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magisterludi1st

Member Since 20 Nov 2012
Offline Last Active Dec 28 2012 12:23 PM

Topics I've Started

sPVP modes

28 December 2012 - 10:30 AM

Hi , guys
What  do  you  think  about introducing the next modes IN PVP :
1 . Deathmatch/Free for All
2 . Team deathmatch
3 . King of the Hill
Map : Claw Island
I know they're FPS based , but I think would be great in GW 2
Thank you .

pact armor

06 December 2012 - 05:54 AM

Hyy , guys ,

My ideea  is  to  be  possible to  aquire  after  the end of  your story , not only pact weapons , but armor too , light , medium and heavy .
What do you think ?

utility/elite tiered skills

05 December 2012 - 08:05 AM

:unsure: Can  someone  tell  me  why  Anet  changed  from  a  logical  , normal  common  sense pool  of skills  to  a  tiered one  model ? Is  a  ilogical and  unfair  model
To unlock , for ex. the second tier of skills , you need  to  unlock , first , 5 tier 1 skills . For  this  you need  to  put  5 points in  each of 5 skills . But if you like/need  just  2  ,  you  are  forced to  put 3 points in  skills you  don't  like/need
Also , once placed , this is it , You can't change them back .
A  tiered  model  will  be  useful  and  understandable  if  the  2nd  tier skills  are  more  powerful  then  the first one . But , there aren't
thief Ex. is  tripwire  less powerful and less useful then the needle trap ?
A player , IMO , should be able to put points directly in what he need , depending on his build
norn ranger ex: 1st skill point in Call owl .
What do you think , guys ? What is your opinion ?

ranger weapons

03 December 2012 - 07:51 AM

First  ,  I  want  to  say  that  I  enjoy  the  gameplay  and all  weapons  on  my  ranger , as  themselfs . Man , I love  him so much . But ,  some  things stop me from a complete experience .
1st . Axe
At the moment , the axe is ranged aoe weapon . He  should be be melee  closed range weapons , something like the warriors , because we already have 2 ranged weapons .
Some of my ideeas of the axe skils should be :
1: melee skill 150 range . 2 :single target damage throwing axe 3 : whirling defense  4 : multiple target throwing axe [ricochet+path of scars] 5:..
2nd . Longbow/shortbow
Except longbow's skill Barage , both weapons are single target . IMO ,  the longbow should be AOE and "shortbow" single target
The shortbow gameplay is more suited to thief , with her retreats and firing from behind/back
The longbow's skills and gameplay fit better with the rifle which should replace shortbow as long range single target weapon . Also , in 250 years since GW , with their long/short/recurve/flat/hornbow , I think that their gameplay evolved .
3rd . Greatsword
The greatsword playstyle and skills fit better with a great axe . Also , we aren't warriors.We are huntsmen and woodsmen
4th . Sword/dagger
Too thief - like
5th . Torch
Bonfire skill should be able to create combo field : fire to combine it with axe's skill  Winter's bite , for ex.
Once a ranger , always a ranger !

What is your opinion ?

sigils

02 December 2012 - 11:53 AM

First  ,  I  want  to  thank  Anet  for  their  work  and  continous  dedication  to  make  Guild  Wars  2  the  best  MMO  ever . Now  ,  I  can  live  my  childhood  dreams  with  any  class .
I  like  the  game  and there  are  problems with the sigils
On kill stacking bonus/charge per kill  sigils  .
IMO ,  the 26 + stack sigils  aren't  worthwile  and  useful  ,  because  you  can't  get  26  kills  in  the  game  ,  without  dying ,  at  least  one time . And  they  reset . Even  is  the  stacks  are  reduced  to  10  or  5  ,  the  same  problem  remain . I  think  that  the  game  will  be  better  without  them .
On  critical chance  sigils
They  have  diferent crit  levels 30% - 60% . 30%  is  too  low  and 60%  too  high . What  is  the  purpose  of this ? IMO ,  a  better  option would be 50% for all
Condition  damage
There are several Condition  damage sigils . But no class use only one condition and , also , you can't put multiple sigils on the same weapon . So , a better  option will  be , IMO , 2 sigils for condition : 1 to improve damage and other duration
Static stats bonus
There are only 2 sigils : 1 for force(attack power) and one accuracy , when  are 4 stats .  There should be 1 for each .
What  do  you  think ? What other ways to improve sigils do you think of ?