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Member Since 07 Nov 2012
Offline Last Active Jan 24 2013 08:18 AM

Posts I've Made

In Topic: Trahearne should be further developed...

24 December 2012 - 05:01 AM

Further developed into a cold, dead, dumb, salad corpse fitting for winter hearthfire, that is.

In Topic: Largos as a race

19 December 2012 - 05:27 AM

View PostVanderBeltLegacy, on 18 December 2012 - 04:15 PM, said:

if Sayeh has been to fort trinity with Trahearne, apatia has seen her, unless your game bugged and skipped that quest, but the quest before seeing her in F.T requires you and apatia to see what she is, also when you save people from krait, she has escaped the cage which is why you go find her with apatia, then kill something for Sayeh, so i'd be looking into why you havent seen that quest yet, because yeah, its BEFORE Trahearne introduction in F.T with Sayeh come into play

I played other "fear" storylines and Sayeh eventually appeared in Fort Trinity, as well, but that Apatia met Sayeh is a bit of a spoiler for my current quest chain as I have to met Apatia (as a vigil crusader) for the mission.

In Topic: Can we return to the old lore?

18 December 2012 - 04:28 AM

This is one thing I absolutely despise about prequels in any shapes or forms. Something or someone are "doomed by canon". No matter what you do, in the end, it means absolutely nothing. Human glorious(?) civilization(s) has(ve) almost been undone by this point of the game (It may survives into a community blended with several species, but that does not mean a bad thing). Just lay the ghost to rest, I would say.

At the very least the story that moves towards future is somewhat mutable, not that perfect but it will give us a chance that we can be part of those who shape it. Still, the way "our" story goes in this game is not so much of showing how much we can influence the future  when it is so full of designated Mary Sue (sorry, just ONE is already too much for me) and unnecessary glory hounds that took the credit while they did almost nothing if we really look into it (which we already saw them several times before when it was about human only (Rurik, Adelbern, Mhenlo, Kormir, Gwen. just to state the most obvious)).

In Topic: 2, one handed swords on your back

17 December 2012 - 12:54 PM

Despite how cool it may be, I do not think everyone wants to look like Geralt of Rivia.

In Topic: 12/14/2012 patch - lots of underwater combat updates

16 December 2012 - 12:35 PM

It would be a lot more engaging if some the mobs do not turn invulnerable all of the sudden, regenerate themselves back to full health while still dealing damage back to us, or that ridiculous aggro range and they keep following us farer than the ones on ground. Features work as intended? Horse crap, I'd say.