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Spooch

Member Since 20 Oct 2012
Offline Last Active Dec 20 2012 09:41 AM

Posts I've Made

In Topic: After playing GW2, I decided I'd prefer a sub fee over any cash shop

03 December 2012 - 12:16 AM

View PostBlixcoe, on 02 December 2012 - 05:38 PM, said:

I have 5 gold and I play alot... you say it will take you a long time to get dusk because you ''only'' have 100g? 100g IS heck of a lot I tell you. I can't even afford the best inventory bags.....
best inv bags are overrated anyway and you can get them through fractals

In Topic: After playing GW2, I decided I'd prefer a sub fee over any cash shop

02 December 2012 - 10:38 AM

View PostDaesu, on 02 December 2012 - 12:01 AM, said:

All I am saying is, hope needs to be well placed.  There has to be a reason to hope.
oh cmon this is not real life it's a game. You either play it and maybe it will become better over time or don't it's simple.

In Topic: After playing GW2, I decided I'd prefer a sub fee over any cash shop

01 December 2012 - 11:35 PM

View PostNaginto, on 30 November 2012 - 08:38 PM, said:

Wrong on both counts.
Bots made the T6 mats cheap (a two month long trend of lowered pricing)- here is the TP trend, note the Nov. patch was the 18th, and bot removal was earlier, so it was a change in supply that impacted the economy, not the increased drop rate of precursors from chests or introduction of ascended gear that happened weeks later.
it wasn't 10 days later but whatever

View PostDaesu, on 30 November 2012 - 03:11 PM, said:

That kind of reasoning only sounds like an excuse to ask people to stay.  Simply saying "things will get better, you'll see", without showing us a plan on how things will get better sounds like blind faith.  ArenaNet has to put together a plan for fixing the economy, and  announce it so that we can all believe that things will indeed get better.  For all we know, things can also get worse with time.
like i care if someone stays or go i'm just saying that for some changes it takes time, and there is not a single game that will come out specially mmo game that will be great since the day of the release. it's just not possible. Yeah it might get worst but why to look at it in such a gloomy manner? have some hope. Also i'm pissed at some things too so don't look at my opinions as a opinion of a "blind" fanboy

In Topic: After playing GW2, I decided I'd prefer a sub fee over any cash shop

30 November 2012 - 12:46 PM

View PostNaginto, on 30 November 2012 - 12:39 PM, said:

Normally I would agree with this, but the facts don't back it up. The economy (especially the cash to gold rate) has been consistently tanking. Did you really think all those youtube videos of legendaries were made by people who didn't buy 3rd party gold or take advantage of the "easier" economy of september?

In terms of Bots, they helped the economy (for buyers) by keeping T6 mats, precursors etc priced artificially low. What do you anticipate happening now that they are gone? (Or hidden)
infusion of precursor drops and ascended gear made the rise of the t6 mats skyrocket and in my opinion that will negate each other in next 2-4 weeks

In Topic: After playing GW2, I decided I'd prefer a sub fee over any cash shop

30 November 2012 - 12:32 PM

View PostNaginto, on 30 November 2012 - 12:21 PM, said:

Great post OP. I try to see both sides of an issue, but in this case I cannot understand the people that disagree with you. The impact of the economic model/design in this game is just insidious and does indeed feel weird. Rather than rant at people (since its early and I'm grumpy so I'm trying to resist the urge) I have 3 questions for people who feel the current market situation is just fine:

1. If the current market situation is fine, why is the crafting economy the worst steaming pile of refuse in any MMO in history?

2. If the current market situation is fine because "None of the things requiring money are mandatory, like dyes, legendaries, sub-lengendary items like Wall of Mists, ascended gear; what exactly are you doing ingame? Are you truly happy with broken SPvP, horribly implemented WvW, regular dungeons that people finished farming a month ago? Are the two level 80 zones, and the 3 partial level 80 zones enough to satisfy your play time? Personally if it wasn't for leveling my next alt, I wouldn't even be playing GW2 because the content is so thin (without long term expensive goals) I'd be gone already.

3. What would be so wrong if the irritating results of this self-imposed market were removed? Picture it for a moment. Waypoint/repairs bills were reduced. Crafting results in items that sell for an amount that benefits the crafter (like every other MMO). Legendaries dont cost 1,000 gold but 2-300. Yes I know that this would cause inflation and reduce the "meaning" of currency...but so what? Did this ever bother anyone in EQ, WOW, EQ2, etc etc etc? What impact does devaluing currency really mean? To me, I couldn't possibly care less. I play to have fun, I'm not some World Bank employee passing judgement on Tyria like its Greece on international pay day.

Enlighten me on why you support this broken economy that is trending down the toilet.
In the first year of WoW game was so broken, and falling apart that only thing that was keeping it together were the fact it was a new kid on the block and it was epic in story. In year 2 it got a bit better but it took a year and a half for them to stabilize economy. Now it is most successful MMO of all time. Think about that. Balance takes time. No one is happy about current status of the TP but it has been only 3 months since the launch of the game and you can't expect that everything will get better in the moment. Biggest impact in the long run were bots, that have destabilized market in very shot time, after the bans there were 2 more factors (exo and precurs drops and ascended gear). I predict that in the next month market will stabilize but I might be wrong. We will see.