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Falfyrel

Member Since 24 Nov 2012
Offline Last Active Apr 16 2013 05:19 PM

Posts I've Made

In Topic: 5 characters to rule them all!

27 February 2013 - 03:25 PM

View PostXephenon, on 27 February 2013 - 02:52 AM, said:

The fudge you on about? Elementalist are arguably the most complicated profession, perhaps only behind Engineer. If you find Mesmer a faceroll, it's pretty sure to assume you just sat back with a GS spamming Spatial Surge when you trialed this; there is no "faceroll" where S/F & Zerker Armor is concerned.

Ranger deep? Am I playing the same game as you? Ranger is auto attack -> AFK. Necromancer is pretty much similar, but gotta make sure to keep #2, #5 and Epidemic on cooldown! That's 4 skills, let's hope how deep it is isn't too much. And don't bring your Death Shroud bullshit, it's a terrible skill that is purely survival. It's primary offensive use with Warriors/Guardian group is Fury & Condition Removal.

Once again, the fudge you on about?

I do agree with you on some points, but you're a terrible Necromancer if you seriously believe that a good skill rotation for them consists of only 3 skills. That's only mildly true for scepter necromancers, and completely untrue for mainhand axe/dagger necromancers.

And Death Shroud "bullshit" is only "purely survival" if you go full-on Conditionmancer, and even then it has nuanced offensive and defensive uses.

I don't want to start an argument but your misunderstandings of the class are particularly egregious.

In Topic: Fear duration problem

25 February 2013 - 10:42 PM

View PostLucisferre, on 25 February 2013 - 01:45 PM, said:

Hello!

I have 10 points in Spite traitline -> +10% condition duration
I use Rare Veggie pizza -> +40% condition duration
I have Trait Master of Terror -> "Fear you inflict lasts 50% longer"

Normally fear duration is 1,5 sec so with these bonuses it should be 3 sec.
But it is only 2 sec, why? Any ideas?

Here is Reverse Ghosts guide (GEAR AND STATS) to get +100% bleed duration http://www.guildwars...on-field-guide/
Why this works but with fear same kind of gearing ans stats doesn´t?

Here is Sylvari specialists guide to get +100% fear duration in early beta testing times when fear duration was normally 1sec. http://www.guildwars...pic/45201-fear/
It worked then, why it isn´t working anymore?

Luca Xante / Lucisferre

There is an easy answer to this question: most Necromancer fears last for 1 second normally, not 1.5 seconds.
http://wiki.guildwars2.com/wiki/Doom
http://wiki.guildwar...i/Reaper's_Mark
http://wiki.guildwar...i/Fear_of_Death
http://wiki.guildwar...er's_Protection (lasts 2 seconds)
http://wiki.guildwar...ki/Wave_of_Fear (lasts 2 seconds)

Working as intended.

In Topic: Why so underutilized?

25 February 2013 - 07:00 PM

The main issue about Necro survivability is that even though they have massive HP pools and DS, meaning they can soak up damage like nothing else, they have next to no damage avoidance. We have no Vigor; we have no sources of invuln, blocking, or evading attacks. So that puts us in a very weird place where we can survive extremely well against consistent damage over time, but we have zero tools to survive burst other than sacrificing Death Shroud and hoping that's enough. Compare this to the Guardian, who can easily have upwards of 7 seconds of almost unstoppable invuln with shield/Renewed Focus/Shelter alone.

That combined with our very low mobility and our lack of good teleports (Spectral Walk leaves behind a gigantic glowing green trail and Flesh Wurm is extremely situational and requires setup beforehand) means that the class is oftentimes clunky to play in PvE when facing hard-hitting bosses like Subject Alpha, and can be frustrating in WvW due to the lack of an ability to flee from bad circumstances.

Plague Form is awesome and I still love my necro to death, but some people just can't handle the class because the class has very little ability to mitigate a loss or survive extremely sudden deaths via burst.

In Topic: Missing weapon?

17 February 2013 - 08:24 AM

IIRC, greataxes are confirmed to be in development for a (far) future update, so don't worry yourself too much over it. ;)

In Topic: Any confirmation on whether agony will be utilized outside fractals?

14 February 2013 - 02:52 PM

I'd be okay with them adding Agony to open-world if they ever create an area that features Mursaat mobs, but only if they make infusing armor less of a pain in the rear. 250 ectos to upgrade a back slot? Seriously?