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Member Since 05 Nov 2012
Offline Last Active Dec 21 2012 09:20 PM

#2122116 GW2 as intended is very fun!

Posted Humungous on 18 December 2012 - 06:46 PM

Played nearly 3 hours last night with my brother, a serious rarity for me now that I have children, and we had a blast!

Bottom line is that we just did whatever we felt like, didn't sweat "progress" towards some ridiculous virtual goal, and mixed it up with different characters and events. In that 3 hours, we played four distinct game-modes, with 3 different characters each!

We started with an AC run, which was fun because we did a few things that we hadn't done before, rather than just speed-running it, and we had a few newer players to help along.

Then we went to EB to the jumping puzzle, which I'd never been to. It was a hoot. Didn't get far at all, but had some hilarious 3-way rivalries going with some FA & TC guys: yanking each other around and blasting each other off cliffs. Eventually, more TC showed up so we couldn't progress. Next time!

So the two of us ran around EB being obnoxious: taking camps, jacking yaks out from the middle of small zergs, stealing sentries, or drawing zergs to defend keeps from our two man "attacks". As a mark necro and focus mesmer, we eluded many zergs in some pretty epic chases. Didn't "accomplish" that much, but had some really fun cat and mouse going.

Finally, we dropped into tPvP, where we won our first tournament (we don't play much). We were mostly carried by a helluva thief player, but my brother and I had fun playing a psuedo-bunker-duo with strong team-fight builds. Our teammates were very nice people: didn't even complain when I bombed our first match (15 points maybe?)

So in 3 hours, we did a dungeon, ridiculous jumping puzzle + pvp, hit 'n' run WvW with some really fun chases (we had a group of 4 TC guys chasing us around for nearly 20 minutes), and a tPvP tournament. Never got boring, never felt grindy. We didn't really make much "progress", certainly not compared to focused grinding, but we had a lot of fun!

Much better than mindlessly trying to grind out some achievement, gear, or whatnot.

#2118116 Why this game will never meet my expectations

Posted AMIX_GW2 on 14 December 2012 - 06:25 PM

cool story bro,

thanks for letting us know about your feelings

#2116847 Mike Lewis on the War Against the Bots

Posted Illein on 13 December 2012 - 02:51 PM

View PostLordkrall, on 13 December 2012 - 02:49 PM, said:

Actually it is far from impossible to get 2-4 gold per hour in Fractals.
The stuff that drops in there can get you quite a bit of gold/ectos/whatever.

Yeah, yeah, yeah. It CAN.

That's a bit like saying the Mystic Forge is a great source of income because it CAN spit out a precurser ;)

#2108644 That feeling.

Posted Gilles VI on 05 December 2012 - 08:18 PM

View PostArewn, on 05 December 2012 - 08:13 PM, said:

Agreed completely with nostalgia. Between the contents of my earlier post, and what you said about nostalgia, it pretty much covers what Jobbu said was his hook for WoW.

For me personally, nothing will ever beat playng runescape with a couple of reallife friends.
Mining together, getting killed by that random chicken, doing those complicated quests together, it was so simple and yet so satisfying..

I must say I will have some nostalgia about GW2 in the first weeks too.
Yes it had its problems (guild chat, TP,..) but the player activity, the map chat, doing DE's with 20-40 people, people helping eachother with the hard vistas and jumping puzzles.
I think I will remember that for a long time.

#2107093 Opinion requested - Intel killing off inter-changeable/swappable CPU's?

Posted typographie on 04 December 2012 - 04:49 PM

View PostVysander, on 04 December 2012 - 03:54 PM, said:

I really hope that this isn't case, as i thoroughly enjoy building computers and tinkering with them, but i feel manufacturers will go with the most cost efficient method. After the technology is available to make a tablet that has the ability to run high performance games, I really don't see a reason they would continue production of desktop hardware. Or at least further the development of desktop hardware.

No matter how advanced the miniaturization technology gets, one has to assume that constraining your design to portable sizes will always come at some relative trade-off: performance, displays, user interface, etc. Maybe I'm shortsighted, but not miniaturizing your components should always result in a relatively more powerful system with a bigger display. The industry can ignore that at its peril; in a hundred years, I think there will still be someone who needs or wants a huge display attached to a powerful home system.

Case in point: we've had handheld gaming competing with other platforms for 20 years now. Its advanced technologically by leaps and bounds and its a completely viable market niche, but it cannot overtake console (let alone desktop) gaming because its subject to inescapable, unique limitations. Some gamers demand portability, but I think all demand immersion.

#2092011 3 months in and now hate paying for armor repair/travel.

Posted Trei on 22 November 2012 - 04:46 AM

I have an idea for a compromise.

What if map travel is changed to the following system:
- if activated away from a way point (middle of nowhere), costs remain as is.
-if activated at a way point (by physically clicking one), it's free.

Then players who want to save coin could just take a little more effort and walk to the nearest way point before they port.

#2091867 3 months in and now hate paying for armor repair/travel.

Posted Rhubarb Pie on 22 November 2012 - 01:42 AM

In beta weekends I found this charge to severly handicap my ability to solo areas beyond starting areas. They have reduced the cost for both of these at earlier levels so, at launch, I was willing to give it a chance to grow on me. But now that I am lvl 80 it is again too much. And before you WoW players chime in and say how much more it costs in that game for these two usless expenses, I have never played any MMO but Guildwars... and I expect there is a reason for that.

I work for 8 hrs per day so I can have a house and feed my wife and kids. I love my family and enjoy my house. In a fantasy world I would pay my mortgage, put food on the table and then have the rest of my money to use for hobbies, go on vacation, drugs, hookers... whatever I decide to spend it on. But in reality I have to pay taxes, pay for gas to and from work and pay insurance on my car and my house. I also have to pay a monthly charge on natural gas and electricity in addition to what I use (I live in Canada so I can't just cut it off and not use any).

The point is I get far to much reality in real life. I have yet to find a person that says they enjoy these extra burdens placed on us players. Sure there are those that say they are use to it and have learned to manage their funds but as I play this game more, this involuntary spending of my cash is going to be what drives me back to GW1.

I have my share of usless drops and lagged events but I can easily get past those. I Don't understand how other ex-Guildwars players don't rip Anet a new one for putting so much effort into taking the best aspects of all games on the market but failing to bring along one of the greatest things about their own game and, in fact, draging such a negative function into this game simply because all the other games do it.

Paying for travel and repairing armor sucks. If it wasn't for this I would love this game. I hope people don't reply to this with ways around these chagres like the travel to Lion's Arch through the mists trick or easy places to farm where you don't die. I am against ANY charge for travel and armor repair. It really hurts those of us that like to choose what we spend our money on.

#2064895 Your most Random complaint about PvE

Posted Linfang on 06 November 2012 - 02:48 PM

I hate when you aggro a mob, it chases you and then you decide to stop and fight it, only for it to fight you for a moment and then turn away to run back to its spawn.