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#2197578 So much for counter-play...

Posted Ruufio on 02 May 2013 - 02:46 AM

None of the changes even affected me.

I'm mad because I wanted this game to not suck with moronic balancing but that clearly isn't going to happen.

#2143216 Colin Johanson on Guild Wars 2 in the Months Ahead

Posted Smellyead on 15 January 2013 - 10:22 PM

Nice the sPvP updates are the same as 3 months ago... Pretty much copy pasted.

#2113183 Counterplay- Does GW2 fail or succeed in delivering this design concept?

Posted Featherman on 09 December 2012 - 10:57 PM

View PostSkyro, on 09 December 2012 - 09:34 PM, said:

I've said it before and I'll say it again, it comes down to the game mode that ANet is pushing, which is 3-point conquest that encourages a lot of splitting and less on team fights. If new game modes or perhaps even new maps which encouraged team fights there would be much more counterplay and evolution of the metagame as it relates to actually team fighting. Right now the metagame is more focused around holding points obviously since that is what is going to win you the match.

Now I'm not saying this is a good or bad thing overall, it's just different, as ANet took a lot of inspiration from TF2 where you can just jump in with whatever class and be effective making it much more PUG friendly (combat-wise, not system-wise of course) so in that aspect I think they succeeded. But the people who enjoyed build-making and countering the current metagame/popular builds, that aspect is all but gone.

I would say conquest mode itself isn't the problem, but the maps the Anet provides. The current trounament maps don't really provide many ways for professions to have meaningful interactions with anything but class vs class matchups. To cite an example from TF2, the Sawmill is one of interactive point capture maps I have ever played. The map provides rooftops which provide perfect point control spots for Engineer turrets, but still don't make them invulnerable to Demomen or Spies. Houses often provide ammo and health pack, but they also function as ambush spots for Spies and Scouts. GW2's attempts to do something similar with Khylo, but the interactions with the map are not profession specific (or at least not anymore) so the strategies executed just aren't that interesting or engaging.

#2104321 State of the Game Discussion - Now Available!

Posted AetherMcLoud on 02 December 2012 - 05:06 AM

View PostDLeague, on 02 December 2012 - 03:48 AM, said:

1) Every team in that stream runes an ele, so no there is no bias, infact every top team in NA also runs an ele too since java from PZ switched from warrior to learn ele. Xeph's team (Paradigm) arguably the best team in the world right now runs a DPS ele as do many other top teams, so trying to argue that only bunker ele's are strong is just garbage.

Every team runs a mesmer too but I see no talk about them needing nerfs. Well of course they didn't talk about that because one of them played a mesmer, wouldn't want his OP class to get nerfed now would he.

All this talk about "best teams in the world" is just a load of bullshit.

#2103814 State of the Game Discussion - Now Available!

Posted fatality39 on 01 December 2012 - 06:27 PM

Talk is cheap. Make the pvp in this game worth doing again and again and again and people will log in just for that game mode. They will download videos to watch others and dissenct builds and strats. However, right now all this talk is just that TALK.  I personally do not see Anet making this a viable PVP game for the masses that enjoy competitive pvp.

HOWEVER, they can if they get the kittening act together like yesterday.