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scaur

Member Since 08 Nov 2012
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#2197578 So much for counter-play...

Posted Ruufio on 02 May 2013 - 02:46 AM

None of the changes even affected me.

I'm mad because I wanted this game to not suck with moronic balancing but that clearly isn't going to happen.


#2169942 Lack of pvp life

Posted The Gaust Bass on 25 February 2013 - 06:18 AM

I'm a Ex-WoW Player (I Liked alot the PvP) and I can say I love the combat in this game because rewards the experienced player.
But just that, In my opinion this game lacks of ranks or incentive.

People e-sport because you can show you are good and find really good fights with another experienced people that is really nice.
But this game makes hard to find really nice battles with experienced people, I really try hard to see a good side in focusing time in sPvP but simply is nearly imposible to see that all my effort fighting for a rank/fame/glory is just for me.

I dont see any reward, I don't like PvE itself, I tough this game would focus alot about PvP (As They Promised Before Launching)

But today you can see the reality, I'm pretty new player here So I still have patience for something that isnt is about sitting in Domination Game Mode without any other options.


#2133264 Lack of pvp life

Posted UssjTrunks on 02 January 2013 - 03:32 AM

View Postrazor39999, on 30 December 2012 - 12:37 PM, said:

Meh I was sure from the first beta onwards that this wasn't going to be a mainly PvP game. WvW maybe, but not PvP. Some of the people in this thread just had wrong expectations. If you don't like PvE or WvW, GW2 isn't for you. At least not until they add more sPvP game modes (conquest isn't really cutting it).

We assumed that basic features like observer mode, ladder, and custom servers would be added by launch, which was 4 months away. Now, 8 months later, these features are still not in the game. 95% of games launch with these features. Nobody could have expected this lack of commitment towards PvP.

I knew this would be a PvE game (which MMO isn't?) but I expected them to add at least these most basic features to PvP.


#2143216 Colin Johanson on Guild Wars 2 in the Months Ahead

Posted Smellyead on 15 January 2013 - 10:22 PM

Nice the sPvP updates are the same as 3 months ago... Pretty much copy pasted.


#2113183 Counterplay- Does GW2 fail or succeed in delivering this design concept?

Posted Featherman on 09 December 2012 - 10:57 PM

View PostSkyro, on 09 December 2012 - 09:34 PM, said:

I've said it before and I'll say it again, it comes down to the game mode that ANet is pushing, which is 3-point conquest that encourages a lot of splitting and less on team fights. If new game modes or perhaps even new maps which encouraged team fights there would be much more counterplay and evolution of the metagame as it relates to actually team fighting. Right now the metagame is more focused around holding points obviously since that is what is going to win you the match.

Now I'm not saying this is a good or bad thing overall, it's just different, as ANet took a lot of inspiration from TF2 where you can just jump in with whatever class and be effective making it much more PUG friendly (combat-wise, not system-wise of course) so in that aspect I think they succeeded. But the people who enjoyed build-making and countering the current metagame/popular builds, that aspect is all but gone.

I would say conquest mode itself isn't the problem, but the maps the Anet provides. The current trounament maps don't really provide many ways for professions to have meaningful interactions with anything but class vs class matchups. To cite an example from TF2, the Sawmill is one of interactive point capture maps I have ever played. The map provides rooftops which provide perfect point control spots for Engineer turrets, but still don't make them invulnerable to Demomen or Spies. Houses often provide ammo and health pack, but they also function as ambush spots for Spies and Scouts. GW2's attempts to do something similar with Khylo, but the interactions with the map are not profession specific (or at least not anymore) so the strategies executed just aren't that interesting or engaging.


#2104321 State of the Game Discussion - Now Available!

Posted AetherMcLoud on 02 December 2012 - 05:06 AM

View PostDLeague, on 02 December 2012 - 03:48 AM, said:

1) Every team in that stream runes an ele, so no there is no bias, infact every top team in NA also runs an ele too since java from PZ switched from warrior to learn ele. Xeph's team (Paradigm) arguably the best team in the world right now runs a DPS ele as do many other top teams, so trying to argue that only bunker ele's are strong is just garbage.

Every team runs a mesmer too but I see no talk about them needing nerfs. Well of course they didn't talk about that because one of them played a mesmer, wouldn't want his OP class to get nerfed now would he.

All this talk about "best teams in the world" is just a load of bullshit.


#2103814 State of the Game Discussion - Now Available!

Posted fatality39 on 01 December 2012 - 06:27 PM

Talk is cheap. Make the pvp in this game worth doing again and again and again and people will log in just for that game mode. They will download videos to watch others and dissenct builds and strats. However, right now all this talk is just that TALK.  I personally do not see Anet making this a viable PVP game for the masses that enjoy competitive pvp.

HOWEVER, they can if they get the kittening act together like yesterday.