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Mootillay

Member Since 23 Oct 2012
Offline Last Active Nov 30 2013 01:21 AM

Posts I've Made

In Topic: If you could only pick two pets

21 November 2013 - 02:39 AM

I feel like pets with low toughness and vitality tend to die too easily without spec'ing into beast master builds.  You can actually get a lot from a bear without traiting for pets at all.  The shout "Guard" offers pretty fair uptime for the protection boon(along with strategic placement of your pet) and the Fortifying Bond(15 in Nature Magic) trait offers a simple way to power up your pet with boons.  The trait works very well because pets will often get ally wide boons which are shared with you and consequently doubled up on the pet.  Unfortunately, even the offensive pets tend to do mediocre damage with 25 might and a beast master spec.. but it's a little something.

In Topic: Changes to Ranger Dec 10th

19 November 2013 - 03:01 AM

View PostDakan, on 17 November 2013 - 09:07 AM, said:

Okay if you want to use greatsword and not swap its okay but that argument could be made for literally every other weapon we have... Also I don't know what dungeons you run (high level fractals?) but I have never had an issue with moa survivability as its tanky as hell. Mh axe in its current form is just very very bad. I wouldn't even touch it for a condition build.

Except not every weapon is a greatsword where it's mainly about big packets of damage instead of a stream of damage where critical average remains steady.  It's pretty satisfying when you trigger moment of clarity with hilt bash and then follow up with a 6k maul because it critical'd.  I suppose it comes down to whether you prefer greatsword or not.  I would definitely argue in it's favor regarding PvP play.

As for the mainhand axe, it's a unique weapon that does solid AoE at range.  If you're raw damage spec'd and tagging 2-3 foes with it you're probably doing considerable damage without being face planted to your target.  Keep in mind that it will hit your original target twice if there's only two targets within range.  It's also great for tagging environment objects like turrets.  The bouncing feature can backfire of course because you may be in a situation where you only want to single out and hit one foe(a la the elementals and not the oozes during TA aether path) but it's a rare occurance.  I just think it could stand to have a slightly faster animation/activation time.

edit.. wanted to add that axe is a ranged 1-handed weapon, that's an invaluable feature.

In Topic: Changes to Ranger Dec 10th

17 November 2013 - 12:14 AM

View PostDakan, on 16 November 2013 - 11:06 PM, said:

Warhorn + Red Moa = perma fury. Where do you have to switch weapons? ;)

I really had to look up ricochet now that you mentioned it. I totally forgot something besides the thief trait is named like that...

Using both greatsword and warhorn require a weapon swap. ;) Red Moa is also a squishy pet and will often die in dungeons before you get to use the skill.. and the skill's use/application is dodgy at best.

As for Ricochet, I find the axe to be the most suitable ranged weapon for PvE.  Unfortunately it's a very slow weapon.

In Topic: Changes to Ranger Dec 10th

16 November 2013 - 09:41 PM

The greatsword trait is good simply because you most likely will not want to fuss with swapping weapons just to get maintainable Fury up.  Also, it's clearly better for PvP since we all know sword beats out greatsword for raw dps in PvE.  However, in PvP the greatsword has the best utility and can spike quite hard with Maul(especially if you've Attack of Opportunity).  The changes to Bark Skin and Moment of Clarity will definitely be nice improvements for PvP play as well, though I prefer Empathic Bond and you can't use both.

Other than that this update won't address some key issues with ranger for PvE.  A few things that really stick out in my mind is the activation time of Ricochet, lack of strong AoE and slow, dodgy pet damage.

In Topic: Mace/Mace build? Does no one use it because the AA is slow and so DPS is lack...

02 June 2013 - 11:49 PM

View Postmatsif, on 02 June 2013 - 04:37 PM, said:

main hand mace is decent for weakness stacking but hammer does it just as well

You may not be aware of the +1s weakness on crit that comes with the sundering mace trait.. if you have high crit, you can stack weakness at a constant surplus and with very little effort while you use other skills.  I don't think a hammer can quite rival this, but then why not just use a necro eh?