perfectly safe to eat and in the vast majority of cases do not cause cancer, allergy or any other health problem. There are a few exceptions but most of those will never leave the lab. Also GMO companies have saved millions of lives, and Monsanto in particular is a ♥♥♥♥ing awesome company that give away both patents and hundreds of tons of grain for free, have a 100% Corporate Equality Index score, has won the World Food Prize and give large amounts of money annually to fight famine, not to mention all the really cool and useful science that they do. Please don't misuse their name like that.

Do a bit more research...Monsanto has more fingers in the government than you can count. Also they are notorious for suing farmers who have non-GMO corn in their fields, and when the Monsanto Corn is planted in a nearby field and cross-pollination happens naturally, they sue, and more often than not win, saying the farmer must pay them for the crop they already paid for and planted because now the corn has traits of Monsanto's Franken-corn. Its insane. Also remember, this is the fine company that brought you Agent Orange and said it was perfectly fine for use in Vietnam...but I think you might get some other opinions from some of the soldiers who are currently suffering from the use of this chemical. Even when cases against them get to the Supreme Court,  and thanks to their pocket man (former company lawyer for Monsanto) Justice Clarence Thomas, who has never recused himself in hearing any cases involving Monsanto(a HUGE conflict of Interest), the Court rules overwhelmingly in their favor. And why do they spend multiple millions of dollars fighting against GMO labeling efforts...not efforts to get GMOs banned(which has been done in over 60 countries around the world...maybe they know something we don't) but efforts to just inform the public so they can make an informed choice on what they choose to eat. using the American Public as their own private pool of guinea pigs.

ok...i'll stop...cause i could go on for pages...but these guys suck...could they do something to benefit mankind...sure...have they...maybe in a few rare cases that have not ended up causing more harm in the end than good...but they are a prime example of what is wrong with Corporate America. Its all about $$$ to them...public health and safety be damned.

#2353009 How you guys think the game ended up being?

Posted Shayne Hawke on 12 March 2015 - 07:39 PM

What it ended up being was a critical component to my realizing that MMOs as a genre are in pretty bad shape right now.

#2352961 How you guys think the game ended up being?

Posted Satenia on 12 March 2015 - 11:52 AM

Personally, I would have loved a bit more build diversity. Be it more weapon-skills, skills in general or just more viable stats combos.

That aside, I'm mostly happy with how they improved the game since launch. Plenty of things have been made account-bound instead of character-bound, there is amazing stuff like the wardrobe or the wallet. I also like all the daily extra rewards, which give me a feeling of being valued as a frequent player over time and not having to grind as many hours as possible each day.

#2352940 How you guys think the game ended up being?

Posted Baron von Scrufflebutt on 11 March 2015 - 07:39 PM

I think that the last few years have really shown how much better the game could have been on launch, had it released in 2013 rather than 2012.

#2352937 How you guys think the game ended up being?

Posted davadude on 11 March 2015 - 07:05 PM

I really loved the game at launch, and still do today.  There was a period halfway where they had a major letdown of releases, that was when the game became a bit meh to me.

#2352847 World Tournament Series at PAX East

Posted Neo Nugget on 10 March 2015 - 05:13 AM

View PostKymeric, on 09 March 2015 - 08:58 PM, said:

I've never watched PvP, but thoroughly enjoyed the Call of the Mists bonus over the weekend and did more PvP than I ever have before.  Had some great matches, and finally have a pair of pants (as opposed to skirt) for my Ele.

Now that I've got my feet wet, perhaps I should go back and watch the matches and learn from the real PvPers.

Yeah, I was kind of in the same boat as you before they revamped the sPvP rewards. All I needed was just a little push to get me going, but now I think it's a lot more fun than I thought. Now I'm reasonably hyped for Stronghold in HoT ^^

#2352679 Exclusive: Meet The Defiant Wyvern

Posted Arkham Creed on 07 March 2015 - 12:46 AM

View PostDatenshi92, on 06 March 2015 - 11:29 PM, said:

You may not like the "patch-work" they have done but there's no other way around it now, besides making a whole new game.

That is what GW2 was supposed to be; the "whole new game" wherein they could do the things they were unable to do with the original. And I wouldn't have a problem with them expanding on things and adding new stuff to the game if they ever actually finished one feature. We still don't have every crafting skill raised to 500, we still don't have achievement specific cosmetic rewards, we still don't have the personality system, we still don't have all the mini-games, we still don't have all the races and cities the game was planned to release with, we still don't have all the skills we were supposed to have, we still don't have the complete personal story, we still don't have a lot of other shit either.

I don't mind Arena Net using the expansion to build on whats here and "finish" the stuff left out of the game, but that is NOT what they are doing. They have not announced one god damned feature we were already supposed to have and are instead just adding more shit they'll never get around to continuing with.

"Oh, we could actually finish and properly implement the environmental weapon system, but screw that; GLIDERS!"

"Oh, we could finish the personality system, but nah; JUMPING MUSHROOMS!"

"Oh, we could actually open the tengu city we already nearly finished at release so there isn't a gaping whole right in the middle of the map, but MORE SYLVARI FOCUSED CONTENT!"

"Oh, and the two dozen really interesting plot threads we've had dangling in the wind for nearly three years now like the White Mantel, Largos, or an invasion from the future by an evil version of the player's own character? DIDN'T I JUST SAY SYLVARI?!"

#2352685 Exclusive: Meet The Defiant Wyvern

Posted Alexei Hart on 07 March 2015 - 01:33 AM

View PostArkham Creed, on 07 March 2015 - 12:46 AM, said:

I don't mind Arena Net using the expansion to build on whats here and "finish" the stuff left out of the game, but that is NOT what they are doing. They have not announced one god damned feature we were already supposed to have and are instead just adding more shit they'll never get around to continuing with.
Precursor hunt.

Edit: plus, I'll take gliders over environmental weapons any day.

#2352670 Upcoming Heart of Thorns closed beta tests

Posted davadude on 06 March 2015 - 11:43 PM

View PostDatenshi92, on 06 March 2015 - 11:08 PM, said:

Soooo... does anyone have rough guesses about when is HoT going to launch now that the closed beta is almost here? My guess is 3 months once it becomes an official closed beta - 2 months and a half for testing while the last 2 weeks will be an open beta.

Every signal and report claims early Q3.  The indications i'm getting from Arenanet is Q4, because some fundamentals like the mastery system are not yet in place and are not working as intended based on comments from the recent press event.

#2352736 Mastery System = vertical progression?

Posted Arkham Creed on 07 March 2015 - 11:52 PM

View PostBaron von Scrufflebutt, on 07 March 2015 - 10:02 PM, said:

Also, even if they required the same amount of grind to progress to the next tier, I don't see how that would make them horizontal.

I prefer my own analogy, I think I posted it in here somewhere, of the proper comparison being permanent progression verses contextual progression. As I said before "horizontal progression" isn't actually a real thing, and its definition depends very heavily upon subjective opinions (see; your recent argument). However it can be objectively stated that the Mastery system provides tools for contextual progression rather than universal/permanent progression. This invalidates the core problem most players have with traditional progression nicely.

That is to say most players don't like having all their hard work invalidated and/or being simply outmatched by a player who invested more time on the treadmill -and by virtue of still being on said treadmill is impossible to catch up with so long as its running- then they have. Contextual progression, even if its grindy, happens over a relatively shorter play time, and has every player involved in it both start at the same place and default back to that starting point in new contexts. What this means is that if a new player joins in next year it won't take very much work to catch up to you, and even if they don't bother to play HoT they still won't be at a disadvantage when the next expansion come outs and everyone is defaulted back to the same starting point in this new context. However because it is contextual your efforts and time are not wasted; you'll always have the vertical progress you've made in HoT, just only in HoT.

So if you ever want to go back and re-fight the wyvern or whatever you needn't worry about either being overpowered for the fight, nor that the fight itself has "power creeped" beyond you. Indeed regardless of future feature and balance changes from upcoming expansions you and the content of HoT are locked in a state of permanent optimal balance, and Arena Net doesn't need to worry about accidentally invalidating their own content any more than you have to worry about it suddenly becoming trivial because you've gained ten more levels in "Journey to Cantha" or whatever.

#2352709 Mastery System = vertical progression?

Posted Baron von Scrufflebutt on 07 March 2015 - 03:59 PM

View PostI post stuff, on 07 March 2015 - 10:16 AM, said:

In the end it all boils down to not wasting gold on things you don't need, actually.

In a game where gold isn't easy to generate, that's really not the bottom line. It certainly does help, but spending less, when you are relying on generating gold to create your wealth, will not make you rich. It will definitely make you less poor. (Mostly at the expense of the super rich that are creating their wealth by offering you things, that you do not need, at a premium.)


View PostHaggus, on 07 March 2015 - 02:35 PM, said:

I've been hearing a lot about ascended and legendary costing too much, or being too hard to get, for the average player.  Dumb arguments for one reason:  They're supposed to be!

You are absolutely right that ascended is supposed to be hard to obtain (and it is). The reason for that is because A.Net changed the core of their game. Initially, the core gearing-up idea was:
"Everyone, including casual gamers, by level 80 should have the best statistical loot in the game. We want everyone on an equal power base."
This, of course, also negates your view that:

View PostHaggus, on 07 March 2015 - 02:35 PM, said:

ON TOPIC:  Mastery isn't going to be vertical progression.  It will just give you different options to fight the enemies in HoT, which may have different combat mechanics than the rest of Tyria.  The actual damage output won't be greater; and your protection won't be stronger, overall.   They have a hardcore belief of not creating level creep or any crippling power advantages.  Despite what people on here like to say about needing more levels, the vast majority of players, as shown by the audience at the HoT reveal, do NOT want it!

Your view is further negated by the descriptions of some of the masteries. For instance:
5 Mastery Points: Exalted Honing - Learn how to pierce through Tough Bark - which makes some of the more powerful Mordrem otherwise invulnerable now weak to your attacks.
12 Mastery Points: Wyvern Defiance - The Exalted have taught you to stand in defiance of wyverns. They can no longer knock you down with their wing buffets.

The first one definitely raises your damage output (it's initially 0, while it stops being 0 after you grind up your masteries), while the second one basically gives you perma-stability. Or to use your words "The actual damage output WILL be greater; and your protection WILL be stronger, overall."