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Prezz

Member Since 07 Nov 2012
Offline Last Active Jan 16 2013 03:35 PM

Posts I've Made

In Topic: Magic Find and Party Loot Tables

15 January 2013 - 01:03 PM

View Postdannywolt, on 15 January 2013 - 12:53 PM, said:

Review my theory on tagging; it explains your observation of failure to receive credit for a kill. The absence of credit is expected if your damage was insignificant.

Nothing in this thread goes beyond theory. Proof is yet to be established but that has no bearing on whether or not a theory is correct. In the near future, I plan to begin testing of my theory and the nuances discussed in this thread. Perhaps I can provide you the proof you are looking for.

I look forward to seeing the results :D

In Topic: Magic Find and Party Loot Tables

14 January 2013 - 09:22 AM

View PostTGIFrisbie, on 11 January 2013 - 08:40 PM, said:

I word it differently to help those confused understand the mechanic a little better.

Damage done to a mob is considered from your party as a whole.  When you are "solo" you are a party....of ONE.

You do need to tag a mob yourself to recieve a chance for loot, but the damage done to the mob from all sources of your party is your party's damage.

As i've said before, how many times have you tagged a mob - party finishes them off - you get no loot nor XP?

Also, where is your proof? or as everyone seems to do with this game are you confusing speculation and fact?

In Topic: Magic Find and Party Loot Tables

11 January 2013 - 11:17 AM

View PostSheepski, on 11 January 2013 - 10:59 AM, said:

How so?

Imagine you're in a dungeon, as a support Guardian/Ele w/e. Your main role is to provide buffs/cond removal/healing etc and therefore do minimal damage. You still get loot. You won't have done enough damage on a mob in % to trigger your tag.

Whether or not the system is confirmed by a Dev, it's fact that you get more tags relative to what you hit and what your party also attacks. It's far beyond anecdotal. The % damage to equal a tag or the amount of hits needed in a party to generate a tag etc, all those variables have only anecdotal evidence but there's no doubt that your party member's damage/tags count towards yours as long as you hit the mobs.
That is as long as your party member(s) are hitting the same mobs as you.

As with everything .... No proof = no reliability.

Many times i have 'tagged' a mob in a dugeon, for example, once with skill 1 lets say - rest of my party finish the guy off before i get anymore hits in... No drop and no experience so i really am intriued as to how you actually think this is viable, go on, do it yourself. Tag a mob with your weakest skill (if your own damage doesnt really matter - as is being stated by this thread) then let the rest of your party finish them off.

I can 100% guaruntee that unless you hit for a considerable ammount it doesnt matter if a party member or a non party member finishes off that mob you will not get the drop.

Will do testing tonight and report my finding. I'll it 2 of the same mobs for the same skill with the same stacks and then let my party finish them off - if i get a drop i will appologise but as us with a morsal of intelligence know, this wont happen.

How many times have you tagged a mob once only to see a hail of meteors 1shot them leaving you with no drop - party member or not.

In Topic: Magic Find and Party Loot Tables

11 January 2013 - 10:16 AM

Annnnnd another 500,000 who say that this is the most stupid misconseption ever heard - Hence why i dont believe anything until Dev's confirm it ;)

In Topic: High res weapon galleries from dulfy.net

12 December 2012 - 04:52 PM

And these sorts of posts are exactly why you make a cameo appearence in the Charr fractal ;)