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Zeus_CM

Member Since 12 Aug 2010
Offline Last Active Today, 01:32 PM

Posts I've Made

In Topic: So what is with these CoF Elitist Mentality?

09 May 2013 - 12:55 AM

View PostEon Lilu, on 08 May 2013 - 10:24 PM, said:

OP is correct and it's pathetic Anet have let it go on for so long.

Cof should of been sorted out months ago.

It was the most exploited dungeon in the first 2 weeks of launch and month or so after that as well, the pre launch dungeon team on gw2 is one of the worst I have ever seen. Players had full sets of cof armor and weapons within days of launch as well as hundreds in gold because of that screw up...trading post wasn't even up yet....

What makes it worse is those players if cof was removed, would either stop playing the game or just move to the next quickest and easiest monkeys could do it dungeon path, because players like that are just pathetic, with no social ability's, no skill and no brain cells between them. Bunch of sheep who live in their own little worlds...

Removing cof will not resolve the issue.

What they need to do is what should be done since day one, re work every single dungeon in the game, none of this increased health bars of normal npc's and throw them in an instance crap.

There is almost no risk of failure in pve or dungeons, they need to make it so it requires skill, thinking and multiple professions to complete dungeons, not just RAW DAMAGE SPAM 12345, yay I win. AND if you do fail you don't auto res with waypoints and start again with hardly any sort of consequence, free to try as many times as you like until you succeed. If you wipe or fail more than a few times, then that's it you should be kicked out of the dungeon but no....we don't want to upset the players who can't think besides SMASH GOOD, and we must speed clear with only 2 professions.....

Profession balancing is also to blame for this sort of situation. Anet have had plenty of time to sort this out and players losing patience and getting tired of saying the same old thing on deaf ears.

Anet have been given a zillion suggestions on how to fix dungeons in gw2 but they keep on adding temp content and new gem store items instead. Maybe if we give them another 8 months everything will be fine....

Sure...

Thank you!! This post.... Arenanet - read it!

In Topic: Magic Find - Why it is bad!

06 May 2013 - 10:43 AM

I agree with OP at all points. They should remove magic find from game and increase drops a bit to compensate.

View PostBloggi, on 06 May 2013 - 07:28 AM, said:

A reasonable suggestion. Hence we could have even more organized dungeon farming groups.

The overriding question however is whether MF truly improves the quality of loot. Personally I have tried running with 10% MF and 0% MF (gear alone, not counting more from banners) in recent times while in solo play. No difference. Nowadays we can sometimes get a large percentage of MF from a communal bonfire. Again, it's never made a difference for me. If the whole system centered around MF is broken in the first place then we should not use it, period.

At the end of the day I suspect that RNG is what it is...random.

10% MF is nothing. One can reach up to 200%-250% magic find. That means if you get one rare per 100 kills, I'll get 3.

In Topic: Update Notes for April 6th

07 April 2013 - 09:33 PM

Someone actually use that? With the additional cost of one merit I can't possibly see why would anyone spend it on this... Just to save 30 seconds of ones time to travel to city and go to guild bank?

In Topic: Custom Arena Options

23 March 2013 - 12:11 AM

When is this coming? April?

In Topic: Upcoming Mega Boss Chest Change

19 March 2013 - 12:08 PM

I think in the end this is a good change.