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MikeSr

Member Since 29 Oct 2012
Offline Last Active Nov 23 2013 10:31 PM

Topics I've Started

Was it worth it?

23 November 2013 - 10:15 PM

Was participating in this tournament worth it for your server? I am not sure about mine, we came out a lot weaker than before. One of our main guilds TW is in crisis now. Pyran has rage quitted the game and Indo cries every time he tries to give a speech (and is unable to speech). And once Indo starts crying Lettol and Hoots cry with him too.

I am not sure if this league was a good idea. Share your server's story here.

The End of Culling - A big claim, I hope it turns out to be true

14 March 2013 - 06:23 AM

Read here: https://www.guildwar...end-of-culling/

TL;DR - U can control how many characters (or only nameplates) load on your pc and their resolution. U can mix and match as well. For eg. First 20 load in high res and rest load as nameplates or in low textures. Depending on your PC hardware's ability.

Pics taken from the article listed above - TEST pictures

CULLING: ON

Posted Image


CULLING: OFF
Posted Image

March Patch (WvWvW) PreviewB

28 February 2013 - 07:38 PM

MMORPG: It seems like the WvW fans in Tyria have been waiting a long time for this patch.  What are the team's priorities for March's WvW update? What are the big ticket items?
Habib Loew: Let’s start with how excited we are to get this patch out. We are really psyched to deliver this content to player and especially the WvW community. So there are two main priorities with this patch: the first is to eliminate Culling, the second is to add in WvW progression for players. The progression allows us to let players feel a sense of advancement past level 80. Also we want to give players some achievements beyond just regular character advancement.



MMORPG: Can you explain, in layman's terms, what Culling is, and why it's such a hot topic with WvW?
Habib Loew: Culling is essentially a process by which the server chooses to not tell players about certain other players. It was all about limiting the breakdown of resources from a client to server standpoint. The issue with it was that a huge battle would errupt and you would not see other players. It definitely had its drawbacks.


MMORPG: Back in January, one of the fixes for culling went into place, and it seemed to help a bit. But how will the changes coming in March eliminate this completely? There are a few skeptics in Bill's (Murphy) guild that think it can't be done.
Habib Loew: Hah, yeah we have seen a lot of the skepticism on the Internet. The change we made in January was really just a tweak to the system. It changed the priorities of Culling but did not eliminate it. The change in March will turn off Culling completely. You will now see every character within range of you. There will be several different options for how other players are presented to you, on the client side that you can choose from so you can control how it works for you.

MMORPG: Well, let's move onto the big addition, in terms of WvW gameplay. Can you outline the new Ranks and Abilities progression system coming in March?
Habib Loew: There are two ways to earn what we are calling World XP right now. Those are joining WvW Events and killing other players. As you earn more World XP your rank will go up. Every sum of World XP with give you a rank and that will give you a new title in WvW. For example right now you only see the “Invader” title. These titles will change with your rank. With each rank you will earn points to cash in on WVW abilities. The abilities are general passive in the beginning with skills like doing more damage to guards or taking less damage from siege. We’ll get into those later.


MMORPG: How does the Rank system work? How does a player advance, outside of just killing enemies?
Habib Loew: Yes killing enemies will always get you World XP. However, when you join events like capturing a Merc camp or taking part in an attack and defend event you will get World XP as well. Basically we wanted to keep it to the normal WvW stuff you would be doing anyway.


MMORPG: One of the big hurdles in GW2 is finding out what you want to do at 80, and where the progression for your character lies... is this your answer to that question for WvW fans?
Habib Loew: It is certainly part of the answer. I do not want to rule anything out of the future of the game. We built the progression system with an extensive framework to support multiple types of progression. We want to support abilities as well as leveling up those abilities. The system gives us the freedom to really work on a lot of incentives for players.


MMORPG: Can you share any light or specifics on the WvW abilities? Maybe give a few examples?
Habib Loew: Sure, right now there are mostly passive abilties going in with this patch. We have abilities like: being able to carry more supply, being more effective against certain types of NPCs, being able to do more siege damage, or being more resistent to siege damage. Again this is our first patch so as we go further there will be more active abilities added. Those are a very careful balancing act to add and we want to get them right for the players. Not only is it about balance, but there are design concerns as well, like where do we put the buttons on the UI? We have to take all of that into account.

MMORPG: Are these for anyone to use on a per character basis, or more like guild WvW abilities?
Habib Loew: With the initial release there are no class or guild restrictions. These skills should be available to everyone. We definitely want players to think of the abilities as specializing your role in WvW not your class. Maybe you play more in the siege role or in the close combat role. These abilities are there to enhance those. It is all about your role in WvW regardless of the class you play.


MMORPG: Will there be any changes to knowing who holds a keep for their side, or any sort of "bragging" rights to be added for individual players?
Habib Loew: We are looking into Notification and Guild Claiming for WvW. But not for the March patch.  


MMORPG: Is there anything additional you'd want the WvW fans, eager as they are for this update to know before we let you get back to work?
Habib Loew: The biggest message I have for WvW players is that this is not the last patch we are doing. We have a lot more planned. Plenty of stuff is queued up for future patches. We are really taking the time to make sure we get things right before we release them. Also, we do not want to make the mistake of making too many changes at one time which could break parts of WvW. And we are very happy to give you this early look at the March Build. Thanks again.

source

Major WvWvW update has been postponed

07 February 2013 - 08:28 AM

The major WvWvW update that was supposed to be released in Feb is postponed till March.

Colin Johanson wrote:

" Hey all, I wanted to quickly give an update on where we stand with upcoming releases for WvW to help give a sense of where we’re at, and set expectations for the coming months. We’re in the midst of finalizing our February release, which I know had been discussed as a potentially large month for WvW additions.
Because of how broad the WvW game type is, and how large testing for features for this area of the game can be we’re going to hold off on any major WvW updates until March to allow a bit more time to test and polish.

March will see the release of the WuvWuv progression system, new ranks you can earn in WvW visible to all other players, and new DubVDub specific abilities/bonuses that you can earn as you rank up. Our team working on WvW will discuss this system in more detail as that date approaches.

Other major systems currently in the works, which will see updates in the future, include:

- Continual work to re-build the way our game loads models and compresses data, to allow for more visible characters/names in WvW in the long run as we build towards removing as much culling as possible from the game.

- Expanding on reasons to be winning in WvW beyond the total weekly score, providing stronger incentives for specific objectives and additional short term goals/rewards for winning minute-to-minute in the WvW maps.

- Providing additional ways for WvW players to earn various power-progression rewards available across the game currently in PvE for participating in WvW content.

- Exploring ways to help get more people playing WvW, as well as dealing with queue issues that come with those inherent issues of player population and demand.

- And of course additional polish and cleanup features to make the general experience in WuvWuv more fun and exciting.

We’ll discuss timelines and more details for the projects for 2013 listed above as they get closer to being finalized and we can safely say we know for sure when they will be released. We’ve recently expanded the staffing on our WvW team to build up and expand this core part of Gw2 even more, and we look forward to sharing with you more details and features in the coming month as this group polishes and grows the WvW experience."


Source: https://forum-en.gui...W-Updates/first

The Epicest of all Epics

04 February 2013 - 02:54 AM

Mortals, sitting on a toilet seat at a beach resort armed with a mighty pen and toilet paper I present to you the Epicest of all Epics!

This epicest tale starts,
on the twenty fifth of august.
The day weapons were drawn,
and blood cleansed their rust.
Three worlds went to war,
with victory as sole aim in mind.
Some got an easy win,
and some had to grind.
The rankings were turbulent,
two servers winning it all.
They were both destined to meet,
and one would take the fall.
The Titans of Henge were ready,
and so were Ascensionists of Shiverpeak.
They met a few times in battle,
Titan defeat always looked bleak.
The queues are too long here,
The Ascensionists gave out a cry.
We saw them flee to Eredon,
one still wonders why.
Up came two more champions,
Jadest of all Quarries and Stormbuff of Steel.
They tried to stop the Gladiators of Henge,
but could not stop the Titan Reel.
Many came and many fell,
The Titan victory was complete.
They went in search for worthy foes,
with their legacy of unconquered feat.
Soon the chaos spread all over,
Henge was being deserted.
New powers arose,
and with victory they flirted.
Was it the era of Steelbuff,
Or was Jade Quarry its shining star.
Soon came Sea of Sorrows,
Fielding armies ready for war.
The first few battles were intense,
but soon the shine of war began to fade.
Sea of Sorrows had more coverage,
than both Steelbuff and Jade.
Blackgate entered Tier one,
but it could not rise to fame.
Having skill is a good thing,
but this war is a numbers game.
This epic war still goes on,
with battles being fought on this day.
Will it rise to its former glory,
or will it slowly fade away.
Reignite the fire in your hearts and rally your troops,
with the shit of your enemies the soil is to be browned.
The new era in this epic war has started my friends,
And a new king is to be crowned.