Reaper3354, on 10 September 2013 - 07:58 PM, said:
MY replies have been arrogant? Fitting, you seem to have missed all the other repliers who vote for either ignorant, or lazy. Whatever man, it's clear which group you rally with
Back on Subject: The basic argument being that we, as players, should be forced to either run a weapon setup we don't like in order to woo your needs of a set in stone 'judging right', or fill our inventory with god knows how many bloody weapons, and armors, and lollipops, in order to continue wooing your needs of a set in stone 'judging right'.
So, either we do all this, and run through the hassle of learning, remembering, then proceeding to zombie our way through a dungeon, switching, fighting, running, switching, fighting, running, dying, reviving, switching, fighting, stopping because our inventory is now full when it shouldn't be, switching, fighting, etc.
Or, we choose our own way to play, and get good at that, and forever be deemed 'bad' by you elitists who believe that if one doesn't have 4 million weapons in his inventory on constant circulation, we're horrible players. Right, that sounds like a great idea
I don't mind proceeding to "zombie" through a dungeon switching my weapons for an encounter to complete it.
I also don't mind players using only one weapon set throughout the dungeon; I'll just do what they didn't do so they can have fun.
I just wanted to throw my two cents in based on what I've read in the topic. You say that you could do the same things anyone else could on the staff and that it's your playstyle, and I don't mind that at all. Just don't dismiss that switching around your weapons is considered a playstyle as well when you've encouraged that everyone should play how they want.
Either way the staff or focus helps. It's just that the focus blocks the projectiles completely and is 1 button press so the group doesn't worry about doing a dodge and just hits the dudes. I use both as much as I need to. That's the way I play and it's enjoyable for me to know what I could bring to make the encounters easier. I don't mean to say that I want to drill that into my guildmates that kind of mentality, but it helps if they wanted to do that.
I don't mean to say that you dismissed the focus completely or that you are sticking up for your way of playing too much Reaper, but your replies have been a tad arrogant.
An alternative for Sigil of Night for Elementalist could also be Sigil of Intelligence, since there is a lot of attunement swapping involved in Aura sharing builds. (ie. Swapping to another attunement before Fire Grab or Churning Earth finishes casting)
In all honesty, no video is needed once you figure that out imo
The bombs won't trigger when you move while stealthed. Most groups will have a mesmer or thief anyway.
Even then, not everyone knows that stealth ignores the mechanic, but that can be easily pointed out.
From my experience there have been many more groups that I PuG'd that had no thief or mesmer, that's why I uploaded it, so groups that I PuG can take a glance at it. The video is definitley not unneeded from my perspective.
With my guild, there's always 1 thief (myself included sometimes), but I roll my guardian 90% of the time.