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Takami

Member Since 03 Dec 2012
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Posts I've Made

In Topic: How well do you think the GW2 story compares to the GW1 story?

07 May 2013 - 09:12 PM

View Postdavadude, on 07 May 2013 - 07:44 PM, said:

Change geargrind/treadmill into money farm, and you have Sorrow's Furnace.  It's a matter of taste.

Actually, I played Sorrow's Furnace only a few times, not because of money farming or anything like that, but because of the thirst for quests. The quests in guild wars 1 tell stories, if you can be bothered to read the text. The same quests unfold the lore of the game. In Sorrow's Furnace I discovered things like the tome of rubicon (anyone spot that in the gw2 personal story? I only just noticed it, but GW2's storytelling is so dull I nearly missed it).

Fractals however, does not deliver me any slice of lore. It's just a place where some sort of 'testing' of some sort is going on? I really don't know. If there's any lore about the place, it's so badly delivered I don't get it. Fractals seems massively disjointed from the rest of the game whereas Sorrow's Furnace was added in and became one with the rest of the lore in it's surrounding world. So I agree with the person above; fractals is nothing more than a grinding dungeon.

In Topic: Anyone else have trouble with their guild?

06 May 2013 - 12:36 PM

View PostDasryn, on 05 May 2013 - 09:24 PM, said:

delegate brosef.  get some officers, let them know the skinny and delegate in your absence.  mind if i pm you about the games you develop?
Sure, I can only talk about games released in the past though.

In Topic: Anyone else have trouble with their guild?

05 May 2013 - 06:12 PM

I'm a guild leader of a very small guild. I'm also a game developer and on occasion have to work from 7am through to 2am for days at a time in a crunch to meet a project deadline. Nothing hurts me more to return to the game when things cool down to find half my players have vanished as they assumed I had all but given up the game.

In Topic: The Top 10 Things Guild Wars 2 Needs to Improve

04 April 2013 - 10:12 AM

A possible solution to exorbitant waypoint costs is simply a cost-over-time. Your first waypoint cost is free. Then immediately after that, the waypoint cost ramps to 3s and gets cheaper by 1s every X minutes. Waypoint costs for when you are dead should be capped to something no more than 1.5s. This way, players are encouraged to move around the world but aren't penalized for doing so but also prevents people just hopping around wildly and rapidly without incurring some sort of penalty for doing so.

In Topic: Running from hoelbrak to arah on a lvl 2

04 April 2013 - 10:06 AM

Congrats on this, I did a similar thing with my (at the time) level 15 mesmer a few weeks after GW2 first started just so that I could get into (and out of) Arah when the door was bugged (on my server, basically all the time except immediately after server reset). Thankfully they've fixed that one!