Hi , guys
What do you think about introducing the next modes IN PVP :
1 . Deathmatch/Free for All
2 . Team deathmatch
3 . King of the Hill
Map : Claw Island
I know they're FPS based , but I think would be great in GW 2
Thank you .
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magisterludi1st
Member Since 20 Nov 2012Offline Last Active Dec 28 2012 12:23 PM
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Topics I've Started
sPVP modes
28 December 2012 - 10:30 AM
pact armor
06 December 2012 - 05:54 AM
Hyy , guys ,
My ideea is to be possible to aquire after the end of your story , not only pact weapons , but armor too , light , medium and heavy .
What do you think ?
My ideea is to be possible to aquire after the end of your story , not only pact weapons , but armor too , light , medium and heavy .
What do you think ?
utility/elite tiered skills
05 December 2012 - 08:05 AM
To unlock , for ex. the second tier of skills , you need to unlock , first , 5 tier 1 skills . For this you need to put 5 points in each of 5 skills . But if you like/need just 2 , you are forced to put 3 points in skills you don't like/need
Also , once placed , this is it , You can't change them back .
A tiered model will be useful and understandable if the 2nd tier skills are more powerful then the first one . But , there aren't
thief Ex. is tripwire less powerful and less useful then the needle trap ?
A player , IMO , should be able to put points directly in what he need , depending on his build
norn ranger ex: 1st skill point in Call owl .
What do you think , guys ? What is your opinion ?
ranger weapons
03 December 2012 - 07:51 AM
First , I want to say that I enjoy the gameplay and all weapons on my ranger , as themselfs . Man , I love him so much . But , some things stop me from a complete experience .
1st . Axe
At the moment , the axe is ranged aoe weapon . He should be be melee closed range weapons , something like the warriors , because we already have 2 ranged weapons .
Some of my ideeas of the axe skils should be :
1: melee skill 150 range . 2 :single target damage throwing axe 3 : whirling defense 4 : multiple target throwing axe [ricochet+path of scars] 5:..
2nd . Longbow/shortbow
Except longbow's skill Barage , both weapons are single target . IMO , the longbow should be AOE and "shortbow" single target
The shortbow gameplay is more suited to thief , with her retreats and firing from behind/back
The longbow's skills and gameplay fit better with the rifle which should replace shortbow as long range single target weapon . Also , in 250 years since GW , with their long/short/recurve/flat/hornbow , I think that their gameplay evolved .
3rd . Greatsword
The greatsword playstyle and skills fit better with a great axe . Also , we aren't warriors.We are huntsmen and woodsmen
4th . Sword/dagger
Too thief - like
5th . Torch
Bonfire skill should be able to create combo field : fire to combine it with axe's skill Winter's bite , for ex.
Once a ranger , always a ranger !
What is your opinion ?
1st . Axe
At the moment , the axe is ranged aoe weapon . He should be be melee closed range weapons , something like the warriors , because we already have 2 ranged weapons .
Some of my ideeas of the axe skils should be :
1: melee skill 150 range . 2 :single target damage throwing axe 3 : whirling defense 4 : multiple target throwing axe [ricochet+path of scars] 5:..
2nd . Longbow/shortbow
Except longbow's skill Barage , both weapons are single target . IMO , the longbow should be AOE and "shortbow" single target
The shortbow gameplay is more suited to thief , with her retreats and firing from behind/back
The longbow's skills and gameplay fit better with the rifle which should replace shortbow as long range single target weapon . Also , in 250 years since GW , with their long/short/recurve/flat/hornbow , I think that their gameplay evolved .
3rd . Greatsword
The greatsword playstyle and skills fit better with a great axe . Also , we aren't warriors.We are huntsmen and woodsmen
4th . Sword/dagger
Too thief - like
5th . Torch
Bonfire skill should be able to create combo field : fire to combine it with axe's skill Winter's bite , for ex.
Once a ranger , always a ranger !
What is your opinion ?
sigils
02 December 2012 - 11:53 AM
First , I want to thank Anet for their work and continous dedication to make Guild Wars 2 the best MMO ever . Now , I can live my childhood dreams with any class .
I like the game and there are problems with the sigils
On kill stacking bonus/charge per kill sigils .
IMO , the 26 + stack sigils aren't worthwile and useful , because you can't get 26 kills in the game , without dying , at least one time . And they reset . Even is the stacks are reduced to 10 or 5 , the same problem remain . I think that the game will be better without them .
On critical chance sigils
They have diferent crit levels 30% - 60% . 30% is too low and 60% too high . What is the purpose of this ? IMO , a better option would be 50% for all
Condition damage
There are several Condition damage sigils . But no class use only one condition and , also , you can't put multiple sigils on the same weapon . So , a better option will be , IMO , 2 sigils for condition : 1 to improve damage and other duration
Static stats bonus
There are only 2 sigils : 1 for force(attack power) and one accuracy , when are 4 stats . There should be 1 for each .
What do you think ? What other ways to improve sigils do you think of ?
I like the game and there are problems with the sigils
On kill stacking bonus/charge per kill sigils .
IMO , the 26 + stack sigils aren't worthwile and useful , because you can't get 26 kills in the game , without dying , at least one time . And they reset . Even is the stacks are reduced to 10 or 5 , the same problem remain . I think that the game will be better without them .
On critical chance sigils
They have diferent crit levels 30% - 60% . 30% is too low and 60% too high . What is the purpose of this ? IMO , a better option would be 50% for all
Condition damage
There are several Condition damage sigils . But no class use only one condition and , also , you can't put multiple sigils on the same weapon . So , a better option will be , IMO , 2 sigils for condition : 1 to improve damage and other duration
Static stats bonus
There are only 2 sigils : 1 for force(attack power) and one accuracy , when are 4 stats . There should be 1 for each .
What do you think ? What other ways to improve sigils do you think of ?
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