- Viewing Profile: Posts: Ryden Lotus
Ryden Lotus
Member Since 16 Aug 2010Offline Last Active Feb 07 2013 03:53 AM
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- Group Members
- Active Posts 148
- Profile Views 742
- Member Title Asuran Acolyte
- Age 17 years old
- Birthday December 5, 1995
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Gender
Male
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Location
Washington
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Profession
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Guild Tag
AoS
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Server
Jade Quarry
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In Topic: Does this game favor ranged professions?
07 February 2013 - 03:31 AM
I play an engineer. That be being said, I literally get a metal stick the size of my forearm for melee. xD
In Topic: Do you think ANet will update some of their legendaries?
28 November 2012 - 02:44 AM
In Topic: November 15 Patch notes/changes for Engineers
17 November 2012 - 07:01 PM
It really irritates me as a main engineer that all that we've really seen useful in this patch is an increase to PvE grenade effectiveness, making one of the very few useful engineer specs now clearly the dominant, if it wasn't already. The magnet buff could be useful to pull people of walls, like it has been stated, but the tool kit is still crap and we saw no other useful changes to kits. Bombs were nerfed game-wide and grenades are even less useful in PvP due to their difficulty to hit moving players AND a decrease and damage. Harpoon gun is still underwhelming. Turrets are still next to useless because they like to lock onto dead hostiles/destructibles. Many elixirs saw a nerf. This update hurt the engineer, not helped it. Arenanet literally got the needed nerfing and buffing backwards in these changes.
In Topic: Ascended Items
14 November 2012 - 05:14 AM
This was just posted on the Jade Quarry forums thirty minutes ago so I'll bring it here. According to Chris Whiteside (info relayed by Martin Kerstein), new gear wont be added to the game every, say, three months in an expectation for players to keep playing. Ascended gear is intended to be a step between Exotic and Legendary because they feel that the gap is too large without player progression. That's also one of the reasons they're slowly releasing Ascended gear. It gives players a few more progression points, for lack of a better term, before legendary.
Source:
https://forum-en.gui...Chris-Whiteside
Our Studio Design Director Chris Whiteside just posted this:
“I’d like to respond to concerns players have raised about ascended items. Please keep in mind that we’re releasing this as one portion of a massive November update that introduces and improves many aspects of challenge, progression, and rewards. With this and upcoming updates, we view ourselves as introducing large amounts of content with supporting systems and features, akin to an expansion pack, building on Guild Wars 2 through a series of live releases. So it’s important for us to be able to add an expansion pack’s worth of progression and rewards to support that content.
Our goal is not to create a gear treadmill. Our goal is to ensure we have a proper progression for players from exotic up to legendary without a massive jump in reward between the two. We will slowly add the remaining ascended gear items and legendary items in future updates to allow people time to acquire them as we add exciting new content that deserves exciting rewards. We will not be adding a new tier of gear every 3 months that we expect everyone to chase after and then get the next set and so on.
Ascended and infusion rewards will be available in both PvE and WvW over time, and be made available through all sorts of content around the world including existing content. PvP will remain unaffected to ensure our intended PvP balance going forward. We are also working on other reward and progression systems for the game that tie into current and new content and features. As you know we care very much about your support and opinion and are listening intently to what you say.
Finally we look forward to hearing your thoughts on the upcoming content, and we will ensure we share our thoughts with you on the experiences we share in the Lost Shores."
Chris Whiteside – Studio Design Director
Source:
https://forum-en.gui...Chris-Whiteside
Martin Kerstein said:
Our Studio Design Director Chris Whiteside just posted this:
“I’d like to respond to concerns players have raised about ascended items. Please keep in mind that we’re releasing this as one portion of a massive November update that introduces and improves many aspects of challenge, progression, and rewards. With this and upcoming updates, we view ourselves as introducing large amounts of content with supporting systems and features, akin to an expansion pack, building on Guild Wars 2 through a series of live releases. So it’s important for us to be able to add an expansion pack’s worth of progression and rewards to support that content.
Our goal is not to create a gear treadmill. Our goal is to ensure we have a proper progression for players from exotic up to legendary without a massive jump in reward between the two. We will slowly add the remaining ascended gear items and legendary items in future updates to allow people time to acquire them as we add exciting new content that deserves exciting rewards. We will not be adding a new tier of gear every 3 months that we expect everyone to chase after and then get the next set and so on.
Ascended and infusion rewards will be available in both PvE and WvW over time, and be made available through all sorts of content around the world including existing content. PvP will remain unaffected to ensure our intended PvP balance going forward. We are also working on other reward and progression systems for the game that tie into current and new content and features. As you know we care very much about your support and opinion and are listening intently to what you say.
Finally we look forward to hearing your thoughts on the upcoming content, and we will ensure we share our thoughts with you on the experiences we share in the Lost Shores."
Chris Whiteside – Studio Design Director
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