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Member Since 08 Nov 2012
Offline Last Active Dec 09 2012 05:22 PM

#2111996 Lost Shores rewards handed out

Posted Kuruptz2 on 08 December 2012 - 03:54 PM

View PostLordkrall, on 08 December 2012 - 03:46 PM, said:

I love how you apparently know 100% of the numbers when it comes to this.

Based in information on these and the official forums about 1% of those that should get the items have not YET gotten them.

Making up numbers just makes you look silly and people won't take your posts seriously,

you made up the 1%

#2111226 Lost Shores rewards handed out

Posted Kymeric on 07 December 2012 - 09:00 PM

View PostBiz, on 07 December 2012 - 08:00 PM, said:

People still seem to have difficulty grasping the idea that it is possible that an MMO such as this does not center around them and that they can Very well miss something by not logging on during one particular 4 hour window one day. That does not invalidate the idea of one time events. If your "one time" event starts several times during a 24h period it wouldn't be quite the same... not to mention the idea of exploiting the rewards 4+ times and/or multiboxing.

And people still seem to have difficulty grasping the idea that customers who paid the same entry fee would like to have reasonably equal access to content.

There's a strange twist of logic here that says people who say content should be reasonably available to the entire population are asking the game to center around them, while people who defend content that is regularly available to a portion of the population (and the same portion, since the time is consistent) are somehow on the other side, which you would expect are people who aren't self-centered and are looking out for the player base as a whole.

Selfish would be asking that they move their small window to a time that suits me.

There are a lot of different ways things could be made more accessible that don't involve repeating the same, open world event 4 times over a 24 hour period.

It basically comes down to a design decision.  Do the benefits of developing limited content for a portion of your population outweigh the problems?  And then, to sharpen the point, giving out rewards for those who are able to attend.

I believe the benefits are outweighed by the negative aspects.  Having one time events that always happen at the same time creates a second class of players who are going to receive less content regardless of how much they invest in the game.

So far, the only thing I've heard people say in defense is that one time events are cool.  In theory.  If they worked.  And only for the people who are available to attend.

A one time cinematic wasn't too bad.

A one time epic boss fight with sweet loot, however...

#2088296 Ascended items appear to require an insane grind...

Posted Kymeric on 19 November 2012 - 09:13 PM

They could have taken a better shot at satisfying both player types.

Ascended gear could have had infusions that increased Agony mitigation, with absolutely no increase in core stats over Exotic.

Then the dungeon runners who want a treadmill could happily grind out Agony mitigation while the rest of us went about the rest of the game without concern that we will need to hop on that treadmill or forever wonder if that Red Invader who flattened us did it through skill or better gear.

Why, ArenaNet?  Why?

#2082211 Ascended items appear to require an insane grind...

Posted Runkleford on 16 November 2012 - 12:55 AM

View PostFoxBat, on 15 November 2012 - 10:47 PM, said:

WoW fans want a treadmill.
GW1 fans do not.
We can see who Anet has chosen to favor.

Yep. The thing is that there are a billion MMOs with WoW style treadmills out there already, we don't need yet another gear treadmill MMO.

#2082148 Ascended items appear to require an insane grind...

Posted n00854180t on 16 November 2012 - 12:34 AM

View PostPhy, on 16 November 2012 - 12:30 AM, said:

And if they just hand you these items after 5 hours of "grinding" then whet else is there? There seems to be a misunderstanding of what I'm arguing about. I never once said they needed to add stronger gear, I'm arguing against the idea that 20+ hours for an item is "insane".

Your inability to understand that MMOs can exist without anything other than inane time sinks does not equate to reality.

If you are so against the idea of the game being about anything other than mindlessly wasting your time, go back to WoW.

#2080833 transmutation stones are just plain awful

Posted BovinityCow on 15 November 2012 - 02:59 PM

I guess so.

This thread sounds like a lot of people that're happy to ride around on a tricycle only because they've never seen an actual adult bicycle before. If you've played another game with a real cosmetic/vanity system, you'd probably be a lot more disappointed with this one.

#2076208 Linsey Murdock Unveils New High End Ascended Gear

Posted ThiaTheMuse on 13 November 2012 - 10:53 AM

View PostDokem, on 13 November 2012 - 07:34 AM, said:

People that are whining now are casuals. They are not hardcores. Ascended gear is for hardcores so they can progress in the dungeon. If you don't need the item, why the fuzzle are you whining that you can't have it??? You won't need it. This gear is for the new dungeon. It's a small part of the game. But it will make a lo of people happy. People that don't have time or will to face the harder parts of the hardcore dungeon won't need this gear. Why is that so hard to grasp???

What the dev didn't answer was if this gear will get down scaled to exotic quality in wvwvw. Because you can't force wvwers to farm this pve exclusive tier of items.

Ok, I'm just going to get this out of the way: There is no casual or hardcore content. The content is for everyone. I am a Guild Wars player. I experienced every piece of content from the Searing to the rise and fall of the Ministry of Purity. I destroyed the (original) Iron Forgeman and kicked Dhuum's ass for fun. And I did it all wearing 5k armor, and some random-ass runes I pulled off of loot.

I expect ANet to uphold the fine tradition of allowing all players to experience all content, because there are no casual or hardcores here - only Guild Wars players. If you think you're 'hardcore', then I would really like to know why you think that. I would also like to know why you think people voicing their opinions are 'causal', and why they shouldn't be able to do this dungeon.