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Touche

Member Since 03 Nov 2012
Offline Last Active Nov 09 2013 04:21 PM

Topics I've Started

Has Mesmer lost it's touch..?

31 October 2013 - 01:07 PM

or is it just me? I've been playing Mesmer since launch and have played all types of builds including a mixture of my own.  Coming back after 5 months of break from the game I find myself playing as if someone cut off one my limbs and playing as if I was crippled.  I understand some nerfs went through recently but it's a bit harsh as I feel better playing an elemtalist or warrior which only have several hours logged in compared to the 100's on my mesmer. Again maybe it's the long break or has Mesmer truly dropped in quality and lost it's enjoyable factor.

Coming back to GW2 and Mesmer.

25 July 2013 - 12:09 AM

I noticed it's a bit dead in here.... last post was days ago...

I was just wondering from my fellow mesmers on the current state of Mesmer in PvP. Now at the time when I left (February) I was playing a full glass cannon Shatter build and a Condition Bomber type build. I've noticed some new builds and I'll take a look at those(I'll probably customize something here and there) but still would like to get a direct summary of our current status and any major changes that have occured in the past few months.

P.S. has confusion damage been nerfed?

Mesmer Patch Changes

16 November 2012 - 01:09 AM

Mesmer
  • Moa Morph: Targets transformed by this skill have 5 new and less-frustrating skills, and this skill can also be used underwater to turn enemies into tuna. This skill now removes Death Shroud from the target instead of the necromancer being stuck in Death Shroud.
  • Portal: This skill’s recharge has been increased to 90 seconds.
  • Illusionary Duelist, Phantasmal Swordsman, Phantasmal Mage, Phantasmal Defender, Phantasmal Disenchanter, Phantasmal Rogue, Phantasmal Warlock, Illusionary Mariner, Illusionary Whaler, Phantasmal Berserker, and Phantasmal Warden: These skills must now be cast in line-of-sight of the target. These skills now behave as normal attacks that the mesmer must connect in order to summon the phantasm, and they will fail if the mesmer is blind or the ability is cast on an invulnerable target.
  • Phantasmal Mage: This skill’s confusion has been increased to 3 stacks for 3 seconds from 1 stack for 9 seconds. The recharge on Phantasmal Mage’s skill has been increased to 6 seconds from 5 seconds.
  • The Prestige: This skill’s damage has been increased by 100%.
  • Phantasmal Haste: This trait now works.
Seems like a slight nerf to casting illusions for targets that are not in LOS/blind, and an increased CD on Portal...otherwise relatively unscathed.


Torch seems to have gotten a slight buff.

Condition Necros do Condition Mesmer ever beat you?

11 November 2012 - 06:07 PM

TItle says it all. Do you ever find condition mesmers challenging? I'm tired of playing shatter/phantasm builds and I'm trying to figure out how to do this as you guys faceroll me every time in my conditions spec.

What kind of Ele build does this?

05 November 2012 - 05:06 PM

Just faced an Ele that had a high burst, charge type ability, knockbacks, knockdowns. D/D staff? Any ideas?