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Kid
Member Since 07 Nov 2012Offline Last Active Jan 24 2013 08:18 AM
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- Member Title Fahrar Cub
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#2134141 So it seems a lot of naughty boys and girls got one last gift from Santa this...
Posted
RaoulDukeHST
on 03 January 2013 - 10:33 AM
#2132060 Wasted 250g in the Mystic Forge so far..
Posted
Daesu
on 31 December 2012 - 09:26 AM
How else are they going to nudge people to pay real money for gold?
#2125779 Trahearne should be further developed...
Posted
Coren
on 22 December 2012 - 08:34 AM
Luphine Coalhart, on 22 December 2012 - 03:00 AM, said:
Of course he survived the cut, he is a good meat shield most of the time xD I think is will only make players more annoyed when he became a boss he becomes so powerful that the usual him is ridiculously sucky.
P.S. Awesome Swat Kat Avatar
Thanks, amazing cartoon, with a great intro (both seasons).
Trahearne is important to the sylvari story, why throw him into the second third of the story for everyone. I enjoyed the main story all the way until he became important, more important than us.
For the ones who played GW1, winds of change, there's a quest which disguises you as a random enemy (corsair, jade brotherhood or am fah), and when you are spotted, the leaders say things along the lines of "he's the one who took down dagnar stonepate" "because of him I lost my armada of ships" etc... And final joke, someone says "wow, this little nuisance gets around doesn't he?".
You were the hero of the stories, sure history remembers you as a mighty hero who helped the legends, but it didn't feel that way, doubly so in eye of the north.
#2125066 Trahearne should be further developed...
Posted
XgreatArtist
on 21 December 2012 - 11:36 AM
Content: Kill Trahearne and bring his wood to the charr for the logging industry
#2125028 GW2 and Novelty
Posted
Arquenya
on 21 December 2012 - 10:27 AM
Gilles VI, on 20 December 2012 - 07:45 PM, said:
Although dungeon armors (except maybe Arah) already have been ruined by making dungeons so incredibly easy.
And well, prestige as in "costs a lot of money" isn't the kind of prestige I'm after.
Especially with the "legendary" skins we have now. And the RL Cash --> Gold mechanic.
#2127021 Thirst Slayer Achievement - Near Impossible
Posted
AKGeo
on 23 December 2012 - 11:29 PM
And a 2 month old thread is nowhere near gravedigging. When you're on forums where threads from 2002 show up, there's an issue.
AND PEOPLE KEEP TELLING EVERYONE TO SEARCH! I never got that. "Search, noob!" *noob pulls up 4month old thread that's the latest one discussing his issue* "Great thread necromancy, noob! Fail!"
#2122856 Am I the only one sick of the addition of more and more tonics?
Posted
DuskWolf
on 19 December 2012 - 09:58 AM
ExplosivePinata, on 19 December 2012 - 09:19 AM, said:
Temporary transformation item/buff: 99.9% of people are going to destroy it and see it as a hindrance. It'll become a hated thing by the many. It'll never sell, even if the price is 1 gem.
Permanent toggle-based transformation item/buff: A good amount of people are going to find these desirable for the fun factor. Look at how popular the charr one was in GW1. They could likely sell these on the gem store for 1,000 gems a piece and that would fund the game for years to come.
To be honest, they wouldn't need predatory BS like forcing people to grind their life away or convert gems to gold if they had anything worth buying with gems. This is the damned problem. Make a product we want to buy and we'll buy it. Stop trying to force people to buy gems by making the game unfun to play unless you buy gems just to make it playable, let alone fun. BLARGH!
Why are marketing people as stupid as they are greedy?
#2122821 Am I the only one sick of the addition of more and more tonics?
Posted
ExplosivePinata
on 19 December 2012 - 09:19 AM
#2122809 Am I the only one sick of the addition of more and more tonics?
Posted
Lucas Ashrock
on 19 December 2012 - 09:12 AM
#2122544 Can we return to the old lore?
Posted
Konig Des Todes
on 19 December 2012 - 02:20 AM
Kurr, on 19 December 2012 - 01:06 AM, said:
Lordkrall, on 18 December 2012 - 10:55 PM, said:
Kurr, on 18 December 2012 - 10:44 PM, said:
Gone are the days of wondering just exactly what Glint is, what those giant statues in the Crystal Desert are, what the other god's realms look like, etc.
Don't get me wrong, Guild Wars 2 is a ton of fun. But as far as atmosphere and lore, it's not even comparable to Guild Wars.
What the Elder Dragons ACTUALLY are and why they are here, if they have a leader and so on?
There are just as much if not more "mysteries" in GW2 than it was in all GW1 games combined.
Things like gods, the mist, and ancient races like the forgotten and mursaat are a lot more interesting for me than dragons. Every game has freaking dragons...
Those giant statues in the Crystal Desert haven't been answered either.
"a lot more interesting than dragons" yet you bring up Glint - ironic.
I'm sorry, but the implied point you're making is wrong - that there's no wondering behind GW2 lore like there was behind GW lore - and your opinion is also highly subjective because you - like Raspberry Jam - just toss out the new lore as "uninteresting" - and seemingly without even knowing it.
I'm not really all that interested in the nature of the Elder Dragons myself, though I have thought on it, but I see dozens of things of fascination and of total mystery in GW2's lore.
The intricate background and alliances of the Bandits. Why resurrection magic disappeared and now needs such large scale rituals. Among others, as well as so many things not touched in GW2 that were mysteries in GW1.
BuddhaKeks, on 18 December 2012 - 11:37 PM, said:
I'm among those who at first could be counted as those who didn't know the game had lore. Then I was told about Guru1, and I stumbled upon Druid's Overlook, I read and I became fascinated with the lore. GW1 has a lot of lore, but because its all text, people don't see it. Some folks just avoid reading it - but hearing it as well grabs their attention, and brings more people into the lore.
I think people are judging way too fast. Go look at the oldest threads on the two forums I mentioned, and see how much lore there was discussed right off the bat? Most of it on GWO until Factions focused on the mursaat - if not that then its all about studying the runes and structures (basically, archeology). And most of the earliest Guru lore threads didn't start until Factions was out. We haven't yet found all the lore in GW2, so how the hell can people say there's not enough of it?
#2118094 Can we return to the old lore?
Posted
Konig Des Todes
on 14 December 2012 - 06:00 PM
raspberry jam, on 14 December 2012 - 11:03 AM, said:
Correct, any fantasy race that are close enough to humans for us to identify with them are remodeled humans, or more commonly, involuntary caricatures of certain facets of humanity. That is why they either should remain as they were in GW1, or feel rather alien to us, instead of familiar.
No I wasn't bored when Shiro re-appeared in Nightfall because that was still part of the same storyline; the storyline ended with Nightfall, and in Nightfall Shiro wasn't the primary focus whereas that's what you're seeming to want in GW2 - for the primary focus to remain on the mursaat and demons.
And by "remain as they were in GW1" you mean "hold no depth, culture, or quality making the only uniqueness to them their appearance and name"? Because if so, no thank you.
#2121346 Can anyone tell me how to get this type of fire sword in sPVP?
Posted
Bloodtau
on 18 December 2012 - 12:10 AM
#2120978 Dungeons are breaking again.
Posted
Asomal
on 17 December 2012 - 04:26 PM
Slowly, the white-knights lurk toward their prey, one by one. A brutal scene, savagery in it's paragon. Defenseless, Whine the Pooh is no match against "If you're so good, why don't you make it yourself?" attack, used by the white-knights.
And that's all for today! We'll have a look at the "Hall of Heroes" next week, to find out who, among it's users, have the bigest e-peen! Until then."
And just to end this non sense: You don't need to be a mechanic to be able to make a complaint about your broken car.
#2120926 Dungeons are breaking again.
Posted
Waar Kijk Je Naar
on 17 December 2012 - 03:39 PM
#2119229 why so much negativity
Posted
Runkleford
on 15 December 2012 - 07:12 PM
Anyway, it's not fair to lump everyone who has issues with the game in the same boat as the ones who have NOTHING but hate against the game. I've had my fair share of run ins with a few people who do nothing but make up every little thing bad and wrong about the game. Heck, I was considered a fanboi.
But just because some people have serious issues with some recent changes does not make them "negative" or "horrible". That type of categorization makes some of you just as bad as the typical crappy community that you're bashing because you can't seem to be able to differentiate between criticism and just plain trolling negativity. I've seen a few here who are SO pro GW2 that they have to defend against every single criticism as though the game is completely perfect. That's just as bad as the constantly negative posters here.
It's threads like these that helps create a hostile environment for anyone who wants to make constructive criticisms so all that's left is hostility and hyperbole. There's already too much negativity out there, why alienate those who actually like the game but have some issues with it?
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