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Member Since 14 Nov 2012
Offline Last Active Nov 25 2013 08:49 PM

#2257373 Bring Back Inactive Players With Gems?

Posted Aero on 11 November 2013 - 04:21 PM

I pretty much stopped playing after a few weeks and long before I got a char to level 80.  I played GW for 6 years.  I have a guild who are very loyal, very helpful and I love them dearly and miss playing with them.

I am not sure what was so magical about GW and why it is missing in GW2 but for me GW was fun all the way (except the solo missions they introduced near the end) and GW2 felt like a grind from the start.

Would gems bring me back? nope, I don't want stuff, I want fun gameplay with my friends.  
Would new content bring me back? nope, never got far with the old content ^^

I have no idea what, if anything, would bring me back to GW2 but all it would take to bring me back to GW is for my friends to start playing again.

#2257274 Bring Back Inactive Players With Gems?

Posted Darkobra on 11 November 2013 - 12:11 PM

I can't think of a single thing I want from the gem store. I don't want gems. I don't need gems. OR money. I need a quality game.

#2226202 [x-post] The Death of Alts

Posted Captain Bulldozer on 13 August 2013 - 10:41 PM

That thinking is consistent with more traditional MMOs, where players need to have a "main" because of the large amounts of grind required to do things like reach max level and obtain max gear.  To people who never played through GW1, this would likely be perfectly acceptable, since almost all MMOs have the same (flawed in my opinion) design.  What Anet showed us in GW1, however, was that that kind of thinking could be left at the door (anet went back and forth on this to be fair, but in the end pursued largely alt-friendly design).

So, I disagree that it has to be that way Calypso.  I disagree that it's more fun to play one prof more than any other.  Really, (unsurprisingly to me) I disagreed with just about everything you said ;)  No hard feelings I hope!

#2226200 [x-post] The Death of Alts

Posted MazingerZ on 13 August 2013 - 10:36 PM

View PostCalypso589, on 13 August 2013 - 10:29 PM, said:

It's true though that people who complain about GW2 being unfriendly to alts are whining because they have to work twice as hard for their rewards.

If you ask me, one should expect that.

Stopped reading right here because you don't understand.

People are willing to work twice as hard.

They're willing to work harder.

But they're throttled by DR and daily rewards that are account bound.

Read the thread before offering your wooden nickels.

The rest of your tripe is telling people how they should play the game.

#2226194 [x-post] The Death of Alts

Posted Captain Bulldozer on 13 August 2013 - 10:20 PM

You also forgot 23 explorable dungeon runs to get enough for exotic armor PER CHARACTER, not to mention weapons.  Also, the general elusive nature of exotics overall and soulbound legendaries.

Oh yes, and high cost skill point items when skill points are character bound, with no way to transfer skill points between chars (like GW1 had).

There're are plenty more of course...

My theory is that the people developing GW2 are largely people who are "new" to anet and brought in all the bad ideas from working on other shitty MMOS out there instead of bringing good ideas from GW1.

#2225207 Do you still play GW2, and why?

Posted MoonlitDNC on 09 August 2013 - 03:57 AM

I'd been torturing myself over the last few months with my opinion of the game - I loved GW1 to death (still log in when I'm not busy with other things) and paid $75 for the GW2 Digital CE anticipating a sequel that would expand GW1 in new directions....

....and after maxing my character at 80 & still not having been immersed in wither the world or the story, Southsun Cove's original timed event was the last straw for me.  The whole thing was so disjointed (an hour or two to kill a damage-sponge boss, massive lag......were my attacks even meaning anything?) that I couldn't justifying logging in daily anymore.

Even now, I've popped at least 1 day for each new Living Story update, yet the sponges, meaningless run & gun attacks, and noninclusive story conversations between talking heads finally drove me to outright uninstall GW2 from my HDD.

I also think it speaks volumes that there are as many other disenchanted folks posting in this thread as there have been.  Makes me wonder if folks are only hanging around because the constant updates and grind is just "something to do" until the next big MMO.

#2208728 Eight years later...

Posted Own Age Myname on 02 June 2013 - 11:24 PM

Guild Wars 1 was an amazing game, I think I have 2.5k hours or something..no other game can even touch those numbers for me (well League of Legends is catching up fast, whatever 1000 games worth of hours is). It kills me that I log into GW1 and everything is deserted, Temple of Ages had no one there. I thought I was in an International District! There's still a shit ton of stuff I haven't even completed but I don't think I can go back when the achievement is basically moot to me as I get my real enjoyment out of PvP, which GW1 easily had the best of any MMO I can think of.

Then come GW2, a game completely different then it's successor, from it's cash shop to it's lack luster character design. "Take everything you loved about GW1" my ass. I knew the balance atleast was screwed when Izzy was going to be in charge of it again. The same guy that has made GW1 fall into the state that releasing another campaign would of broke the game beyond repair. So they make a new game that isn't even remotely close to the same game; milk people like me off the brand name and then cator to the RNG crowd that has nothing to do with their core gameplay they were talking about during the early stages of developement. That's messed up business and something I can't support no matter how hard I want to like GW2/ANet again.

Enjoy falling back into obscurity by leaving behind the fanbase that created you.

#2208697 The GW2 Holy Trinity

Posted Craywulf on 02 June 2013 - 08:53 PM

I'm fine with the boss encounters lacking control as long as it has prerequisites to the lack of control. In other words, bosses should have triggers that enable and disable their vulnerability to control oriented skills. Furthermore if bosses are to be indefinitely invulnerable to any control, there must be mobs present that are DPS invulnerable and exclusively dealt with with control oriented skills. So this ensures that control is just as much of a factor as DPS is.

#2209762 GW2 Evolution to

Posted ExplosivePinata on 07 June 2013 - 12:27 AM

The boring skill system assyrian dragon mentioned is a big big factor for me. All my alt's are now level 30+ and every other elite skill sounds pretty crap (best of a bad bunch most of the time and I forget to use my elites constantly).  Hell most of the time I'm picking the least bad skills available to me outwith elites.  I know Anet didn't want to balance much in GW2 but couldn't they have at least used all the data they had on skills in GW as a guide and just beefed up the graphics.  I'd have been happy with that.

I remember when I first unlocked access to all skills on my main I kept thinking, ok anytime now I'll meet a skill trader, this can't be it.

#2209548 GW2 Evolution to

Posted Coren on 06 June 2013 - 05:41 AM

Well you pretty much nailed my reasons for waiting until they get their act together. I have four fully exotic equipped characters , including two with ascended, and I have no intention to do anything else with them because, in my opinion, there's nothing worth doing and if it's to run around with zerker equipped GS, wielding players, then no thanks.

I dearly hope ANet manages to get their act together, and soon.

#2209543 GW2 Evolution to

Posted assyrian dragon on 06 June 2013 - 04:48 AM

I'm here to ask you a question. is it worth it to keep investing in GW2?
read this before you answer.
after almost a year and we still have
1- Game mechanic broken (support /control).
2-Condition damage broken (why Anet bother with balancing, this should be the first thing because if they fix it, which I doubt they will they will need to do rebalancing again.
3-Boring skill system.
4-living story.
now why the living story because it is Anet giving us a clear indication to the future of GW2.
GW2 has evolved to be a game built around the cash shop. Everything in the future will be about limited time shiny skins and RNG with RM.
Your Journey as a hero has ended.
It is time to dress your avater with RM if you get lucky with RNG.

#2209682 Do you still play GW2, and why?

Posted Baldur The Bold on 06 June 2013 - 06:00 PM

- The meta event bosses/dynamic event bosses/world bosses/champions...or whatever you call them, have been lacking since beta.  Just not at all what I envisioned (based on the pre-release hype).

You mean like hit a dragons toe for 10 minutes and get a 13silver rare that barely covers the WP costs to even get there? :)

#2209536 Do you still play GW2, and why?

Posted Arshay Duskbrow on 06 June 2013 - 03:52 AM

Very little. Every day it's like a debate with myself, asking myself what reason I might have to log in. Sometimes I get a "high tide" of motivation where I'll log in and do a few things, but I inevitably get tired of endlessly spamming the same ten weapon skills (and it has to be those ten, as the other weapons are even worse/more boring).

There are no armor skins I want, no weapon skins I could ever actually get with a reasonable amount of effort, and the content-based goals are just a chore. I haven't finished the personal story and have no desire to, I can't finish mapping Straits of Devastation because there is never, ever, ever anyone there to help take the Balthazar temple. Even if I could, it wouldn't matter because I hate WvW so much I'd never complete the mapping there anyway.

I'm tired of taking 10 minutes to kill a ridiculous damage-sponge world boss only to be "rewarded" by an endless stream of worthless blues and greens. All guilds are filled with foul-mouthed teenage brats who expect me to get on voicechat and listen to their harangue even while doing content that in no way requires close coordination (almost all PvE, in other words). I've done all the dungeoning I care to, was dissuaded from ever even trying fractals due to the elitism and gearcheck...I could go on, but I'm sure you get the idea.

I don't usually permit myself the luxury of such unfocused whining (as opposed to more specific point-by-point whining, which I do a lot of), but you asked, so.

#2209029 Perception of "Grind"

Posted Burch84 on 04 June 2013 - 03:57 AM

View PostJazebel, on 02 June 2013 - 05:43 AM, said:

All these thread I see about grind this and grind that.... it's simple GW2 doesn't have a grind. It's real simple as that. When I maxed my first level 80 he was full exotic armor, trinkets and weapons with superior runes and sigils. Just through leveling and doing events, and crafting my weapons and armor.

At that point I had the best stats I wanted for my build, the best gear you could get. BUT there was one problem. I looked exactly the same as another player who did the same thing as me.

Now on the other hand YES there is a grind in GW2 if you want to look different than the player with the same class as you. BUT does that grind for looks give you better stats....NO. It just makes you stand out.

GW2 doesn't have a grind unless you go for looks. It's the same for the gem shop, it's just looks. It doesn't make you better if you waste money on gems, it just makes you look better...

And on a sidenote, I have been in parties with players who multilple legendaries, and to be honest they died just as much if not even more...

If you want to look good, go ahead and grind,.. but don't complain on the forums afterwards saying there is a grind. Cause it's not A-net's fault you loose to someone in full crafted draconic gear, when you have 6 legendaries....

No grind you are just nuts - GW2 is all about grind - grind grind grind -

#2207886 Do you wish the current dungeon meta was more varied?

Posted Phadde on 30 May 2013 - 10:56 AM

I'd love to see the PvE being developed towards encouraging the original GW2 combat-philosophy: Damage, Control & Support.

Everyone carries their own weigh so Support is barely needed. You almost never need Condition Removal, Healing, Boons etc.

Control is almost non-existent. No-one needs mobs to move slower, or to have a longer skill cooldown through Chilled, or Fumble through Weakness, or Blind, or barely any reduced healing through Poison. Most of all, there's no need for Interrupts through Daze, Knockback, Blowout, Daze, Stun, Push, Sink, Float or just pure Interrupt.

Imagine how much more interesting and deep the combat would be, how high the skillcap would become and how much the build-variety would increase since there's room for a lot more than just damage. The tools are there, it's just the Encounters that isn't designed right.