People still seem to have difficulty grasping the idea that it is possible that an MMO such as this does not center around them and that they can Very well miss something by not logging on during one particular 4 hour window one day. That does not invalidate the idea of one time events. If your "one time" event starts several times during a 24h period it wouldn't be quite the same... not to mention the idea of exploiting the rewards 4+ times and/or multiboxing.
And people still seem to have difficulty grasping the idea that customers who paid the same entry fee would like to have reasonably equal access to content.
There's a strange twist of logic here that says people who say content should be reasonably available to the entire population are asking the game to center around them, while people who defend content that is regularly available to a portion of the population (and the same portion, since the time is consistent) are somehow on the other side, which you would expect are people who aren't self-centered and are looking out for the player base as a whole.
Selfish would be asking that they move their small window to a time that suits me.
There are a lot of different ways things could be made more accessible that don't involve repeating the same, open world event 4 times over a 24 hour period.
It basically comes down to a design decision. Do the benefits of developing limited content for a portion of your population outweigh the problems? And then, to sharpen the point, giving out rewards for those who are able to attend.
I believe the benefits are outweighed by the negative aspects. Having one time events that always happen at the same time creates a second class of players who are going to receive less content regardless of how much they invest in the game.
So far, the only thing I've heard people say in defense is that one time events are cool. In theory. If they worked. And only for the people who are available to attend.
A one time cinematic wasn't too bad.
A one time epic boss fight with sweet loot, however...
They could have taken a better shot at satisfying both player types.
Ascended gear could have had infusions that increased Agony mitigation, with absolutely no increase in core stats over Exotic.
Then the dungeon runners who want a treadmill could happily grind out Agony mitigation while the rest of us went about the rest of the game without concern that we will need to hop on that treadmill or forever wonder if that Red Invader who flattened us did it through skill or better gear.
And if they just hand you these items after 5 hours of "grinding" then whet else is there? There seems to be a misunderstanding of what I'm arguing about. I never once said they needed to add stronger gear, I'm arguing against the idea that 20+ hours for an item is "insane".
Your inability to understand that MMOs can exist without anything other than inane time sinks does not equate to reality.
If you are so against the idea of the game being about anything other than mindlessly wasting your time, go back to WoW.
This thread sounds like a lot of people that're happy to ride around on a tricycle only because they've never seen an actual adult bicycle before. If you've played another game with a real cosmetic/vanity system, you'd probably be a lot more disappointed with this one.
People that are whining now are casuals. They are not hardcores. Ascended gear is for hardcores so they can progress in the dungeon. If you don't need the item, why the fuzzle are you whining that you can't have it??? You won't need it. This gear is for the new dungeon. It's a small part of the game. But it will make a lo of people happy. People that don't have time or will to face the harder parts of the hardcore dungeon won't need this gear. Why is that so hard to grasp???
What the dev didn't answer was if this gear will get down scaled to exotic quality in wvwvw. Because you can't force wvwers to farm this pve exclusive tier of items.
Ok, I'm just going to get this out of the way: There is no casual or hardcore content. The content is for everyone. I am a Guild Wars player. I experienced every piece of content from the Searing to the rise and fall of the Ministry of Purity. I destroyed the (original) Iron Forgeman and kicked Dhuum's ass for fun. And I did it all wearing 5k armor, and some random-ass runes I pulled off of loot.
I expect ANet to uphold the fine tradition of allowing all players to experience all content, because there are no casual or hardcores here - only Guild Wars players. If you think you're 'hardcore', then I would really like to know why you think that. I would also like to know why you think people voicing their opinions are 'causal', and why they shouldn't be able to do this dungeon.