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gattsuru

Member Since 16 Nov 2012
Offline Last Active Apr 03 2013 11:20 PM

Posts I've Made

In Topic: [Answered] Daily/Monthly Laurels

03 April 2013 - 11:18 PM

View PostSZSSZS, on 01 April 2013 - 11:52 AM, said:

Whichever you complete first, PvE or PvP, will reward laurels (1 or 10). The remaining daily/monthly will no longer award laurels. So at most 1 per day/ 10 per month.
That's true for Dailies, and for Monthlies completed within the same server reset.  At least in March, you could complete the PvE monthly pre-Patch, then complete the PvP monthly post-patch, and receive a total of 20 Laurels from monthly achievements.  It's not certain this is likely to remain the case, however, in the future.

In Topic: [Answered] When I launch GW2, it always asks for permission

03 April 2013 - 11:05 PM

View PostAvenged Mikey, on 03 April 2013 - 10:44 PM, said:

I don't feel safe disabling UAC, and I have tried setting the options to "Run as administrator" but it still asks every time.

Any other suggestions?
"Run as administrator" is for compatibility purposes only (and for that reason, will always trigger a UAC prompt).  Please disable it.  Same for any Compatibility Mode/Previous Version of Windows options.

The most likely cause is that Guild Wars 2 is installed in a location that standard users do not have write access, and GW2 requires write access for updates, screenshots, and file verification.  While you can change the security levels on a folder,  Program Files is intentionally set at a higher security level for a relatively good reason.  

The safest solution is to install Guild Wars 2 (and for that matter all other games) to a different directory.  I generally like C:\Games\Guild Wars 2.  Unlike most program installs, GW2 is fairly mobile, so you can just do a cut-paste operation to change the directory.  The default install directory if you installed from CD/DVD is either C:\Program Files\Guild Wars 2 or C:\Program Files (x86)\Guild Wars 2.  Select that entire Guild Wars 2 folder, right-click it, and click Cut.  Then create a C:\Games\ folder, and right-click an empty part of the screen and click Paste.

You may need to recreate your desktop shortcut after the move, however.

In Topic: Ascended Items

16 November 2012 - 11:10 PM

View PostFeatherman, on 16 November 2012 - 10:45 PM, said:

Increasingly higher tiers of berserker gear will be dangerous to the already shaky balance of WvWvW as the environment allows glass cannon specs to thrive
Not terribly obvious that's the most likely result -- highly effective glass-cannon builds tend to get a heat-seeking nerfbat rather quickly (every stealth class in any game ever), and much of the existing metagame seems to favor them for rather specialized uses.  Staff Elementalists might start picking up the traitset, though.

In Topic: Ascended gear...a big F you to WvWers

16 November 2012 - 09:46 PM

View PostKreen, on 16 November 2012 - 09:26 PM, said:

Even assuming that we end up with entire sets with that stat difference, there's a lot of space where that might not be the most relevant thing.  WvWvW players may get better return for their time investment by cooking or getting good PvP groups set up, if the rings take terribly long to grind to.

Not ideal, though.

In Topic: Ascended items appear to require an insane grind...

16 November 2012 - 05:25 PM

View PostThe_Tree_Branch, on 16 November 2012 - 04:21 PM, said:

Conjure weapons need to only replace skills in one attunement (Fiery Greatsword replaces fire skills, etc)
That's be a rather counterproductive change -- a lot of the strength of Conjures is that you can cycle to an attunement while carrying one.  Lightning Hammer's probably least useful in Air attunement, for example, and being able to Gust, Gale, or Earthquake, summon a Hammer, shift to Water or Fire attunement, and then begin bashing away is a major strength.  ((Lave Axe and, to a lesser extent, Fiery Greatsword, actively award attunement switching into Air in a similar way.))

The issue's more that we've got to juggle charges, a timer, a recharge timer, random goofballs grabbing the Conjure on the ground, and some out-of-whack balance issues.  I don't think they need to go so far as to give Conjures zero-time recharge like they do Engineer kits -- that's just not compatible with what they do -- but combining a fairly long cast time with an item that we're supposed to be willing to drop whenever situations change gets too tricky to be reasonable.  Especially on an Elite Skill that takes three minutes to recharge.

The Evasive Arcana nerf is very disappointing, even to the blast-heavy S/D player, and it's especially so when so many other traits are meaningless (why do we have four speed-related traits, most of which don't work and none of which stack?) or outright broken.