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Touche

Member Since 03 Nov 2012
Offline Last Active Dec 26 2012 11:32 PM

Topics I've Started

Mesmer Patch Changes

16 November 2012 - 01:09 AM

Mesmer
  • Moa Morph: Targets transformed by this skill have 5 new and less-frustrating skills, and this skill can also be used underwater to turn enemies into tuna. This skill now removes Death Shroud from the target instead of the necromancer being stuck in Death Shroud.
  • Portal: This skill’s recharge has been increased to 90 seconds.
  • Illusionary Duelist, Phantasmal Swordsman, Phantasmal Mage, Phantasmal Defender, Phantasmal Disenchanter, Phantasmal Rogue, Phantasmal Warlock, Illusionary Mariner, Illusionary Whaler, Phantasmal Berserker, and Phantasmal Warden: These skills must now be cast in line-of-sight of the target. These skills now behave as normal attacks that the mesmer must connect in order to summon the phantasm, and they will fail if the mesmer is blind or the ability is cast on an invulnerable target.
  • Phantasmal Mage: This skill’s confusion has been increased to 3 stacks for 3 seconds from 1 stack for 9 seconds. The recharge on Phantasmal Mage’s skill has been increased to 6 seconds from 5 seconds.
  • The Prestige: This skill’s damage has been increased by 100%.
  • Phantasmal Haste: This trait now works.
Seems like a slight nerf to casting illusions for targets that are not in LOS/blind, and an increased CD on Portal...otherwise relatively unscathed.


Torch seems to have gotten a slight buff.

Condition Necros do Condition Mesmer ever beat you?

11 November 2012 - 06:07 PM

TItle says it all. Do you ever find condition mesmers challenging? I'm tired of playing shatter/phantasm builds and I'm trying to figure out how to do this as you guys faceroll me every time in my conditions spec.

What kind of Ele build does this?

05 November 2012 - 05:06 PM

Just faced an Ele that had a high burst, charge type ability, knockbacks, knockdowns. D/D staff? Any ideas?