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Waatp

Member Since 18 Nov 2012
Offline Last Active Oct 23 2014 08:31 AM

#2337282 Blizzard improving on ANET's Concepts

Posted Averath on 28 August 2014 - 02:49 AM

If I'm going to receive threats to be kicked for representing another guild, then I'm not going to be a member of that guild for very long.

The simple fact is that you either make a guild with selfish intentions, which basically means you're using other people to build up influence rather than buying it yourself, or you're intending to use it as a personal guild. Or you make a guild for others. If you make a guild for other people, and people are convinced to leave your guild for another, then there is an underlying reason why they left and that is something you need to consider addressing. Why did they leave? If they liked it in your guild they wouldn't have left. It's as simple as that.

I'm a member of five guilds. I have a personal guild, a member of one of the Tequatl Terror Squads that doesn't require 100% rep, a member of a server-wide community guild that doesn't require 100%, and a guild I represent 99% of the time, but still doesn't require 100% rep. When you require 100% rep, you're effectively telling your members that they're not allowed to participate in community events, or participate in guild missions if they're not capable of doing so with your guild. Perhaps your guild is primarily active at a time a player is asleep, but they enjoy being a part of your guild regardless. Why should they suffer because you feel the need to monopolize their time?


#2322671 FoW / UW redux?

Posted konsta_hoptrop on 09 May 2014 - 09:39 AM

would be cool. FoW and UW in gw1 were awesome, i always had the feeling that something is going to pop from somewhere and ruin my farm :D and the whole zones were so mysterious i love them.


#2324558 I just miss Guild Wars

Posted z0mbiebarbie on 21 May 2014 - 04:37 AM

View Postsmoke070z, on 17 May 2013 - 08:03 PM, said:

i can't be the only one who tears up when they hear this song :D

Oh, the days of your first few hours in Prophecies! :D I miss that song...


#2331398 Death Shroud Necro

Posted Nikephoros on 09 July 2014 - 01:58 PM

Roughly speaking 20% crit chance = about 10% DPS give or take.  I would rather have 10% more DPS than completely irrelevant defensive stats.

DS uptime is important sure, but what will gain you more overall DPS: slighly higher DS pool from Vitality gear, or just doing more DPS in the first place?  The answer is pretty clear.


#2326199 The 9th Profession - What should it be?

Posted AKGeo on 04 June 2014 - 11:07 AM

Pugilist. Hand fighting, maybe armored gloves, or whips/flails as an option, with magic use for ranged (think Final Fantasy Tactics monk). or you could call it a Monk, or maybe something different to not confuse it with a gw1 monk, and allow the use of other traditional martial artist weapons like sword and polearm, dagger, etc.

Hell, just call it a martial artist. Kind of a cross between a thief and a guardian, or thief and a gw1 ritualist? or make it a medium/heavy version and CALL it a ritualist?

It's more than just filling a niche...there's already large overlap between GW2 classes, why not focus more on style and feel than 'what haven't we done yet as far as end result effects?" then worry about what to call it?

Dark Knight would be on the opposite side of the spectrum as Guardian, with Warrior right smack in the middle of the spectrum. Warrior's all physical and inspirational, guardian uses magic for protection and secondary offense. A Dark Knight could draw on mostly offensive magic to power its skills. It'll have to be when/if they improve condition damage to be more useful. (Simple: highest condition damage ticks take precedence and don't get overwritten by berserker autoattack stacks) Then this dark knight can work on applying poison, weakness, bleeding, confusion, blind and chill. Guardian can do the latter two of course, but still, overlap. Perhaps add in a Sleep mechanism? Apply X stacks of sleep, each attack on that target removes a stack. Kind of like Molten boss Enraged, just to disable the character instead of buff it. Dark fields similar to symbols or necromancer marks, blasting fear(?), blind and weakness. Where guardian is a Warrior mixed with gw1 monk, this could be warrior mixed with necromancer. Axe instead of mace, polearm instead of staff, maybe give the Greatsword a break but keep Hammer to improve the options of that weapon type. Not sure if Dagger would feel very fitting for a heavy armor character but it would suit the style well. I'd forego scepter, but that leaves few options for ranged weapons. Longbow/shortbow, pistol don't really mesh with this idea. Might not have the option.


#2320951 Superior Rune of Strength

Posted typographie on 29 April 2014 - 05:48 AM

They do appear to be better in unorganized groups, and/or when using a Phalanx Strength build. But my personal opinion is that if you're the sort of player who's worried about a razor's edge DPS increase from 85g of runes, you're probably the sort of player who ought to be doing organized runs.


#2312551 Favorite profession

Posted ZCKS on 30 March 2014 - 01:49 AM

Depends where I'm playing at.

Guardian for dungeons
Warrior for world bosses
Necro or Mesmer for WvW

I also have a maxed thief, engineer, ranger & elementalist as well but I'm not as big a fan of their play styles though after the feature patch that may change for the first 2.


#2309737 Master Dissertation on MMORPG’s - Need 20 more, please help

Posted Shana16 on 22 March 2014 - 08:51 AM

View PostEl_Badger, on 21 March 2014 - 10:57 PM, said:

Filled in. Enjoy the dissertation. I remember the sleepless nights before deadline date well :-P

Thanks!

Haha, indeed! Luckily the deadline is still a couple of months away...I look forward to those sleepless nights then...

View PostLunacy Polish, on 21 March 2014 - 11:07 PM, said:

I know these are always a pain in the butt to get some data for, so there you go!

Thank you!

Yes indeed, it is not easy to get so many respondents for a survey. I need about 300 people...


#2304574 People being JERKS, there I said it

Posted Corsair on 09 March 2014 - 12:59 AM

View PostMira, on 08 March 2014 - 06:15 PM, said:


Healthy critism allows the other party to see the good and the bad, giving compliments about things that were good and negative comments about the things that are bad. That is not what is happening right now. Because of all the negativity, it becomes hard to enjoy the game itself, unless you block all chats. And that really shouldn't be needed for other players to enjoy the game.
I've actually had conversations with very negative people before, who were critical of the game, critical of other users, and critical of me. But I have won some people overy by just talking with them in a supportive to neutral tone. One user, in particular, angerly messaged me one day. Over the course of about 3-4 lengthy PMs, his views shifted and his posting style changed a little after that. Even showed up a few times in thread to support me on things. It takes work and effort. But when you listen and communicate with another person the things that happen are amazing.

Negative things stand out more while good things are sidelined. Because a good thing isn't an issue, it's agreed upon, it isn't as relevant. Negative things are hot buttons, things people will feel strongly over. And when people feel strongly about something it becomes hard for some people to speak in a civil manner. And, as previously stated, the language of the internet is vitriolic and hyperbolic because that is what garners a response. You can combat this by not doing that. Be reasonable and attentive, hear what they say and don't be afraid to agree that something could be better, because it usually can. Sometimes the aknowledgement that it can be better is all people want.

Of course, I am of the opinion that turning off the chat in most games is a better experience, or at least have the ability to tune it out. It's important to remember that most of it is just noise, people clamouring to be heard and their viewpoint validated.


#2209541 Do you still play GW2, and why?

Posted Kaaboose on 06 June 2013 - 04:25 AM

I usually log in to do my dailies, do some rqandom crap with whatever guildees that are online (PvP, WvW, Orr Sttaues, NULL) then log off.
The only reason I really come back is for my guild, because I still hold a sliver of hope that Anet will get back to their manifesto promises and because there is no real competition to the dynamic feel of GW2.
The second an MMO delivers what Anet offered in their manifesto almost 2 years ago now I'm out of here.


#2209536 Do you still play GW2, and why?

Posted Arshay Duskbrow on 06 June 2013 - 03:52 AM

Very little. Every day it's like a debate with myself, asking myself what reason I might have to log in. Sometimes I get a "high tide" of motivation where I'll log in and do a few things, but I inevitably get tired of endlessly spamming the same ten weapon skills (and it has to be those ten, as the other weapons are even worse/more boring).

There are no armor skins I want, no weapon skins I could ever actually get with a reasonable amount of effort, and the content-based goals are just a chore. I haven't finished the personal story and have no desire to, I can't finish mapping Straits of Devastation because there is never, ever, ever anyone there to help take the Balthazar temple. Even if I could, it wouldn't matter because I hate WvW so much I'd never complete the mapping there anyway.

I'm tired of taking 10 minutes to kill a ridiculous damage-sponge world boss only to be "rewarded" by an endless stream of worthless blues and greens. All guilds are filled with foul-mouthed teenage brats who expect me to get on voicechat and listen to their harangue even while doing content that in no way requires close coordination (almost all PvE, in other words). I've done all the dungeoning I care to, was dissuaded from ever even trying fractals due to the elitism and gearcheck...I could go on, but I'm sure you get the idea.

I don't usually permit myself the luxury of such unfocused whining (as opposed to more specific point-by-point whining, which I do a lot of), but you asked, so.


#2197972 Colin Johanson on the Living World

Posted Captain Bulldozer on 03 May 2013 - 03:17 AM

Is it just me, or does Colin seem more and more out of touch with the player base lately?  Comparing the living story to a T.V. show is pretty silly, especially since TV shows can be watched repeatedly (and more often than not these days it can be done on-demand).  One thing that should have been abundantly clear after the fiasco that was the Karka event is that temporary or one time content does not sit well with players, especially when it means resources were devoted to such content when there are still many bugs needing to be fixed and improvements that should have been made to the permanent content.


#2172977 The Evolution of the Living Story

Posted Cures on 01 March 2013 - 08:14 AM

View PostTrei, on 01 March 2013 - 04:02 AM, said:

I already have a personal nemesis.

Ever since Claw Island, that twig has been stalking me in each and every part of my his personal story...

this! if that annoying smart-arse falls off a cliff - now THAT would be a story to tell ;D


#2172918 The Evolution of the Living Story

Posted Trei on 01 March 2013 - 04:02 AM

I already have a personal nemesis.

Ever since Claw Island, that twig has been stalking me in each and every part of my his personal story...