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Member Since 11 Nov 2012
Offline Last Active May 01 2013 05:37 AM

#2152507 The "What inspired your look" thread

Posted Defora on 28 January 2013 - 04:01 PM

These are not mine, saw these on reddit

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also non-reddit pics (seen on English EU GW2 forum)
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#2148968 Why do people want mounts?

Posted Darkobra on 23 January 2013 - 12:16 PM

I want to ride a sheep.

Oh, you were talking about in the game? ... Yeah. Me too.

#1918010 What's your favorite pop-culture reference?

Posted phillukin on 11 September 2012 - 04:32 PM

By FAR THE BEST pop culture refrence in the game was


#2145171 Dev livestream summary

Posted leongrado on 18 January 2013 - 06:45 AM

View PostWaar Kijk Je Naar, on 18 January 2013 - 06:16 AM, said:

Any news on town clothes?

We're talking about big kid things and you bring up town clothes ><?

"New achievement system to encourage players to go back to the deserted zones & guilds stuff"

Why do we need achievements? Why can't they take the time and actually change something in the deserted zones so they aren't deserted. Maybe something fun?? IDK too much to ask?

#2144035 This is what GW2 really misses from GW

Posted Daesu on 16 January 2013 - 09:30 PM

I particularly like this one:

#2143791 This is what GW2 really misses from GW

Posted Psydrome on 16 January 2013 - 04:27 PM

Yea more emotions would be cool (but I can understand that it isn't high priority atm)

I would love a /plane emote :P

#2143790 This is what GW2 really misses from GW

Posted Baldur The Bold on 16 January 2013 - 04:23 PM

I still find myself typing in gw1 emotes only to find disappointment  :(

#2143788 This is what GW2 really misses from GW

Posted Baron von Scrufflebutt on 16 January 2013 - 04:22 PM

I keep trying to /flex, but nothing happens. :(

#2143762 This is what GW2 really misses from GW

Posted Fenice_86 on 16 January 2013 - 03:54 PM

Give us all emoticons!

Give us these funny moments!

#2141047 Casual player taking a break

Posted youknowho on 12 January 2013 - 09:38 PM

I'm a casual player that loved GW1 and started out loving GW2. I've run into enough things that have slowly turned playing this game from enjoyable to frustrating and uninteresting, to the point that I'm taking a break altogether. Here they are:
  • Trading Post - non-refundable listing fees
    I was lucky enough to get a pre-cursor (Storm). Being a casual player I knew that I'd never grind enough to craft the legendary so I listed it on the TP, for less than the only other listing. The listing fee was 3g+, half of all of my savings. Within a week five more Storms have been listed, all for less than mine, and with the looming increased drops of pre-cursors I'll probably not be able to sell this unless I re-list it. See next point.

  • Trading Post - lowering the price of an item requires re-listing and paying another listing fee
    This is ridiculous and the game's most blatant mechanic designed to whittle away our bank accounts that I've seen. If we list an item that drops in price after listing we should be able to lower the price without re-listing and paying new listing fees. At that point we've already paid a higher listing fee than that of a lower priced item; no need to double-dip into our bank accounts Anet.

  • Inflation - Anet has zero incentive to curb the gold to gem exchange rate
    The higher the the gold to gem exchange rate gets, the more likely Anet is to have players buy gems with real-world money. I keep picturing their economist kicking back, watching this exchange rate, and saying "Go baby go!" Many common items are becoming too expensive to buy with gold for the casual player. See next point.

  • Fine transmutation stones - gem store exclusive
    I've run out of fine transmutation stones for my main character, let alone having any available for alts that I'd want to level. To buy 10 fine transmutation stones for 360 gems at a gold to gem exchange rate of 1g 64s 23c per 100 gems it's going to cost you 5g+. I wish I had that much left in my bank account, but I listed a pre-cursor in the Trading Post that isn't selling.

  • Bugs - more than ever
    Since launch the number of bugs that I've run into has increased. This is the only game I've seen this happen in. Stuck animations, loud repeating sounds that ignore my volume settings and sound like a kid with no rhythm playing tablas, fractals disconnects, attacking an enemy being randomly stopped, targeting the closest enemy usually targets an enemy further away, etc. GW1 was super solid in comparison, even at launch, and never felt this shaky.

  • Fractals - all your players are belong to us
    So many pve zones are dead at this point, and this is on a full Jade Quarry server. They may as well be instances like in GW1. The Fractals’ gear grind and payout has moved such a large portion of the player base into them that it's hard to complete dynamic event chains or find a group for a story dungeon run. See next point.

  • Grouping - use gw2lfg.com
    Why are we forced to use an external website to find groups this many months into launch? Anet's dev resources seem stretched thin so they probably breathed a sigh of relief when gw2lfg.com sprang up, but this should be in the game. No excuses.

  • Fractals - ascended items
    The devs keep weighing in on this topic, trying to convince us that they haven't gone back on any pre-launch promises about grind and hours of play required to get the best gear and remain competitive. It isn't working. A casual player getting infused ascended gear is going to take a big time commitment and can only be done in Fractals. Get ready to play the same content over and over again!

  • Playing with casual gamers - good luck
    My friend is an even more casual gamer than I am. We've played enough games together that I know he probably won't get a character to level 80. So forget about WvW, most dungeons, and Fractals. He's not interested in spvp so that's also out. This makes it hard to recommend GW2 to him and for us to play together.
Don't get me wrong, the game’s not all bad and GW2 does have some excellent ideas in it. Unfortunately the impression I've gotten is that management (and not the devs) is calling the shots. Launch felt rushed (the Trading Post is coming, we promise!) and the game hasn't completely recovered from it. The game’s built-in money-sucking mechanics range from understandable (armor repair, waypoints) to ridiculous (re-list fees on the Trading Post), and these “cost” moments occur too frequently.

All-in-all Guild War$ 2 feels like a free-to-play game, except that I bought it. And now we're supposed to buy gems with real-world money so we can afford to re-list items in the Trading Post and buy fine transmutation stones to keep a few skins that we like? Nope. I'm done.

#2130682 Ranger Videos! - Post Here!

Posted PsycoPsymon on 29 December 2012 - 10:07 AM

lol im soooo glad the ranger community is getting better and actually using the profession mechanic to it fullest. Now if only we can get others to think about some of the other good things we can do as well we would be golden, im still working on bringing out more of my builds to further help other rangers out and grant extra ideas,

#2116123 Guru Screenshot Story Contest

Posted Brand on 12 December 2012 - 10:04 PM

Question: Can we do multiple?

My submission:
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Hope you guys like it! I thought it was pretty funny. Serves the kid right for making me listen to them everywhere I walk in Divinity's Reach.

This actually took forever to make, simply because of the last panel. I made it myself with no help whatsoever, so I had to angle my camera in front of that kid while he was moving in zigzags and crap :P All the while I had to be moving forward (In retrospect, using auto run may have greatly assisted me haha.)

I'm unsure if any of the other entries will use NPCs, but boy is it difficult when they are running around and spazzing out like... Well... Little kids.

#2110184 The grind

Posted Trei on 07 December 2012 - 02:11 AM

View PostLordkrall, on 06 December 2012 - 11:34 AM, said:

But the thing is: Either we have to repeat stuff for our e-penis thingies. Or we would get them all without much work, which would lessen the achievement even more.

The only other real way is to have bosses drop them.
But that would still mean you have to repeat the instance over and over and over and over and over and over and over again to POSSIBLE get the item you want.
Those are far from the only ways to implement it.

Why not make short personal instanced encounters of exceptionally high challenge and difficulty instead?

Items gotten through incredible grind had no prestige value to me whatsoever, and I equate prestige with usually skill.

#2104340 L2P is the dumbest argument ever

Posted AetherMcLoud on 02 December 2012 - 05:34 AM

Pretty much since the dawn of multiplayer gaming the "learn 2 play" argument gets used. And after yesterday's developer stream it's gotten even more use.

The problem is, it's not only a dead-end argument, but it's also completely without meaning and nothing but a double standard. Let me explain:

At and after release there were a LOT of whines about thieves and mesmers killing everone left and right. Tournament players (mostly rightly so) said that this was clearly a L2P issue because they didn't have those problems in tPVP, and/or there were counters for most of it (besides a few issues like portal, etc.)

Same goes for 100b warriors and a few other builds/professions. Everything always is a L2P issue.

Yet now in the developer stream, those very players who said said "L2P" at those 100b, thieves, etc. whiners now want to call for nerfs for this and that.

To this I simply say: L2P. If they can't handle ele downed state they should simply have a build that gives them enough defense to survive until the vapor form wears off and then stomp the now defenseless ele.
They said warrior condition removal is so underpowered. To this I say: L2P, why don't you dodge the conditions before they are applied? Why don't you LOS before they are applied.
They said AOE is too strong. To this I say L2P, why don't they use their invulnerbilities while rezzing, and/or rez with 2 people to make it faster? Why did they die in the first place? Clearly a L2P issue.

The list can go on without end. Because where do you draw the line? A class could have an ability on 6 seconds cooldown that does 4 million damage in 1 second without any setup. And if you die to it I could say: L2P, you should have dodged every 5 seconds. I realize I'm playing the devils advocate here but this is just to say that the whole L2P stuff has no end.

So, those so-called "pros" (which in itself is ridiculous because they don't make money by playing) should have absolutely no saying in balancing ever, because they themselves simply need to L2P better. Their notion of "anet should do what we say because we know what's best for the game" is beyond ridiculous.

#2104388 L2P is the dumbest argument ever

Posted GammaWolf on 02 December 2012 - 07:17 AM

I agree in principle.

The whole point of the post is that its contradictory to say LTP about some things, yet claim other things are OP. You can say LTP to justify anything.

That is the problem with players trying to balance a game. When they win its a LTP issue, when the lose it a skill X is OP issue.

Hardcore players are in a better position to see when something is breaking the game simply because they have a lot of hours logged and have been exposed to many different situations. They still however do not have access to the numbers under the hood or the aggregate data that is derived from thousands of people playing.

Perception is also important if for nothing else then PR or business reasons. If a noob joins a match gets 100b 3 times and 2 shot backstabbed a few times, he may get the impression that the game is based on spamming burst and is not fun so he quits. Saying LTP noob may feed one's ego, but is not going to retain a customer.

You can't ignore the noob experience because like it or not, its the masses that a game successful not the 'pros'.