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Member Since 20 Oct 2012
Offline Last Active Dec 31 2012 10:25 AM

Posts I've Made

In Topic: Sdvice for a newbie 50 year old on choosing a profession (focus on WvW)

28 December 2012 - 04:58 PM

Don't play an ele, trying to manage attunements without a keyboard would be a nightmare.

In Topic: EU T1 Whoa!

22 December 2012 - 04:08 PM

View PostCalmLittleBuddy, on 21 December 2012 - 03:51 PM, said:

WvW is the least boring part of the game.

Rewards? The reward is flattening another player. The reward is charging into and through the zerg punching a gaping whole in it, then turning around and watching it melts because you ran through dropping AoE conditions on it. The reward as finally tagging that theif and dancing afterwards before he waypoints home to lick his wounds. The reward is running into that tower just as the wall falls when it wasn't even your server trebbing it. The reward is sending a distraction team out, pulling the enemy closer, then repeatedly badge farming them and laughing. The reward is secretly setting up siege in an enemy camp before even taking it and wholesale slaughtering the rescue force.

The reward for WvW is the lust for battle and a good fight finally paying off when that chance encounter of 3 opposing zergs at the same area in SM that lasts over an hour.

If you find killing other players boring, then yes WvW is the most boring place in the game. People who are 'bored' with WvW didn't come to WvW to fight. They came to get stuff or be number one or impress hot WvW Chicks. They came for the wrong reasons, all of them.

You either come to WvW to fight and always love it and never get bored, or you some for other reasons and lose interest.

Truth be told you could throw WvW on a blank flat map with no point system, no rating, no badges or jump puzzles... just the enemy and maybe some obstavles and terrain changes and I would still spend my time there.

The fact that I get to level 10 to 80 in there, get drops and even a few rares or exotics is freaking bonus to me. As long as I ain't losing money on repair, I stay there. I'll even PvE against my better judgement just to make gold to pay for BPs and repairs.

I want big, hairy, stinky battles all up in mah face all day long. Bored... pfft. hardly.

This dude knows whats up.

I would like to see a reward system, just because it's nice to have something to show for all your effort, even if it's just aesthetic, but in the end it boils down to the fights. It was the same in DAoC, it was nice to have a stack of RP's at the end of a session, but the RP's weren't why you logged on.

In Topic: cheating by seeing invisble players

22 December 2012 - 03:57 PM

View PostAntithesis, on 19 December 2012 - 04:44 PM, said:

I think thieves can stay stealthed almost 100% ( maybe Im wrong on that ).

So to counter thieves as soon as you are hit CHANGE DIRECTIONS. They will not kill most people from a distance need to backstab to be really effective.

Next drop some aoe. If you dont have that LEAVE.

Best strategy is always travel in at least 3. If a thief downs one protect and rez. Fight with numbers.

Lastly did mention if you have no aoe then leave?

Thieves are nuisance but not op. The problem is it is hard to fight someone that has alot of closing options while invisible almost 100% of the time. Most are very fragile and you need to ding them.

It wouldn't be that bad if they actually had some risk involved, but giving near perma-invis, outrageous burst and closers to a class which also has some of (if not the) best escape is absurd. Not only can they pick and choose their fights and kill easy targets before they can even react, but they can easy just pull off, vanish and run away again if the fight turns against them. It's too much in one class, especially since ANet specifically stated that they were aiming to address the balance issues which always surround stealth classes.

In Topic: cheating by seeing invisble players

16 December 2012 - 09:56 AM

Anytime a thief attacks someone and doesn't instantly kill them then dissapear before retaliation is cheating, obviously.

In Topic: Gate, Rall, and Janthir - Stuck in a Sisyphean Nightmare

15 December 2012 - 04:11 AM

Isn't that the whole point? That servers of a similar performance level end up fighting eachother?