- Viewing Profile: Reputation: Kymeric
KymericMember Since 09 Aug 2010
Offline Last Active Yesterday, 08:56 PM
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- Member Title Seraph Guardian
- Age 41 years old
- Birthday June 12, 1973
Posted El Duderino on 29 October 2014 - 04:33 PM
Posted Granrey on 29 October 2014 - 03:06 PM
However, things did not materialized as I expected them. For instance, I remember we were supposed somehow to have some sort of access to the game trough mobile devices like phone and tablets. It seems that never materialized.
Also, the fact that you could be anything you wanted to be (healer for a bit, dps for a bit, etc) while it allowed you to quest and explore without friends. It also made the reason for not making as many friends as in other games.
I tried to return recently but I notice that I find more enjoyment following "Lets pay GW2" videos on youtube than actually playing it lol.
Posted Mordakai on 23 October 2014 - 04:19 PM
I suppose you could say at least this current system gives people a chance to win something w/o using gems.... but let's be real. The high rollers will be the ones grinding wrappers in-game and buying wrappers with gems.
Posted Phineas Poe on 22 October 2014 - 03:00 PM
Wildstar was a failure, so GW2 has to carry that additional weight. If the second-half the LS2 fails to deliver, shit is going to get real.
Posted Brandon the Don on 22 October 2014 - 11:21 AM
I too am not too happy about it... My guild leader and I talked about Legacy Items, basically skins unobtainable by a large® crowd now since the game has progressed in years... We both liked the idea of being there and having done that, so that we got what we wanted...
I got this game since Beta, but missed the launch - means I missed the Celebration Hat... Still, I do not begrudgingly watch those who got it as they deserved it for being there... Same with any item like that...
In Halloween 2012, I could not participate largely since the guys I played with and I only played once a week, means we took our sweet time leveling (was a blast) - Sure, I missed out on some cool stuff like the Halloween Skins, but I did recieve the Witch's Hat, which I consider one of my favourite pieces of armour simply because it is unique... Sure, it was not hard to come by, but just having (new) people wonder where I got it makes me feel "proud" being an early consumer...
And now this... Making it RNG based, and even worse, increasing the chance via the gemstore... I am not too mesmerized by this, frankly, a bit too annoyed... I will not give into this madness (pun not intended), and will ignore it's existence, but reading it did not make me smile...
Posted Andemius on 22 October 2014 - 05:59 AM
Not only is it promoting more RNG, it's from the gem store if you genuinely wanted to up your chances.
Perhaps my opinion is biased, but I also do not like the idea of giving away skins worth 100s to 1000s of gold, which are generally viewed as "exclusive" or "you had to be there". Hell, there's currently only 8 listed shields in the TP.
Posted Veji on 22 October 2014 - 01:53 AM
The way this works is that for 2 weeks, you give this skrit every candy wrapper you can and at the end of the 2 weeks, they draw names, based on the amount of candy wrappers everyone has conributed for a "drawing" (or lottery chance) at one of the original halloween weapons skins, like the chainsword, the gord rifle, or the greatsaw skin.
From what i'm seeing, you have a better chance at getting a wrapper if you buy the candy from the gem store.
I think this might just be the last straw for me. This just isn't right at all.
Posted Phineas Poe on 23 October 2014 - 02:47 PM
Absolutely. WoW is the type of game that is built entirely around consumers. They always need that next tier of armor to obtain. And once they have it, they quit. This was the same force that came to GW2, complained it had no end-game, and left one month later. They are not at all concerned with participating in any type of community, nor are they concerned with creating any of the competitive energy that sustained WvW for over a year with no real updates.
WoW-mentality players will come back when GW2 inevitably launches an expansion, and the cycle will continue. But people that do things like push for Teq/Wurm/dungeon records and getting to the top of WvW/GvG leaderboards will have been here the entire time, and the thing is that ArenaNet should have been focusing on these people the entire time rather than attempting to draw in new players.
I've come back to GW2, but I do not have any of the fire or energy I had before hand, and will only play it casually when there's nothing else to be played. I've also told myself I'm not sinking another dollar into the gem store until we get actually good, new content that is worth revisiting. They already had me locked in as a member of their loyal fanbase. I spent good money during that time supporting the game because I believed in its vision, but for two years they've been squandering that.
This game will never really die considering it is very marketable to new players, but that dedicated core is dwindling by each passing month in favor of a game that is more catered to supporting its own existing community rather than selling to new players, whales, and consumers.
If they continue to ignore the fanbase, and if the LS2 is more of the same, I'll find some way to look beyond the egregious RNG of ArcheAge and simply not look back at GW2 again. It's just so hard to find any reason to log into the game, even after taking two months off.
Posted Phineas Poe on 21 October 2014 - 07:55 PM
To put it simply, they've prioritized consumers over the community.
I don't mean consumers in the sense of people that buy things; we're all consumers in that regard. I mean the player-base that literally plays solely to burn through content and experience it, but isn't concerned with sticking around to talk about it or to repeat it. They're not simply casuals. These can be hardcore players too. People that play GW2 solely to obtain legendaries and ascended gear, to chase the carrot, fall under this group.
The group that plays the game to experience the lore, to come on websites like Guru and Reddit to discuss it, that share their experiences and enjoy reliving them---this is the community that sustains MMOs and keeps them around. These are the types of players that want things like guild halls, that don't really play solely to fill an objective but to build communities and participate with them.
The problem is that ArenaNet has been shirking us this entire time for the consumer base, probably because (1) it's more cost-effective creating cash shop items than creating community-driven content and (2) it's significantly more difficult overhauling GW2's theme park style content into something more sandbox-ish and player-controlled to support that community. This is in large part why we get bullshit like the Tournament of Legends and WvW seasons over real, genuine overhauls of this content.
It's the low-hanging fruit solution, but it's also the most immediately profitable. From a developer standpoint I understand why they do this, but from a gamer perspective it frustrates me to know that Guild Wars 2 could have been (and still can be) so much more.
Posted Veji on 20 October 2014 - 05:14 PM
Post-launch, these numbers were better around here. After a few months, things went back to normal, etc. Then, there was that time where every thread turned into "this is just for more gems, gem store everything" and the numbers dropped. Interestingly enough, the people I spoke to on here who were fond of the game and disliked this had migrated to the reddit or to the official forums. Just look at some of the topics on here during that time, from longer standing members.
A difficulty in making my case is that we switched between "post like" systems. The old system not only had its data removed, but you can also no longer see names during liking (at least, I can't). The old threads had posts showing critique of the fact that everything had to relate to the gem store, and those posts would get >25 likes at a time, with names I still see on reddit today. Many of those active posters either left the game, or left Guru. Look at the names that were active post-launch. Now look where they are. Many of them are on the reddit, semi-active. Others are simply gone, left the game, or left due to the current too-long running drought of information.
However, to quell the whole "nothing to discuss" argument, yeah, that's just here and that's the fault of our 2 month drought. GW2 reddit just heard it's the second biggest MMO reddit in existance besides WOW. It's also one of the more active, just check the "online now" numbers and compare it to the other reddits.
EDIT: Added a piece of information about reddit status in terms of MMO.
Have you seen the offical forums over the last few months? Literally every other thread, if not every thread, is someone complaining about no content, lack of balance, poor loot tables...the list goes on. I used to be an avid reader of the Diablo 3 and World of Warcraft forums over the many years, and yes, there was doom and gloom there, but i haven't seen people this angsty about an online game since vanilla D3, SWOTOR, and about a year and a half into WAR.
The signs are there. Its seriously just a matter of time, if ANet doesn't do a complete 360 from how they are running things now.
I don't hate the game. The game is awesome, but the management is sooooo bad, that it begins to create bias of enjoyment of the game. THEY DID GOOD THINGS here, but they're trying to rest on their imaginary laurels that a great development cycle for a year or two of content is going to keep carrying them. The LS lasts a whole week or two at best and then everyone is back at the official forums, complaining.
Its sad. It really is. BUT, as they reinvented WAR's RvR, i hope a better company comes along and reinvents alot of the great ideas they had in this game and manages it better. When that day comes, i'll be a HUGE fan of whatever game that happens to be. I wish more MMOs did server vs server modes like WAR's RvR and GW2's WvW.
Posted draxynnic on 20 October 2014 - 01:36 PM
Posted raspberry jam on 17 October 2014 - 05:41 PM
There's simply nothing to talk about.
GW2 is not dead however. Player count has been dropping for a long time, but if you log in and play, you see people, at least in some areas.
Posted lalangamena on 04 October 2014 - 10:43 AM
( if the endgame is cosmetics then the gemstore is definitely a p2win system) and then leave for a newer game.
the full maps are just an illusion created by the megaservers.
Posted El Duderino on 06 October 2014 - 02:14 AM
Posted Konzacelt on 06 October 2014 - 04:49 PM
Probably right. But I wonder what the true difference is, as far as profit goes, between a fast fad and a cash cow.
Besides that, no one seems to want to mention the waste in creativity and talent when a game is pushed for immediate profit. If I was a GW2 artist or writer, I'd be fairly pissed.