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Vancext

Member Since 08 Nov 2012
Offline Last Active Oct 04 2013 09:15 PM

#2202183 Update Notes for May 14th

Posted Jairyn on 15 May 2013 - 11:02 AM

I think I preferred paying a monthly fee to having a game run like a carny ring toss.


#2200119 So what is with these CoF Elitist Mentality?

Posted Satenia on 08 May 2013 - 11:44 PM

View Postzacharias, on 08 May 2013 - 11:21 PM, said:

Just have to say how warm and happy I feel reading about what a welcoming, friendly and open community we have in Guild Wars 2!

Luckily I have usually been able to avoid joining your dungeon groups since you do put up enough red flags and warnings about having the right gear and experience. I'll go on helping people who need it and having fun playing the game.  Hope you continue to enjoy counting your virtual gold stacks.

Yeah there is nothing like coming out of the dungeon while the elitist prick is still spaming about looking for that last one super-dps-char he just couldn't find while you did the dungeon with a casual group meantime. Who said anything about not having all day?

View PostLuphine Coalhart, on 08 May 2013 - 11:22 PM, said:

Their LFG is purely to look for a mesmer. And I joined without knowing its a farming party. I know how farming party works. And if you read my original post, I have been very respectful and even thank them for picking me up in the party. Only to be shunned down by saying that I am too noisy and then later on being kicked for making a small mistakes. The respect of them was lost when they decided to pick me up knowing that I wasn't looking for farming (yeah I did told them about it) and then allow me to enter their party, and the kick me off even though in the end nothing bad really did happen.

Thank you for the confirmation. Unfortunately I've been invited to such groups as well, even though I was specifically looking (and stating so) for something else entirely.

This puts the question of who is exactly wasting another's time a bit into perspective, don't you think?

With just a little communication, there is no need for different kind of players to clash at all.


#2200009 So what is with these CoF Elitist Mentality?

Posted Luphine Coalhart on 08 May 2013 - 08:39 PM

I apologise for my rant before hand...

So I was trying to look for a party to take part in a dungeon run. Partially trying to save time and save some gold fast. So i try to finish as much different dungeons a day. That is when I found out that CoF is filled with elitist jerks/zerks with the mentality of "ping gear, zerk/full zerk or gtfo".

I managed to find a team willing to add me in because they lack a mesmer within their party. But boy are they a mean bunch of elitist. I thank them for adding me into their party and was told that I was talking too much -_-''' Then later, as I feedbacked the skill did not trigger but it went on cool down. Nobody died in the end. But I was being repremanded and got kicked out of the party.

Seriously, I think these people are kind of ruining the fun of dungeoning in CoF. I hope they don't spill over to the other dungeons...

What do you guys think? Can anything be done about it? If you can change something about it, what will you change?


#2172789 Macros, Multi-Boxing, and Guild Wars 2

Posted BlaineTog on 28 February 2013 - 09:27 PM

View PostVancext, on 28 February 2013 - 06:57 PM, said:

Ugh. The only macro I want is the one that saves my finger and 1 key from grenade/bomb kit.
This is honestly the biggest reason I don't use the Grenade kit, except under water.  That, and I dislike weapons where you just spam everything as soon as it's off cooldown.  I just wish it were possible to smartcast by holding down some other button, like shift+click or something.


#2170962 Guild Missions!

Posted Swoopeh on 26 February 2013 - 03:27 PM

Though this does sound incredibly cool I'm afraid that our guild of 5 players won't really come very far here :P

Also I'm wondering how others will interfere with these events. Is there a possibility for grieving? Can you activate a bounty and have someone else kill it before you even get there and not get credit?

But the idea is really awesome imho and really makes the world much more dynamic.


#2147053 January Content Update

Posted Xenigma on 21 January 2013 - 02:12 AM

Judging by the interviews last week, the January update will be the 28th since that's when they're enabling guesting.  Don't know what else they may be doing, but it's supposed to be pretty small compared to what's coming in later months.


#2147085 January Content Update

Posted Kovares on 21 January 2013 - 04:04 AM

View PostVancext, on 21 January 2013 - 01:59 AM, said:

Does anyone else remember an interview where one of the GW2 designers said that the January and February content would be as large as an expansion when put together? At this point, should we just give up on seeing any new content in January? Seems like the monthly content boat has been missed.

Sooo, to recap this a little: They first burst out that the 2 updates together would have "an expansion's worth of content in traditional MMORPGs" and later on corrected it by saying that it does not actually contain anything at all that could even on first glace be mistaken for the content of an actual expansion: It will have no skills, traits, races, classes, areas, gameplay mechanics, or game modes. Instead it will feature some kind of slightly changed daily missions that will send you all across the world in order to complete already existing rewards, with new tokens and a matching vendor to incentivise.

I wonder what crappy traditional MMORPG they play at anet hq, it surely doesn't sell a whole lot of expansion packs. =)


#2147059 January Content Update

Posted Zedabi on 21 January 2013 - 02:22 AM

Quote

To set expectations accordingly, the January release will be a relatively small release that sets the table for the stories and features we plan to roll out with the Feb/March releases and beyond. Also, there will be no new race, profession, or new region with these larger Feb/March releases. One of our major goals with these releases is making our existing world as strong as possible, ensuring there are reasons to go to all the locations in the world we’ve already built, and strengthening the core game we’ve provided. In saying this will be an expansions worth of stuff in these releases, we’re talking about the number of new features that will be rolled out across PvE, WvW, and PvP in early 2013, which usually you’d only find in an expansion for a traditional MMORPG.

Source


#2135654 Getting game, eng my first choice is it worth it?

Posted coglin on 05 January 2013 - 02:11 AM

If you want to play the engineer, go for it. Your reasoning are sound.

I have recently gotten my last profession to 80. I now have all classes to 80. I would like to dispel what I feel is some serious spreading of mis-information that I feel happens on the forums. You will read post making false claims that it is the toughest class because you have to kit swap. That is not the truth at all. You do not even need to use kits. There are great builds using all elixirs for example. One thing I have learned is that posters in this subforum like to make false claims based on the way they play or have their build set up. You can also make a build around gadgets and control and be as deadly and annoying as a thief. Thee is a vast amount of diversity and hybrid capability in my opinion in builds.

Some claim the engineer is the most complicated and has the highest skill ceiling of the profession. I personally feel that is incorrect, but it is a subjective topic either way. There have been dev post made in which they reply to the question about what they consider classes with the highest skill ceiling and they never list engineers even in the top 3, but that is neither here not there.

I will point out, that early on in the lower levels, every class feels limited. This occurs because at early levels they all are. This is due to the fact that you have limited skill points and trait points, and limited gear stats.

I will suggest though, that as soon as you get in game, take the time to make more then one profession. Make the top few that interest you. After you finish 5 minutes worth of an initial quest, you can go to the mist. It is an area in which you get all trait points, utilities, weapons skills, elites, and high stat gear available to you for free. There are fighting models of every class and dummies that you can test on. You can go to an NPC and get gear, runes, sigils, jewelry, and weapons to test any build you can think of. Testing in the mist may not answer all of your questions, but it will certainly allow you to get a feel of every profession in better detail. As well, it will allow you to test various stat, trait, and weapon combinations you may have interest in.

After all of that, you will have at list some idea of where your interest lay. If you still feel the engineer interest you the most, that is great.

Just what ever you do, do not listen to this type of mis-information.

View Postkekuso, on 04 January 2013 - 12:50 PM, said:

The only reason I'd say not to play engineer first is because it requires a large amount of kit swapping,
There are spectacular builds that use zero kits. Not to mention, it is not harder to swap to a kit then it is to weapons swap similar to every other class.

View Postdawdler, on 04 January 2013 - 01:32 PM, said:

Engineer is one of the hardest classes to play good and on top of that one of the weaker classes in terms of both PvE and PvP.
This is very inaccurate. It is only this posters opinion, and very much against the general concensus if you ask me. We are very solid in PvE and one of the favored professions among many of the skilled PvPers.

View PostImpmon, on 04 January 2013 - 08:31 PM, said:

I tried to like engineer but I hated having to swamp constantly to do anything & kill one creature and almost die in the process in contrast to another profession that can solo three of them with ease.
You can never use a utility (kits are utility skills) or elite skill as an engineer and solo 3+ general mobs in every zone. That is a fact. Also, again, you do not have to have a build with kits at all.


#2081648 Ascended items appear to require an insane grind...

Posted Arquenya on 15 November 2012 - 10:25 PM

It´s also going to depend on how much fun the new dunegons are.

If they´re fun and pretty and you´d do them for sheer challenge - it won´t be a big issue.
If they´re boring and annoying with 1,000,000,000 hp bosses, random instant death traps - it´s going to be a tedious grind.