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Kymeric

Member Since 09 Aug 2010
Offline Last Active Feb 25 2015 09:14 PM

#2352061 Exclusive: Meet The Defiant Wyvern

Posted Arkham Creed on 25 February 2015 - 07:06 PM

I was really loving this information and interview right up until this part.

Quote

Jon: We probably won’t see all of those in Heart Of Thorns, you’ll see more of them as we continue to improve the game, moving forward after the expansion. That’s a lot of what this expansion is about: stabilizing fundamental systems so that we can continue to improve in the future.

Oh God damn it Arena Net; why is it that you never finish crap? Why is everything you freaking do a half measure or a "foundation?" This is a damned PAID expansion not a feature pack, so put in an actual FINISHED feature.

Masteries are a foundation...
Specializations are a foundation...
The new defiance is a foundation...
Stronghold is a foundation...
Guild Halls are a foundation...

Foundation, foundation, foundation...I'll say it again; sooner or later you have to stop laying foundation and build the God damned house.


#2352052 Heading to ArenaNet

Posted Arkham Creed on 25 February 2015 - 06:13 PM

View PostBrandon the Don, on 25 February 2015 - 09:00 AM, said:

Except they do, but their priorities lie elswhere...

Or is it difficult to come by for an Engineer in an and all of the three modes? Don't think so, but if you truly want something that is aesthetically pleasing, but does not come close in all gamemodes, try Necromancer, or Ranger - both of which have extremes that make their combat capabilities lacking in any of the areas (PvP, WvWvW, PvE)

Also, by this sentiment they don't care about Charr either, who have more issues than just a backpack skin you will only see when you use kits (and not as you stand around in LA pretending to be a dress-up doll)

I you think the engineer's only problem is just the back skin then clearly you've not played one. They have balance and design issue all over the place, including the fact that they're so poorly designed and balanced that their current meta build completely invalidates their profession mechanic.

But all that is off topic. PM me if you want to have that discussion.


#2351977 Heading to ArenaNet

Posted Arkham Creed on 24 February 2015 - 08:24 PM

View PostKymeric, on 24 February 2015 - 04:35 PM, said:

Is anything in the works to address the Engie hobo sack?

You're barking up the wrong tree my friend; I was asking that question a year ago. Even organized an in-game engineer protest to get attention for that and other issues. And after months of banging on about it Colin finally popped into my thread and gave a direct honest response; no. Engineer kit skins is a problem they have long been aware of, but effects such a small percentage of the community that it is one of their lowest priority concerns. Don't expect them to ever fix it, and I wouldn't suggest you expect an official response either, as quoting Colin to another forum member got me perma-banned from the official site and the threads in question removed.

If you have problems with the engineer I recommend you do the same thing I did; re-roll. Arena Net doesn't give a rat's furry rear-end about that profession, and have all but said as much themselves.


#2350087 Colin: we will never raise the level cap or tiers of gear

Posted El Duderino on 08 February 2015 - 12:31 AM

Having been playing a ton in Hearthstone lately, and as a former Magic player; I have to say that this is the way games should be made. Look at all the competitive games out there (which is something that GW1 once was and GW2 has at least wanted to be). They make the game interesting not by having a gear grind or vertical progression, but by adding cards/skills/etc. and changing those things so that the meta is affected in a progressive manner. Basically, it becomes dynamic over time, and not static. That is what a good game, even an MMO, should strive for. You don't need artificial stat progression, if the progression can come from acquiring more and unique skills that change the way you play new and old content. While GW1 struggled with this as they added different classes, it is something that can be done and is done in other games well. There's no reason why GW2 couldn't follow this same path.


#2349148 Colin: we will never raise the level cap or tiers of gear

Posted Miragee on 31 January 2015 - 10:43 AM

View PostBaron von Scrufflebutt, on 31 January 2015 - 09:46 AM, said:

Truth be told, I actually fully expect that they won't raise the cap/bring in a new tier. Look at GW1, they stuck with 20, yet each additional game introduced massive vertical progression grind and yet still GW1 is viewed as the superb example of a horizontal progression game. The same way that some folks demand levels for the game to be worth playing, the same way some other folks consider the lack of levels to be equal to a the lack of vertical progression.
Folks are easily fooled. ;)

Well, O'Brain already said in 2012 (after the ascended shit storm) that they never increased the level cap in GW because the design of the game didn't allow it not because they didn't want to. He also said that they fully expect to raise the level cap of GW2 at some point. But again, who gives a damn about what this man says or doesn't say?
All what Anet can do today is to promote their beyond-repair-failure that is gw2 and patch gw1 to death with stupid patches nobody asked for.


#2349133 Colin: we will never raise the level cap or tiers of gear

Posted Baron von Scrufflebutt on 31 January 2015 - 09:46 AM

View PostMordakai, on 31 January 2015 - 06:17 AM, said:

Nice one.  I think that promise almost lasted a year!

Oh, never mind, lasted 3 months.

:(

Truth be told, I actually fully expect that they won't raise the cap/bring in a new tier. Look at GW1, they stuck with 20, yet each additional game introduced massive vertical progression grind and yet still GW1 is viewed as the superb example of a horizontal progression game. The same way that some folks demand levels for the game to be worth playing, the same way some other folks consider the lack of levels to be equal to a the lack of vertical progression.
Folks are easily fooled. ;)


#2351227 Revenant: The Master of the Mists

Posted Skolops on 18 February 2015 - 10:08 PM

View PostArkham Creed, on 18 February 2015 - 09:06 PM, said:

Its what he said. "Look at the number of healing skills AND utility skills AND elite skills and you'll get a ballpark of the number of legends. Every class has four healing skills, twenty utility skills, and three elite skills. 4+20+3=27.

I think you're misunderstanding him, or perhaps to put it better he was unclear in what he said.  I suspect that a number around 5 - 7 is about what to expect, because each of these legends unlocks 5 skills.  I believe that what he mean by this statement is that with each of of the legends giving 5 skills, there will be enough legends to give the Revenant the same number of utility/heal/elite skills as other classes.  If they really had something on the order of 25 legends then this would give Revanants over 120 slot skills, grossly outpacing other professions at a rate that I just don't think they would ever do - not to mention how hard it would be to even come up with 120+ different things for skills to do.  

To put it in perspective, consider that this would mean the Revenant having 25 different heal skills alone, each of which has to do something different.  That isn't happening.


#2351206 Revenant: The Master of the Mists

Posted FoxBat on 18 February 2015 - 08:36 PM

Sounds like 4-6 legends, plus 1 per specialization.

Edit: I hope you weren't reading that as 30 legends. We are not going to get 150 some skills for a new class.


#2348117 I’ve been playing GW2 wrong, and loving it.

Posted raspberry jam on 27 January 2015 - 03:14 PM

View PostKonzacelt, on 27 January 2015 - 02:35 PM, said:

Arkham,

Personally, I don't have an issue with a game co. wanting to make their own game.  If ANet wants to make a theme-parky kids game that the MMO masses "just don't get", have at it.

But that's not the problem.  The problem is Guild Wars already had precedent as a certain type of game.  If they wanted to make such a different game on so many levels, they should have made their own friggin' game!

Kind of off topic, but w/e.  <_<
That's not the problem either. The problem is that the game rewards boring play. Of course players are going to go for the rewards. That means that they have to play in a boring way. OP is blaming the players, but the fault lies with the developers.


#2347829 The new allies. In the new expansion

Posted Miragee on 26 January 2015 - 05:20 PM

View Postraspberry jam, on 26 January 2015 - 10:18 AM, said:

I actually think it's mursaat too except that why would mursaat be all glowy and transparent? These guys are hovering (check) and have weird appendages that doesn't look like feathers but then again this is GW2 so ♥♥♥♥ lore (check) and that portal is definitely mursaatish.

Buuuuuut mursaat are fleshy, solid creatures, or at least look like it. These guys are glowy. Margonites are glowy too and they were humans that were corrupted by Abaddon. Maybe these mursaat were transformed in a similar way.

Or it could be that this was their true form all along and they just looked fleshy in GW1 because reasons.

You have to remember that anet has to design for the majority of gw2's audience, which are in fact skritt.


#2347892 The 9th Profession - What should it be?

Posted Steamtank on 26 January 2015 - 07:21 PM

View PostKymeric, on 26 January 2015 - 07:06 PM, said:

Makes me wonder why Engie wasn't designed around the large pool.  Seems like it would have fit with both the aesthetic and the intent for them to play as a skirmisher.

Originally engineer was designed to be a heavy armor class, which would fit into the heavy-health pattern: Guardian<Engineer<Warrior

My guess is they only changed the armor to medium and left the health at original values. Just a speculation :)


#2347489 [LIVE] The big, PAX round-up topic.

Posted Miragee on 24 January 2015 - 08:21 PM

View PostHaggus, on 24 January 2015 - 05:38 PM, said:

Who let Liza Minelli introduce the expansion?  

GvG, check.  
Guild Halls, check.  
New areas, check.  
New profession, check.  
WvW combat worth more than just grind through captures, check. (I'm looking at YOU, EotM!)
New WvW areas, check.
New weapons abilities and skills, check.  
Precursor crafting, check.  
No level raise or gear hiking, check.

Just about everything people were wanting to add to the game, they did.  Lack of Cantha and no new races are the only things I can think of that anyone would be beezitching about...and that's reaching.

Atm. they did nothing but talk. And we all know by now what one has to think of Anet's talk. It all sounds amazing and in the end it plays out entirely different. If they can stick to their word this time, I think they have a shot at me as one who will buy the expansion. However, it remains to be seen if they can do that or fail miserably again.


#2347274 Preview of Upcoming Balance Changes

Posted Gecko on 23 January 2015 - 11:34 AM

@Kymeric: I think they have a testplayers that try out how for instance the mighttweaks work before releasing them. I am aware that the results may not translate 1:1 into the entire playerbase. I get where you are coming from, that you should introduce one change at a time, but on the other hand, if they could never do some semibig changes the game would evolve pretty slow (and people would probably be screaming for moar changes).


#2346483 Update Notes for 01/13/2015: Point of No Return

Posted raspberry jam on 15 January 2015 - 12:48 PM

View PostKhalija, on 13 January 2015 - 06:39 PM, said:

Illusionary Leap: Removed the ability to use this skill in midair.
Meh!

View PostDirame, on 15 January 2015 - 12:36 PM, said:

Errr... sounds like every game ever. And seeing as you DON'T have to get the armour skin, I'd say it's pretty fine the way it is. If it was too easy, then everyone would be like "there's nothing to do in GW2 everything is so easy" like it isn't that way already. Rewards that people actually want and have to work for, that's what people have been asking for. The new Achievements, traits and now armour are definitely giving us something to play for.
Without that, we'd just be bored.
Putting armor skins behind an RNG would be just fine it content was truly persistent. If it's removed after a couple of weeks, it's a quite different story.


#2346486 Update Notes for 01/13/2015: Point of No Return

Posted Satenia on 15 January 2015 - 01:10 PM

View PostDirame, on 15 January 2015 - 12:36 PM, said:

Errr... sounds like every game ever. And seeing as you DON'T have to get the armour skin, I'd say it's pretty fine the way it is. If it was too easy, then everyone would be like "there's nothing to do in GW2 everything is so easy" like it isn't that way already. Rewards that people actually want and have to work for, that's what people have been asking for. The new Achievements, traits and now armour are definitely giving us something to play for.
Without that, we'd just be bored.

Not really. The fundamental problem here is that those armour skins are part of a collection involving pieces of each weight class. You cannot possibly complete the luminescent chest-piece unless you grinded an additional two carapace pieces from the final RNG-chest. Considering that you can get every other armour piece from the token-vendor, this is nothing but a lame way to keep players at the new boss.

It is also completely unrelated to difficulty. "Lucking" into a map where the players have half a brain is exactly that - luck. So is getting a drop through RNG. The only sensible way - in my opinion - would have been to keep the token-based system as with every other carapace piece. That way, you can keep working on it throughout the whole event-chain and not just sit it out for the final boss. The kind of behaviour this encourages is going /afk and doing something else meanwhile - not what the game should aim for.