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Kymeric

Member Since 09 Aug 2010
Offline Last Active May 08 2015 07:45 PM

#2355094 Claim Your Spot in the Next Heart of Thorns Closed Beta

Posted Shayne Hawke on 29 April 2015 - 07:10 PM

View PostSatenia, on 29 April 2015 - 04:26 PM, said:

So far, I've spent a few hours in the Silverwastes. The drop-rate is very very very low. I mean low to the degree where you can participate in a full event cicle (1h+) and never see one linked in map-chat even though you're playing in a full map. Granted, not everyone getting a drop is going to post it, but it should give you a rough idea.

I mean I understand that this is for a closed beta and that access has to be limited. However, that the luck element has to be paired with grind is what irks me. Personally, I don't see how you can ensure quality in a beta when you select the participants through luck and willingness to grind limited content. That has entirely nothing to do with being an active player and having a broad and open-minded view of the game.

It's easier for ANet to get positive feedback that doesn't challenge their ideas and makes them feel good about themselves by recruiting people that embrace the current model so much that they're willing to grind themselves against it.


#2355091 Claim Your Spot in the Next Heart of Thorns Closed Beta

Posted Satenia on 29 April 2015 - 04:26 PM

View PostMiragee, on 29 April 2015 - 12:31 PM, said:

So it doesn't drop at a regular rate? How is your experience with it?

I like the idea in general but if the droprates are low then the idea is badly executed.

So far, I've spent a few hours in the Silverwastes. The drop-rate is very very very low. I mean low to the degree where you can participate in a full event cicle (1h+) and never see one linked in map-chat even though you're playing in a full map. Granted, not everyone getting a drop is going to post it, but it should give you a rough idea.

I mean I understand that this is for a closed beta and that access has to be limited. However, that the luck element has to be paired with grind is what irks me. Personally, I don't see how you can ensure quality in a beta when you select the participants through luck and willingness to grind limited content. That has entirely nothing to do with being an active player and having a broad and open-minded view of the game.


#2355019 Claim Your Spot in the Next Heart of Thorns Closed Beta

Posted Arkham Creed on 27 April 2015 - 08:23 PM

I can't believe this is real. Seems like an April Fool's joke.


#2354821 2-Part Specialization Blog Posting

Posted Satenia on 23 April 2015 - 05:00 PM

Well, this sounds more like a whole trait-rework, which I think is a good thing. Especially separating the actual traits from stats should be interesting.

About the skill / hero points: I really hope they are going to release detailed information about this well in advance of HoT release. I have hundreds (more like thousands) of skill points spread across chars and scrolls and I would really hate to see these going to waste.


#2354770 Will you play again?

Posted Arkham Creed on 21 April 2015 - 04:00 PM

View PostKonzacelt, on 21 April 2015 - 03:05 PM, said:

That's exactly my problem with it.  If anyone wants to have any chance at making money in this game, they have to do things that are mind-numbingly boring.

Welcome to MMOs.

Seriously I've been playing them for years, played everything from the original Guild Wars to WoW, to Ever Quest, to DDO, to Secret World, to Neverwinter and so on and so on. And literally ALL of them are like that. If you want enough gold to more than just scown by on repair or travel fees you have to grind and farm for it. That isn't a fault of GW2; its a fault of the entire genre.


#2354758 Will you play again?

Posted Konzacelt on 21 April 2015 - 03:05 PM

View PostHaggus, on 20 April 2015 - 09:54 PM, said:

I used to gripe about the cash shop...till I remembered how easy it is to make gold in this game.  Seriously, I can pay for an extra character slot or inventory through a week of champ train and/or world boss running, if I feel the need.  That means... lemme spell it out...I don't even need to pay real money in the cash shop...ever!  Even if I want to(you know, to actually pay the salaries of those making the game), it's not like it's a ridiculous price for the items.

That's exactly my problem with it.  If anyone wants to have any chance at making money in this game, they have to do things that are mind-numbingly boring.  Chasing boss/champ timers all over the map in a never ending circuit of 1-spamming, screen-freezing, rainbow pyrotechnics should be no-ones idea of good gameplay.  Neither should staring at TP for hours like it's the stock ribbon on the bottom of your TV screen.  Dungeons are a little better, but even they still become grind-fests after a few runs.

All that stuff above should be for skins or rare items, not making basic money.  Anyone should be able to make a moderate amount of money just by basically doing anything in the game.  Want to spend 100 hours for map completion?  Or go through the entire storyline?  Make it worth more than a few nifty skins or a Legendary ingredient.  I've specifically stayed away from all of the world/boss/champ timers in every map, stayed away from dungeons and Fractals, and not touched the TP.  And I can tell you you don't make jack squat by doing so.

That's crappy gameplay design.  Most games make you spend hours doing those things you mentioned for a chance at a rare drop or cool skin or whatever, and you could earn good money along the way just by spending time playing the game.  Not GW2, these guys at ANet actually want you to do those things just to make ends meet.  It's not only asinine, but sad.  GW2 Tyria is one of the most beautiful digital worlds ever designed in an MMO.  Yet if you want to simply experience it at a truly intimate level, you better do it in between "money-making" times because there's simply no way to earn some cash having fun running around Tyria unless you are making pit stops at all the WB spawns along the way.  I guess it's a great time to make yourself a drink or have a smoke, you certainly don't need to be in your chair for group-killing any boss/champ less than Teq.

Or even better, roll a joint and let the pretty color show on your screen trip you out.


#2353795 A Legendary Journey

Posted NerfHerder on 27 March 2015 - 12:55 PM

Using existing landscape is good. Dailies inject more players into the particular region of the day. Maybe this will add mat farmers to otherwise abandoned areas.

I cant wait to see what they mean by "dull" version of the legendary. Knowing me, I would be happy with that and skip the legendary.


#2353894 Gold Transfer Changes

Posted NerfHerder on 31 March 2015 - 01:59 PM

Well, most players don't throw 500 gold around like its loose change. I fail to see the downside of this.

Instead of buying gold illegally for a slightly lower price. You can buy 100g every month from Anet at the same price as some subscription fees. You can easily make 50-100g a month playing casually. Ten times that if you put your mind to it. How much money do you need to spend, in order to not suck? Play the game or uninstall, pfff. Buying gold and items from a third party is one of life's mysteries I will never understand.


#2353927 Personal Story Restoration

Posted Kovalenko on 31 March 2015 - 05:19 PM

I remember back when I did Arah story for my first time, there were so few players available through LFG that we ended up having a Spanish-speaking player in our party after waiting for an hour or so. I ended up having google translate open on a laptop next to my monitor, and we ran 80% of chat through translate (english to spanish and spanish to english).

Absolute nightmare of a dungeon because the Spanish guy was the only one who had run the dungeon before :eek:

Always made me wonder why the last part of your personal story wasn't really all that personal :mellow:


#2353915 Personal Story Restoration

Posted Neo Nugget on 31 March 2015 - 04:41 PM

Posted Image


During the last feature patch, ArenaNet made some changes to the personal story that stirred up quite a bit of controversy. Today, lead writer Bobby Stein outlines the changes that will revert the patch's story rearrangement along with a few other tweaks.

One change that might catch your eye is the change to the final personal story task in the game. Instead of The Ruined City of Arah being a standard story mode dungeon, it now behaves like a personal story instance and can be completed solo instead of requiring a group of five. The only catch is that due to the nature of this change, once it is completed the instance can no longer be repeated. The explorable versions of the dungeon remain the same.

Check out the full list of changes over on the official forum.

Quote

We have converted the story mode of “The Ruined City of Arah” dungeon to be a Personal Story step, so after this update goes live, you may only play it once as part of your Personal Story. We are also unlocking the explorable mode of this dungeon by default so access will no longer be gated by story mode completion.



#2353921 Personal Story Restoration

Posted davadude on 31 March 2015 - 05:09 PM

Finally, glad they pushed it out.  This keeps Arah for the hardcore crowd.


#2349676 The Revenant

Posted I post stuff on 04 February 2015 - 10:59 PM

View PostCube, on 04 February 2015 - 10:34 PM, said:

Human. If there's one thing I have learned playing this game it's that everything's designed for female humans by default(sadly).
No!

Their limbs clip with everything horribly. There is also a mismatch between heavy top and bottom armors, creating an ugly ledge with bad texture.

Male Sylvari is where it's at. Almost nothing clips on them.


#2353498 Whats Your Magic In Guild Wars 2

Posted Haggus on 20 March 2015 - 09:36 AM

View PostZhaitan, on 19 March 2015 - 05:13 PM, said:


Many people will say GW2 is extremely casual and lacks "hardcore" content. However, definition of the term hardcore is quite varied and changes dramatically depending on who you ask. I think, GW2 design primarily caters to a crowd base that is past 25 and can rent their own cars.

People forget that most people playing the game may log in 2-3 times during the week, or one or two days on the weekend; and they won't be spending more than maybe 2-3 hours at a time in the game.  For them, the game has plenty to offer.  Sorry, but if you work and are good at your job, have a family, have other social events, and/or other games, even, chances are you won't be one of those crying, "This game has nothing to do anymore!  They need more content!"  Even for those playing the game hard core, most in a good, friendly, casual guild won't be having many issues, either.  This game was made for THESE people.  

For me, this is the magic of the game.  I don't feel the desire to need to log in and play 5 hours a pop like a crack head.  I can treat it casually, and my character can look the way I want them, without having to spend a lot of cash or grind for days.  It's a beautiful game, the animation is great, and breaking with the trinity is the best thing that ever happened.  The LS can be Scooby Doo at times, but that has its own charm.  

You'll always have those of a small, vocal minority who think they, but for lack of money/backing, could do better.  If they could, they would.  It's good just to take them with a grain of salt, and enjoy the game with open eyes.


#2350814 Whats Your Magic In Guild Wars 2

Posted Neo Nugget on 15 February 2015 - 06:40 AM

I don't do it very often, but I *love* event chains. The idea of quests linking together is one of my favorite parts of the game.

Well that and World Vs World, which is where 90 percent of my game time goes ^^


#2353051 How you guys think the game ended up being?

Posted Shayne Hawke on 13 March 2015 - 06:32 AM

View PostKymeric, on 12 March 2015 - 08:02 PM, said:

Still, there's something about a shared online world that keeps me coming back to the least of evils.

I still hope advances in tech and game design will at some point provide us with an answer to the problem of content locusts and MMO production.

MMOs are a type of game which demand a great level of commitment in order to get a filling experience from them.  I can't expect a reasonable return on that commitment from today's MMO worlds and developers.  If ANet really is the least of the evils with their continued history of deceit and poor/nonexistent planning, the best response is to simply disengage and go find something else to spend time on.  There are better ways to share an experience with others online.

The quickest advances in tech and game design seem to be in figuring out how better to exploit players to get them to pay more for lower investments in developer time/skill.  I wouldn't hold out for any good MMOs coming out in the near future.