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Member Since 27 Nov 2012
Offline Last Active Dec 18 2013 03:26 PM

#2268548 ANet can get alot of respect back by doing..

Posted Alex Dimitri on 06 December 2013 - 07:26 PM

Could they fix it, YES if there was a wish to do so, but sadly enough i don`t think that anyone in Anet realizes that GW2 is nothing more than pale shadow of game that was GW1 !!!

I can give so many examples but i think it would be a waste of time, so i`m gonna point out of what i think are the biggest flaws of GW2:

1.Absolutely no endgame (if you don`t farm for endgame gear you have very little to nothing to do once you hit max level)

This one is absolute necessity for any MMO game, you need hamster wheel to keep people occupied until you bring expansion and give them higher level new races, profession and new gear tier.It may sounds as grind but people that play MMO`s are so much acustomed to this that they barely notice it as such.If you craft you top-notch armor what will be exact motivation to visit dungeons and raid instances if you already done them ? Anet`s short sight on this cost them N0.1 MMO title and they still believe that they have made something original !

2.Where are the damn rewards ?

You know that trip when you teach your dog tricks, once he figures out what you want from him and does it you give poor soul a reward so he would continue to make you happy. Anet does not throw a bone even if you are starving, for game that has based itself as cosmetic not power up game this is very strange and irritating but they stick to it like it`s end of the world question !

3.Guilds, GvG, Castles

Guild is something very special in MMO`s when properly made and managed it`s place to be and LOVE with all your heart. I am die hard fan of guilds and trough my years of playing MMO`s i met so many amazing people and had so much fun in them. In GW2 guilds barely have any meaning there is no guild halls (one of my most loved places in GW1) there is no GvG (yet bunch of people run guild runs in WvW without putting on commander tags and by doing so crap on game experience of those guildless and from small guilds that don`t have big WvW population). GvG couldn`t hurt but Anet makes stone face anytime someone says this out loud !
WvW is battle for your server, GvG would be for prestige of guilds yet somehow it does not tickle the imagination of Anet how can another PvP mode hurt game it can only make it better !

4.Raid instances

It does not matter if they are 12 or 24 man, that aside GW2 has scalable content so they can make this work, but why they don`t do it ?
This is enigma since this content is present in any other MMO title and even GW1 had it, why do they continue to ignore it as valid content that would be very interesting to many players ? Let`s say it`s prestige mode but what`s wrong with that if I or anyone else invest a lot of time and endure hardness of it all why should i not have bragging rights on my success (some exclusive armor, remember FOW) or weapons. After all those wouldn`t fall into someones lap with zero work !


Compare it to GW1 and you will see that GW2 achievements make no sense and certainly don`t give you anything to be proud of. They make no sense since you get them for something so ordinary and ridiculously easy as daylies !
In GW1 i was proud to every last one of my achievements here i simply don`t care for any of them. Even the most shiny item you can get (Legendary) is just few clicks away on TP if you want it, where is the freaking achievement in this ? You farmed gold, you used real cash and sold gems......? No sense of achievement at all, this might be maybe biggest flaw of this game !

#2268176 ANet can get alot of respect back by doing..

Posted Conkers on 05 December 2013 - 10:09 PM

View PostLIVESTRONGG, on 05 December 2013 - 03:22 PM, said:

As we all know, ANet seemed to have left what made the original Guild Wars so great, out of GW2. ANet could easily gain back the players they lost and the respect of all the original GW1 players, and ultimately making the game better.

Everyone knows spvp was a huge bust, no rewards.. at all. ANet left in the GW1 model of the higher ranking you get the better cosmetic armor you can get aswell, but left out the other huge factor of doing any kind of pvp, which was getting pve items, and damn rare ones (hoh chest). You could also make gold by doing pvp, selling zkeys. As it stands now, you spvp for what?

Lack of PvE rewards had very little to do with it, most people who are into PvP do not care about PvE rewards as PvE is of little interest, the problem with GW2 was:

- They launched without any of the features/infrastructure for good PvP.
- Then took ages to introduce some of those features.
- The features were poorly designed / implemented when they were eventually introduced (e.g - very flawed solo queue rankings, sync queuing or the spectator mode is a joke when it is limited to 10 people, etc.)
- The game lacks variety, they don't seem to grasp it is okay to have other modes, you can still have conquest as your competitive mode, but sometimes people like a change.
- They take an absolute age to make balance changes and fix critical bugs (guard block bug for example), which when combined with their ineptitude when it comes to balancing just results in months of frustration for players, resulting in many simply leaving.

Then on top of that there are issues with the core design / mechanics of the combat in GW2:

- There is simply way too much passive stuff.
- Condies are designed in a way that they are only really effective when they can overwhelm the opponent, but at they point they become too effective, so are always UP or OP. (it also does not help some CC is a condi, immobilize stacking is just beyond moronic)
- They failed to learn from every MMO which goes the invisibility / burst route for thief/rogue/assassin, it is impossible to balance and will always be UP or OP, you'd think they would of learnt from GW1 where the devs stated just that.
- The game is allegedly based on players being able to see their opponents animations and react accordingly, yet it is a game with ridiculously over the top effects that often obscure everything, with numerous instant casts and where everyone can attack from the state of being invisible...

Rewards are not an issue, most PvP games have non-existent to minimal "rewards" outside of gameplay, competition & recognition in some form.

Oh yes, I'd also add with classes that can largely do everything, they've created a situation which is very difficult to balance, in other MMOs you really only have to balance within roles so you might have two or three healers, a couple of tanks, a couple of suport/CC classes and three or four DPS to keep balanced, but in GW2 supposedly every class can play DPS, but other than minor variation they have very little wiggle room, and the fact is certain class designs make it very difficult to balance, - e.g power based glass cannons - the disengage / survivability that stealth, in combat mobilty, teleports, etc give thieves adn mesmers make it nigh on impossible for engineers or rangers to play power based glass cannons.

View PostLIVESTRONGG, on 05 December 2013 - 03:22 PM, said:

Now to PvE and lack of endgame.

They will never have a meaningful PvE endgame, because the classes are too simplistic and the teamwork too shallow.

#2258111 Update Notes for November 12th

Posted Strawberry Nubcake on 12 November 2013 - 09:56 PM

Ohnoes!  Poor Anet will go broke if people only pay $30 for a set of gathering tools!  That 200 gem increase (600 if you buy a set) will totally make all the difference when it comes to putting food on the table.  <_<

I told myself I would get the gathering tools once they made them account bound.  Changed my mind.

#2193208 Game Exploit Closed

Posted Just Horus on 19 April 2013 - 08:39 AM

View PostZestiva, on 19 April 2013 - 07:55 AM, said:

just curious :)

Have you ever heard what happens to curious little cats?

#2193053 Game Exploit Closed

Posted Al Shamari on 18 April 2013 - 08:28 PM

View PostMisterB, on 18 April 2013 - 08:25 PM, said:

That analogy is invalid and exaggerated. It's more comparable to a mistaken price posted by a retailer.
Exactly, and when this sort of mistake occurs in real life, more often than not the retailer will accept fault at that point in time, allow you to purchase the item at the discounted price knowing that it was the reason you made the purchase. They will then go fix the price so that others may not fall into the same scenario.

#2157565 So mesmers start to shine at level 40?

Posted raspberry jam on 04 February 2013 - 07:54 AM

View Postheatrr, on 04 February 2013 - 01:04 AM, said:

Over 4800 WvW kills on my Phantasm GS DPS Mesmer all zerker build. No, they simply sparkle and never ever shine.....
Not understanding the word "sparkle" in the context of mesmers... wow

Anyway, a high number of kills doesn't mean that your character shines. It means that you do.

#2184799 State of the Dungeon Crowd - Good or Bad?

Posted Uhhsam on 27 March 2013 - 05:22 PM

Best option: Find the codes for pasting berserker gear in chat.  When they demand to see your armor, paste the codes.  Meanwhile, wear whatever you want.

#2184552 Update Notes for March 26th

Posted konsta_hoptrop on 27 March 2013 - 07:02 AM

ANet make FusedWeapon skins with fixed Gem price... stop that gamble... I am not gambling type of person and i dont like to burn my money for something unknown.If you want make them 1500 gems per ticket but not with that stupid chests... There are people that opened200 chests and didnt get a ticket...

#2181969 One sentence that defines GW2

Posted Zhaitan on 21 March 2013 - 01:08 PM

Guild Wars 2

#2183562 Ele isn't a weak class. So cheers all!

Posted jthamind on 25 March 2013 - 12:52 PM

i wouldn't say d/d ele is subpar in PvE. sure, it may not be up there with the top classes in PvE, but it can provide great support with respectable damage.

#2183308 Mesmer's general role in dungeons?

Posted Swoopeh on 24 March 2013 - 03:34 PM

View Postdawdler, on 23 March 2013 - 11:29 AM, said:

To be harsh, I wouldnt even call portal one of the things that a mesmer brings. Its use is extremely specific and often not even necessary where its traditionally used (for example its just as fast to walk through the CoF fireballs or CoE laserfield if everyone knows how to do it). Fractal swamp and Arah glowballs are only places that I know where it *really* helps to have a mesmer. In the end, its really just timewarp.

Arah glowballs dont work with portals, at least the times we tried it you couldn't take the portal when carrying the ball. And the CoE laser field is too random to be done quickly; the vertical lasers kill people 9 times out of 10 when they pass so jumping over the horizontal ones and blinking the last bit to stick down a portal is the most reliable way to do this quickly.

Also you shouldn't forget the use of illusions when it comes to aggro. Every time a mob gets distracted by an illusion saves others having to dodge and thereby losing dps time. Yes, the illusion is one shotted but the mesmer will just pump out some more. A boss running between 2 illusions as the aggro table shifts is also time it's not hitting anyone.

Then there's boon stealing, cleansing (null field, disenchanter, arcane thievery) and boon multiplication (a mesmer can literally double the might stacks on the entire group with signet of inspiration), feedback to take out ranged mobs (arah eyes for example lose half their health when they fire with feedback on them).

I'm not trying to say mesmers are better in dungeons than warriors or guardians, we all know those profs in particular are incredibly strong, but to say you only take a mesmer for TW is a gross exaggeration. Besides mesmer dps isnt particularly bad itself.

#2179248 Whats the point in retrying for fractals?

Posted Uhhsam on 14 March 2013 - 04:17 PM

It makes about as much sense as taking extra time driving around a parking lot looking for the closest spot, yet people still do it, because people generally don't make sense.

#2178640 Has 'Guild Wars 2' Become Too Complicated? | Forbes

Posted astromarmot on 13 March 2013 - 02:50 PM

View PostFoxBat, on 13 March 2013 - 02:26 PM, said:

I get the point about currency multiplication, but If GW2 as a whole is "too complicated" for an MMO, I may have to give up all hope in humanity.

If one still had such hope...

#2178611 Has 'Guild Wars 2' Become Too Complicated? | Forbes

Posted FoxBat on 13 March 2013 - 02:26 PM

I get the point about currency multiplication, but If GW2 as a whole is "too complicated" for an MMO, I may have to give up all hope in humanity.

#2170060 Is the Guardian OP and will it be nerfed?

Posted lalangamena on 25 February 2013 - 11:57 AM

Necromancer specced into threadomancy is OP