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Member Since 09 Nov 2012
Offline Last Active Dec 07 2012 08:05 PM

Posts I've Made

In Topic: [Build] Sonic Boon - Shout Greatsword

15 November 2012 - 08:16 PM

I’m not convinced that moving 10 points from Disc to Arms is a good idea when you are with a group. With the bleed cap at 25 you are going to be fighting your party for a bleed “slot” and may be reducing your party’s overall damage. Note that I don’t have any math to back this up, so I’m open to being shown to be wrong. Am I missing something?

In Topic: [Build] Sonic Boon - Shout Greatsword

14 November 2012 - 08:24 PM

Lilitu knows what he/she is talking about when it comes to numbers, and I believe they are correct in this case also as far as damage optimization. However, that misses the big picture. This isn't just an flat out optimized damage build, this is about optimized damage while providing shout heals, which requires 30 points in tactics. Sure, moving points out of tactics will result in more damage, but that misses the point.

In Topic: [Build] Sonic Boon - Shout Greatsword

14 November 2012 - 03:12 PM

I’m sure you all are aware of the ragefest regarding Ascended gear. This post is not intended to bring that tempest to this thread also. However, there is something to be aware of:
  • Ascended gear is the only type that can contain infusions.
  • Infusions mitigate the Agony condition.
  • Agony mitigation will be required for “deep” advancement in the new Fractal dungeon.
  • Ascended gear cannot contain runes.
  • This build (and probably others) are heavily dependent on rune selection.

Therefore, this build, and any others that depend on runes, are not viable for deep advancement in the Fractal dungeon.

I’m sure this is an unintended consequence but the point remains that Ascended gear, as currently described, is not going to be a Good Thing. An easy solution would be to allow Infusions on normal (rune-carrying) gear. Hopefully the developers realize this and there will be a positive result of all this forum angst.

In Topic: [Build] Sonic Boon - Shout Greatsword

10 November 2012 - 07:30 PM

View PostKrayZ33, on 10 November 2012 - 04:32 AM, said:

Im not sure about this, but on terms on what stats are "worth" wouldn't it be more clever to use exq. ruby orbs instead of the cleric ones and choose different equipment accordingly?

I'd have to check but if I compare the stats of a knights greatsword with that of a berserker's then each % crit damage is worth ~14-15 stat points

If I apply this on jewelry then exq.ruby orbs would give 25/15/45, while others only offer 15/15/25(?) worth of stats

you could change your runes to water/monk and that other rune which offers boon duration to get the healing power back... and on top of it. all of your boons would last longer and not just your might stacks, thus supporting your team even further

I don't follow. Are you saying run Beserker weapons and Ruby orbs with Beserker trinkets? Also, what changes to runes? Thanks in advance for clarification.

In Topic: [Build] Sonic Boon - Shout Greatsword

09 November 2012 - 03:34 PM

I like it. It seems a good balance between survivability, support, and damage. One question -- wouldn't it be easier to use Water runes instead of Monk, since you can only get Monk from AC tokens? (Fire, Water, Strength instead of Fire, Monk, Strength.) If the wiki is right it should be the same.