Jason Seven, on 24 December 2012 - 08:11 PM, said:
Don't really recall this event being EU exclusive. There was a problem with two quests in 2008 however which caused them to get disabled. They did bring them back in 2009 but only on US realms. I also recall reading some information about several countries in Eurasia not allowing this event to be played at all due to its heavy focus on alchohol. A rather silly decision if you ask me.
Aha, OK... I was under the impression that Europe got the Beerfest and the US a Thanksgiving event, but it's been a while since I played so my memory is obviously cheating me here.
And yeah the decision was silly. I guess I could understand it in countries where teenage alcoholism is widespread, but it's still kinda ridiculous. I highly doubt that a videogame event would magically turn healthy teenagers into drunks.
Jason Seven, on 19 December 2012 - 07:48 PM, said:
There is zero need for anybody to focus on anything but Power, Precision and +Critical Damage. More Vitality and Toughness just means that you need a larger health pool and more defense because you're getting hit too often. The same can be said about Healing Power. A skilledd player doesn't need any of these stats as they've learned when to dodge and how to position themselves. If you rely only on defense it means that you should learn how to play properly.
I am with Jason Seven in this one.
Anyone who feels a need to stack any sort of defensive stats in PvE just needs to learn to play. It has been proven time and time again that glass cannon is the best and most viable way to build a character assuming that you are a good player. On the flip side, anyone who suggests stacking defensive stats, save for a few very specialized builds, just aren't any good at the game, and thus really aren't people you should be taking advice from.
Surely at least one party member built with a decent amount of vit and/or tough would be beneficial to the party?
I'm only fractal level 6 (hah) so sorry for not knowing any better but from what I hear,all it takes is one mistake and your downed. Wouldn't you rather have that one guy come in and save anyone who does this one mistake?
1. Don't make mistakes.
2. There are other ways to fix mistakes than just "tanking" it. Shadow Refuge, Sanctuary, Mist Form Res, War Banner. Just use your head. But to be honest, this is the biggest difference between a good player and a bad one. How well they know and understand their skills and the game and and how well they use their skills in the game.
The other alternative is to kill a mob, which, if all players are high damage, would be faster anyway.
Power, Precision and Crit damage all the way. Anyone not using those stats is a burden to the team. If you find yourself dying too often you might want to get better at dodging, and maybe have a look at your skillbar. Any skilled player has no need for any defensive attributes.
Not sure how it's impossible to stop them.
Every toon is located in space with x, y, z coords.
If they move more than 1200 (the max 'teleport-style' movement, I guess?) in (whatever the cooldown is, in seconds) while not using a waypoint, their account is simply locked for hacking. Doesn't seem like rocket science?
It's not that they are moving incredibly fast, they choke their internet connection's upload speed so the server can't update their information quick enough so they "teleport" around when they actually have normal movement according to the server. If you haven't witnessed it firthand the character in question usually is not visible the majority of the time, they are hard to target and thus report because of this. For Anet it just appears as someone with poor internet connection, hardly a bannable offense, and even if they do manage to get a report and ban the account the botters just steal another account.
if you guys really wanted ANet to improve this game, you wouldnt be on Guru whining about it.
plain and simple.
seriously guys, ANet is not reading this, they are not seeing anything you write. and even if they did, like i said, they wouldve tuned you out a long time ago.
ive seen devs reply more to twitter posts and facebook posts than in Guru.
so my point still stands, you guys really have nothing productive to say. just a few broken records trying to fight what you think is the righteous fight when all you are doing is polluting the Guru community. you paint this grim dark picture for the future of GW2, and in the end, it doesnt really matter.
no one that enjoys GW2 wants to see it close its doors, but if it did, there is nothing that you or i can do about it.
i say, just let things run its course. let those that want to enjoy the game to enjoy it. stop blowing things out of proportion and making it seem like ANet is this evil empire intent on CONning you out of your money.
just move on. please, do this community a favor and move on to your next big expectation.
Jason Seven, on 27 November 2012 - 08:10 AM, said:
He even called GW1 not fun and stagnant! Hilarious.
That's truly hilarious.
It's been obvious for awhile that Anet are heading in a bad direction but this AMA should be proof to those people who are still clinging to hope. It's sad to think the game is in this state just a few months after release.
songsnchaos, on 25 November 2012 - 09:15 PM, said:
My guard went down under umpteen stacks of poison in an event just now. Only one other PC running around. I supported that player and pulled agro so they could do their thing. Did they bother to raise me? Nope. I understand not to do so during an attack, but not to during a lull or after the event instead of running around and talking to people? Am I missing something here?
Yeah, I know. Cry more. I really don't get that attitude.
It takes several seconds to rez you and there is no real benefit to it. Why would anyone care about you in any way whatsoever?
EDIT: I really mean that by the way, it's a design issue, there is no reason to care about other players.
Jason Seven, on 26 November 2012 - 10:16 AM, said:
If they don't add a proper gear treadmill and introduce gear progression to PVP this game will fail harder than any other ever released.
People will load their anti-WoW guns in response to your comment, but there's truth to it. Partial truth, anyway. GW2 needed to either follow the pattern of what has always worked for MMORPGs, or they needed to go fully in the opposite direction and stick with what they had in early GW1. Either make it an MMORPG with raid content and long-term goals, the things that made Everquest and World of Warcraft the biggest names of the genre, or continue the mission-based gameplay that they had experience with. GW2 is a half-assed compromise, substituting the high-quality missions for low-quality open-world content, yet they never went all the way and actually provided the things to satisfy the MMORPG players. They're teasing both camps and satisfying nobody, whether you're looking for a game that never asks you to grind or one that has things for you to delve into for months and months. Both have their merits, but they work separately, not together.
Traditional MMORPGs have a lot of content, it wasn't always super polished and top tuned, but there was material to work with so far into the future that players felt a worthwhile return for their time invested. There's an expansive endgame, a long gearing-up process, a smorgesbord of Skinner's Box activities and tangible progress to bite into. MMORPGs are known for their substance, their immense mass and their ability to keep people hooked for ages. There's stuff for whole guilds to do as guilds, working together in large numbers and gradually progressing towards a collective goal. GW2 tries to be an MMORPG without utilizing any of this.
Mission-based gameplay has the capacity for incredibly well-tuned gameplay premises and a more focused experience. As with campaign maps in RTS classics like Starcraft or FPS flagships like Half-Life, a mission can be perfectly calibrated for a crystal clear gameplay experience. The volume of content is much smaller, but this gives developers the freedom to ramp up the quality and the balance. You can focus development resources into a much smaller place, making the gameplay extremely streamlined and solid. This is what GW1 had, giving the game longevity despite the frankly small amount of content. GW2 tries to live with the same minimal content but without actually ensuring high quality.
It's no wonder players of both opposing camps are equally unhappy. GW2 is too scared to be anything, so it satisfies almost nobody. It doesn't help that they also completely failed to make the PvP good, but the main problem remains that it's not a good MMORPG, not a good campaign game, and not a good guild game.
The theory are based on the available info. what i did is just connect the dots and speculate. I'm not insisting that it is fact. It's for you to decide.
The reason this happens is because when people feel betrayed by those they love, they look for scapegoats. Think of the wife who's husband has been having an affair. When she finds out she often blames the lover more than the husband.
People are so happy to blame Nexon because they don't want to believe that they got shafted by Arenanet, a company they have known and loved for a number of years. It's the same with Activision and Blizzard, it's the same with EA and BioWare, it was the same with EA and Mythic when Warhammer was released.