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Skarr Ironklaw

Member Since 04 Nov 2012
Offline Last Active Dec 12 2012 11:48 PM

Posts I've Made

In Topic: Combat Medic Build Advice

05 December 2012 - 12:35 AM

View PostBizomb, on 03 December 2012 - 04:18 AM, said:

I tired this build a couple dungeon runs and it works perfectly! What stats do you shoot for?

I haven't used it in a while, but I'd say 20 Firearms, 20 Tools (All of the benefit here is in the chooseable traits), and 30 Alchemy.

In Topic: Build criticism?

12 November 2012 - 03:21 AM

I would leave behind the bomb kit for Elixir B. That would be the build I use, and It works quite well.

In Topic: Combat Medic Build Advice

08 November 2012 - 08:11 PM

Well, this is certainly not the case in my experience. (LVL 80 dungeon)

In Topic: Combat Medic Build Advice

08 November 2012 - 12:34 PM

View PostSkarr Ironklaw, on 07 November 2012 - 11:12 PM, said:

In case you're interested, I can definitely vouch for the build I've been using for Crucible of Eternity.I use Pistol/Shield, Healing Turret, Elixir Gun, Elixir B, and Elixir R or Elixir S (depending on which path I take, both of which are AoE heavy). And finally, I pack Supply Drop for those times when I feel overwhelmed playing my role. My traits are 20 Firearms (with Rifled Barrels and Fireforged Trigger), 30 Alchemy (with Fast-Acting Elixirs, Potent Elixirs, and Cleaning Formula 409), and 20 Inventions (with Metal Plating and Autotool Installation). Generally I set up a healing turret, switch between Pistol/Shield and Elixir Gun for DPS and defensive skills, throw elixirs into the melee mosh pit, cure conditions, chug down Elixir B whenever it's not recharging, and use the Supply Drop when I feel it's necessary.

Beginning of the paragraph^
or here: http://gw2skills.net...G0gUo36K6xjhMlB

In Topic: Combat Medic Build Advice

07 November 2012 - 11:12 PM

I have experience running a similar build, with the purpose of condition removal and healing/support. In the higher level dungeons, I will choose Healing Turret over Med Kit because it passively heals teammates (and, correct me if I'm wrong, removes conditions with the toolbelt skill). Switching between 3 kits will make your job a bit more difficult than it needs to be, especially since the Med Kit requires work on your part to heal your allies. The flamethrower and the bomb kit are very effective kits, and I can realistically see using both of them throughout a PvE endeavor. I think you'd be better off with Elixir B rather than Elixir R, since you're playing the role of a medic/support Engineer. Pistol/Shield and Supply drop are good choices for this playstyle.

In case you're interested, I can definitely vouch for the build I've been using for Crucible of Eternity.I use Pistol/Shield, Healing Turret, Elixir Gun, Elixir B, and Elixir R or Elixir S (depending on which path I take, both of which are AoE heavy). And finally, I pack Supply Drop for those times when I feel overwhelmed playing my role. My traits are 20 Firearms (with Rifled Barrels and Fireforged Trigger), 30 Alchemy (with Fast-Acting Elixirs, Potent Elixirs, and Cleaning Formula 409), and 20 Inventions (with Metal Plating and Autotool Installation). Generally I set up a healing turret, switch between Pistol/Shield and Elixir Gun for DPS and defensive skills, throw elixirs into the melee mosh pit, cure conditions, chug down Elixir B whenever it's not recharging, and use the Supply Drop when I feel it's necessary.