Until we, as a society, can collectively grow up and transcend foolish, violent, and unsavory behavior, there are only a few things that can be done. Anet's only real option is punishment. And while the punishment seems strict, I couldn't think if a better offense(in this context) that deserves zero tolerance. Its pretty simple, A(persons name/title)+B(slander against said person)=C(banned). Take A or B out of the equation, and C never happens.
This is being blown out of proportion. As long as you use your big boy words, and common sense, on the official forums you wont get in trouble. Honestly, I havent seen this big an over reaction since gun sales and the '08/'12 US presidential election.
Except that his post only served the less than 5% (even less when you consider that it was mainly about rangers) that visited the forums and it wasn't even his job (he could have made dungeons that are less punishing to pet, which is what his post were about anyways), but his MAIN job, you the job he get hired to do, did a disservices to most of the fanbase.
I don't want to blame him for everything but it seems like most of his work was getting complaints by far more people. Just to add 2 of the most hated dungeons in fractures, were his work as well. So if you cannot do your job, why I am paying you to stay? Anyways, his job is not the be PR, it is to make dungeons that don't suck and he clearly did a horrible job at it.
If you are arguing from a human prospective that's cool, I understand, actually I kinda feel bad. But if you are arguing from the business and good for the game side, then him getting fired was the best possible thing for dungeons and for the players (that care about good dungeons).
It's true. Hrouda's work was easily the worst at the company. It's obviously tragic that he's unemployed, although he'll probably get work quickly with Guild Wars 2 on his resume. But he was objectively a terrible dungeon designer, even by his own admission.
Fantasy Trope, on 30 August 2013 - 08:39 PM, said:
The theory to which I subscribed was that the original dungeons were poor because they were rushed, and the Defiant mechanic was a crude, but moderately effective way of dealing with control being too powerful.
I mean, I agree that the dungeons were overall terrible, but I didn't necessarily fault Hrouda for that. Perhaps that was wrong?
That's why I didn't list the original dungeons, but the evidence points to Hrouda being fairly culpable. Again, just look at what he worked on post-launch: Underwater and swamp fractals, karka queen and Scarlet's Playhouse. Most people enjoy underwater and swamp fractals because they're mindless and easy — not the kind of content you want a lead dungeon designer getting praised for. Even Scarlet's Playhouse, which is sadly his best work, is made up of rehashed, simple mechanics.
Some bloke on the other side of the globe supposedly knows what's good for me? That sounds...thin.
But isn't that sort of what you're asking for here? A bunch of anonymous strangers to figure out what's best for you when you're not even sure yourself what you want?
If you like those things, then play that way, but strive to do better(honestly at least through the midlevels, it's really not that difffcult to avoid dying if you're willing to play even a little bit conservatively.
RabidusIncendia, on 15 November 2012 - 06:43 PM, said:
No, I agree, it is good to be proactive. But, looking over at the Ascended Item threads, the additional stats isn't what's truly pissing people off. Stats, while nice, are not utterly integral to this game. The argument made is that the infusion is what's important. Yup, it is, but until we see how infusion plays into the game as a whole, judgement should be reserved. You can't preemptively change something when you don't know how it works.
As for the rest of the thread, yes, the OP brought up posts about what Anet initally told us, what Anet initially believed their game could do. But, when the realized that their exceedingly lofty goals were unattainable, or just merely not beneficial to them as a company, they said it to be so. Most aspects of the game we have today were given to us before the game release. No, there will be no account-bound dyes. No, you can't get the item you need on the first dungeon run, you will get tokens instead. No, there are no companions. Yes, some of these things were only told us close to game release, but they were said none-the-less. Customers still had a chance to end their order. Aside from this "infusion", nothing was just dropped on us out of the blue. That is the point I make.
Sorry but there is a goddam profanity filter, it's not irrelevant because it basically removes any exposure to swearing and if you remove it you chose to view whatever people write and have only yourself to blame because you had the option to eliminate exposure to swearing. "Oh but I'll know people are swearing and maybe insulting me but I just can't see what they're saying", well if so you must have a very rough existance in reality, and if someone wants to insult you, they can do so quite greatly without swearing.
If you're a brownnoser who try and defend it by "it's the rules" you've clearly demonstrated an inability for logic and remote depth in thinking, rule =/= right and correct. A dumb rule isn't a rule worth having, nor is it a rule worth following.
Some of us don't obey it because it is the rule. We obey it because we LIKE the rule. I thoroughly enjoy watching people like yourself be denied access to a game because you can't display a modicum of self control even when faced with definite consequences, who actually go so far in your narcissism to infiltrate other portions of the community to complain about being banned AFTER YOU WILLING BROUGHT THOSE CONSEQUENCES ON YOURSELF.
Disagreeing with you doesn't make us brown nosers, and isn't indicative of a lack of higher cognitive function. We have a different mentality when approaching these rules because we THINK differently than you.
Unfortunately for you, the rules currently side with us, so you just deal with it, or you don't play.
And in response to your "there is a filter for a reason straw man," do you know the difference between preventative and deterrent countermeasures?
It's illegal to break into someone's house; that doesn't mean you leave your doors unlocked and hope nobody does it, do you?
The filter is there to prevent the speech from being seen by people who will be offended by it. The ban is there to tell you that you weren't supposed to do it to begin with.
For a man who preaches critical thinking in his critique of the status quo at Arenanet vis a vis the rules, you seem to have displayed a significant inability to do so yourself.
Well we have to be vocal, we got banned without being told why. And people were indeed banned for no reason and un-banned. Of course the majority of banned are still idiots. Including me. But I didn't get banned, my account got deleted and remade.
Do not stop, keep pursuit it, unit you get the answer, i mean, you pay the headstart and now ur accout got delete so you can play the game, Should you let their company get away what they did it to you? pursuit it. Everyone is victim unit the prove is guilty or not.
I see a lot of doom and gloom in this thread, when really you should be eager to see what ANet has in store for us. This video was obviously not shot the day it was released (the fact that the press member didn't know about the BWE3 date yet, for instance). Plenty has likely been modified since then.
The ultimate truth is that ANet has a vision for mesmers in Guild Wars 2 and that vision will NEVER coincide with everyone's personal preconception of what the profession could be. You can cry, rant, rave, bemoan, and begrudge all you want about it on these or any forums, but when it boils down to it, it is ANet's game. If you don't like how it's presented, go to another profession. If you have no other, leave the game. Many are going to argue that it shouldn't be that way, but at some point, it has to. There is a bottom line and unlike Burger King, you can't always have it your way.
Personally, I love how the mesmer is being done in this game. Are the mechanics 100% and optimized? Absolutely not, but it's getting there. It has been stated in this video that clones do damage (although the actual video footage does not show it), but that point seems to be glossed over. Apparently, it does not dawn on some people that this video is merely one iteration that most likely does not represent what we will be seeing in the last BWE or even launch. Instead, we have wailing, gnashing of teeth, and threats of abandonment (as if any of these are going to be effective methods of promoting change). People just need to take a step back and breathe. Oxygen is good!
Note: This isn't directed specifically at you, Dastion. These are broad comments to supplement your statement.
You guys have a wrong idea about what is new, new is the opposite of being old, it neither mean it's unique or never been seen, it just mean well that's it's new. The sylvari is most certainly a new race since it's replace the old race "elf" in usual mmo, and is also well new, whatever reference you found.
Following the definition of what is new for the people here would mean there is never and could never be anything new, even a new born wouldn't be "new" well because they are people everywhere right? You wouldn't be able to make new music, well because all the sound already existed at least once, the news at the tv aren't news well because probably something similar already occurred somewhere...
Making a new blue skin elf race probably wouldn't be very new, but making a sylvari race is definitely new in mmos, that's quiet sure
What you said would be true except for the tiny detail known as Ncsoft's investors. Lets be honest here Ncsoft wants to make tons of money hence why they invested in guild wars 2 so much.
But honestly, they amount of people they are gonna be put off by this is gonna be significantly less than the amount of people that might not care.
I understand totally the side of NCSoft. They are releasing a sub free game so it´s understandable they have to get the money elsewhere. I don´t really sympathize with people who expect that that everything should be free, because that is what this is really about. People picking the thing that they don´t want to pay for and saying that it should be free. But then there is another guy who will say that I want this to be free too, and the circle is never complete until everything is made free. Bare in mind, even if you think that this is the only thing that bothers you and you are fine with other things costing, some other person will want the other things to be free too. In the end, everyone is fine with things that cost, if it´s what they don´t need, and that doesn´t really make money for the company, right!
This is the line that Anet has drawn (atleast so far). People should remember that they are saving 15 bucks a month because of the sub fee. To simplify, you should think how Anet or NCSoft will make up that deficit per month to stay competitive. How are you planning to subsidize this gap that GW2 has compared to sub fee based MMo´s? That´s the way people should be approaching the cash-shop.