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MaZt

Member Since 19 Aug 2010
Offline Last Active Apr 13 2013 12:14 PM

Topics I've Started

God of War: Ascension

01 February 2013 - 12:16 PM

God of War:Ascension is the latest GoW game by Santa Monica exclusively for the PS3 and its going to be released on March 12th 2013.

The game looks pretty good, they still managed to squeeze some power out of the PS3 cause the graphics looks gorgeous and the gameplay is still top notch.

Here are the first 30 minutes of GoW:Ascension and every minute is full of epicness!!! :D


Guild Wars 2 Esports?Really?

26 January 2013 - 01:24 PM

I heard Anet saying over and over again even pre-launch that they are aiming for GW2 to become an Esport but all I see is words and no action. Many people bought the game based on Anet's words that they are taking PvP seriously and with Esports in mind and now 6 months after launch we are still waiting for the PvP patches that contain what already what the game should had at launch, basic PvP mechanics like proper matchmaking and custom arenas.

There are games that are in Beta that are aiming for Esports too and they already have these features that ANet is gonna release 6 months after launch and even spectator mode and price money for tournaments. Even with all these supports those games might not get the attention that they expect so my question is:
Why Anet is so confident that GW2 is gonna become an Esport since people left the game with a bad taste in their mouth after all the PR about being aimed at Esports and launching without basic PvP mechanics and tools and god knows how long will they take to implement them when other games have put all their effort into that and still didn't make it?

I love the game but I just don't see the potential in here when most people left the PvP scene disappointed with it.

ESL.eu is interested in GW2

29 November 2012 - 05:33 PM

You heard it right ESL.eu is interested in adding a GW2 section and they are looking for admins and players alike to make it happen.

Here is the Reddit thread where a ESL.eu Admin Staff has created in order to ask the people that play GW2 their opinions. http://www.reddit.co..._esleu_why_not/

Revamping WvW

05 November 2012 - 03:14 PM

I love WvW but in my opinion I feel like its not what the devs and the players what they thought would to be when they first heard about it. When I first heard about WvW i thought organised battles where servers will make organised teams that will attack, defend and even spy on the other server so they will know the location and plans of the opponents server. Now WvW looks like whoever has the biggest zerg wins.
So I set down and thought solutions in order to make the WvW experience better and something more like a real battlefield where you are constantly in the fear of an assault rather than a zergfest run.

REMOVE CROSSED SWORDS ON THE MAP
Yes you heard it. Crossed swords on the map promote for huge zergfests and remove the feeling of fear of an unexpected attack from your opponents server. Not knowing if your enemy is attacking your keep promotes people to stay behind and defend their keep.

TEAM ROLES
I'm not talking about The Holy Trinity of DPS, Tank and Healer but different roles that every profession can fulfill. Basically when you go to WvW you will only have 4 chat options to choose from in which one you will speak in. Those chat tabs are the Attackers Chat tab which is responsible for making assaults and taking over other keeps in WvW, the Defenders Chat Tab which is responsible for defending the keeps from assaults from the other servers and informing the whole server for the assault if they need more people in order to defend it, the Assassins Chat Tab which is responsible for small team based missions like ambushing Dolyak to prevent them from supplying opponent servers and even spying people from opponents server in order to learn their plans since the 4th option is /Say so in whatever chat you speak your words will be visible and Assassins job is also is to be able to get the information and get out unnoticed. Almost every class can feel every role so you might do a Mesmer in Assassin's Team using his/her stealth skills and portal in order to pass unnoticed from the other server and learn their future plans.

MAKE SIEGE WEAPONS MATTER
Right now Siege Weapons are not so great as they used to be cause they capped the damage that they were doing. They should make them something you should fear of, make them that in whatever range it hits it causes damage to all players instead of only 5. Also in order to make them matter more make that the damage that the players inflict on the doors to 0 and they need siege weapons to take down doors.

This is just my opinion of how I wanted WvW and how to improve it is and if you feel like suggesting something too please post your thoughts. ;)

So that's why nobody likes Kormir!

24 August 2012 - 06:11 PM

A funny video that I found showing how annoying Kormir is. Nice animated too!!! ;)