I wonder what ex-high tier guild wars 1 GvG players have to say about that... Because some of you, well most of you If I may, are mostly non-GvG-Ah players. And that's where gw2's gameplay has broken my heart the most....
I think this topic has 2 directions :
gw1 pve vs gw2 pve
gw1 pvp vs gw2 pvp
Would be good to precise wich of these 2 you guys are talking about. And I feel like the first one has no interest... Like seriously, everyone knows the pve in guild wars 1 has a lot of flaws, some good points but gw2's pve is a lot better while lacks something.
All my posts have been about the second path (pvp vs pvp) but i'd like to say something on the first one :
- I don't like guild wars 2's UI... I loved the gw1's UI, the customisation, the damage spam (with hundreds blades for example).
- I loved the fact that you could prepare your builds for a mission, or a zone, and I feel like gw1 hasn't exploited this enough because of the conset, farming builds, etc. I know guild wars 2 can do the same, but for the moment I feel like when you have a good build in pve, you're pretty much versatyle... and changing your skills is just a matter of optimisation (excluding high tier fractals here).
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Infuse
Member Since 26 Nov 2012Offline Last Active Mar 18 2013 07:24 PM
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In Topic: Is GW2's combat system a step backwards from GW1?
19 February 2013 - 10:48 PM
In Topic: Is GW2's combat system a step backwards from GW1?
19 February 2013 - 09:40 PM
Dirame, on 19 February 2013 - 09:33 PM, said:
Actually, the team play in GW2 is developing such that, having someone interrupting the Necro (Signet rez) or the Mesmer (Illusion of life) keeps the tide from turning against you. So yea, GW2 does have that cascading effect, may be not as much due to the heavy reliance on Monks in GW1 but it definitely has it to the degree where it affects the ebb and flow of a fight.
You're probably right. I hope that the PvP in guild wars 2 will evolve a lot more and have stuff like spikes (I really, really, really loved calling spikes !) and long team battles... Because as of right now, rupting a rez isn't gonna make me love the pvp.
In Topic: Is GW2's combat system a step backwards from GW1?
19 February 2013 - 09:25 PM
Dirame, on 19 February 2013 - 09:18 PM, said:
I personally still enjoy it mainly because it's just fun to see a warrior winding up an eviserate and suddenly stop mid-air or a bull's charge and then suddenly stop right in front of me. It's even more hilarious when fighting eles.
So yea, I personally still find it fun and funny to play and it's very useful in team fights. Shutting down the enemy team's necro or mesmer is just glorious.
Also yes, there are a lot of signifiers whilst fighting but in the chaos of a battle, it's hard to see all these things and that's when it requires more skill, more prediction, more proactive thinking. Also, with thieves trying to hack your tail, interrupting gets even more intense.
So yea, I personally still find it fun and funny to play and it's very useful in team fights. Shutting down the enemy team's necro or mesmer is just glorious.
Also yes, there are a lot of signifiers whilst fighting but in the chaos of a battle, it's hard to see all these things and that's when it requires more skill, more prediction, more proactive thinking. Also, with thieves trying to hack your tail, interrupting gets even more intense.
I understand, but it's very different in gw2 in that it mostly has an impact on just one individual. On gw1 interrupting and disabling an healing monk, or a blinding ele, or a mesmer, created momentum that the entire team would feel. Because the team play was much more developped.
On gw2 players have a lot less effects on players and do mostly damages/blocks. I mean, you could feel any player's role in GvG back in gw1. On guild wars 2 you can feel a player role when he does massives damages or massives heals (wich happens rarely). Players were a lot more dependent of each other in gw1.
In Topic: Is GW2's combat system a step backwards from GW1?
19 February 2013 - 09:14 PM
Dirame, on 19 February 2013 - 09:04 PM, said:
YES! Dude, if you're really going to argue about this just go pick a mesmer in GW2 and see how hard it is to land an interrupt on an important skill like a heal. Just playing an interrupt build on the mesmer requires 3 hands and 16 fingers.
It's not fun anymore... You can't play builds in pvp like those in gw1. And I'm sorry to tell you that, but to me, interrupting a healing skill is easy in gw2 as long as your interrupt is shorter than the skill... Healing skills are also very flashy. I wish you could understand how joyfull it was to interrupt a infuse monk doing his infuse with a diversion shot on gw1 just because you knew your team would land a spike on his team member...
In Topic: Is GW2's combat system a step backwards from GW1?
19 February 2013 - 09:03 PM
Thing I don't understand is the fact that you guys are so focused on builds,,, Yes there was a thousand skills on GW1 but thoses skills were there because they could fill multiple fonctions, some of these fonctions have disapeared in GW2 : Diversion, Infuse, Vanilla bullstrike, etc...
Guild wars 2 is a pve game. Anet has developped the game for pve players, wich they did fine. But hell, I don't like the PvP on gw2, not at all, it's nothing compared to gw1. And No pve player can argue on this.
I'd like to point that the debate needs some clarification because lot of you are gw1's pve players, wich is a completely different mind set than a pvp player (By PvP I mean Ha and GvG).
Yes it's a better game for pve
No it's not a better game for PvP; and if you haven't done hardcore PvP, you can't understand. There was a huuuuge gap in knowledge and understanding between the pvp and the pve community, and it still persists.
Guild wars 2 is a pve game. Anet has developped the game for pve players, wich they did fine. But hell, I don't like the PvP on gw2, not at all, it's nothing compared to gw1. And No pve player can argue on this.
I'd like to point that the debate needs some clarification because lot of you are gw1's pve players, wich is a completely different mind set than a pvp player (By PvP I mean Ha and GvG).
Yes it's a better game for pve
No it's not a better game for PvP; and if you haven't done hardcore PvP, you can't understand. There was a huuuuge gap in knowledge and understanding between the pvp and the pve community, and it still persists.
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