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Member Since 14 Oct 2012
Offline Last Active Dec 07 2012 06:07 AM

Posts I've Made

In Topic: *guide* WvWvW Shatter cat

29 November 2012 - 05:34 AM

View Postosicat, on 28 November 2012 - 03:56 PM, said:

2nd Part of my video Guide is done.

enjoy :)

Thanks for the vid osi. It's good to see some fights that take longer than your usual steamrolling opponents hehe.

In Topic: Wintersday is coming!

28 November 2012 - 08:55 AM

View PostWaar Kijk Je Naar, on 28 November 2012 - 08:13 AM, said:

So why didn't we equip that thing with a bunch of cannons and use it to destroy zhaitan?

The tech didn't exist yet. :lol:

In Topic: *guide* WvWvW Shatter cat

19 November 2012 - 06:31 AM

View Postosicat, on 19 November 2012 - 06:00 AM, said:

No but the rune of air I yesterday had a 6,2k crit with. Higest from sigil of air I seen in 2k ich. I use sigil of fire that crit ~1,3k but do aoe dmg so it hit stealthed targets, other players, npc,s when taking caps and ofc petc/phantasms/clones. I feel aoe dmg is best dmg we can get for this spec.

Great! Thanks. Just so you know, due to your tutelage, I normally don't have problems with thieves anymore. I do however get into problems with the really good ones now haha.

In Topic: *guide* WvWvW Shatter cat

19 November 2012 - 04:10 AM


The 6/6 bonus from Superior Rune of Air has the 20% Lightning Strike chance on attackers. The Sigil of Air for weapons has 30% chance on Critical hit to inflict Lightning Strike.

Would you know if these 2 sources of Lightning Strikes share the same cooldown timer?

In Topic: *guide* WvWvW Shatter cat

16 November 2012 - 02:38 AM

Skimmed through the 11/15's patch notes and found this

- Rune of Air’s lightning damage has been reduced by 25%.

and a general change to Mesmers

- Illusionary Duelist, Phantasmal Swordsman, Phantasmal Mage, Phantasmal Defender, Phantasmal Disenchanter, Phantasmal Rogue, Phantasmal Warlock, Illusionary Mariner, Illusionary Whaler, Phantasmal Berserker, and Phantasmal Warden: These skills must now be cast in line-of-sight of the target. These skills now behave as normal attacks that the mesmer must connect in order to summon the phantasm, and they will fail if the mesmer is blind or the ability is cast on an invulnerable target.