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ZoeMayZing

Member Since 26 Oct 2012
Offline Last Active Apr 26 2013 09:26 AM

#2143574 How would you like ascended armor to be?

Posted Arquenya on 16 January 2013 - 08:56 AM

View PostKorra, on 16 January 2013 - 01:07 AM, said:

Personally i think Gw2 lacks a lot of Majesty and elegance in al the armor categories.

I would love to see Anet implement some new rad armors with the new ascended armors.

Something in this lines.

Maybe not that extreme but pretty much.

Your thoughts?
Any non-spiky female armours not ridiculously emphasizing breasts or showing undies would be very welcome!!

It's getting really annoying sometimes as a lot of male versions look gorgeous but we get the bikini version or with big silly looking colourerd breast circles. So I'm sorry, I don't share most of above posted ideas. And helmets, couldn't care less about them as long as they make you bald.
The same set for both genders would be a good idea, as would be class specific armour.

Alas I don't believe we will get any (well perhaps more oversized trenchcoats).


#2118996 why so much negativity

Posted this a pointed on 15 December 2012 - 01:01 PM

View PostPandaGeist, on 15 December 2012 - 12:53 PM, said:

Eh I was just wondering lol I mean putting your 2 cents in I get but saying you hate a game then continuely posting on the forums that you hate it I don't lol
Welcome to the internet.
However, most people expected the game to be different. Like Anet said the game would be..


#2123463 The Effect of Quasi-Living for the Success of an MMO.

Posted Baron von Scrufflebutt on 19 December 2012 - 08:43 PM

I kind of feel that the star of GW2 is the world. The only problem is that what the player does in this world is pretty darn bland.


#2118666 Grenades #1, 30% damage reduction...how bad?

Posted matsif on 15 December 2012 - 03:53 AM

what an absolute joke.  I'd have rather not had the useless sigils.

thanks a lot crybabies, what worked fine before today is now nerfed because "wahh I want sigils."  We didn't even get weapon stats, which actually has a reasonable argument going for it (loss of hp and/or toughness).  But you all cried, and got your way, and I hope you're happy with losing 30% of damage over a sigil.


#2117308 Problems with FotM

Posted BnJ on 13 December 2012 - 09:45 PM

My biggest problem with FotM is I just don't like running it, BUT if i want to get the best loot it's the best option.

I wish ANet would bump up the loot tables of the other dungeons or even better, the open world.


#2116851 Anyone losing that new game smell?

Posted astromarmot on 13 December 2012 - 02:56 PM

New game smell=what happens when the game is still so fun and exciting that you spend so much time playing you skip showering?


#2116659 Anyone losing that new game smell?

Posted FrogKnight87 on 13 December 2012 - 11:21 AM

You played 550 hours and wonder why the "new" feeling is gone ? Rofl.


#2096635 Well now that Orr is dead...

Posted Evans on 26 November 2012 - 12:48 PM

Orr isn't dead, it's undead.
There's a difference!

<.<
>.>

"Death. Good."


#2069259 Coron's guide to enjoying WvW

Posted Nalano on 08 November 2012 - 09:22 PM

Step 1: See the mans.
Step 2: Kill the mans.
Step 3: Kill ALL the mans.


#2100206 Anet on why there is vertical progression

Posted DuskWolf on 28 November 2012 - 08:44 PM

To elaborate on what I said earlier, as well? If people are so fixated upon achievements, then I'll point out that videogame achievements aren't big ones. Or even relevant ones. Were you on the team responsible for the Mars Curiosity rover? Now that is really something to be proud of. Are you an amazing artist, a inspiring author, or a talented actor? These are all things that can make you proud. But winning in a game shouldn't be elevated to the point where you feel you need it in order to achieve self worth.

Playing games is something you do to relax, win or lose. And if you feel that you have to win, you need to achieve something in a vidyagame, then that's a personality flaw. All too often I see people getting angry at vidyagames, and I just don't get it. It's not life or death. It's not like that, because you lost that match, you've been shamed and your whole community is going to think less of you. It's not like, hey, because you had a bad match your friends are going to think poorly of you. It's a game, and games are at their best when played for fun. If a game removes fun in an effort to dole out faux achievements to people, then something is very wrong.

Have any of you ever played a point & click adventure? When playing it, did you ever feel that nagging sensation to look up a walkthrough to get through a puzzle? And on those moments when you broke and did it, did you feel good about it? I know that I didn't, personally. I wanted to solve that puzzle myself, so it feels like a hollow victory. Yep, I pressed the buttons some guide told me to press. I'm so smart. So smart. I'm going to go and weep into my copy of Zork, now. And that's exactly what stat buffers like Ascended gear do.

Sure, you 'win.' But at what cost? If you need to progress through a game even at the cost of the game playing itself, then I think you're in the wrong hobby. Might I suggest films and books instead? You can read through or watch those without any obstacles being put in your way. But it's bad game design to make a game that plays itself. We used to call that 'FMV' and we hated it.


#2099624 Anet on why there is vertical progression

Posted raspberry jam on 28 November 2012 - 12:24 PM

View PostDuskWolf, on 27 November 2012 - 05:51 PM, said:

...

/deskflip

It's a sad state of affairs when ArenaNet themselves are being as intellectually dishonest as the fanboys. For me, this is the final nail in the coffin. Let me translate, so that you may understand my ire. What he's said is this: A game that doesn't have vertical progression isn't challenging and/or rewarding.
Oh, no no. That's not what he said. Well, ok, it is, but he also said something much worse, actually.

"It's fun to be challenged and rewarded" in the context of vertical progression games is talking about the relation between challenge and reward. It literally means "carrot-on-a-stick gameplay is fun".

He doesn't even try to hide it.


#2098447 Anet on why there is vertical progression

Posted DuskWolf on 27 November 2012 - 05:51 PM

Quote

How is introducing VP respecting the player? Because it's fun to be challenged and rewarded.
...

/deskflip

It's a sad state of affairs when ArenaNet themselves are being as intellectually dishonest as the fanboys. For me, this is the final nail in the coffin. Let me translate, so that you may understand my ire. What he's said is this: A game that doesn't have vertical progression isn't challenging and/or rewarding.

Okay, so... Grand Theft Auto: Vice City wasn't? Saints Row III wasn't? L.A. Noire wasn't? Portal wasn't? Alan Wake wasn't? Left 4 Dead wasn't? VVVVVV wasn't? I'm sorry, but that's like insisting to me that the sky is always the same shade of green no matter what the time of day or night. It's ridiculous. Unless you're touched, you're going to see the obvious truth here. That all of these games were fun, challenging, and rewarding without the necessity of any form of vertical progression.

Here is a truth: Vertical progression is what you do when you're too lazy to create a good game, because there are always weak-willed saps who'll be easily conditioned to believe that they're having fun with vertical progression.

(Bah, this was riddled with typos. Fixed now. That's how much this has annoyed me, really. To say what he's saying is to spit in the face of every awesome game that has done away with vertical progression. He's a bloody charlatan.)


#2098116 Anet on why there is vertical progression

Posted raspberry jam on 27 November 2012 - 01:51 PM

Quote

Because it's fun to be challenged and rewarded. Because it's fun to have the character you play grow and evolve over time. Because ArenaNet (sort of) held a hard line against all VP with GW1 -- no VP ever, year after year -- and it wasn't that fun. It was stagnant.
But vertical progression isn't growth. It's apparent growth that doesn't actually do anything but count up stats that is put against other counted up stats...

GW1 wasn't stagnant, it was just difficult to make money on it for years and years. He's lying through his teeth - again.


#2099475 Ascended Gear and Fractals - The Shortcomings

Posted Evans on 28 November 2012 - 09:02 AM

View PostCoren, on 28 November 2012 - 08:45 AM, said:

I've become such a cynic when it comes.to GW2 gear that I'm half expecting to get ascended Wintersday armor...

Tixx's workshop crazy jumping puzzle with an ascended candy cane amulet with a cheerful infusion reward, anyone?


#2098998 It's Official - Constantly Increasing Gear Stats Are Planned

Posted Al Shamari on 27 November 2012 - 11:17 PM

View PostBloodtau, on 27 November 2012 - 11:16 PM, said:

WVW isn't PVP.
Except by definition it is, are players fighting other players? Yes. It may be a different "form" of PvP, but ZvZvZ is still PvP.