Based on reading threads on GW2 Guru, it seems my choice of scepter/torch to complement my staff isnt the best decision. Pistol and focus seem to be the most popular, and pistol fits in with my skill traits better. But I would have 10 extra trait points left, and I'm not sure where to put them.
Health build:
http://www.gw2db.com....0|0|0|0|0|0|0|
This would give me, and my illusions more health. However, since I'll be shattering them a lot, more illusion health is not needed.
Then there's a power build:
http://www.gw2db.com....0|0|0|0|0|0|0|
This would give me, and my illusions, more power, but at the expense of my health.
What do you think?
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Malganis
Member Since 06 Nov 2012Offline Last Active Today, 05:51 AM
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Traits: Power vs Health
18 April 2013 - 05:45 PM
Guild suggestions
14 February 2013 - 06:09 PM
I really like the way GW1 showed you the guild roster. The leaders at the top, then officers, then members, by alphabetical name. And it showed the last log in time of each person, as well. I wish GW2 had that sort of simplicity in its guild roster list. Especially the last log in time, as it would help guild leaders see who is active and who is not.
I can sort the list now, but then next time I press "G" its back to unsorted again. It drives me nuts how random the list currently is.
I can sort the list now, but then next time I press "G" its back to unsorted again. It drives me nuts how random the list currently is.
Hounds vs Thieves
08 December 2012 - 07:32 PM
What is the consensus on the preferable elite to use for a human thief? Hounds of Balthazar, or Thieves Guild?
The wiki lists the specs for the Hounds, but not the Guilds.
http://wiki.guildwar...ds_of_Balthazar
http://wiki.guildwar...i/Thieves_Guild
They both last for 30 seconds, while the Guild has a shorter recharge.
The wiki lists the specs for the Hounds, but not the Guilds.
http://wiki.guildwar...ds_of_Balthazar
http://wiki.guildwar...i/Thieves_Guild
They both last for 30 seconds, while the Guild has a shorter recharge.
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