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Dayne

Member Since 20 Nov 2012
Offline Last Active Nov 21 2012 07:06 PM

Posts I've Made

In Topic: flamethrower level build

20 November 2012 - 10:21 PM

for the first traits, i'd say get speedy kits in tools, and then drop 10 into firearms. flamethrower isn't the best build, but i agree it is fun.

flamethrower and elixir gun work well together, bomb does make a good CC move. and you'll need to build some vit/tough since FT is a close range weapon, but if you take kit refinement and elixir gun, you can double up on super elixir for healing.

i like 0/30/0/20/20 for a point spread. that is personal preference. on engi, i like 0/0/0/20/20 and then flavor for what i'm using for damage.

In Topic: Condition Damage - Am I missing something?

20 November 2012 - 09:20 PM

the bonus should all add up like you've stated already, and the math looks right.

the thing to remember though, is that you should never rely on the tooltips being correct for this. you'd be best served to try it on dummies so you have a controlled environment to count the bleed ticks.

In Topic: My Idea Of The Ideal Dungeon Composition

20 November 2012 - 09:07 PM

@dahk i must be the only ranger who dislikes the whole marksmanship tree, i like wildernes survival 100% more. the other issue i have is that piercing arrows is not consistent for me, like, if i'm an inch above my target, it seems to just fire the arrows into the ground instead of the monster behind it. also, this trait doesn't help the fact that we'll still do maybe 60% of the damage a warrior does, and our pet will still be only hitting 1 enemy.

i also feel like most classes can bring superior damage to a group while providing more utility at the same time. all a ranger does is a water field or ice field. there are spirits, but i don't think they're worth a utility slot.

so, ranger doesn't fit into the meta for dungeons right now because we bring inferior damage and inferior support when compared to the other professions.