- They know that the crafting materials required for Ascended Gear are too much of a grind.
- They are discussing/having a look at said grind and are working on balancing it out.
- They don't want to have this kind of grind in the game at all, even in the future with more content updates.
In GW1, there was one set of level-20 stats. In GW2 there are three tiers of stats available at level 80, with an expense that increases on a steep curve. Which scheme encourages less grind? Did that grind just somehow sneak into the game by accident, slipping under the noses of vigilant developers committed to a philosophy of no grind? Was it done on purpose by developers who were just too stupid to realize that they were introducing grind? Can you come up with any explanation for this that does not make the company look either moronic or hypocritical?
If you can, please do! I would LOVE to let them off the hook. But I fear I'm going to be wary of anything they say on this topic now until they back it up with action.