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Kymeric

Member Since 09 Aug 2010
Offline Last Active Yesterday, 09:00 PM

#2332307 Don't you dare, ANet! [slight patch spoiler]

Posted Miragee on 16 July 2014 - 08:56 AM

View PostHaggus, on 16 July 2014 - 03:55 AM, said:

/snip

To be honest, I didn't dislike Trahearne because he apparently took my spotlight. A good story doesn't need you to be in the spotlight all the time (that being said, GW2 PS isn't a story but a piece of crap). I disliked him because he was written very very poorly. The way he acted didn't match at all with his reputation and what he did with the pact. The way he formed sentences was inconsistent in itself. And the poor voice-acting didn't help either but strenghtened the whole picture of him being poorly written.


#2328614 Would you pay?

Posted Mordakai on 18 June 2014 - 03:14 PM

Everything is riding on LS 2.  It needs to have, as Colin describes, "expansion- like" content.  New zones are a must, and hopefully new skills, maybe even a race or (dare to dream!) a new Profession.  At the very least, new weapons for existing Professions would help.

If Anet truly delivers "expansion-like" content, it will be worth 200 gems, and more importantly, worth getting back into the game for.


#2328650 Living Story Season 2 - Get Ready

Posted Krazzar on 18 June 2014 - 07:50 PM

That portal probably takes you to a mini-dungeon area like Cragstead.  I'm not expecting a full zone at this point and I don't count Southsun as a full zone because it is pretty devoid of anything interesting.


#2326991 Your gameplay objective in a sentence

Posted fireflyry on 08 June 2014 - 04:27 PM

To kill every bunny rabbit I see..


#2327978 Your gameplay objective in a sentence

Posted ExplosivePinata on 14 June 2014 - 02:05 AM

It sure as shit isn't visit the cash shop. Maybe that's my problem?


#2328197 Any news on Home Instance ?

Posted AsgarZigel on 15 June 2014 - 07:12 PM

Pretty sure any plans they might have had are abandoned by now. We haven't heard anything about the home instance for a long time now.


#2328533 Is guild wars 2 worth playing today?

Posted ExplosivePinata on 18 June 2014 - 12:42 AM

Used to be. I kept trying to get my regular bunch from Steam to play. Glad I didn't though, I would have lost so much face.

We kinda chuckle together now while I inwardly groan at my having an account I spent years on via Guild Wars.

I can tell you one thing. GW3 can eff right off. No purchase, no interest, no SALE!


#2328386 Would you pay?

Posted ilr on 17 June 2014 - 03:38 AM

View PostMCBiohazard, on 17 June 2014 - 12:21 AM, said:

None of that is inherently tied to an expansion type content monetization model. None of it. If A-Net wants to give you guildhalls, they will do it in a feature update. If they tighten up their lore and narrative team to do something different and potentially more interesting than what we've been getting so far, they will roll it out in a content update that might be one lump thing or something over time like how they're planning LS2. If they want to change the in-game economy, they will do so by pulling internal levers. If they want to drop a new continent on us, they'll just do it. None of that requires a paid expansion model. If they want to do it, they just will. If not, you're not going to get it even if you wave money at them. Because your money is less money than they're getting by monetizing the way they are now and they can still give you what you want without steering the boat 180 into 2004.

The devil's advocacy is strong here, but I think it focuses too much on the business model rather than the reasons that the prior one existed.  They did all that ambitious stuff for the expansions because they felt like they had to in order to break into a better market.  They had plenty of additional microtransactions in Gw1 too.  But they didn't have a lot of "Whales" left once the PvP'ers became disenfranchised from expansions (which brought in many times more PvE'ers instead).  Rather, they traded one very nitpicky hard to please demographic with waning income potential, for a larger but much more casual target.

It worked too.  After the other standalone "Chapters", the total sales really took off from 1 mill to over 6 mil by the time they started hinting at GW2.  And the reason it worked, is that they pushed themselves into a content crunch to deliver a known quantity.  They buckled down and condensed their focus on making just a few things that were really good, with unified currencies/rewards.   Instead of a menagerie of fluff that lives too much in the moment.  They didn't sacrifice "creativity" to do this, they sacrificed endless jerking around.  They accepted a process, and some kind of standard with it.  Did they end up powercreeping some stuff pretty badly?  ....yes.   Was that powercreep ONLY for the Whales?  Not at all.  These Ascended / Legendaries cleary are however.  Along with other "Market Advantages" this thread's asking about.

Eventually that market will become insolvent.  Quarterlies showed it was already starting to weaken.  Gems wouldn't be endlessly inflating if it wasn't. And not even "Premium Memberships" can save it once it starts to go.  And when it reaches that breaking point, they won't have the rest of that uber-important content model from a real Process / Commitment -- to fall back on.  It's a downward spiral frozen in time just like Waking Waters, specifically because they heard the popular opinion about expansions and then ignored it so they could keep frittering away at an approach that required a lot less Focus.  They only thought about what was more fun for them, not what was more fun for You, ...and I, and all their Gw1 Vets.


#2328299 Would you pay?

Posted I'm Squirrel on 16 June 2014 - 03:50 PM

wouldnt pay for anything arenanet releases after what gw2 has become in the past 2 years


#2326352 Have ANet responded to weapon/skill criticism? A question about ANet transpar...

Posted Feathermoore on 05 June 2014 - 12:42 PM

ANet has a "don't tell till we are about to release it" policy. They typically don't release any information about their plans or thoughts on systems or the development of new features. Sometimes they will post on little things, but the current mindset is to avoid annoying players by not delivering things. This was likely largely sparked by some of the large changes or missing features at release (and/or currently) that were big deals during development where they released a lot of information about systems and design goals/plans that didn't come through. ANet currently operates by releasing teasers just before content releases and barely ever talks about non-content related development unless that content is being released in a week or two.

I personally think that it is the wrong mindset to have since it gives the impression that they don't care about player feedback or even pay attention to it. They implemented the CDI when it became clear that their policy was resulting in this image, but the CDI is not the same as being interactive in player communication since it is controlled and usually involves such little interaction that you can't tell if it is a dog and pony show with no substance.

Frankly, I scratch my head at the policy as one of the stated goals is to develop a vibrant community in GW2. A large part of that is to interact with the community on a non-PR level. I just don't see how they are trying to develop a community when they fail to interact with it. That is on top of the large lack of basic community related tools that exists in the game itself. You can't develop a community without supporting it at all levels and the support is lacking.


#2326346 Have ANet responded to weapon/skill criticism? A question about ANet transpar...

Posted Senatic on 05 June 2014 - 09:49 AM

No.

Combat being "Boring and static..." is a incredibly generic complaint that could mean any of a thousand things. Furthermore boring is a completely subjective perspective that is unhelpful in determining exactly what it is that makes you not enjoy this aspect of the game. As for combat being static, depends on in which way you mean it - if you are talking about the combat being static in the sense of WoW or even GW1 where you run up, use your skills and don't move, then you are just plain factually wrong. If you mean it in the sense of that the meta of the game is not dynamic enough and that each run of a dungeon is much the same as the last one, then well yes but people are gonna figure out the most effective way to do something no matter how you design the game.

There are problems with GW2 combat for sure, lack of meaningful interaction between professions, the constant stack and LOS tactics, trash mobs being skip-able, bosses (for the most part, not always) being giant HP sponges that take way too long to kill without a full dps party, bosses without meaningful differences in combat mechanics, the defiant mechanic and so on and on. I could make a long list of things that needs addressing and to my knowledge none of these things have been officially acknowledged by Anet as things they are working on, mind you that doesn't mean they aren't.

From a bigger perspective I would say ArenaNet is not at all transparent with the community, and for the most part (there's a few exceptions with a select few devs on the forums) they are not interactive with us either. Even with something as the CDI it's more us giving feedback, them reading it and picking and choosing what to work at without interacting with us much at all. They will never ever announce anything they are working on unless they are weeks from releasing it (because they think the community can't handle it if they need to scrap the system or rework it so it gets delayed.) Take the living Story S02 as an example, we're 4 weeks away from the start of the next season of the Living story and all they did for a release page was a picture of a portal and a date, no real information what so ever. And they are extremely tight lipped about patches in general, often sneaking in updates to dungeons and various parts of the game without putting them in the patch notes. So overall I'd personally rate ArenaNet's transparency and interactivity with the community at a 3/10.


#2326688 Introducing the Story Journal

Posted Miragee on 06 June 2014 - 02:38 PM

View PostImprovavel, on 06 June 2014 - 02:35 PM, said:

Arenanet wants players to log in and play periodically - an active player has a better shot of spending money in the cash shop and even if he doesn't he/she makes the game better populated.

So Arenanet comes with periodically releases that are temporary to lure players into logging in.

Some players complain that the actual amount of content is not growing (even though if they are active players they get new stuff to do every week).

So Arenanet changes the periodic temporary content to periodic release/permanent content.
But if they end at that it means players don't have the lure to periodically log in - in fact they may end up not logging in for long periods of time, meaning they wont spend money and/or simply stop playing (which is one less player and maybe that friend/guildiie will leave as well now that is buddie is gone).

So Arenanet adds a condition to have the content unlocked - log in during the content release phase or pay gems if you don't and want to access it.

"Oh but but the new players!" they claim.

The new players will have a choice and it is not hard to imagine that at a later time some of the content becomes free.

I like how customers defend customer unfriendly methods of companies because they are good for the company to make money. Gamers are weird.


#2326529 Introducing the Story Journal

Posted Miragee on 05 June 2014 - 09:03 PM

View Postdavadude, on 05 June 2014 - 09:01 PM, said:

I think you share my hopes that "elite zones" will be added in which enemies are severely overscaled/overleveled and share the AI dodge/combat abilities of the foes seen during the Nightmare tower releases.

Yes, that is exactly what I meant. Before the game launched I thought Orr would be like this. But I also thought that we would have the majority of maps and story designed for max level.


#2326562 Unlocking traits.

Posted Miragee on 05 June 2014 - 09:45 PM

View PostPhineas Poe, on 05 June 2014 - 09:34 PM, said:

So what is it that you want, then? Should dynamic events give ascended gear?

I've run FOTM 50 ten times since the patch and I've gotten a grand total of 1 ascended armor box. With that to compare to, tell me what you think should be appropriate for an open world dynamic event.

Next problem. I'm 100% against ascended. Ascended shouldn't be there. Dynamic Event rewards should be more in line with exotic, that is what I want. There is even more reason for anet to do that now that ascended is there and takes away their argument that max equip shouldn't be attained too quickly (what nonsense). At least exotic, that isn't even max, could be achieved as easily through DE's etc. as it was in GW1 right?


#2326694 Unlocking traits.

Posted Feathermoore on 06 June 2014 - 02:44 PM

View PostPhineas Poe, on 06 June 2014 - 08:05 AM, said:

You have to be willing to:
  • Do WvW and cap towers/keeps for champ bags and WXP or kill opposing zergs for loot bags that give tier 6. WXP can then give you chests that give between 15-30 silver each plus rares/chance for ascended.
  • Do PvP and complete reward tracks for dungeon tokens, which can be turned into rares to salvage for ectoplasm or free exotic weapons to toss into the forge
  • Do dungeons for the above options
  • Do fractals for karma/ascended gear
  • Do world events for rares you can sell/salvage for ectoplasm and copious bloodstone dust that can be converted into gold crafting Toxic Sharpening Stones that people buy for Wurm/Tequatl/tryharding
I'm sorry but I've never played another MMO that offered so many avenues to obtaining gold to buy/make good gear. You don't even have to leave Lion's Arch. You can even stand around and play the trading post all day and craft your ascended or exotic gear from gold payout through flipping/investing. But exploring the open world is just not ever going to be as rewarding as running a dungeon.

PvP and WvW are irrelevant. That is a specific subset of players that generally aren't people who primarily run around in the open world. It also requires that you are a PvP player when the comments are about PvE. Fractals are dungeons under a different name. So you have the open world bosses that are on a timer (so feel check listy) and dungeons that also feel check listy due to the reward mechanics. The vast majority of the game offers no rewards at all. That is the comment being made. The existence of other methods of obtaining rewards doesn't mean anything since the comment is that those are the only things that have rewards. Your statement doesn't counter the argument, it shows that it is true. Do you refute that the open world bosses and dungeons are a small percent of the in game content? If you don't then you can't say that the argument being made is false as it doesn't matter how much of the content is rewarding if it is the exception to the rule.

We aren't talking about other MMOs so this point is also irrelevant. Even if it is true (it isn't from my experience EVE has more, TSW has the same, DAoC had the same,  FFXIV has the same, and GW1 had the same) it doesn't have any bearing on the argument you disagree with which is that the open world doesn't reward a player extrinsically and it should (to a lesser degree than the "difficult" content of course). It doesn't matter what other MMOs do, it just means they are making the same mistake GW2 is and that is hardly a reason for GW2 to do it.

No one wants the open world to be as rewarding as a dungeon. No one made that argument at all and it was stated quite clearly that that is not what is desired. I play the open world almost exclusively along with the LS. I have done all the dungeons/fractals and bosses but I repeat them rarely. I do not PvP as I find it boring. I think I have a single full set of max exotic with some pieces left over if I combine pieces from the two level 80 characters I have and I have played from release. I don't personally care, but it shows how non-existent the rewards are in the majority of the game.