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Nembool

Member Since 14 Nov 2012
Offline Last Active Yesterday, 08:12 PM

#2204061 My Beefs w/ GW2 & ArenaNet

Posted El Duderino on 20 May 2013 - 04:32 PM

View PostLydeck, on 20 May 2013 - 04:08 PM, said:

Great post, OP.

However, there's a ton of sensationalist drivel in a lot of the posts in this thread. What a load of shit, the game isn't even a year old yet, there's plenty of time for them to address issues and make changes for the better.
A lot of you have thrown in the towel and "lost faith" way too easily.

How long are we supposed to wait for the product we paid for? Waiting a year isn't long enough?

How long are we supposed to wait for the product we expected? Waiting 8 years isn't long enough?

I think a lot less people would throw in the towel if 1) ANet admitted the problems and said they were working on them or 2) ANet showed that they were working on them with each update.

So far, I don't think there is a good example of anything being worked on, other than the Living Story and it's associated gem shop items.


#2204127 [Video] Guild Wars 2, Nine Months Later

Posted Daesu on 20 May 2013 - 07:00 PM

View Postborovnica, on 20 May 2013 - 06:54 PM, said:

and honestly cash shop is pretty fair, expect for that nasty random shit they put in.

And I agree that is part of the bigger problematic trend that I see in GW2. They are stingy with their rewards.  

You only get good rewards, once in a blue moon, during really special events.  In usual cases, you can kill a veteran and get junk crap or nothing at all.  I suspect that trend may be because they want more people to buy gems and convert them to gold and to buy gems with real money as the gem price goes up.

The reward-motivation factor is just not there for most content.


#2203322 My Beefs w/ GW2 & ArenaNet

Posted lmaonade on 18 May 2013 - 08:21 AM

View PostEl Duderino, on 17 May 2013 - 08:11 PM, said:

This is pretty much it. I am totally cool with a new game that is unlike Guild Wars in style and combat, but they missed the things that made Guild Wars a great game. The replay-ability of Guild Wars was phenomenal. Maybe not for everyone, but for those people that liked the teamwork of combat, it was great. GW2 misses this by a mile.

Other things like a low max level and no gear progression were amazing. Again, not for everyone, but for many people it was great. It meant you never had to worry about things that really don't matter. I mean level and weapon stats are pretty irrelevant to making a good game - they just kinda increase the time played without necessarily having the underlying mechanics to make the game worth playing for that long.

That is the ultimate difference between GW1 and GW2; regardless of the content or the amount of content, the underlying mechanics of GW1 solved a big problem for many people: it was replayable. GW2 does not seem to have that same magic for many many people.

Agreed.

But I think the ultimate difference between GW1 and 2 is that in GW2 they tried to make everything too easy on the player. Biggest example is the combat, in GW1 combat required forethought (and fore-building for that matter, hence "build wars" but that's another issue), action and reaction. It was much more structured, slow-paced but definitely more blood pumping since everything hinged on how you respond to enemy movements, enchantments, hexes, interrupts, massive heals, spikes, splits, everything requires strategy and a way to go about.
GW2 is exactly the opposite, zerg wars, boons all being autonomous and "fire and forget," conditions being autonomous damage, the only things that encourage active gameplay at all are stuns, stun breaks, and evades. Everything is autonomous and externally controlled so the player can have as much convenience as possible instead of needing to micromanage anything, which translates into no challenge, no depth, and no teamwork in the traditional sense. This is why I enjoy playing evasion builds in sPvP, but sadly sPvP is dead and can't last me forever.


#2203198 My Beefs w/ GW2 & ArenaNet

Posted dimiguel on 17 May 2013 - 10:31 PM

The biggest problem is that in order for ArenaNet to fix these problems, they're going to need to change the core of the game... Changing the core of any program is a daunting task, even in object-oriented frameworks.

To tackle a revamp of Guild Wars 2 is a daunting task to say the least. Consider how many elements went into making Guild Wars 2 and how many features they wanted to release with at launch:
  • Player versus environment content
  • World vs world
  • Structured player vs player
  • Crafting
  • End-game dungeons
  • Dynamic events
  • Action-based combat
  • Loot tables based on rarity
  • Magic find
  • Mini-games
  • Tutorials
  • Jumping puzzles
It's honestly ridiculous how much they stretched out the game just to make this crazy package of features, none of which really work correctly. It's like Guild Wars 2 is the jack of all trades, master of none. I would have been fine without: magic find, crazy loot rarity, world vs world (I mean really, what the hell is world vs world even doing in a Guild Wars game) and so much more.

I just wish they would have listened to their real fans, not all of the whiners who wanted an experience that was more like World of Warcraft.


#2202486 On Lottery (RNG) Boxes

Posted DarkHorseKnight on 16 May 2013 - 10:58 AM

View PostGuardian of the Light, on 16 May 2013 - 10:44 AM, said:

So basically the only real way to protest it, is by not buying the damn boxes.

Basically this...

Going OMG QQ I HATE RNG WAH WAH all over the forums then going in game and buying 50 rng boxes is not gonna change anything.

If you dont like dont buy, if enough people follow then change will come. If not then well the majority does not agree with you.


#2202373 On Lottery (RNG) Boxes

Posted NuclearDonut on 15 May 2013 - 10:30 PM

Manzinger, is it possible for you to throw this on the official forums? I'm sure it'll get nuked right away, but it's worth a shot to get more attention. This is probably the most professional explanation of why this practice needs to stop. I don't want to see ANet fall, and I also agree with the person that pointed out Kristin Cox. ANet would have never done this cash shop nonsense in GW1, the cash shop items were always up-front and honest. I don't want to see ANet fall any lower, something has to change.


#2202369 On Lottery (RNG) Boxes

Posted Jairyn on 15 May 2013 - 10:14 PM

View Postdannywolt, on 15 May 2013 - 09:46 PM, said:

This again... please stop hating on Crystin Cox. Do you honestly think she came into A-Net and imposed her way of doing things against their will? A-Net hired her because they wanted her approach. Hate the corporation if you want, but not the individual.
Sorry, but I recently acquired a tinfoil hat and think Nexon's 15% share of NCSoft had perhaps more to do with it than legitimate desire.

Even so, the lockboxes are kind of her thing since the previously mentioned MapleStory so why they brought her on notwithstanding, they are "her" idea and a rejection of it (fantasizing here, obviously) coinciding with her sacking would not be uncommon in the business world. New monetization scheme = new monetization manager.

In the interests of civility it is, however, likely better to focus on the ideology than the person. Further railing against Crystin Cox will do little, but if people want a name for who's at fault, Cox and Nexon should probably be the first in line.


#2202363 On Lottery (RNG) Boxes

Posted Ritualist on 15 May 2013 - 10:02 PM

Well, they need to destroy those "free" gems somehow.



View Postdannywolt, on 15 May 2013 - 09:46 PM, said:

I don't think that limited-time RNG boxes are ideal, but I have yet to hear a reasonable alternative plan that maintains scarcity and high appeal for skins. Even in GW1, the desired items were prohibitively expensive for the average player. Would pricing skins at 2400 gems ($30 or 75g) be acceptable or would this discussion simply be how A-Net was ripping-off everyone with the gem store? I don't see a perfect solution, so which necessary evil do we choose? That's a matter of personal preference.

The difference being that GW1 skins were in-game items (at least the ones you are talking about), whereas GW2 skins are cash shop items: high-end skins in GW1 were something you played for, "high-end" GW2 skins are something you pay for.


#2202329 On Lottery (RNG) Boxes

Posted Jairyn on 15 May 2013 - 08:05 PM

I would love to see more players united against the lockboxes. They are predatory and manipulative in the very same way that combining a gear treadmill and a subscription fee is... Yet ArenaNet cheerfully waxed poetic on how unscrupulous the P2P market is. GW1 had an "honest" cash shop based on flat fees and a fair amount of my anticipation for GW2 was partly based on the assurance that the cash shop would mirror its predecessor. GW1 did just fine with an honest cash-for-(digital) goods system, why are we now tolerating anything different?

I have yet to buy a key or lockbox, though I've otherwise purchased gems and gem store items. I want Arena Net to do well, I want to support them, I want them to have the funds to pay happy, healthy workers and flood the game with polish and content. I don't want them to employ shady marketing practices.

Ship Crystin Cox back to NCSoft (edit: Nexon? whatever - MapleStory) where she belongs.


#2198567 Why GW2 Feels so Grindy

Posted Desild on 05 May 2013 - 01:24 AM

View PostJuanele, on 04 May 2013 - 07:29 PM, said:

Grind is a state of mind. I haven't felt any grind in this game. It's a game where it doesn't compel me to play after I don't feel enjoyment of playing. When I played WoW, the game compelled me to play well after I felt enjoyment for the game turning it into trudgery.

Grind is not a state of mind. I am well qualified to point this out.

Grind is the consequence of your in-game goals taking a big part in your enjoyment of the game, and those goals are actually long-term goals that you want to coax to happen in the shortest time frame possible. The difficult of the goal is what sets the time frame required, and that difficulty is 100% determined by developers, not by nature or chance.

Now, presently I have concluded most short-term goals I could have. All alts are at 80, the map is fully explores, got more achievements that I would care for, at a bare minimum of exotic gear across my characters.

The grind kicks in when I want to customize my characters to my liking. This is mostly a long-term goal you see, but a feature that I've enjoyed and taken for granted during my six years career in GW1. Which now I see it being taken from me.

First comes the armor. I want my crew to look stunningly. That is the "easiest" of the bunch. For five characters, it would take me about 106~ dungeon runs in the appropriate dungeons, more or less. To my woe, one of the armors I wanted was from Arah, so that kinda settled me back for at least two months, as that place was tough as nails. The rest eventually followed.

Now for weapons. Since Legendaries are out of the question, for obvious reasons, I looked at my options. Dungeon weapons are good looking, but I wanted to focus on my armor, but after I got the armor, doing a dungeon felt like a chore.

I picked a Corrupted axe for my Necromancer, a Destroyer staff for my Elementalist, Foefire's Power to my Guardian, Arachnophobia to my Ranger and that glowing mesmer sword for my Mesmer. A pretty modest roster of weapons if you ask me. Pity they are insane to gather, and the alternatives are pretty meek. But what is in common with all these weapons? They are all crafted, and their material requirements are ludicrous. 30 Lodestones for the Axe, another 30 for the staff, 100 for the Bow, 100 for the Hammer, and 250 globs of Ectoplasm for the sword.

Noticed a pattern here? Most craftable cosmetics have insane drop requirements, that cannot be possibly acquired via normal gameplay. At least I don't consider doing dungeon ad nausea or farming Orr events "normal" gameplay.

After four months of wailing endlessly at the game, doing dungeons regularly and experiencing the game normally, I was nowhere near my goals. I accrued a small wealth but that was it. This to me, was heart wrenching.

And now, they keep throwing at me this exciting opportunities in the cash shop. I practically burned what little I had trying to get one of the new Fused Weapon skins. No such luck, and now I'm poor.

This game became a grind to me when the goals itself presented to me, are so overturned and so needlessly complicated, that I have no other choice but to anguish over the things I want, but not being able to pursue them in a suitable pace.

And that's why I'm cutting ties with this game for the time being. At least WoW makes a good job with making me cosmetic appeasing, and a better still with it's rewards.


#2198559 Why GW2 Feels so Grindy

Posted El Duderino on 05 May 2013 - 12:17 AM

View PostSusanoh, on 04 May 2013 - 11:19 PM, said:



The point I was making was that rare skins in Guild Wars are fashion accessories that only people who care about grinding out fashion accessories would bother with. You're not inadequate if you don't have one, and there's nothing the guy with a legendary can do that you can't.

I could argue about the value of a Rolex, but that'd take things a little off topic. While some might not find them as worthless as I do (other than the obvious monetary value attached to them), arguing that they have more value than in game items only reinforces my point that skins in this game really don't have value to begin with, even within the game itself. There's nothing about them that makes them compelling enough to grind them out except for people who simply want to.

Fair enough. And, I agree about the skins aspect. It is seething from GW1 I loved. However, I also liked the suspense of being in a specific area and knowing there was a chance for a unique rate to drop. Unfortunately, the only equivalent for this in GW2 are precursors which basically don't drop. If you want specific gear at max level, almost everything requires a specific set of steps to get them, namely doing specific content a specific number of days.

There is very little sense of treasure hunting or excitement when it comes to gear, which was something GW1 did so well.


#2168244 Update on Loot/Drops Investigation

Posted cyclopsje on 21 February 2013 - 08:26 PM

View PostIllein, on 19 February 2013 - 07:50 AM, said:

The problem of damage being the only source of loot determination makes it hard for WvW to convince others to play more support orientated roles because all they see at the end of a raid evening is that they've got 20 Badges while everyone else might have gotten 50-70.

My problem isn't that champions don't drop the blue I want, my problem is that nothing in this game drops anything of relevance or value pretty much. I am not exactly sure how many hours /age I have - but I'd hazard a guess and say it's about ~1800 hours since August and I got exactly 3 exotic drops which weren't account-bound despite doing high lvl fractals, dungeons, temple events, dragons - you name it.

That's a pathetic loot system that doesn't need a little twiddling here and there it needs utter revision.

+1 for this. Reward system sucks.


#2166434 Update on Loot/Drops Investigation

Posted Illein on 19 February 2013 - 07:50 AM

The problem of damage being the only source of loot determination makes it hard for WvW to convince others to play more support orientated roles because all they see at the end of a raid evening is that they've got 20 Badges while everyone else might have gotten 50-70.

My problem isn't that champions don't drop the blue I want, my problem is that nothing in this game drops anything of relevance or value pretty much. I am not exactly sure how many hours /age I have - but I'd hazard a guess and say it's about ~1800 hours since August and I got exactly 3 exotic drops which weren't account-bound despite doing high lvl fractals, dungeons, temple events, dragons - you name it.

That's a pathetic loot system that doesn't need a little twiddling here and there it needs utter revision.