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Budzasty

Member Since 23 Oct 2012
Offline Last Active Jan 09 2013 01:32 PM

#2123567 Yo, how are thieves not crazy OP?

Posted Falfyrel on 19 December 2012 - 10:51 PM

Relevant video.



Yeah yeah, perfect play could have countered the Thief burst. But if you're required to play at your A-game continuously, and take any and all actions necessary just to avoid being killed, there's still a problem. Especially when, you know, this is not usually required for any other profession in the game, except when facing Thieves.

I would highly advise not throwing around "you screwed up" as a valid point when sometimes not screwing up would require you to have 0.1s reaction times, flawless situational awareness, and inhumanly quick deduction abilities in regards to which skills to use when.

When Thief burst is this powerful, has only mild risk tacked onto it for the Thief in question, and is incredibly easy to execute, I don't care if it's "technically" counterable. One class doing so much damage in so little time is simply bad for the game.


#2122953 Yo, how are thieves not crazy OP?

Posted Mitch on 19 December 2012 - 12:07 PM

View PostArkham Creed, on 19 December 2012 - 04:38 AM, said:

In short the thief is the profession that can’t actually fight. At all. They cannot contribute to a straight fight. If you don’t see them coming the fight is over before it begins –as you saw- and if you do see them coming they are basically committing suicide by attacking you.

Except they have a shortbow which allows them to do pretty good (AoE) damage from 900 range, without putting themselves in much danger with 2 defensive movement skills, a combo field and blast/projectile finishers on weapon.

Now in terms of melee combat, yes a thief pretty much has to go in and kill/down someone in the first 3-5 seconds or he will either go down himself or will have to jump/stealth away, I don't think there's much of a problem with the burst a thief can put out, my issue is mostly that there's no counter to stealth, AoE isn't a counter btw, it just allows you to put some minor damage on a thief at the cost of cooldowns IF you manage to guess his 'exact'  location.


#2120433 Grenades #1, 30% damage reduction...how bad?

Posted pumpkin pie on 17 December 2012 - 01:16 AM

I think 30% is too much of a punishment.

first of all, all 5 of  the granades skills needs targeting with your mouse, unlike some skills that some other professions have, where you just sit and press 12345.

even when you are in pvp, wvw, you rarely have a chance that 5 players will clump together for you to target.

secondly, when foes are targeted theres a red circle that you can see, run away, if 5 players decide to stand still in that red ring ..... why should my engineer get the blame

my 2 cents

I've played all the professions except guardian to at least around level 24, none as hard to target as this granades engineer, so i think it is too steep a price for us.


#2107517 Undocumented Nerfs/Changes?

Posted Cronos988 on 04 December 2012 - 10:49 PM

View PostMazingerZ, on 04 December 2012 - 10:40 PM, said:

You're free to assume that.  But it's perception over the reality.  And managing your customers' expectations is part of running a successful business.

That is the beauty of the null hypothesis: It doesn't assume anything.


#2105952 Where has everyone gone?

Posted Red_Falcon on 03 December 2012 - 04:27 PM

I love that every single MMO's forum has a thread like this.
"Where is everyone, game is dead, game sux OMG fail of the millennium P2W casual garbage raptor jesus lollercopterz"


#2106046 After playing GW2, I decided I'd prefer a sub fee over any cash shop

Posted witteker on 03 December 2012 - 05:50 PM

View PostMazingerZ, on 03 December 2012 - 05:07 PM, said:

You've boiled it down to personal cost and pass right over the deeper conversation, which is what the developing company has to do to make a profit.  WoW's model is a gear treadmill, pushing out content with a relative grind in order to obtain the best in slot gear.  They draw it out for as long as they can, to keep you paying month to month.  Ultimately, though, the rewards come down to effort.  Everyone is paying the same amount of money month to month, and the rewards you get are a mix of RNG and level of effort.

ArenaNet's current model is to manipulate the economy.  Introduce better gear with a grind built in.  There is no monthly subscription fee, but the economy is structured to hen peck you to death with fees, and offering "conveniences" to bypass those fees via the cash shop.  Transportation fees.  (WoW has actually gone to great lengths to make it easy to get anywhere.  Heck, even the Dungeon Finder teleports you.)  This is why GW2 will never have a dungeon finder.  Traveling is gold sink, and teleporting you to your group bypasses the cost.  A dungeon that doesn't offer you a repair station without losing progress, but lets you use repair canisters you buy in the cash shop.  Converting  your RL money directly into gold to afford the material cost of crafting the best-in-slot gear.

The game is structured to put a strain on your in-game coin purse and tempt you in little ways to open your wallet.

Ultimately, it's not just a dollar value, but how you want the business you are giving your money to, to operate.  Not only that, but which model you want to succeed, because whichever model is proven successful is what others will try to imitate.  Rewarding ArenaNet for its Korean MMO market practices is only inviting more Korean-style grinding MMO styles to crop up in Western MMO development.

Why do you think Zynga, the blight of gaming, was so successful?  Sure, it wasn't a sustainable model, but it hurt the market with its practices.

WoW's system of making everything easy, including travel, sucks.  So, everyone is hurdled around Dalaran (or the next place of gathering) and q up for dungeon finder.  They don't need to travel.  Everyone has gazillion gold because gold is so easy to get.  Money has no value.  Everyone has epic gear.  Everyone has everything, at a price, real life money.  Why not just do everything as a finder and put a city in?  No need to travel, no need to do anything.  Jus sit there and do everything at a push of a button.  There is no danger of ever dying.  A group can go through a dungeon without thinking.  Just bash buttons and you're done.  The problem is, it's costing you real life money to sit around and have everything done for you.


#2094987 Will Engineers ever be good?

Posted Runkleford on 25 November 2012 - 12:38 AM

Engineers ARE good. The player at the keyboard is a different matter though.


#2094971 Will Engineers ever be good?

Posted NatasMC on 25 November 2012 - 12:24 AM

OP must be smoking good stuff cause Engi is a top tier class in every aspect of the game.


#2103980 State of the Game Discussion - Now Available!

Posted Soryuju on 01 December 2012 - 09:13 PM

View PostAetherMcLoud, on 01 December 2012 - 08:05 PM, said:

Yes but besides ele mesmer is the only other class to have a 100% first stomp protection (you can't be stomped in stealth AFAIK even if you teleport inside stomp range).

The reason people describe the Ele downed state as uncounterable and not the Mesmer downed state is specifically because the Ele's downed state health resets when they come out of Vapor Form.  With the Mesmer or Thief, you can opt not to stomp and just use regular attacks to wear them down. That way, you make progress toward defeating them even if they manage to teleport, since they won't last long afterward, and you won't need to waste time/leave yourself vulnerable by going through the stomp animation, This doesn't work for the Ele because of the health reset- whether I try to use regular attacks or stomp, Vapor Form is going to waste my efforts.  I believe they mentioned removing the health reset from Vapor Form in the stream, which would fix the issue.  Ele downed state would remain strong, and possibly still the strongest due to the freedom of movement, but it would not be uncounterable.


#2082047 Nov. 15th Patch: Breaking Point?

Posted RyphTheFox on 16 November 2012 - 12:03 AM

View PostFlavvor, on 15 November 2012 - 11:56 PM, said:

Stop playing so you don't blow a vein in your head and come back when the game has what you want.

Its what I'm doing now.  Honestly, I think I might start up WoW again just to PvE with some friends.  I know what to expect there, and like it or not, Blizzard does a good job of communicating with their players.  A very good job actually.  I'm sad because I've loved this game but its just frustrating as hell to see something as great as this game is become worse and worse.  Things that need addressing don't get addressed and the massive bitch you see on forums never gets addressed.  

What do they think is going to happen when they have so many people mad over something, and then come to find out that their grievances are going unheard?  Most of the faithful, I was one, held on because there was a patch that was going to address most of the issues plaguing the game.  And when the patch came, we found out that no, it didn't fix much of anything.  So imagine how those people feel now.  

I know of 11 people personally that have just quit for this reason.  To hell with them and this game.  I dont know what to expect with this game and I have lost all faith and confidence in Anet to fix this game.  Until I see patch notes that blow me away with QoL improvements and fixes to the PvP game, they're losing a player.  And with a game that has no sub fee, losing a player that spent occassional money on TP is revenue this company sorely needs.  They're *ing up at a rapid pace.


#2060129 Thief Rebalancing hints by J. Sharp

Posted Tumri on 03 November 2012 - 08:28 PM

I've read a lot of crap in this thread. Let me explain where I'm coming from and why Thieves are currently a bit overtuned.

I have hundreds of tournament game wins on a Thief. I pretty much Warrior or Thief for 80% of my games because I've always been into bursty melee. I don't recognize any of the Thief QQers on this thread so it's likely most of them have little to no tournament PvP experience.

The Thief D/D backstab build is overpowered because there is no reaction time or counterplay to a backstab combo. Once the combo is finished and a target is either insta-gibbed or below 50% at the very least you still have nearly all your initiative(Steal grants 4 and you spend 6 during the combo and regenerate 1-2 by the time you're done). With this initiative you have a plethora of great options. You can spam 4 and win against two people fairly easy because when there are two targets it bounces back and forth to do double damage to both of them. You can spam 2 and finish them off because after a backstab combo they'll be low enough to die to 1-2 heartseekers without fail. You can spam 1 to conserve initiative and do some of the highest auto attack DPS in the game. You can press 5 to get out again or do another backstab once the pathetic 3 second revealed debuff wears off.

In addition to all these options you can swap to shortbow and spam 1 for a bouncing high damaged ranged auto attack. If you're in a team fight you can sit on the side and spam auto attack with a few cluster bombs mixed in for insane AoE damage. If anyone gets near you just press 3 to do a low cost backward evade with a cripple shot at your target. If your team downs someone just point and press 4 to res deny with a large poison field. If you need to go to another point or feel you're about to get caught out of position press 5 to escape and relocate instantly.

It's too much. Most of the thief players that have posted in this thread seem very mediocre because they're posting about issues that no half decent thief will have. The other day I was joking in vent "Lol this guy survived a backstab combo. BUFF NOW THIEF UNDERPOWERED!". Now I come on guru to see this. I never realized so many players ACTUALLY thought like that.