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Member Since 04 Dec 2012
Offline Last Active Dec 21 2012 03:49 PM

Posts I've Made

In Topic: Chunx's Minion Mastery Guide

10 December 2012 - 01:31 AM

That makes sense. I'll probably stick with this build for now. The lack of significant AOE is annoying for trash mobs. Dungeon runs tho I like the tankiness.

Also the fact that I have been able to solo most group events when there's no one around is a nice perk.

In Topic: Chunx's Minion Mastery Guide

09 December 2012 - 11:44 PM

I am currently using this build and I absolutely love it.

I have a few questions though.

1. Besides the one trait that gives minions 30% extra damage, does any other attribute/trait affect minion damage?

2. Since most of the sigils/runes in this build are tanky/healer to keep your minions alive, how does the DPS of this build compare to Power/Condition necro builds in PVE? Having so many minions all apply DPS (assuming they all attack) is a decent amount of DPS, but does Power/Condition do significantly more?

Right after switching to this build from a power/condition build I was running before, I noticed the same enemies dying a lot faster. Wasn't consistent though since the flesh golem likes to just sit there or go attack another NPC sometimes.

I love this build in dungeons. I almost never die and my massive healing/HP + all my minions HP almost carries a team of glass cannon builds.