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Member Since 06 Nov 2012
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#2318674 Unlocking traits.

Posted Save 4 Less on 20 April 2014 - 08:04 AM

It's funny because didn't Anet say that they were trying to make it easier to have diverse builds? The way they implemented this makes it harder to experiment with builds because the restrictions are really heavy for newer players. Every new player is just going to find out what the "best" traits are and only do those specific events and dungeons for them.

Mixing Traits with WvW is a very terrible idea. WvW needs more people playing the game and less people who just come for the Map Completion and Traits while taking up precious slots from those who actually want to win the match up.

Once again this screws over SPvP and makes it even harder to get into if you're new. This feature pack is the final nail in the coffin for the rotting corpse that is SPvP.

#2318452 Unlocking traits.

Posted Phineas Poe on 19 April 2014 - 01:23 PM

People bitch and moan about how there's nothing to do in GW2, and then they give you something to do and it's all of a sudden a big problem that it's expensive to use the workaround.

It's like players want instant gratification, but then complain when they've got nothing to do.

Side edit: I can relate to WvW players disliking PvE. I think a potential solution to this would be to make them unlockable with badges of honor in place of gold in WvW.

#2318383 Unlocking traits.

Posted Improvavel on 19 April 2014 - 10:58 AM

Another amazing feedback from forums that couldn't keep their mouths shut about "how amazing it was to cap elite skills in GW1".

It wasn't amazing. It was incredible boring, dull and annoying. That is why skill tomes, elite or otherwise, were hot items in GW1.

#2317156 Feature Patch Update Notes

Posted Datenshi92 on 16 April 2014 - 02:06 PM

So.... now that we only start getting trait points at 30, does that mean we're going to level faster as well? Because that's one heck of a leap to start improving our characters... as if leveling wasn't boring enough, it is now it takes almost 3x times as much to start "improving". Although, its awfully convenient that we start getting points at the same time we unlock our first dungeon..

#2317153 What happened to town clothes?

Posted Desild on 16 April 2014 - 02:04 PM

But Outfits ARE dyeable Mordakai.

And good riddance to town clothes. They were useless anyways. The old GW1 costume system is vastly superior.

#2281193 I just miss Guild Wars

Posted Desild on 16 January 2014 - 11:16 AM

View PostEl Duderino, on 09 September 2013 - 08:59 PM, said:

I was one of those guys that ran balanced even past it's effectiveness. Plus, everyone I played with plays LoL now and I can't get into it.

Balance was always effective. I did Domain of Anguish with a balanced team. Of Heroes no less.

(Nightfall was my favorite expansion for that reason alone. Heroes pretty much defined my playstyle.)

#2316814 When is this patch dropping?

Posted Konzacelt on 15 April 2014 - 07:43 PM

View PostKatsumi Kei, on 15 April 2014 - 07:37 PM, said:

Only speculations here:
The forums are down because of 4252532 people complaining about patch not yet out.
Reason - probably not the game build, but megaserver issues. I imagine that this is serious hardware change

Good god people are impatient.

#2316496 Mysterious Problems on Partial New Build

Posted Datenshi92 on 14 April 2014 - 11:25 AM

I could just be speaking out of my rear end but... could it be that the power supply is the culprit here? Maybe it doesn't have enough potency to power all the components, old and new, all together? Zalman PSUs don't get the best of reviews from what I've seen, as people complain that they only last for a good couple of years (2-3 usually) before they just go "poof" and it could be that the years have worn it out... specially since you said you have it for 4-5 years now.

#2314403 Bags, Banks, and More

Posted Baldur The Bold on 05 April 2014 - 10:49 PM

I love buying bank tabs the day before they go on sale.

#2313328 Introducing the Megaserver System

Posted Lordkrall on 02 April 2014 - 02:46 PM

Your whole guild won't fit in a single map now either. So I don't really see how that is an argument against it.

The megaserver will take guilds, homeserver, regular party-members and so on into account. So it is very likely that you will end up in the same map (probably even more likely than with the current system).

#2309092 Traits Unleashed: Forty New Traits and More!

Posted Phineas Poe on 20 March 2014 - 10:35 PM

View PostMazingerZ, on 20 March 2014 - 10:24 PM, said:

So now instead of LF Tank, its LF Reflector?  JOLLY INNOVATION!

Well now you've just proved my point.

#2309071 Traits Unleashed: Forty New Traits and More!

Posted Phineas Poe on 20 March 2014 - 10:16 PM

View PostMazingerZ, on 20 March 2014 - 06:25 PM, said:

Thanks for pointing out that they're continuing to double-down on their 'take it or leave it' damage mitigation mechanic.  Blind, Dodge, Reflect.  Hadn't occurred to me.

You mean the stuff that frees us of tank classes, the trinity, the founding philosophy as to how this game was made, and also diversifies the role of reflect-bitch to more than just mesmers?

I feel like you're more than willing to find reason to complain about anything at this point. This is a huge buff to engineers and to the dungeon meta on the whole, making a somewhat underrepresented class much more valuable.

#2308762 Traits Unleashed: Forty New Traits and More!

Posted swordmagic on 20 March 2014 - 03:07 PM

For once .. i am quite happy with this change.
I really like the free respeccing, finally i can experiment for free with different trait combo's.
Might be time now to reintroduce the templatesystem GW1 had, because i dont want to go back
to writing them all down :)

Next thing i really like is getting traits by exploring / killing bosses ; one fun part of GW1 was exploring the wordt and going on
a eliteskill hinting run.

I really like this, hope they have some more cool ideas for this feature update, i would recomment some of the ones i mention below
here :
* Give us Guild Halls ....
  Please, bring bang our hangspot, let us be able to upgrade it with craftingstations, vendors etc and give us
  a spot to just hang out !
* Revamp the guildlist.
  Seriously, not being able to check when a guildmember last logged in is really an anoyance when u want to
  keep your guild clean and active.
* I know .. this wont happen .. but u guys are smart ... give me back my GVG's -- that would be glorious,
  although i am not expecting it.
* Some new PvP-modes would be nice though ... maybe something like HA ?

Well  just some idea's, maybe someone from Arenanet will read this and agree. :D :D

#2308750 Traits Unleashed: Forty New Traits and More!

Posted MisterB on 20 March 2014 - 02:53 PM

View PostKatsumi Kei, on 20 March 2014 - 02:35 PM, said:

This will not make leveling any longer. You just trait points every few levels, not every time. Also you don't have to buy books to unlock trait tiers.
I never said this change makes leveling longer. It does however extend the length of time for character progression, since you now may not use traits until level 30, and access to grandmaster is pushed back from 60 to 80. I strongly dislike the duration of character progression in this game, and do not believe it serves any purpose. I don't need incremental updates to character builds, nor do I need the game to hold my hand and feed me tidbits on the too long road to max level.

I realize there are many players who accept this boring grind of leveling as normal, but I am not one of them. It is my opinion that restricting trait unlocks as they now plan to do makes a bad system of character building worse, and I refuse to participate in their new model.

Removal of trait book cost is irrelevant since that cost is essentially replaced with trait purchase from trainers or hunting for traits. Either way, there is an equivalent time sink requirement.

#2308699 Traits Unleashed: Forty New Traits and More!

Posted MisterB on 20 March 2014 - 02:14 PM

I like the changes to trait allocation, and the new acquisition mechanic fulfills their early development ideals they spoke about. Reducing the trait points makes sense given that multiples of five are the only meaningful breakpoints.

This is a deal breaker for me. I would not play with this system, and I will never level another character now. Their level progression is too long already, and further restricting character development makes that worse. Thankfully I already have characters at 80.